This document discusses strategies for promoting mobile games and apps. It notes that paid apps and brand apps often have low download rates. It recommends understanding your target audience, using a strategic mix of paid, owned, and earned promotion methods, optimizing app details and keywords, testing promotions, and leveraging reviews and press coverage. Key promotion tactics include Facebook mobile ads, in-app purchases, search engine optimization, and word-of-mouth. The focus should be on developing a natural, on-brand strategy that plays to the strengths of the app and its creators.
5. Brands are even worse …
80% of brand apps are
downloaded less
than 1000 times
*Deloitte, 2012
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6. ‘We’d like a game
where beans chase
each other, and toast
is involved somehow’
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7. Audi’s A4 Game
Are Audi A4s
really that
horrible to drive?
...drives like
there is a drunk
If their cars handled behind the wheel
like this the company
would be in big
trouble
I feel ripped off –
even though the
Just like a real A4 – game was free!
it’s boring and
tedious
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8. How many downloads
does it take?
25,000 daily for
top 25 free
2,500 daily top
25 paid
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9. How long does it take to get 1
million users?
9 years
9 months
9 days
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10. If you thought Drawsomething was fast, Line Pop reached 1.75m downloads in
three days (but they had an 80m user base already)
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22. Basic App Hygiene
• Name – needs to be discoverable for the brand/search terms
• Keywords – both iTunes (100 characters) and Google Play
• Description – first three lines are important
• Category & region choice – up to 2 categories
• Price (or Freemium) – competitors?
Read More: http://katemats.com/20-things-every-ios-and-mobile-dev-should-consider-in-their-app-promotion-strategy/
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http://developer.apple.com/library/ios/#documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/8_Add
ingNewApps/AddingNewApps.html
23. App Store Search is Important
http://www.bluefountainmedia.com/blog/ranking-factors-app-store/
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24. Free Tools Can Help
searchman.com
appannie.com futuremedia.me
35. To Conclude
• App stores are busy places
• Understand the landscape and your audience
• Develop a promotion strategy
• Use all of the channels you have
(but WOM is the most important)
• Optimise your app/keywords and update regularly
• Be natural, on-brand and play to your strengths
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But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
App-Promo study, 2012
Talk about the disasters that can happen if you get it wrong or don’t put in the required effort.This app was a black car on a black background that crashed all the time. Not good for a family or fleet car!
There’s a fine line between success and failure: The top 7 apps represent 10% of all revenues
1.75m in three days … Accessed an existing 80m user base + very viral
But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
Inneractive
But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
25% increase in downloads, 10% reduction in the cost-per-install
But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.
But they get it wrong. The reality is, that most apps are very poor, and most people aren’t that interested in downloading them.