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Playstation’s
Big Idea
Mason van Lunenburg
New Media Driver’s License
April 18th, 2016
Playstation’s Background
 November 2013 – Sony
releases it’s iconic Playstation
4 gaming console
 January 2016 – Playstation 4
sales reach 35 million
Sony Corp is one of the world’s leading innovators in the
development, design, and sale of top-of-the-line electronic
equipment and devices.
Examples of Services
 The newly-released “Playstation
Vue” service allows subscribers to
stream live television directly from
their console.
The Big Idea
 Entering the lives of consumers who are
NOT looking to buy Playstation products in
order to promote Playstation’s brand
across a wider audience.
What Is CRASH Mobile?
 A free-to-download 2-D platformer
game in which players can play
through a number of levels either by
themselves or with a friend online.
 Progressing through levels grants
players with spendable coins that can
be spent at the in-game shop.
Shop Items
• Player skins – Customize the player’s
look
• Power-ups – Speed boosts, extra life
etc.
• Sweepstakes – A chance to win weekly
prizes from discount promos to a new
PS4 system
• Guaranteed Prizes – Playstation users
can spend a large number of coins to
CRASH Mobile Contests
 Week/month long contests in which players compete in the
leaderboards to earn prizes
 Contest objectives can range from most kills, most coins collected
etc. to give all players equal opportunity to win
 Example Prize Giveaway
 Ranked 1-5…..........................A brand new PS4 + 1 million coins
 Ranked 5-50…..........................................................1 million coins
 Ranked 50-100…......................................................500,000 coins
 Ranked 100-???............................................................5,000 coins
Getting The Idea Out!!
 Boosted Posts
 Customizable Targeting Options
 Over 100 million users
 Promoted Tweets
 Promoted Trends
 Generates “Buzz”
 Pre-roll Advertisements
 Promoted Videos
Measuring CRASH Mobile’s
Success
 Playstation’s latest report stated that it’s
network has over 110 million active
accounts.
 Since the goal of this campaign is to reach a
wider audience, the number of downloads
will have to surpass 110 million for it to be
successful.
 Additional performance indicators such as
session length, retention rate, user
happiness etc. will give Playstation an idea
of CRASH mobile’s overall performance
among its audience.
Budget & Campaign Profit
 Total Estimated Cost -
$60-65 Million
 App profit comes
exclusively from in-app
purchases.
 It would take only
32,500,000 players
spending $2 each to
break even.
Budget Breakdown
 Legal, accounting, and comparable fees…...........................($120,000)
 A team of six developers paid $52,500 per month for 6
months….......................................................................................($315,000)
 Promoted trends on Twitter for $200,000 per day for 10
days…..........................................................................................(2,000,000)
 Promoted tweets on Twitter for $2 per interaction assuming 9 million
interactions…..........................................................................($18,000,000)
 CPM Advertising on Facebook at $.66 per view assuming 100 million
views…............................................................................................($66,000)
 Advertising on YouTube at $.30 per ad view assuming 100 million
views.................................................................($30,000,000)
 CPC Display Advertising at $1 per click assuming 10 million
interactions…..............................................................($10,000,000)
Afterword

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Playstation's Big Mobile Idea

  • 1. Playstation’s Big Idea Mason van Lunenburg New Media Driver’s License April 18th, 2016
  • 2. Playstation’s Background  November 2013 – Sony releases it’s iconic Playstation 4 gaming console  January 2016 – Playstation 4 sales reach 35 million Sony Corp is one of the world’s leading innovators in the development, design, and sale of top-of-the-line electronic equipment and devices.
  • 3. Examples of Services  The newly-released “Playstation Vue” service allows subscribers to stream live television directly from their console.
  • 4. The Big Idea  Entering the lives of consumers who are NOT looking to buy Playstation products in order to promote Playstation’s brand across a wider audience.
  • 5. What Is CRASH Mobile?  A free-to-download 2-D platformer game in which players can play through a number of levels either by themselves or with a friend online.  Progressing through levels grants players with spendable coins that can be spent at the in-game shop. Shop Items • Player skins – Customize the player’s look • Power-ups – Speed boosts, extra life etc. • Sweepstakes – A chance to win weekly prizes from discount promos to a new PS4 system • Guaranteed Prizes – Playstation users can spend a large number of coins to
  • 6. CRASH Mobile Contests  Week/month long contests in which players compete in the leaderboards to earn prizes  Contest objectives can range from most kills, most coins collected etc. to give all players equal opportunity to win  Example Prize Giveaway  Ranked 1-5…..........................A brand new PS4 + 1 million coins  Ranked 5-50…..........................................................1 million coins  Ranked 50-100…......................................................500,000 coins  Ranked 100-???............................................................5,000 coins
  • 7. Getting The Idea Out!!  Boosted Posts  Customizable Targeting Options  Over 100 million users  Promoted Tweets  Promoted Trends  Generates “Buzz”  Pre-roll Advertisements  Promoted Videos
  • 8. Measuring CRASH Mobile’s Success  Playstation’s latest report stated that it’s network has over 110 million active accounts.  Since the goal of this campaign is to reach a wider audience, the number of downloads will have to surpass 110 million for it to be successful.  Additional performance indicators such as session length, retention rate, user happiness etc. will give Playstation an idea of CRASH mobile’s overall performance among its audience.
  • 9. Budget & Campaign Profit  Total Estimated Cost - $60-65 Million  App profit comes exclusively from in-app purchases.  It would take only 32,500,000 players spending $2 each to break even.
  • 10. Budget Breakdown  Legal, accounting, and comparable fees…...........................($120,000)  A team of six developers paid $52,500 per month for 6 months….......................................................................................($315,000)  Promoted trends on Twitter for $200,000 per day for 10 days…..........................................................................................(2,000,000)  Promoted tweets on Twitter for $2 per interaction assuming 9 million interactions…..........................................................................($18,000,000)  CPM Advertising on Facebook at $.66 per view assuming 100 million views…............................................................................................($66,000)  Advertising on YouTube at $.30 per ad view assuming 100 million views.................................................................($30,000,000)  CPC Display Advertising at $1 per click assuming 10 million interactions…..............................................................($10,000,000)