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Games and App Promotion
Mark Brill
mark.brill@bcu.ac.uk
@marktxt4ever
@bcufuturemedia




                       futuremedia.me
Hello!

Mark Brill
mark.brill@bcu.ac.uk
@marktxt4ever
@bcufuturemedia




                       futuremedia.me
The problem
with paid apps …



                   futuremedia.me
App-Promo Developer Survey, 2012




                                   futuremedia.me
Brands are even worse …

       80% of brand apps are
            downloaded less
             than 1000 times
                      *Deloitte, 2012




                             futuremedia.me
‘We’d like a game
where beans chase
each other, and toast
is involved somehow’

                   futuremedia.me
Audi’s A4 Game
    Are Audi A4s
     really that
  horrible to drive?
                                ...drives like
                              there is a drunk
    If their cars handled    behind the wheel
   like this the company
       would be in big
            trouble
                            I feel ripped off –
                             even though the
Just like a real A4 –         game was free!
  it’s boring and
       tedious

                                                  futuremedia.me
How many downloads
does it take?

                25,000 daily for
                    top 25 free
                2,500 daily top
                       25 paid




                       futuremedia.me
How long does it take to get 1
million users?

       9 years
       9 months
       9 days
                                 futuremedia.me
If you thought Drawsomething was fast, Line Pop reached 1.75m downloads in
three days (but they had an 80m user base already)




                                                                 futuremedia.me
App Promotion

#1 Understand Your Audience




                          futuremedia.me
There are category differences




                                 futuremedia.me
There are regional differences




                                 futuremedia.me
.. and gender differences




                                   futuremedia.me
*Inneractive
More Research?




                 futuremedia.me
App Promotion

#2 Be Strategic




                  futuremedia.me
The Paid, Owned, Earned mobile is a good one to use for
app promotion




                                                          futuremedia.me
Diamond Dash used Facebook mobile ads, which
increased downloads by 25% and ROI by 10%




                                               futuremedia.me
Angry Birds understand the value of using apps as
owned media
69% of revenues are in-app purchases *Distimo




                                               futuremedia.me
Earned can still get you to the top …




73% download apps after hearing them through other people
                                                            futuremedia.me
App Promotion

#3 Optimise, Test and Learn




                              futuremedia.me
Basic App Hygiene
     • Name – needs to be discoverable for the brand/search terms
     • Keywords – both iTunes (100 characters) and Google Play
     • Description – first three lines are important
     • Category & region choice – up to 2 categories
     • Price (or Freemium) – competitors?




Read More:   http://katemats.com/20-things-every-ios-and-mobile-dev-should-consider-in-their-app-promotion-strategy/

                                                                                                          futuremedia.me
            http://developer.apple.com/library/ios/#documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/8_Add
ingNewApps/AddingNewApps.html
App Store Search is Important




 http://www.bluefountainmedia.com/blog/ranking-factors-app-store/
                                                                    futuremedia.me
Free Tools Can Help




searchman.com




                appannie.com   futuremedia.me
History of an app: Hiscox




                            futuremedia.me
PR and Reviews




                 futuremedia.me
The Impact
     Hiscox
      Press
     Release




                         Telegraph
                New        Article
                                     Time for
               Version
                                        an
               Release
                                     update?
                  d




                                        futuremedia.me
App Promotion

#4 In Practice




                 futuremedia.me
‘Children should not be treated as consumers’




                                         futuremedia.me
How do you promote
an app with no in-app
purchase, cross
promotion and no
budget?
                   futuremedia.me
futuremedia.me
futuremedia.me
futuremedia.me
Solution? Play to Their Strengths




                                    futuremedia.me
To Conclude
 • App stores are busy places
 • Understand the landscape and your audience
 • Develop a promotion strategy
 • Use all of the channels you have
   (but WOM is the most important)
 • Optimise your app/keywords and update regularly
 • Be natural, on-brand and play to your strengths




                                                     futuremedia.me
Thank You!
mark.brill@bcu.ac.uk
@marktxt4ever
@bcufuturemedia




                       futuremedia.me

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App promotion mark brill - momobxl

Notas del editor

  1. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
  2. App-Promo study, 2012
  3. Talk about the disasters that can happen if you get it wrong or don’t put in the required effort.This app was a black car on a black background that crashed all the time. Not good for a family or fleet car!
  4. There’s a fine line between success and failure: The top 7 apps represent 10% of all revenues
  5. 1.75m in three days … Accessed an existing 80m user base + very viral
  6. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
  7. Inneractive
  8. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
  9. 25% increase in downloads, 10% reduction in the cost-per-install
  10. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
  11. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
  12. But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.