1. The document discusses the difference between creators who own their own intellectual property (IP) and those who work for companies that control the IP.
2. It argues that owning your own IP allows creators to fully benefit from their work in the long run through things like merchandising and franchise expansion.
3. In contrast, creators who don't own the IP they work on only provide short-term benefit to the company that controls the IP, and have less ability to financially profit from the long-term success of their creations.
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IP business, Which end of the Spectrum would you want to be in?
1. Which end of the Spectrum
would you want to be in?
2. this Journal is entirely subjective on how I
personally view things.
I do not claim that what I said is good or
better
Or that anyone else is wrong or bad.
These are simply opinions.
3. The reason I wrote this journal stem
from how I felt about a certain
company,
a reasonably well known one in
Thailand,
decided how to do their business.
4. The company have top tiers Creators,
amongst the best in the Nation.
The Company has created quite a
splendid Portfolio
and gained many admirations from
people in the industry,
both internally and overseas.
9. I won`t say on what exactly have they made,
but I am going to show some of the franchises that
they have been a part of.
Not necessary the Product itself, but the Franchise.
10. If you are in a Creative industry in Thailand,
you might know which company I am talking
about right now.
11. Let be more specific
on what I think about the Company.
12. Do I think that the people there
have great skills?
YES
13. Do I think that the company is
respectable?
YES
14. Do I have any respect for them?
I don't have any disrespect for
them,
but neither do I respect them.
27. Their names stick with the Games.
They own the IP and gain full benefit from
them.
Even though their games don't match my
preferences,
when someone talked about their Products,
I know the people who created them.
28. To simply put,
I feel related to them when I look at
their Games
50. Metal Gear Rising,
An Action Combat oriented spin-off featuring Raiden,
is made by Platinum Games.
51. Platinum Games is a company well known for Fast
Paced Action Games, and their Creators and
Portfolio is amongst the best in the industry.
This part of Fandom, in addition to existing Metal Gear Fan,
made Metal Gear Rising a title that guaranteed succeed
due to existing Fans on both sides.
52. Zone of The Ender,
another title created by Kojima Hideo.
Although it does not gain critical fame like Metal Gear,
Fans of Kojima gave support for it and is something
of a cult favorite.
53. Business based on
expanded Fandom
Cannot be made,
unless association between
Product and its Creator
can be make.
55. The thing about an IP, Intellectual Property,
is that they don't have to stick to a
single specific form.
56. You can gain more benefit from making merchandises,
Cross-Media, etc,
Gundam is perhaps the best known success
for Utilization of IP as tools for the Business.
62. If these two became a success,
you can expect merchandises
spawned off them.
63. This could lead to
Pawee Pakamekanon
And
Wasin Thonkaew
become rich men.
And a viable target to ask for an investment.
64. 1. Greater Risks than utilizing an existing ones.
2. You take the full responsibility of what you make.
3. Fame and Infamy came directly to you.
4. You takes all long term benefit.
65. BTW, Pawee Pakamekanon
is a big fan of Kana Hanazawa.
A proposal involving her is a good bet
to get his money.