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Smartphones as ubiquitous devices for behavior analysis and better lifestyle promotion
Can a Game improve People's Lives? The case of Serious Games?
ClimbTheWorld: Real-time stairstep counting to increase physical activity
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications
From a Physical System to a Pervasive Solution to Increase People Physical Activity: Is It Possible?
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI
PathS: Enhancing Geographical Maps with Environmental Sensed Data