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Milestone 4 pptx-- responsive prototype
1. Milestone 4 - CloudDesigner
Responsive Prototype
Collin Aycock
Nick Dozier
Alice Leung
Matt Craig
November 4, 2015
2. Introduction
CloudDesigner is crowdsource review system created to provide a tool for both designers and engineers to:
Upload their design(s).
Share with the community for feedback and ratings.
This system is very valuable for users wanted to improve their designs by getting constructive criticism from
other experts in the field.
MOBILEDESKTOP TABLET
3. Adaptive View: Desktop
Main User Story
User starts at a page of other designers’ projects with a filter and
a search function. He clicks on the “Review” button, and the
website takes him to Project page that he can click through
the clickable prototype. User is allowed to rate and review
on the same page where they click through the prototype.
He rates and adds his comments, and then clicks the
“Submit” button. His comment then shows up at the top of
the comment list, and a note that indicated that his comment
has been added.
Device Constraints:
Device Name: Desktop Monitor
Viewport Size: 1024 (Width) or greater
Input Type: Click
4. Adaptive View: Desktop (cont.)
Context of Use
How will users physically interact with your app?
User will mainly use a mouse and a keyboard to navigate through the website on their desktop
or laptop.
Users will primarily upload their own designs from their desktop/laptop. They can also view and
comment on other designers’ projects, since the website allows users to easily navigate
through all the available features.
Where will they be?
Users would mostly be at work, at home, or at coffee shops using their desktops and/or
laptops when they have time to browse through projects and upload their own.
5. Adaptive View: Tablet
Main User Story
User starts a page of other designers’ projects using only a
search function. He clicks on the “Review” button, and is
taken to the Project page so that he can interact with the
clickable prototype; there are no preview images in this
view. He rates and adds his comments, and then clicks
the “Submit” button, on the right hand side. His
comment then shows up at the top of the comment list,
and a note that indicated that his comment has been
added.
Device Constraints:
Device Name: Tablet
Viewport Size: 800-1023 pixels (Width)
Input Type: Touch
6. Adaptive View: Tablet (cont.)
Context of Use
How will users physically interact with your app?
Users will use their thumbs or fingers on their tablet to navigate through the app.
User can view and edit comments easily, but still has the option to upload their own projects
from the tablet view.
As a reviewer, using a tablet will provide the similar functionality to a desktop, but less features
as there would be no built-in filter function, still preview images of prototype, etc, since
the screen size is smaller than a desktop.
Where will they be?
The tablet is much more portable than a desktop or laptop, and give them the ability to use it
wherever they please. This adaptive view will be used in a library, train, school, work, home,
restaurants and shop, etc.
7. Adaptive View: Mobile
Main User Story
User starts with a page with a list of other designers’ projects.
He is browsing the project list, and then he presses on one
that looked interesting to him. The user explores and
interacts with the clickable prototype, and decides to give
some comments for the designer. He presses the “Review”
button, and the app then takes him to the review page. After
the user rates the project and enters his name and comment,
he presses the “Submit” button. The app then takes him to
the final page with all other reviewers’ comments on that
particular project.
Device Constraints:
Device Name: iPhone 6
Viewport Size: 375 pixels (Width)
Input Type: Touch
8. Adaptive View: Mobile (cont.)
Context of Use
How will users physically interact with your app?
User will mainly use their thumbs and/or fingers to navigate through the web app on their
mobile phones.
Most likely the users will view and comment on other designers’ projects, rather than uploading
their own designs on a mobile phone, even though they’d still have the capability to do that
if they wanted to.
Where will they be?
Users would mostly be on-the-go during commute, waiting in line, or somewhere outdoors.