SlideShare una empresa de Scribd logo
1 de 55
MultiMedia developMent
and evaluation
Mechelle D. Tumanda( MAIT)
-Presenter -
Multimedia
comes from the word
“multi” and “media”.“
Multi” means various
“Media” refers to any hardware
or software used for
communicating.
Multimedia represent the consolidation of all
elements of technology as they combine sound,
image, video, drawing & text with a high quality in
addition to the interactive environment.
CURRENT DEFINITION OF MULTIMEDIA IN ICT
In the field of Information and Communication Technology, multimedia means more
than the use of the various media. A computer user interacts with the computer to
perform tasks such as finding information or play games to develop a skill.
Thus, the meaning of multimedia has changed as technology advanced in our lives.
MULTIMEDIA
TODAY
Multimedia and its related
applications have almost
become synonymous with
modern technology; given
the kind of explosion the
technological realm has
seem.
Multimedia makes our life
easier several times fold. It
is through multimedia that
mobile phones can be
used for a number of
purposes.
Multimedia and its related
applications have almost
become synonymous with
modern technology; given
the kind of explosion the
technological realm has
seem.
Multimedia makes our life
easier several times fold. It
is through multimedia that
mobile phones can be
used for a number of
purposes.
USES of Multimedia
COMMERCIAL
 Much of the electronic old and new media used
by commercial artists is multimedia.
 Exciting presentations are used to grab and
keep attention in advertising
COMMERCIAL
 Much of the electronic old and new media used
by commercial artists is multimedia.
 Exciting presentations are used to grab and
keep attention in advertising
ENTERTAINMENT AND FINE ARTS
 Multimedia is heavily used in the
entertainment industry, especially to
develop special effects in movies and
animations.
 Multimedia games are also very popular.
ENTERTAINMENT AND FINE ARTS
 Multimedia is heavily used in the
entertainment industry, especially to
develop special effects in movies and
animations.
 Multimedia games are also very popular.
USES of Multimedia
EDUCATION
 Multimedia is used to produce computer-based
training courses.
 Edutainment is an informal term used to describe
combining education with entertainment, especially
multimedia entertainment.
EDUCATION
 Multimedia is used to produce computer-based
training courses.
 Edutainment is an informal term used to describe
combining education with entertainment, especially
multimedia entertainment.
ENGINEERING
 Software engineers may use multimedia in Computer
Simulations.
 Multimedia for software interfaces are often done as
a collaboration between creative professionals and
software engineers.
ENGINEERING
 Software engineers may use multimedia in Computer
Simulations.
 Multimedia for software interfaces are often done as
a collaboration between creative professionals and
software engineers.
advantaGeS oF MultiMedia
Multimedia enhances the effect of text presentations.
Improves the quality of presentation and retains the
attention of audience.
It can be used for educational as well as
entertainment purpose.
 It is quick and easier to operate for the instructor.
Multimedia presentations can be modified very easily.
Multimedia is Entertaining as Well as Educational.
diS- advantaGeS oF MultiMedia
Non-interactive – if one-way, no
feedback.
Complex to create.
Time consuming.
Use of multimedia is expensive.
TEXT is the basic element of multimedia. It involves the
use of text types, sizes, colors and background color.
In a multimedia application, other media or screen can be
linked through the use of text. This is what you call
Hypertext.
To produce an effective multimedia program there are
three things that need to be considered. They are:
1. The position of the text on the screen.
2. Length of the message
3. Legibility of the text.
GRAPHICS- make the multimedia application attractive.
They help to illustrate ideas through still pictures.
There are two types of graphics used:
Paint
graphics
Draw
graphics
Bitmaps images are real images that can be captured from devices such as cameras or scanners.
Vector graphics are drawn on the computer and only require a small amount of memory.
AUDIOA multimedia application may require the use of speech, music and sound effects. These are
called audio or the sound element.
There are two basic types of audio or sound: analog and digital audio.
original sound signal
digital sampling of the actual sound.
The sound used in multimedia is
digital audio.
ANIMATION
-is a process of making a static image look like it is moving. In
multimedia, digital animation is used. Animation adds visual impact to
the multimedia project.
- Digital animation can be categorised into two broad area:
STANDARD FILE FORMATS
Each of the five elements mentioned has various standard file formats. file format is a particular way to
store information in a computer.
The formats will allow you to make decisions of the type of text, graphic, audio, video and animation to
use when developing your own multimedia program.
INTERACTIVITY OF MULTIMEDIA
If you use the first multimedia application, the content progresses without you having to
control the flow of the movie. Your only control is to press the “play” and the “stop” buttons.
This interaction is called linear interactivity.
On the other hand, the second multimedia application allows you to decide which part you
would like to view, or how much you want to know about the content.
This interaction is named non-linear interactivity.
MEDIUM OF DELIVERY
CD-BASED
MULTIMEDIA
HARDWARE AND EDITING SOFTWARE FOR MULTIMEDIA PRODUCTION
In producing a multimedia program, we need to: Gather data for the 5 basic
elements of multimedia: text, animation, graphics, video and audio by using
hardware.
To edit the elements, we need special editing software.
EDITING SOFTWARE FOR MULTIMEDIA
MULTIMEDIA AUTHORING TOOLS
CRITERIA IN EVALUATING AN AUTHORING TOOL :
 It should be easy to use; thus non-programmers do not have to
learn a programming language in order to develop multimedia
courseware.
 It should have ready-made templates, including popular buttons or
signs and navigation tools.
 It offers compatibility with the World Wide Web.
 It has on-line help and learning aids.
USER INTERFACE PRINCIPLES
User interface is a program that provides an interface or medium for
humans to interact with the system.
8 main principles of the user interface.
1. Consistency
2. Clarity
3. Context
4. Navigation
5. Search
6. Personalisation
7. Learnability
8. Flexibility
Consistency means the interface design is in harmony and the same applies
to all screen in a software program.
The same words or commands perform the same functions throughout the
user interface.
Clarity means clearness of labels on all icons to make the system easy
to understand. Users should use relevant icons or graphics to indicate
the information.
Icons, words or commands should be clearly labelled so that users can
understand them easily.
Context means every part of a lesson should be relevant to a particular
title. Ideas presented need to relate to the title.
The user interface should be structured. For example, if the lesson is
about Flow Chart, all the sections including the introduction, content,
activity, evaluation, summary and extension should be related to the
Flow Chart.
Navigation means users can move around the menus, help files or
other screens in a system
Learnability means the system provides support information and
help files to make the system easy to understand.
Support information is
important, especially in helping
the user to use the system.
The help function should be
available to speed up the
interaction for both
experienced and inexperienced
users.
Flexibility means a user has the authority to navigate through
all the sections without any limitations.
For example, the user is allowed to access any of the lessons,
sections and pages of the program.
Personalisation means the users can make their own
personal or individual learning.
Users can choose their display options.
Evaluation is testing whether a multimedia programme fulfills the
objectives set, and suggesting improvements it requires to make the
programme useful for its target audience. Evaluation is not a uniform
process and evaluation cannot be identical for all programmes. Evaluation
invariably will have to be made of the objectives that the multimedia
software wishes to fulfill. For our purpose, we may say, evaluation will
involve testing of the content it transacts vis-à-vis the target learners,
keeping in view the prime objective of the expected learning which may
take place in the learners after they go through the programme.
Evaluation is testing whether a multimedia programme fulfills the
objectives set, and suggesting improvements it requires to make the
programme useful for its target audience. Evaluation is not a uniform
process and evaluation cannot be identical for all programmes. Evaluation
invariably will have to be made of the objectives that the multimedia
software wishes to fulfill. For our purpose, we may say, evaluation will
involve testing of the content it transacts vis-à-vis the target learners,
keeping in view the prime objective of the expected learning which may
take place in the learners after they go through the programme.
At the broadest level, evaluation of a programme
should be done at two levels: at the level of content
and at the level of technology employed. Technology
plays the role of only the means to attain the
identified objectives. Optimal use of technology is
desirable and in evaluating multimedia software it
needs to be kept in mind that the technology itself
should not become too cumbersome for the users,
because the competence level of individuals using
technology varies a lot.
At the broadest level, evaluation of a programme
should be done at two levels: at the level of content
and at the level of technology employed. Technology
plays the role of only the means to attain the
identified objectives. Optimal use of technology is
desirable and in evaluating multimedia software it
needs to be kept in mind that the technology itself
should not become too cumbersome for the users,
because the competence level of individuals using
technology varies a lot.
The inherent strength of multimedia lies in the power of integration.
Moreover, a television/video programme can also have all the
components of multimedia like the text, pictures, graphics, audio,
movies etc. What is special to multimedia is its, which is limited or
mostly absent in video.
A major tenet of multimedia education is the acceptance of the fact that
no single method or medium is appropriate and perfect for all
individuals. Every individual has his/her own preferred methods of
information reception and processing. The ideal condition would be to
provide numerous options to learners. However, if numerous options
cannot be made available, a number of alternative instructional options
based on various learning approaches must be given. This is what a
multimedia programme offers.
The inherent strength of multimedia lies in the power of integration.
Moreover, a television/video programme can also have all the
components of multimedia like the text, pictures, graphics, audio,
movies etc. What is special to multimedia is its, which is limited or
mostly absent in video.
A major tenet of multimedia education is the acceptance of the fact that
no single method or medium is appropriate and perfect for all
individuals. Every individual has his/her own preferred methods of
information reception and processing. The ideal condition would be to
provide numerous options to learners. However, if numerous options
cannot be made available, a number of alternative instructional options
based on various learning approaches must be given. This is what a
multimedia programme offers.
Formative evaluation is done as a continuous process in the
development of multimedia and even before the development process
actually starts. Decisions taken at the beginning of the process of
software development affect various aspects of the software. Answers
to questions like who, why, where, and how become the guidelines for
the development of the software. Depending upon the time and
resources, both quantitative and qualitative methods of feedback are
utilized in formative evaluation. No programme can fulfill all
requirements of all learners. In fact, if a single programme can provide
all the information, and answer all queries on a single topic, it should be
considered successful. So, every software developer must decide and
delimit the scope of the software beforehand. In other words, we have
to spell out the objectives of the programme.
Formative evaluation is done as a continuous process in the
development of multimedia and even before the development process
actually starts. Decisions taken at the beginning of the process of
software development affect various aspects of the software. Answers
to questions like who, why, where, and how become the guidelines for
the development of the software. Depending upon the time and
resources, both quantitative and qualitative methods of feedback are
utilized in formative evaluation. No programme can fulfill all
requirements of all learners. In fact, if a single programme can provide
all the information, and answer all queries on a single topic, it should be
considered successful. So, every software developer must decide and
delimit the scope of the software beforehand. In other words, we have
to spell out the objectives of the programme.
Some questions like the following ones need to be answered
because these will affect the content and the selection of
technology.
(i) Who are the target users of this software and what is the level
of the target users?
(ii) What is the level of computer familiarity expected of the
learners?
(iii) What would be the objective (in terms of content) to be
covered by the programme?
(iv) How will the programme be used?
a. as supplementary to classroom teaching?
b. as independent programme providing complete courseware?
Some questions like the following ones need to be answered
because these will affect the content and the selection of
technology.
(i) Who are the target users of this software and what is the level
of the target users?
(ii) What is the level of computer familiarity expected of the
learners?
(iii) What would be the objective (in terms of content) to be
covered by the programme?
(iv) How will the programme be used?
a. as supplementary to classroom teaching?
b. as independent programme providing complete courseware?
Summative evaluation is targeted at the end-users, in
educational software a major focus of study is the software's .
The teaching learning objectives identified during the needs
analysis become the base of summative evaluation of academic
software. Evaluation should keep the educational,
entertainment, ease of use or design features in mind while
conducting summative evaluation of these and then overall
impact on learning.
Suggestions on the basis of summative evaluation may be for (i) short-term and
(ii) long-term changes in the programme. Short-term changes may be based on
your own observations and the feedback from the users and the long-term
changes may be made on the basis of the decisions of the curricular design and
on the basis of suggestions given by the development agencies and the
organisations using your software, if it is being used outside your institution.
Summative evaluation is targeted at the end-users, in
educational software a major focus of study is the software's .
The teaching learning objectives identified during the needs
analysis become the base of summative evaluation of academic
software. Evaluation should keep the educational,
entertainment, ease of use or design features in mind while
conducting summative evaluation of these and then overall
impact on learning.
Suggestions on the basis of summative evaluation may be for (i) short-term and
(ii) long-term changes in the programme. Short-term changes may be based on
your own observations and the feedback from the users and the long-term
changes may be made on the basis of the decisions of the curricular design and
on the basis of suggestions given by the development agencies and the
organisations using your software, if it is being used outside your institution.
RefeRences
www.iso.org/iso/iso_catalogue www.macrotech.co.nz
searchsoa.techtarget.com cemca.org.in
www.merriam-webster.com https://sites.google.com
techterms.com Files.eric.ed.gov
Multimedia Development and Evaluation

Más contenido relacionado

La actualidad más candente

Multimedia IT Presentation
Multimedia IT PresentationMultimedia IT Presentation
Multimedia IT PresentationSohal Shende
 
introduction of Multimedia
introduction of Multimedia introduction of Multimedia
introduction of Multimedia Sagar Pednekar
 
What is Multimedia? individual report
What is Multimedia? individual reportWhat is Multimedia? individual report
What is Multimedia? individual reportMar Gauden Aceron
 
Chapter 1 introduction to multimedia
Chapter 1 introduction to multimediaChapter 1 introduction to multimedia
Chapter 1 introduction to multimediaABDUmomo
 
Multimedia presentation
  Multimedia presentation   Multimedia presentation
Multimedia presentation kamalesh2015
 
Multimedia and Graphics Presentation
Multimedia and Graphics PresentationMultimedia and Graphics Presentation
Multimedia and Graphics PresentationMd.Naziur Rahman
 
The 9 elements of digital citizenship
The 9 elements of digital citizenshipThe 9 elements of digital citizenship
The 9 elements of digital citizenshipJimPowers
 
Multimedia and all about it.
Multimedia and all about it.Multimedia and all about it.
Multimedia and all about it.Sujan Kafle
 
Multimedia Information and Media - Media and Information Literacy (MIL)
Multimedia Information and Media - Media and Information Literacy (MIL)Multimedia Information and Media - Media and Information Literacy (MIL)
Multimedia Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
 
Motion Media Information
Motion Media InformationMotion Media Information
Motion Media InformationJoace Gayrama
 
Interactive Multimedia - Empowerment Technologies
 Interactive Multimedia - Empowerment Technologies Interactive Multimedia - Empowerment Technologies
Interactive Multimedia - Empowerment TechnologiesMark Jhon Oxillo
 
Features in Multimedia
Features in MultimediaFeatures in Multimedia
Features in MultimediaAnil Loutombam
 
Chapter 1 - Multimedia Fundamentals
Chapter 1 - Multimedia FundamentalsChapter 1 - Multimedia Fundamentals
Chapter 1 - Multimedia FundamentalsPratik Pradhan
 

La actualidad más candente (20)

Multimedia
MultimediaMultimedia
Multimedia
 
Multimedia IT Presentation
Multimedia IT PresentationMultimedia IT Presentation
Multimedia IT Presentation
 
introduction of Multimedia
introduction of Multimedia introduction of Multimedia
introduction of Multimedia
 
Multimedia and ICT
Multimedia and ICTMultimedia and ICT
Multimedia and ICT
 
Multimedia
MultimediaMultimedia
Multimedia
 
What is Multimedia? individual report
What is Multimedia? individual reportWhat is Multimedia? individual report
What is Multimedia? individual report
 
Chapter 1 introduction to multimedia
Chapter 1 introduction to multimediaChapter 1 introduction to multimedia
Chapter 1 introduction to multimedia
 
multimedia
multimedia multimedia
multimedia
 
Multimedia presentation
  Multimedia presentation   Multimedia presentation
Multimedia presentation
 
Multimedia and Graphics Presentation
Multimedia and Graphics PresentationMultimedia and Graphics Presentation
Multimedia and Graphics Presentation
 
The 9 elements of digital citizenship
The 9 elements of digital citizenshipThe 9 elements of digital citizenship
The 9 elements of digital citizenship
 
Multimedia Evolution
Multimedia EvolutionMultimedia Evolution
Multimedia Evolution
 
Multimedia and all about it.
Multimedia and all about it.Multimedia and all about it.
Multimedia and all about it.
 
Digital Art
Digital ArtDigital Art
Digital Art
 
9 Interactive Multimedia
9 Interactive Multimedia9 Interactive Multimedia
9 Interactive Multimedia
 
Multimedia Information and Media - Media and Information Literacy (MIL)
Multimedia Information and Media - Media and Information Literacy (MIL)Multimedia Information and Media - Media and Information Literacy (MIL)
Multimedia Information and Media - Media and Information Literacy (MIL)
 
Motion Media Information
Motion Media InformationMotion Media Information
Motion Media Information
 
Interactive Multimedia - Empowerment Technologies
 Interactive Multimedia - Empowerment Technologies Interactive Multimedia - Empowerment Technologies
Interactive Multimedia - Empowerment Technologies
 
Features in Multimedia
Features in MultimediaFeatures in Multimedia
Features in Multimedia
 
Chapter 1 - Multimedia Fundamentals
Chapter 1 - Multimedia FundamentalsChapter 1 - Multimedia Fundamentals
Chapter 1 - Multimedia Fundamentals
 

Destacado

Multimedia development process
Multimedia development processMultimedia development process
Multimedia development processhrishharish
 
Multimedia Development Lifecycle
Multimedia Development LifecycleMultimedia Development Lifecycle
Multimedia Development LifecycleLeoni Rahmawati
 
Chapter 11 Multimedia Development
Chapter 11 Multimedia DevelopmentChapter 11 Multimedia Development
Chapter 11 Multimedia Developmentshelly3160
 
Multimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvtMultimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvtWsolvt
 
Multimedia roles slides
Multimedia roles slidesMultimedia roles slides
Multimedia roles slidesAndrew Robson
 
Introduction to Multimedia Design and Development
Introduction to Multimedia Design and DevelopmentIntroduction to Multimedia Design and Development
Introduction to Multimedia Design and DevelopmentNana Kofi Annan PhD
 
Multimedia an introduction chapter 1
Multimedia an introduction chapter 1Multimedia an introduction chapter 1
Multimedia an introduction chapter 1Neha Syed
 
Multimedia phase 1
Multimedia phase 1Multimedia phase 1
Multimedia phase 1Online
 
Planning, Designing, Producing, And Costing
Planning, Designing, Producing, And CostingPlanning, Designing, Producing, And Costing
Planning, Designing, Producing, And CostingMarlin Sugama
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phaseOnline
 
Multimedia tools(images)
Multimedia tools(images)Multimedia tools(images)
Multimedia tools(images)dhruv patel
 
Multimedia Planning
Multimedia PlanningMultimedia Planning
Multimedia Planninglunkyo
 
Chapter 8 - Multimedia Storage and Retrieval
Chapter 8 - Multimedia Storage and RetrievalChapter 8 - Multimedia Storage and Retrieval
Chapter 8 - Multimedia Storage and RetrievalPratik Pradhan
 
4 4 Multimedia Production Team
4 4 Multimedia Production Team4 4 Multimedia Production Team
4 4 Multimedia Production TeamKimah
 
Wisdom from 26 of the World's Greatest Technopreneurs and Business Leaders
Wisdom from 26 of the World's Greatest Technopreneurs and Business LeadersWisdom from 26 of the World's Greatest Technopreneurs and Business Leaders
Wisdom from 26 of the World's Greatest Technopreneurs and Business Leadersfrancisfoo
 

Destacado (20)

Multimedia development process
Multimedia development processMultimedia development process
Multimedia development process
 
Multimedia Development Lifecycle
Multimedia Development LifecycleMultimedia Development Lifecycle
Multimedia Development Lifecycle
 
Chapter 11 Multimedia Development
Chapter 11 Multimedia DevelopmentChapter 11 Multimedia Development
Chapter 11 Multimedia Development
 
Multimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvtMultimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvt
 
Multimedia roles slides
Multimedia roles slidesMultimedia roles slides
Multimedia roles slides
 
Introduction to Multimedia Design and Development
Introduction to Multimedia Design and DevelopmentIntroduction to Multimedia Design and Development
Introduction to Multimedia Design and Development
 
Multimedia an introduction chapter 1
Multimedia an introduction chapter 1Multimedia an introduction chapter 1
Multimedia an introduction chapter 1
 
Multimedia phase 1
Multimedia phase 1Multimedia phase 1
Multimedia phase 1
 
Planning, Designing, Producing, And Costing
Planning, Designing, Producing, And CostingPlanning, Designing, Producing, And Costing
Planning, Designing, Producing, And Costing
 
Technology Hotshots - Successful Technopreneurs
Technology Hotshots - Successful TechnopreneursTechnology Hotshots - Successful Technopreneurs
Technology Hotshots - Successful Technopreneurs
 
Multimedia phase
Multimedia phaseMultimedia phase
Multimedia phase
 
Multimedia tools(images)
Multimedia tools(images)Multimedia tools(images)
Multimedia tools(images)
 
Multimedia Planning
Multimedia PlanningMultimedia Planning
Multimedia Planning
 
Ch03
Ch03Ch03
Ch03
 
Chapter 8 - Multimedia Storage and Retrieval
Chapter 8 - Multimedia Storage and RetrievalChapter 8 - Multimedia Storage and Retrieval
Chapter 8 - Multimedia Storage and Retrieval
 
4 4 Multimedia Production Team
4 4 Multimedia Production Team4 4 Multimedia Production Team
4 4 Multimedia Production Team
 
Multimedia Information Retrieval
Multimedia Information RetrievalMultimedia Information Retrieval
Multimedia Information Retrieval
 
Wisdom from 26 of the World's Greatest Technopreneurs and Business Leaders
Wisdom from 26 of the World's Greatest Technopreneurs and Business LeadersWisdom from 26 of the World's Greatest Technopreneurs and Business Leaders
Wisdom from 26 of the World's Greatest Technopreneurs and Business Leaders
 
Technopreneurship
TechnopreneurshipTechnopreneurship
Technopreneurship
 
Technopreneurship
TechnopreneurshipTechnopreneurship
Technopreneurship
 

Similar a Multimedia Development and Evaluation

introduction to multimedia
introduction to multimediaintroduction to multimedia
introduction to multimediaRAMANtv
 
Multimedia Presentations
Multimedia PresentationsMultimedia Presentations
Multimedia PresentationsApple Tagum
 
topic1-introductiontoauthoringsystems.pdf
topic1-introductiontoauthoringsystems.pdftopic1-introductiontoauthoringsystems.pdf
topic1-introductiontoauthoringsystems.pdfAyiedQuinn
 
1 introduction multimedia
1 introduction multimedia1 introduction multimedia
1 introduction multimediapoonam yadav
 
Q2_Module-1-Multimedia-and-ICT.pptx
Q2_Module-1-Multimedia-and-ICT.pptxQ2_Module-1-Multimedia-and-ICT.pptx
Q2_Module-1-Multimedia-and-ICT.pptxjuwe oroc
 
Introduction_to_Multimedia.ppt
Introduction_to_Multimedia.pptIntroduction_to_Multimedia.ppt
Introduction_to_Multimedia.pptarnelllemit2
 
Multimedia is a way of combining different types of media, such as text, audi...
Multimedia is a way of combining different types of media, such as text, audi...Multimedia is a way of combining different types of media, such as text, audi...
Multimedia is a way of combining different types of media, such as text, audi...Shubham Dhiman
 
Multimedia
MultimediaMultimedia
MultimediaUtchi
 
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.pptWHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.pptMarielleGuanioMabaca
 

Similar a Multimedia Development and Evaluation (20)

introduction to multimedia
introduction to multimediaintroduction to multimedia
introduction to multimedia
 
MULTIMEDIA.pptx
MULTIMEDIA.pptxMULTIMEDIA.pptx
MULTIMEDIA.pptx
 
Lesson 1 multimedia
Lesson 1  multimediaLesson 1  multimedia
Lesson 1 multimedia
 
Chap1
 Chap1 Chap1
Chap1
 
Multimedia Presentations
Multimedia PresentationsMultimedia Presentations
Multimedia Presentations
 
topic1-introductiontoauthoringsystems.pdf
topic1-introductiontoauthoringsystems.pdftopic1-introductiontoauthoringsystems.pdf
topic1-introductiontoauthoringsystems.pdf
 
1 introduction multimedia
1 introduction multimedia1 introduction multimedia
1 introduction multimedia
 
Multimedia: Multimedia technology
Multimedia: Multimedia technologyMultimedia: Multimedia technology
Multimedia: Multimedia technology
 
Chap1(introduction)
Chap1(introduction)Chap1(introduction)
Chap1(introduction)
 
Q2_Module-1-Multimedia-and-ICT.pptx
Q2_Module-1-Multimedia-and-ICT.pptxQ2_Module-1-Multimedia-and-ICT.pptx
Q2_Module-1-Multimedia-and-ICT.pptx
 
MULTIMEDIA (ICT 4)
MULTIMEDIA (ICT 4)MULTIMEDIA (ICT 4)
MULTIMEDIA (ICT 4)
 
Introduction_to_Multimedia.ppt
Introduction_to_Multimedia.pptIntroduction_to_Multimedia.ppt
Introduction_to_Multimedia.ppt
 
Multimedia is a way of combining different types of media, such as text, audi...
Multimedia is a way of combining different types of media, such as text, audi...Multimedia is a way of combining different types of media, such as text, audi...
Multimedia is a way of combining different types of media, such as text, audi...
 
Unit 2.pptx
Unit 2.pptxUnit 2.pptx
Unit 2.pptx
 
Advantages and disadvantages of multimedia
Advantages and disadvantages of multimediaAdvantages and disadvantages of multimedia
Advantages and disadvantages of multimedia
 
Multimedia
MultimediaMultimedia
Multimedia
 
Multimedia mind-mapping
Multimedia mind-mappingMultimedia mind-mapping
Multimedia mind-mapping
 
Ict topic 4
Ict topic 4Ict topic 4
Ict topic 4
 
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.pptWHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt
WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt
 
UNIT-4-CGM.pptx
UNIT-4-CGM.pptxUNIT-4-CGM.pptx
UNIT-4-CGM.pptx
 

Más de Mechelle Tumanda

Writing Simple Sentences - English 2
Writing Simple Sentences  - English 2Writing Simple Sentences  - English 2
Writing Simple Sentences - English 2Mechelle Tumanda
 
Filipino 2 pagsulat ng payak na pangungusap ppt
Filipino 2 pagsulat ng payak na pangungusap  pptFilipino 2 pagsulat ng payak na pangungusap  ppt
Filipino 2 pagsulat ng payak na pangungusap pptMechelle Tumanda
 
Application of Technology in Philippine Governance
Application of Technology in Philippine GovernanceApplication of Technology in Philippine Governance
Application of Technology in Philippine GovernanceMechelle Tumanda
 
Adopt a School Program and Mentoring Program
Adopt a School Program and Mentoring ProgramAdopt a School Program and Mentoring Program
Adopt a School Program and Mentoring ProgramMechelle Tumanda
 

Más de Mechelle Tumanda (11)

Technology education mdt
Technology education   mdtTechnology education   mdt
Technology education mdt
 
Writing Simple Sentences - English 2
Writing Simple Sentences  - English 2Writing Simple Sentences  - English 2
Writing Simple Sentences - English 2
 
Mother Tongue Based 2
Mother Tongue Based 2Mother Tongue Based 2
Mother Tongue Based 2
 
Pictograph - Math 2
Pictograph - Math 2Pictograph - Math 2
Pictograph - Math 2
 
Filipino 2 pagsulat ng payak na pangungusap ppt
Filipino 2 pagsulat ng payak na pangungusap  pptFilipino 2 pagsulat ng payak na pangungusap  ppt
Filipino 2 pagsulat ng payak na pangungusap ppt
 
Application of Technology in Philippine Governance
Application of Technology in Philippine GovernanceApplication of Technology in Philippine Governance
Application of Technology in Philippine Governance
 
Stages of Development
Stages of DevelopmentStages of Development
Stages of Development
 
Presentation Skills
Presentation SkillsPresentation Skills
Presentation Skills
 
Instructional Technology
Instructional TechnologyInstructional Technology
Instructional Technology
 
Adopt a School Program and Mentoring Program
Adopt a School Program and Mentoring ProgramAdopt a School Program and Mentoring Program
Adopt a School Program and Mentoring Program
 
Motion Picture
Motion PictureMotion Picture
Motion Picture
 

Último

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CVKhem
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 

Último (20)

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 

Multimedia Development and Evaluation

  • 1. MultiMedia developMent and evaluation Mechelle D. Tumanda( MAIT) -Presenter -
  • 2.
  • 3. Multimedia comes from the word “multi” and “media”.“ Multi” means various “Media” refers to any hardware or software used for communicating.
  • 4. Multimedia represent the consolidation of all elements of technology as they combine sound, image, video, drawing & text with a high quality in addition to the interactive environment.
  • 5. CURRENT DEFINITION OF MULTIMEDIA IN ICT In the field of Information and Communication Technology, multimedia means more than the use of the various media. A computer user interacts with the computer to perform tasks such as finding information or play games to develop a skill. Thus, the meaning of multimedia has changed as technology advanced in our lives.
  • 6. MULTIMEDIA TODAY Multimedia and its related applications have almost become synonymous with modern technology; given the kind of explosion the technological realm has seem. Multimedia makes our life easier several times fold. It is through multimedia that mobile phones can be used for a number of purposes. Multimedia and its related applications have almost become synonymous with modern technology; given the kind of explosion the technological realm has seem. Multimedia makes our life easier several times fold. It is through multimedia that mobile phones can be used for a number of purposes.
  • 7. USES of Multimedia COMMERCIAL  Much of the electronic old and new media used by commercial artists is multimedia.  Exciting presentations are used to grab and keep attention in advertising COMMERCIAL  Much of the electronic old and new media used by commercial artists is multimedia.  Exciting presentations are used to grab and keep attention in advertising ENTERTAINMENT AND FINE ARTS  Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations.  Multimedia games are also very popular. ENTERTAINMENT AND FINE ARTS  Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations.  Multimedia games are also very popular.
  • 8. USES of Multimedia EDUCATION  Multimedia is used to produce computer-based training courses.  Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment. EDUCATION  Multimedia is used to produce computer-based training courses.  Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment. ENGINEERING  Software engineers may use multimedia in Computer Simulations.  Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers. ENGINEERING  Software engineers may use multimedia in Computer Simulations.  Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.
  • 9. advantaGeS oF MultiMedia Multimedia enhances the effect of text presentations. Improves the quality of presentation and retains the attention of audience. It can be used for educational as well as entertainment purpose.  It is quick and easier to operate for the instructor. Multimedia presentations can be modified very easily. Multimedia is Entertaining as Well as Educational.
  • 10. diS- advantaGeS oF MultiMedia Non-interactive – if one-way, no feedback. Complex to create. Time consuming. Use of multimedia is expensive.
  • 11.
  • 12. TEXT is the basic element of multimedia. It involves the use of text types, sizes, colors and background color. In a multimedia application, other media or screen can be linked through the use of text. This is what you call Hypertext. To produce an effective multimedia program there are three things that need to be considered. They are: 1. The position of the text on the screen. 2. Length of the message 3. Legibility of the text.
  • 13. GRAPHICS- make the multimedia application attractive. They help to illustrate ideas through still pictures. There are two types of graphics used: Paint graphics Draw graphics Bitmaps images are real images that can be captured from devices such as cameras or scanners. Vector graphics are drawn on the computer and only require a small amount of memory.
  • 14.
  • 15. AUDIOA multimedia application may require the use of speech, music and sound effects. These are called audio or the sound element. There are two basic types of audio or sound: analog and digital audio. original sound signal digital sampling of the actual sound. The sound used in multimedia is digital audio.
  • 16. ANIMATION -is a process of making a static image look like it is moving. In multimedia, digital animation is used. Animation adds visual impact to the multimedia project. - Digital animation can be categorised into two broad area:
  • 17. STANDARD FILE FORMATS Each of the five elements mentioned has various standard file formats. file format is a particular way to store information in a computer. The formats will allow you to make decisions of the type of text, graphic, audio, video and animation to use when developing your own multimedia program.
  • 18. INTERACTIVITY OF MULTIMEDIA If you use the first multimedia application, the content progresses without you having to control the flow of the movie. Your only control is to press the “play” and the “stop” buttons. This interaction is called linear interactivity. On the other hand, the second multimedia application allows you to decide which part you would like to view, or how much you want to know about the content. This interaction is named non-linear interactivity.
  • 19.
  • 21.
  • 22. HARDWARE AND EDITING SOFTWARE FOR MULTIMEDIA PRODUCTION In producing a multimedia program, we need to: Gather data for the 5 basic elements of multimedia: text, animation, graphics, video and audio by using hardware.
  • 23. To edit the elements, we need special editing software.
  • 24. EDITING SOFTWARE FOR MULTIMEDIA
  • 26. CRITERIA IN EVALUATING AN AUTHORING TOOL :  It should be easy to use; thus non-programmers do not have to learn a programming language in order to develop multimedia courseware.  It should have ready-made templates, including popular buttons or signs and navigation tools.  It offers compatibility with the World Wide Web.  It has on-line help and learning aids.
  • 27. USER INTERFACE PRINCIPLES User interface is a program that provides an interface or medium for humans to interact with the system. 8 main principles of the user interface. 1. Consistency 2. Clarity 3. Context 4. Navigation 5. Search 6. Personalisation 7. Learnability 8. Flexibility
  • 28. Consistency means the interface design is in harmony and the same applies to all screen in a software program. The same words or commands perform the same functions throughout the user interface.
  • 29. Clarity means clearness of labels on all icons to make the system easy to understand. Users should use relevant icons or graphics to indicate the information. Icons, words or commands should be clearly labelled so that users can understand them easily.
  • 30. Context means every part of a lesson should be relevant to a particular title. Ideas presented need to relate to the title. The user interface should be structured. For example, if the lesson is about Flow Chart, all the sections including the introduction, content, activity, evaluation, summary and extension should be related to the Flow Chart.
  • 31. Navigation means users can move around the menus, help files or other screens in a system
  • 32. Learnability means the system provides support information and help files to make the system easy to understand. Support information is important, especially in helping the user to use the system. The help function should be available to speed up the interaction for both experienced and inexperienced users.
  • 33. Flexibility means a user has the authority to navigate through all the sections without any limitations. For example, the user is allowed to access any of the lessons, sections and pages of the program.
  • 34. Personalisation means the users can make their own personal or individual learning. Users can choose their display options.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. Evaluation is testing whether a multimedia programme fulfills the objectives set, and suggesting improvements it requires to make the programme useful for its target audience. Evaluation is not a uniform process and evaluation cannot be identical for all programmes. Evaluation invariably will have to be made of the objectives that the multimedia software wishes to fulfill. For our purpose, we may say, evaluation will involve testing of the content it transacts vis-à-vis the target learners, keeping in view the prime objective of the expected learning which may take place in the learners after they go through the programme. Evaluation is testing whether a multimedia programme fulfills the objectives set, and suggesting improvements it requires to make the programme useful for its target audience. Evaluation is not a uniform process and evaluation cannot be identical for all programmes. Evaluation invariably will have to be made of the objectives that the multimedia software wishes to fulfill. For our purpose, we may say, evaluation will involve testing of the content it transacts vis-à-vis the target learners, keeping in view the prime objective of the expected learning which may take place in the learners after they go through the programme.
  • 45. At the broadest level, evaluation of a programme should be done at two levels: at the level of content and at the level of technology employed. Technology plays the role of only the means to attain the identified objectives. Optimal use of technology is desirable and in evaluating multimedia software it needs to be kept in mind that the technology itself should not become too cumbersome for the users, because the competence level of individuals using technology varies a lot. At the broadest level, evaluation of a programme should be done at two levels: at the level of content and at the level of technology employed. Technology plays the role of only the means to attain the identified objectives. Optimal use of technology is desirable and in evaluating multimedia software it needs to be kept in mind that the technology itself should not become too cumbersome for the users, because the competence level of individuals using technology varies a lot.
  • 46. The inherent strength of multimedia lies in the power of integration. Moreover, a television/video programme can also have all the components of multimedia like the text, pictures, graphics, audio, movies etc. What is special to multimedia is its, which is limited or mostly absent in video. A major tenet of multimedia education is the acceptance of the fact that no single method or medium is appropriate and perfect for all individuals. Every individual has his/her own preferred methods of information reception and processing. The ideal condition would be to provide numerous options to learners. However, if numerous options cannot be made available, a number of alternative instructional options based on various learning approaches must be given. This is what a multimedia programme offers. The inherent strength of multimedia lies in the power of integration. Moreover, a television/video programme can also have all the components of multimedia like the text, pictures, graphics, audio, movies etc. What is special to multimedia is its, which is limited or mostly absent in video. A major tenet of multimedia education is the acceptance of the fact that no single method or medium is appropriate and perfect for all individuals. Every individual has his/her own preferred methods of information reception and processing. The ideal condition would be to provide numerous options to learners. However, if numerous options cannot be made available, a number of alternative instructional options based on various learning approaches must be given. This is what a multimedia programme offers.
  • 47. Formative evaluation is done as a continuous process in the development of multimedia and even before the development process actually starts. Decisions taken at the beginning of the process of software development affect various aspects of the software. Answers to questions like who, why, where, and how become the guidelines for the development of the software. Depending upon the time and resources, both quantitative and qualitative methods of feedback are utilized in formative evaluation. No programme can fulfill all requirements of all learners. In fact, if a single programme can provide all the information, and answer all queries on a single topic, it should be considered successful. So, every software developer must decide and delimit the scope of the software beforehand. In other words, we have to spell out the objectives of the programme. Formative evaluation is done as a continuous process in the development of multimedia and even before the development process actually starts. Decisions taken at the beginning of the process of software development affect various aspects of the software. Answers to questions like who, why, where, and how become the guidelines for the development of the software. Depending upon the time and resources, both quantitative and qualitative methods of feedback are utilized in formative evaluation. No programme can fulfill all requirements of all learners. In fact, if a single programme can provide all the information, and answer all queries on a single topic, it should be considered successful. So, every software developer must decide and delimit the scope of the software beforehand. In other words, we have to spell out the objectives of the programme.
  • 48. Some questions like the following ones need to be answered because these will affect the content and the selection of technology. (i) Who are the target users of this software and what is the level of the target users? (ii) What is the level of computer familiarity expected of the learners? (iii) What would be the objective (in terms of content) to be covered by the programme? (iv) How will the programme be used? a. as supplementary to classroom teaching? b. as independent programme providing complete courseware? Some questions like the following ones need to be answered because these will affect the content and the selection of technology. (i) Who are the target users of this software and what is the level of the target users? (ii) What is the level of computer familiarity expected of the learners? (iii) What would be the objective (in terms of content) to be covered by the programme? (iv) How will the programme be used? a. as supplementary to classroom teaching? b. as independent programme providing complete courseware?
  • 49. Summative evaluation is targeted at the end-users, in educational software a major focus of study is the software's . The teaching learning objectives identified during the needs analysis become the base of summative evaluation of academic software. Evaluation should keep the educational, entertainment, ease of use or design features in mind while conducting summative evaluation of these and then overall impact on learning. Suggestions on the basis of summative evaluation may be for (i) short-term and (ii) long-term changes in the programme. Short-term changes may be based on your own observations and the feedback from the users and the long-term changes may be made on the basis of the decisions of the curricular design and on the basis of suggestions given by the development agencies and the organisations using your software, if it is being used outside your institution. Summative evaluation is targeted at the end-users, in educational software a major focus of study is the software's . The teaching learning objectives identified during the needs analysis become the base of summative evaluation of academic software. Evaluation should keep the educational, entertainment, ease of use or design features in mind while conducting summative evaluation of these and then overall impact on learning. Suggestions on the basis of summative evaluation may be for (i) short-term and (ii) long-term changes in the programme. Short-term changes may be based on your own observations and the feedback from the users and the long-term changes may be made on the basis of the decisions of the curricular design and on the basis of suggestions given by the development agencies and the organisations using your software, if it is being used outside your institution.
  • 50.
  • 51.
  • 52.
  • 53.