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The Global Mobile Report
comScore’s cross-market comparison of
mobile trends and behaviours
© comScore, Inc. Proprietary. 2
Introduction
Earlier in 2017, our Mobile’s Hierarchy of
Needs report highlighted some key
consumer behaviours on mobile devices that
align with the human needs established in
Maslow’s famous paper.
With the addition of new markets, this report
expands on those findings to provide a global
snapshot of the mobile ecosystem. In The
Global Mobile Report, comScore mobile and
multi-platform data to highlight
demographics, content categories and brands
that are shaping the digital landscape.
We examine audiences that are driving ‘mobile
only’ digital consumption, which categories are
more ‘mobile first’, and the state of global app
consumption, identifying actionable sweetspots for
publishers, advertisers and digital businesses.
Ben Martin | Director, Global Marketing Insights | bmartin@comscore.com
© comScore, Inc. Proprietary. 3
Global Mobile
Overview
© comScore, Inc. Proprietary. 4
v
90%
86%
75% 73% 73% 73% 71%
67% 65%
62% 61% 59% 57%
0%
20%
40%
60%
80%
100%
Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany
Mobile has established primary position around the globe
Mobile accounts for over half of all digital minutes in 13 markets, and over 75% in Mexico,
India and Indonesia
Source: comScore Mobile Metrix, May 2017
Mobile Percentage of Total Digital Minutes
© comScore, Inc. Proprietary. 5
v
2,510
2,844
2,854
3,248
3,542
3,565
3,573
3,722
3,858
3,927
4,022
4,419
4,489
5,653
0 1,000 2,000 3,000 4,000 5,000 6,000
China
India
Italy
Germany
Mexico
Spain
Malaysia
Indonesia
UK
Canada
France
USA
Brazil
Argentina
Argentina leads the world in per-person mobile minutes
Latin American markets top the world in terms of average mobile minutes per visitor
Source: comScore Mobile Metrix, May 2017
Mobile Average Minutes per Visitor
© comScore, Inc. Proprietary. 6
v
2,508
2,636
2,557
2,891
3,355
3,248
3,509
3,584
3,380
3,607
3,497
4,075
4,080
5,344
0 1,000 2,000 3,000 4,000 5,000 6,000
China
India
Italy
Germany
Mexico
Spain
Malaysia
Indonesia
UK
Canada
France
USA
Brazil
Argentina
App time is universally a larger contributor than mobile web
The refined user experience and functionality of apps has led to their dominance of mobile time
Source: comScore Mobile Metrix, May 2017
App Average Minutes per Visitor
Mobile Average Minutes per Visitor App Average Minutes per Visitor
© comScore, Inc. Proprietary. 7
v
Apps drive dominant share of mobile time in all markets
More than 80% of mobile minutes in all markets are spent on apps
Source: comScore Mobile Metrix, May 2017
Share of Mobile Minutes for Apps / Mobile Web
App Minutes Mobile Web Minutes
94%
Argentina
93%
Malaysia
92%
Mexico
89%
Brazil
89%
Germany
88%
India
88%
Spain
87%
Indonesia
87%
USA
87%
Italy
87%
France
86%
Canada
80%
UK
© comScore, Inc. Proprietary. 8
Mobile Only
Audiences
© comScore, Inc. Proprietary. 9
More than ¼ of global users measured are now mobile only
In all but 3 markets, 70%+ of users are active on mobile during the month. In India 70% use ONLY mobile
Source: comScore MMX Multi-Platform, May 2017
Germany France UK Canada USA ChinaArgentina
4%
Mobile Only
Malaysia Italy Brazil Spain Mexico Indonesia
Mobile Only Multi-Platform Desktop Only
India
6%
Mobile Only
8%
Mobile Only
8%
Mobile Only
12%
Mobile Only
15%
Mobile Only
22%
Mobile Only
22%
Mobile Only
26%
Mobile Only
29%
Mobile Only
32%
Mobile Only
37%
Mobile Only
67%
Mobile Only
70%
Mobile Only
% of Total Digital Population
© comScore, Inc. Proprietary. 10
‘Mobile only’ share of total digital audience is growing
Brazil and Spain increased an already high share of mobile only users, but all markets saw this segment grow
Source: comScore MMX Multi-Platform, May 2017
Mobile Only % of Total Digital Audience (May 2016 to May 2017)
+5
Mobile
Only
+7
Mobile
Only
+2
Mobile
Only
United StatesSpain Brazil
May 2016 May 2017
+1
Mobile
Only
United Kingdom
© comScore, Inc. Proprietary. 11
90%
86%
75%
73% 73% 73% 71%
67% 65%
62% 61% 59%
57%
67%
70%
37%
29%
15%
22%
32%
22%
12%
26%
8% 8% 4%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany
Mobile only usage correlates strongly with mobile time
Even as a minority, larger mobile only audiences intensify the overall share of the platform in their market
Source: comScore MMX Multi-Platform, May 2017
% of audience which is mobile only% of minutes which are mobile
Mobile Only Audiences vs. Mobile’s Percentage of Total Digital Minutes
© comScore, Inc. Proprietary. 12
0%
20%
40%
60%
80%
18–24* 25–34 35–44 45+
Mobile only usage not restricted to demographic extremes
Despite high mobile minutes, younger and older demographics are less likely to abandon desktop altogether
Source: comScore MMX Multi-Platform, May 2017 | *Ages 15–24 in Brazil, China, India, Italy, Malaysia, Spain & UK
Mobile Only % by Age Demographic
25%
28%
26% 24%
Average
Bars shown in order: Brazil, Canada, China, France, India, Italy, Malaysia, Spain, UK, USA
© comScore, Inc. Proprietary. 13
Females are more likely to be mobile only internet users
India was the only market where male users were more likely to be mobile only
Source: comScore MMX Multi-Platform, May 2017
Mobile Only % by Gender
Females Males
19%
31%
9%
26%
7%
4%
60%
79%
28%
23%
49%
35%
9%
14%
0%10%20%30%40%50%60%70%80%
15%
27%
8%
19%
6%
4%
76%
70%
23%
22%
37%
29%
7%
11%
0% 10% 20% 30% 40% 50% 60% 70% 80%
USA
UK
Spain
Mexico
Malaysia
Italy
Indonesia
India
Germany
France
China
Canada
Brazil
Argentina
© comScore, Inc. Proprietary. 14
Certain content categories are driven by mobile only usage
On-the-go categories like communications and weather most likely to skew toward mobile only
Source: comScore Mobile Metrix, May 2017
Average Mobile Only % of Total Digital Audience Across 14 Markets
80%
Instant Messenger
64%
Job Search
67%
Personals
72%
Weather
74%
Incentives
62%
Telecommunications
58%
Beauty/Fashion/Style
59%
Gay/Lesbian
59%
Coupons
60%
Lifestyles – Food
© comScore, Inc. Proprietary. 15
‘Mobile first’ categories and human need states
Highlighted in a 2017 comScore study, mobile first behaviours can be aligned with human needs
SELF-ACTUALISATION | Travel
ESTEEM | Newspapers, Social networking
LOVE / BELONGING | Personals, Instant Messaging
SAFETY | Banking, Weather, Career services
PHYSIOLOGICAL | Health, Weather, Apparel, Retail - food, Real estate
Download Mobile’s Hierarchy of Needs for more information
© comScore, Inc. Proprietary. 16
Mobile Category
Dynamics
© comScore, Inc. Proprietary. 17
31%
More than ¼ of mobile minutes on socially-driven functions
Social networking and instant messengers are consistently among the most popular mobile behaviours
Source: comScore Mobile Metrix, May 2017
Social NetworkingOther Instant Messaging
Argentina Indonesia Malaysia Mexico France GermanyBrazil
44%
Italy India Spain Canada China UK USA
40% 40% 38% 37% 33%
21%30% 25% 26% 25% 24% 23%
© comScore, Inc. Proprietary. 18
Services
SocialMedia
Entertainment
Games
News/Information
Retail
Portals
Search/Navigation
Directories/Resources
Lifestyles
Technology
Sports
Health
Business/Finance
Travel
Gambling
Telecommunications
CareerServices
andDevelopment
RealEstate
Family&Youth
Automotive
Reference
BusinesstoBusiness
Education
Government
0
10,000
20,000
30,000
40,000
50,000
Overall mobile share is driven by highly mobile categories
Services (including instant messaging), entertainment and social drive up overall share of mobile minutes
Source: comScore MMX Multi-Platform, May 2017
Desktop minutesMobile minutes
UK Total Minutes (MM) by Category / Platform
© comScore, Inc. Proprietary. 19
The longer tail of categories still relies heavily on desktop
Beyond categories delivering large absolute volumes of mobile minutes, desktop share is often over 50%
Source: comScore MMX Multi-Platform, May 2017
Desktop minutesMobile minutes
Share of UK Total Minutes (MM) by Category / Platform
72% 79% 54% 81% 78% 50% 41% 60% 63% 68% 65% 60% 82% 43% 42% 58% 76% 57% 55% 31% 29% 39% 25% 8% 21%
28% 21% 46% 19% 22% 50% 59% 40% 37% 32% 35% 40% 18% 57% 58% 42% 24% 43% 45% 69% 71% 61% 75% 92% 79%
Services
SocialMedia
Entertainment
Games
News/Information
Retail
Portals
Search/Navigation
Directories/Resources
Lifestyles
Technology
Sports
Health
Business/Finance
Travel
Gambling
Telecommunications
CareerServices
andDevelopment
RealEstate
Family&Youth
Automotive
Reference
BusinesstoBusiness
Education
Government
0%
20%
40%
60%
80%
100%
© comScore, Inc. Proprietary. 20
Cross-market averages identify ‘mobile first’ categories
Mobile takes a large share of overall digital minutes, but category nuances are important to understand
Source: comScore MMX Multi-Platform, May 2017
Mobile % of Total Digital Minutes (with average for all markets)
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Social Networking Retail News/Information Travel Apparel Banking Real Estate Portals
78%
Average
59%
33%
60%
38%
40%
44%
48%
Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA
© comScore, Inc. Proprietary. 21
0%
50%
100%
150%
200%
250%
300%
350%
400%
450%
500%
News/Information Apparel Social Networking Travel Banking Real Estate Retail
Some category audiences are also surpassing desktop
In a number of major categories, mobile audiences are now larger on average than their
desktop counterparts
Source: comScore MMX Multi-Platform, May 2017
Mobile Audience as % of Desktop Audience (with average for all markets)
170%
Average
153% 153%
143% 133%
128% 123%
Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA
© comScore, Inc. Proprietary. 22
0
200
400
600
800
1,000
1,200
1,400
1,600
Social Networking Instant Messengers Entertainment Games Retail News/Information
Source: comScore MMX Multi-Platform, May 2017
191
Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA
Social / leisure categories draw most mobile time per user
On a per-user basis, users spend more time on communication and entertainment than
practical uses
Average Mobile Minutes Per User (with average for all markets) Average
129
483
600
624
816
© comScore, Inc. Proprietary. 23
Games flourish in North America and Western Europe
In several markets, gaming accounts for more minutes per user than even the instant
messaging category
Source: comScore Mobile Metrix, May 2017
Average Minutes Per User
Social MediaGames Instant Messaging
0
500
1,000
1,500
2,000
2,500
3,000
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA
USAUK
Canada
France Germany
© comScore, Inc. Proprietary. 24
M-commerce
and mobile
transactions
© comScore, Inc. Proprietary. 25
Mobile banking / retail reach achieves relative parity with desktop
Mobile adoption for the banking and retail categories now almost mirrors desktop equivalents
Source: comScore MMX Multi-Platform, May 2017
Category Reach by Platform
Banking Retail
0%20%40%60%80%100% 0% 20% 40% 60% 80% 100%
USA
UK
Spain
Mexico
Malaysia
Italy
Indonesia
India
Germany
France
China
Canada
Brazil
Argentina
Mobile Desktop
© comScore, Inc. Proprietary. 26
Global retail time has generally shifted to mobile devices
More than half of time in the retail category has shifted to mobile in most markets, but are
they converting?
Source: comScore MMX Multi-Platform, May 2017
Share of Retail Minutes by Platform
Mobile Minutes Desktop Minutes
42%
Argentina
60%
Brazil
51%
Canada
86%
China
47%
France
87%
India
36%
Germany
91%
Indonesia
52%
Italy
50%
Malaysia
63%
Mexico
63%
Spain
50%
UK
58%
USA
© comScore, Inc. Proprietary. 27
39%
Fewer than 4 out of 10 mobile users purchase in a month
Under half of all mobile users in three major markets are making all mobile retail transactions
Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada
% Making a Retail Purchase on Mobile in a Month
30% 38%
USA Canada UK
© comScore, Inc. Proprietary. 28
23%
66%
50% 52%
12%
39%
27% 27%
0%
10%
20%
30%
40%
50%
60%
70%
Stock
Trading
Bank
Account
Credit Card
Account
e-payment
Mobile shoppers show greater comfort with mobile finance
Retail purchasing is indicative of comfort, with mobile shoppers often 2x more likely to perform
finance activities
Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada
All Mobile Shoppers
% Performing Mobile Financial Actions in a Month
54%
47%
53%
57%
9%
48%
32%
27%
Stock
Trading
Bank
Account
Credit Card
Account
e-payment
11%
68%
34%
56%
7%
38%
19%
28%
Stock
Trading
Bank
Account
Credit Card
Account
e-payment
USA Canada UK
© comScore, Inc. Proprietary. 29
Large international retailers share market leadership
These 6 retailers dominate the #1 spot in the Retail category across all 14 markets studied
Source: comScore Mobile Metrix, May 2017 | India combines Amazon Mobile and Amazon India Apps. B2W is a a result of the merger
between Americanas.com and Submarino.com.
% Mobile Reach for largest Retail entity by country
0
20
40
60
80
USA Spain UK France Italy India Canada Germany Mexico Argentina Brazil Indonesia Malaysia China
Amazon eBay Mercado Libre B2W Lazada Alibaba
Footnote
© comScore, Inc. Proprietary. 30
Mobile App
Usage
© comScore, Inc. Proprietary. 31
12
15 14
12
10
13 14
17
6
9 9 10
8 7
20
16
16
17
18
15 13
9
16
13 12 11
11
11
USA
Canada
France
UK
India
Indonesia
Malaysia
China
Argentina
Germany
Brazil
Spain
Mexico
Italy
0
5
10
15
20
25
30
35
App reach still dominated by a small number of apps
Only US / Canada have over 30 apps reaching more than 10%, and none have more than 20 with 20%+ reach
Source: comScore Mobile Metrix, May 2017
>20% reach10-20% reach
Number of Apps Within Reach Brackets
© comScore, Inc. Proprietary. 32
Reliance on top 30 for mobile minutes is consistent globally
The top 30 apps in all markets generate over 40% of all mobile minutes, and around 60% in
Indonesia and Mexico
Source: comScore Mobile Metrix, May 2017
Top 30 Apps’ Share of Total Mobile Minutes
USA
46%
Canada
46%
France
43%
UK
51%
India
61%
Malaysia
60%
Indonesia
47%
China
56%
Argentina
48%
Germany
51%
Brazil
46%
Spain
58%
Mexico
41%
Italy
49%
© comScore, Inc. Proprietary. 33
48% 49%
53%
77% 77%
80%
88% 87% 89%
96% 96% 97%
Individual users spend over 95% of time in their top 10 apps
Almost half of all mobile time is spent inside users’ most used app, and nearly all of it within their top 10
Source: comScore Mobile Metrix (Custom), U.S., Age 18+, June 2017
Concentration of Time Spent by Individual Users for App Rank
Age 18-34 Age 35-54 Age 55+
Top 3Top 1 Top 10Top 5
© comScore, Inc. Proprietary. 34
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA
0%
10%
20%
30%
40%
50%
The most significant number of apps are games…
In almost every market, the category with the largest number of apps is gaming
Source: comScore Mobile Metrix, May 2017
% of Total Apps
News/InformationGames Instant MessagingSocial Networking Sports Entertainment Retail Other
© comScore, Inc. Proprietary. 35
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA
0%
10%
20%
30%
40%
50%
…but app minutes are dominated by social and IM
Despite a smaller number of apps, these two categories share a disproportionately large number of minutes
Source: comScore Mobile Metrix, May 2017
% of Total App Minutes
News/InformationGames Instant MessagingSocial Networking Sports Entertainment Retail Other
© comScore, Inc. Proprietary. 36
0
20
40
60
80
100
USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China
Adoption almost binary for Instant Messaging Apps
Despite a relatively small number of apps, markets generally have one established category leader
Source: comScore Mobile Metrix, May 2017
% Reach of 3 Major Instant Messaging Apps
Facebook Messenger WhatsApp Messenger WeChat
© comScore, Inc. Proprietary. 37
0
20
40
60
80
100
USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China
Adoption almost binary for Instant Messaging Apps
Despite a relatively small number of apps, markets generally have one established category leader
Source: comScore Mobile Metrix, May 2017
% Reach of 3 Major Instant Messaging Apps
WhatsApp sees its lowest reach (in an
active market) in North America, failing to
displace Facebook Messenger
France and UK are the only EMEA
markets where Facebook Messenger
has higher reach than WhatsApp
WeChat dominates in China, but
faces more international
competition in Malaysia
© comScore, Inc. Proprietary. 38
Winners Take All: Top News Apps Dominate Category Minutes
The dominance of top apps is especially noteworthy in Brazil, Indonesia, Mexico and the UK
Source: comScore Mobile Metrix, May 2017
Share of Total News App Minutes for Top 3 Apps
Argentina Brazil Canada China France IndiaGermany
Avg.
60%
Avg.
84%
Avg.
41%
Avg.
67%
Avg.
50%
Avg.
53%
Avg.
42%
Indonesia Italy Mexico Spain UK USA
Avg.
88%
Avg.
56%
Avg.
83%
Avg.
43%
Avg.
82%
Avg.
40%
Number 1 Number 2 Number 3
© comScore, Inc. Proprietary. 39
0%
2%
4%
6%
8%
10%
12%
14%
16%
Brazil Mexico USA India Indonesia UK Malaysia Canada France Spain Italy China
Is LATAM leading the Way for the Ride Sharing Economy?
Uber enjoys its highest reach in Brazil and Mexico, although APAC regions appear to support 2 large players
Source: comScore Mobile Metrix, May 2017 | Note: Didi acquired Uber’s business in China in 2016.
CompetitorUber
Reach of Uber vs. Selected Ride Sharing Services (% of Mobile Users)
Ola
Didi
© comScore, Inc. Proprietary. 40
Facebook leads adoption of global social apps
Other apps are more subject to regional variation, notably in Indonesia where
Instagram eclipses even Facebook
Source: comScore Mobile Metrix, May 2017 | *Facebook, Google+, Instagram, Pinterest, Snapchat, Twitter, WeChat
% Reach for Top 2 Major Social Networking Apps* Facebook Instagram Snapchat WeChat
Argentina Brazil Canada France Germany IndonesiaIndia
Italy Malaysia Mexico Spain UK USA
61% 51% 79% 74% 54% 35% 45%
42% 56% 63% 40% 71% 75%
© comScore, Inc. Proprietary. 41
63%
89%
100%
100%
99%
75%
63%
97%
94%
93%
94%
100%
100%
37%
11%
1%
25%
37%
3%
6%
7%
6%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Argentina
Brazil
Canada
France
Germany
India
Indonesia
Italy
Malaysia
Mexico
Spain
UK
USA
Facebook Lite boosts minutes in heavily-mobile markets
Argentina, India and Indonesia are within the top 5 markets for share of mobile minutes
Source: comScore Mobile Metrix, May 2017
Share of Total Facebook / Facebook Lite Minutes Facebook Facebook Lite
© comScore, Inc. Proprietary. 42
Homescreens are the domain of ‘essential’ apps
There is a strong correlation between apps which make it onto users’ homescreen and
those considered essential
Source: comScore Custom Survey, U.S., Age 18+, July 2017
Selected Smartphone Apps: ‘Most Essential’ vs. Home Screen Incidence
Facebook
Gmail
Amazon
Google Maps
Google Search
Facebook Messenger
YouTube
Apple App Store
Google Play Store
eBay
Instagram
Pandora
Twitter
Netflix
Snapchat
Uber
0%
10%
20%
30%
40%
0% 5% 10% 15% 20% 25% 30% 35% 40%
% of Home Screens On Which App Appears
% of Smartphone Users Who List App as Their Top 3 Most Essential
© comScore, Inc. Proprietary. 43
A Maturing Mobile
Marketplace
© comScore, Inc. Proprietary. 44
Apps’ share of time appears to have reached a plateau
Most markets saw almost flat or declining change in apps’ share of minutes. Only
Spain saw noteworthy growth
Source: comScore MMX Multi-Platform, May 2017
40%
45%
50%
55%
60%
65%
70%
Jan 2016 May 2016 Sep 2016 Jan 2017 May 2017
+5
+2
Brazil CanadaSpain UK
Mobile app % of total digital minutes
+1
-1
© comScore, Inc. Proprietary. 45
13%
36%
51%
More than half of users don’t download new apps
Only a minority of smartphone owners download more than one, creating hurdles for new apps to be adopted
Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada
Number of Apps Downloaded in a Month (% of Smartphone Owners)
USA Canada UK
>1 App1 AppNone
13%
21%
66%
11%
23%
66%
© comScore, Inc. Proprietary. 46
64%
30%
19%
57%
30%
20%
Only younger users are ‘net positive’ for app downloads
Over 35s are more likely to download fewer apps than a year ago, and more likely to delete at a faster rate
Source: comScore Custom Survey, U.S., Age 18+, July 2017
% of US Smartphone Users by Age Segment
Age 18-34 Age 35-54 Age 55+
I download new apps more often now than I did a year ago I download new apps more often than I delete/uninstall old ones
© comScore, Inc. Proprietary. 47
The 2017 U.S. Mobile App Report
Download The 2017 U.S. Mobile App Report for more information
© comScore, Inc. Proprietary. 48
Newspapers
Entertainment-News
Flowers/Gifts/Greetings
Beauty/Fashion/Style
Tickets
0%
50%
100%
150%
200%
250%
300%
App categories experiencing growth
Flattening overall app time has not stopped some categories tripling audiences in the last year
Source: comScore Mobile Metrix, May 2017
% Change in Unique Users (May 2016 – May 2017) for Selected Categories
Fragrances/Cosmetics
Hotels/Resorts
Apparel
Retail-Food
Travel
Travel
News/Information
Banking
Entertainment
InstantMessengers
Beauty/Fashion/Style
Newspapers
Entertainment-News
Apparel
Tickets
PersonalFinance
Retail-Food
JobSearch
Tickets
Banking
USA UKBrazil SpainCanada
© comScore, Inc. Proprietary. 49
Key takeaways
© comScore, Inc. Proprietary. 50
Key Takeaways
Mobile Audience Dynamics Vary from Market to Market
While mobile now accounts for the majority of time spent across nearly every market, the extent to which different countries rely on mobile vs. desktop varies
considerably. Some markets are dominated heavily by mobile-only internet users, while multi-platform internet usage is the norm in others.
Mobile Usage Time Dominated by a Few Content Categories
Social networking, entertainment and gaming are universally the biggest drivers of overall mobile time, but there is still value across many other categories that are
important functions, offer marketing touchpoints or drive transactions.
Comfort with Mobile Transactions Can Unlock Growth for Multiple Categories
Trust and user experience are traditional barriers to m-commerce, and it there is a natural link between users who make retail purchases on mobile devices, and other
transactions. Improving confidence and usability can allow transactional categories to truly benefit from an already-enlarged mobile share of time.
Mobile App Usage is Highly Concentrated Within the Leading Apps
Consumers spend more than 95% of their app time on their 10 most regularly used apps, often drawn from a relatively short list of top overall apps that contribute the
majority of app time spent and are most likely to be found on users’ home screens.
The Mobile Marketplace is Showing Signs of Maturity
Apps’ share of overall digital time has plateaued in many markets over the last year. As downloading of new apps begins to stall while usage concentrates among the
leaders, the opportunity to disrupt the local or global market is a growing challenge.
© comScore, Inc. Proprietary. 51
Where the data comes from
Get a complete, unduplicated view
of how digital audiences consume
content across devices
Understand total mobile audience
behaviour across browsers and apps
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unique business needs
Gain a deeper understanding of your
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MULTI-PLATFORM
MOBILE METRIX® CUSTOM SOLUTIONSMOBILENS
© comScore, Inc. Proprietary. 52
Why comScore
MASSIVE
SCALE
Our scale of digital census network,
mobile and desktop panels enables
measurement of real consumer behaviour.
MULTI-PLATFORM
AUDIENCES
First to measure unduplicated
audience across desktop,
smartphones and tablets.
TRUSTED
EXPERIENCE
Over 17 years measuring
audiences around the world.
© comScore, Inc. Proprietary. 53
The Global Mobile Report leverages several data sources unique to comScore:
§ The report is based primarily on behavioral measurement from comScore MMX Multi-Platform, which provides deduplicated reporting of
digital audiences across desktop computers, smartphones and tablets, and comScore Mobile Metrix®, which provides deduplicated
reporting of mobile web and app audiences across both smartphones and tablets. The report also includes survey-based data from
comScore MobiLens®.
§ Custom analytics data derived from the aforementioned products’ data streams is also included.
§ The report also incorporates results from a survey of 1,033 smartphone users in July 2017 to understand their habits. In some charts we
compare these results to our August 2016 and August 2015 surveys.
Important Definitions:
o Any reference to “mobile” means the combination of smartphone and tablet. When data is referring specifically to smartphones or
tablets, it will be labeled accordingly.
o All mobile data is based on Age 18+ population except where labelled otherwise. Mobile reporting in Spain, Brazil, Argentina, Mexico,
Italy, France, Germany, India, Indonesia, Malaysia is conducted via an Android smartphone panel and census-based measurement for
tagged entities. In USA, UK and Canada, this is supplemented by iOS panels.
o A “unique visitor” is a person who visits an app or digital media property at least once over the course of a month. This metric, in app
parlance, is equivalent to a “monthly active user/MAU”.
For more information about subscribing to comScore services, please contact us at www.comscore.com/learnmore.
About This Report
© comScore, Inc. Proprietary. 54
comscore.com/mobile
To learn more, contact us at learnmore@comscore.com

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Global Mobile Trends Report: Mobile Dominates Digital Consumption

  • 1. The Global Mobile Report comScore’s cross-market comparison of mobile trends and behaviours
  • 2. © comScore, Inc. Proprietary. 2 Introduction Earlier in 2017, our Mobile’s Hierarchy of Needs report highlighted some key consumer behaviours on mobile devices that align with the human needs established in Maslow’s famous paper. With the addition of new markets, this report expands on those findings to provide a global snapshot of the mobile ecosystem. In The Global Mobile Report, comScore mobile and multi-platform data to highlight demographics, content categories and brands that are shaping the digital landscape. We examine audiences that are driving ‘mobile only’ digital consumption, which categories are more ‘mobile first’, and the state of global app consumption, identifying actionable sweetspots for publishers, advertisers and digital businesses. Ben Martin | Director, Global Marketing Insights | bmartin@comscore.com
  • 3. © comScore, Inc. Proprietary. 3 Global Mobile Overview
  • 4. © comScore, Inc. Proprietary. 4 v 90% 86% 75% 73% 73% 73% 71% 67% 65% 62% 61% 59% 57% 0% 20% 40% 60% 80% 100% Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany Mobile has established primary position around the globe Mobile accounts for over half of all digital minutes in 13 markets, and over 75% in Mexico, India and Indonesia Source: comScore Mobile Metrix, May 2017 Mobile Percentage of Total Digital Minutes
  • 5. © comScore, Inc. Proprietary. 5 v 2,510 2,844 2,854 3,248 3,542 3,565 3,573 3,722 3,858 3,927 4,022 4,419 4,489 5,653 0 1,000 2,000 3,000 4,000 5,000 6,000 China India Italy Germany Mexico Spain Malaysia Indonesia UK Canada France USA Brazil Argentina Argentina leads the world in per-person mobile minutes Latin American markets top the world in terms of average mobile minutes per visitor Source: comScore Mobile Metrix, May 2017 Mobile Average Minutes per Visitor
  • 6. © comScore, Inc. Proprietary. 6 v 2,508 2,636 2,557 2,891 3,355 3,248 3,509 3,584 3,380 3,607 3,497 4,075 4,080 5,344 0 1,000 2,000 3,000 4,000 5,000 6,000 China India Italy Germany Mexico Spain Malaysia Indonesia UK Canada France USA Brazil Argentina App time is universally a larger contributor than mobile web The refined user experience and functionality of apps has led to their dominance of mobile time Source: comScore Mobile Metrix, May 2017 App Average Minutes per Visitor Mobile Average Minutes per Visitor App Average Minutes per Visitor
  • 7. © comScore, Inc. Proprietary. 7 v Apps drive dominant share of mobile time in all markets More than 80% of mobile minutes in all markets are spent on apps Source: comScore Mobile Metrix, May 2017 Share of Mobile Minutes for Apps / Mobile Web App Minutes Mobile Web Minutes 94% Argentina 93% Malaysia 92% Mexico 89% Brazil 89% Germany 88% India 88% Spain 87% Indonesia 87% USA 87% Italy 87% France 86% Canada 80% UK
  • 8. © comScore, Inc. Proprietary. 8 Mobile Only Audiences
  • 9. © comScore, Inc. Proprietary. 9 More than ¼ of global users measured are now mobile only In all but 3 markets, 70%+ of users are active on mobile during the month. In India 70% use ONLY mobile Source: comScore MMX Multi-Platform, May 2017 Germany France UK Canada USA ChinaArgentina 4% Mobile Only Malaysia Italy Brazil Spain Mexico Indonesia Mobile Only Multi-Platform Desktop Only India 6% Mobile Only 8% Mobile Only 8% Mobile Only 12% Mobile Only 15% Mobile Only 22% Mobile Only 22% Mobile Only 26% Mobile Only 29% Mobile Only 32% Mobile Only 37% Mobile Only 67% Mobile Only 70% Mobile Only % of Total Digital Population
  • 10. © comScore, Inc. Proprietary. 10 ‘Mobile only’ share of total digital audience is growing Brazil and Spain increased an already high share of mobile only users, but all markets saw this segment grow Source: comScore MMX Multi-Platform, May 2017 Mobile Only % of Total Digital Audience (May 2016 to May 2017) +5 Mobile Only +7 Mobile Only +2 Mobile Only United StatesSpain Brazil May 2016 May 2017 +1 Mobile Only United Kingdom
  • 11. © comScore, Inc. Proprietary. 11 90% 86% 75% 73% 73% 73% 71% 67% 65% 62% 61% 59% 57% 67% 70% 37% 29% 15% 22% 32% 22% 12% 26% 8% 8% 4% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany Mobile only usage correlates strongly with mobile time Even as a minority, larger mobile only audiences intensify the overall share of the platform in their market Source: comScore MMX Multi-Platform, May 2017 % of audience which is mobile only% of minutes which are mobile Mobile Only Audiences vs. Mobile’s Percentage of Total Digital Minutes
  • 12. © comScore, Inc. Proprietary. 12 0% 20% 40% 60% 80% 18–24* 25–34 35–44 45+ Mobile only usage not restricted to demographic extremes Despite high mobile minutes, younger and older demographics are less likely to abandon desktop altogether Source: comScore MMX Multi-Platform, May 2017 | *Ages 15–24 in Brazil, China, India, Italy, Malaysia, Spain & UK Mobile Only % by Age Demographic 25% 28% 26% 24% Average Bars shown in order: Brazil, Canada, China, France, India, Italy, Malaysia, Spain, UK, USA
  • 13. © comScore, Inc. Proprietary. 13 Females are more likely to be mobile only internet users India was the only market where male users were more likely to be mobile only Source: comScore MMX Multi-Platform, May 2017 Mobile Only % by Gender Females Males 19% 31% 9% 26% 7% 4% 60% 79% 28% 23% 49% 35% 9% 14% 0%10%20%30%40%50%60%70%80% 15% 27% 8% 19% 6% 4% 76% 70% 23% 22% 37% 29% 7% 11% 0% 10% 20% 30% 40% 50% 60% 70% 80% USA UK Spain Mexico Malaysia Italy Indonesia India Germany France China Canada Brazil Argentina
  • 14. © comScore, Inc. Proprietary. 14 Certain content categories are driven by mobile only usage On-the-go categories like communications and weather most likely to skew toward mobile only Source: comScore Mobile Metrix, May 2017 Average Mobile Only % of Total Digital Audience Across 14 Markets 80% Instant Messenger 64% Job Search 67% Personals 72% Weather 74% Incentives 62% Telecommunications 58% Beauty/Fashion/Style 59% Gay/Lesbian 59% Coupons 60% Lifestyles – Food
  • 15. © comScore, Inc. Proprietary. 15 ‘Mobile first’ categories and human need states Highlighted in a 2017 comScore study, mobile first behaviours can be aligned with human needs SELF-ACTUALISATION | Travel ESTEEM | Newspapers, Social networking LOVE / BELONGING | Personals, Instant Messaging SAFETY | Banking, Weather, Career services PHYSIOLOGICAL | Health, Weather, Apparel, Retail - food, Real estate Download Mobile’s Hierarchy of Needs for more information
  • 16. © comScore, Inc. Proprietary. 16 Mobile Category Dynamics
  • 17. © comScore, Inc. Proprietary. 17 31% More than ¼ of mobile minutes on socially-driven functions Social networking and instant messengers are consistently among the most popular mobile behaviours Source: comScore Mobile Metrix, May 2017 Social NetworkingOther Instant Messaging Argentina Indonesia Malaysia Mexico France GermanyBrazil 44% Italy India Spain Canada China UK USA 40% 40% 38% 37% 33% 21%30% 25% 26% 25% 24% 23%
  • 18. © comScore, Inc. Proprietary. 18 Services SocialMedia Entertainment Games News/Information Retail Portals Search/Navigation Directories/Resources Lifestyles Technology Sports Health Business/Finance Travel Gambling Telecommunications CareerServices andDevelopment RealEstate Family&Youth Automotive Reference BusinesstoBusiness Education Government 0 10,000 20,000 30,000 40,000 50,000 Overall mobile share is driven by highly mobile categories Services (including instant messaging), entertainment and social drive up overall share of mobile minutes Source: comScore MMX Multi-Platform, May 2017 Desktop minutesMobile minutes UK Total Minutes (MM) by Category / Platform
  • 19. © comScore, Inc. Proprietary. 19 The longer tail of categories still relies heavily on desktop Beyond categories delivering large absolute volumes of mobile minutes, desktop share is often over 50% Source: comScore MMX Multi-Platform, May 2017 Desktop minutesMobile minutes Share of UK Total Minutes (MM) by Category / Platform 72% 79% 54% 81% 78% 50% 41% 60% 63% 68% 65% 60% 82% 43% 42% 58% 76% 57% 55% 31% 29% 39% 25% 8% 21% 28% 21% 46% 19% 22% 50% 59% 40% 37% 32% 35% 40% 18% 57% 58% 42% 24% 43% 45% 69% 71% 61% 75% 92% 79% Services SocialMedia Entertainment Games News/Information Retail Portals Search/Navigation Directories/Resources Lifestyles Technology Sports Health Business/Finance Travel Gambling Telecommunications CareerServices andDevelopment RealEstate Family&Youth Automotive Reference BusinesstoBusiness Education Government 0% 20% 40% 60% 80% 100%
  • 20. © comScore, Inc. Proprietary. 20 Cross-market averages identify ‘mobile first’ categories Mobile takes a large share of overall digital minutes, but category nuances are important to understand Source: comScore MMX Multi-Platform, May 2017 Mobile % of Total Digital Minutes (with average for all markets) 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Social Networking Retail News/Information Travel Apparel Banking Real Estate Portals 78% Average 59% 33% 60% 38% 40% 44% 48% Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA
  • 21. © comScore, Inc. Proprietary. 21 0% 50% 100% 150% 200% 250% 300% 350% 400% 450% 500% News/Information Apparel Social Networking Travel Banking Real Estate Retail Some category audiences are also surpassing desktop In a number of major categories, mobile audiences are now larger on average than their desktop counterparts Source: comScore MMX Multi-Platform, May 2017 Mobile Audience as % of Desktop Audience (with average for all markets) 170% Average 153% 153% 143% 133% 128% 123% Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA
  • 22. © comScore, Inc. Proprietary. 22 0 200 400 600 800 1,000 1,200 1,400 1,600 Social Networking Instant Messengers Entertainment Games Retail News/Information Source: comScore MMX Multi-Platform, May 2017 191 Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA Social / leisure categories draw most mobile time per user On a per-user basis, users spend more time on communication and entertainment than practical uses Average Mobile Minutes Per User (with average for all markets) Average 129 483 600 624 816
  • 23. © comScore, Inc. Proprietary. 23 Games flourish in North America and Western Europe In several markets, gaming accounts for more minutes per user than even the instant messaging category Source: comScore Mobile Metrix, May 2017 Average Minutes Per User Social MediaGames Instant Messaging 0 500 1,000 1,500 2,000 2,500 3,000 Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA USAUK Canada France Germany
  • 24. © comScore, Inc. Proprietary. 24 M-commerce and mobile transactions
  • 25. © comScore, Inc. Proprietary. 25 Mobile banking / retail reach achieves relative parity with desktop Mobile adoption for the banking and retail categories now almost mirrors desktop equivalents Source: comScore MMX Multi-Platform, May 2017 Category Reach by Platform Banking Retail 0%20%40%60%80%100% 0% 20% 40% 60% 80% 100% USA UK Spain Mexico Malaysia Italy Indonesia India Germany France China Canada Brazil Argentina Mobile Desktop
  • 26. © comScore, Inc. Proprietary. 26 Global retail time has generally shifted to mobile devices More than half of time in the retail category has shifted to mobile in most markets, but are they converting? Source: comScore MMX Multi-Platform, May 2017 Share of Retail Minutes by Platform Mobile Minutes Desktop Minutes 42% Argentina 60% Brazil 51% Canada 86% China 47% France 87% India 36% Germany 91% Indonesia 52% Italy 50% Malaysia 63% Mexico 63% Spain 50% UK 58% USA
  • 27. © comScore, Inc. Proprietary. 27 39% Fewer than 4 out of 10 mobile users purchase in a month Under half of all mobile users in three major markets are making all mobile retail transactions Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada % Making a Retail Purchase on Mobile in a Month 30% 38% USA Canada UK
  • 28. © comScore, Inc. Proprietary. 28 23% 66% 50% 52% 12% 39% 27% 27% 0% 10% 20% 30% 40% 50% 60% 70% Stock Trading Bank Account Credit Card Account e-payment Mobile shoppers show greater comfort with mobile finance Retail purchasing is indicative of comfort, with mobile shoppers often 2x more likely to perform finance activities Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada All Mobile Shoppers % Performing Mobile Financial Actions in a Month 54% 47% 53% 57% 9% 48% 32% 27% Stock Trading Bank Account Credit Card Account e-payment 11% 68% 34% 56% 7% 38% 19% 28% Stock Trading Bank Account Credit Card Account e-payment USA Canada UK
  • 29. © comScore, Inc. Proprietary. 29 Large international retailers share market leadership These 6 retailers dominate the #1 spot in the Retail category across all 14 markets studied Source: comScore Mobile Metrix, May 2017 | India combines Amazon Mobile and Amazon India Apps. B2W is a a result of the merger between Americanas.com and Submarino.com. % Mobile Reach for largest Retail entity by country 0 20 40 60 80 USA Spain UK France Italy India Canada Germany Mexico Argentina Brazil Indonesia Malaysia China Amazon eBay Mercado Libre B2W Lazada Alibaba Footnote
  • 30. © comScore, Inc. Proprietary. 30 Mobile App Usage
  • 31. © comScore, Inc. Proprietary. 31 12 15 14 12 10 13 14 17 6 9 9 10 8 7 20 16 16 17 18 15 13 9 16 13 12 11 11 11 USA Canada France UK India Indonesia Malaysia China Argentina Germany Brazil Spain Mexico Italy 0 5 10 15 20 25 30 35 App reach still dominated by a small number of apps Only US / Canada have over 30 apps reaching more than 10%, and none have more than 20 with 20%+ reach Source: comScore Mobile Metrix, May 2017 >20% reach10-20% reach Number of Apps Within Reach Brackets
  • 32. © comScore, Inc. Proprietary. 32 Reliance on top 30 for mobile minutes is consistent globally The top 30 apps in all markets generate over 40% of all mobile minutes, and around 60% in Indonesia and Mexico Source: comScore Mobile Metrix, May 2017 Top 30 Apps’ Share of Total Mobile Minutes USA 46% Canada 46% France 43% UK 51% India 61% Malaysia 60% Indonesia 47% China 56% Argentina 48% Germany 51% Brazil 46% Spain 58% Mexico 41% Italy 49%
  • 33. © comScore, Inc. Proprietary. 33 48% 49% 53% 77% 77% 80% 88% 87% 89% 96% 96% 97% Individual users spend over 95% of time in their top 10 apps Almost half of all mobile time is spent inside users’ most used app, and nearly all of it within their top 10 Source: comScore Mobile Metrix (Custom), U.S., Age 18+, June 2017 Concentration of Time Spent by Individual Users for App Rank Age 18-34 Age 35-54 Age 55+ Top 3Top 1 Top 10Top 5
  • 34. © comScore, Inc. Proprietary. 34 Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA 0% 10% 20% 30% 40% 50% The most significant number of apps are games… In almost every market, the category with the largest number of apps is gaming Source: comScore Mobile Metrix, May 2017 % of Total Apps News/InformationGames Instant MessagingSocial Networking Sports Entertainment Retail Other
  • 35. © comScore, Inc. Proprietary. 35 Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA 0% 10% 20% 30% 40% 50% …but app minutes are dominated by social and IM Despite a smaller number of apps, these two categories share a disproportionately large number of minutes Source: comScore Mobile Metrix, May 2017 % of Total App Minutes News/InformationGames Instant MessagingSocial Networking Sports Entertainment Retail Other
  • 36. © comScore, Inc. Proprietary. 36 0 20 40 60 80 100 USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China Adoption almost binary for Instant Messaging Apps Despite a relatively small number of apps, markets generally have one established category leader Source: comScore Mobile Metrix, May 2017 % Reach of 3 Major Instant Messaging Apps Facebook Messenger WhatsApp Messenger WeChat
  • 37. © comScore, Inc. Proprietary. 37 0 20 40 60 80 100 USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China Adoption almost binary for Instant Messaging Apps Despite a relatively small number of apps, markets generally have one established category leader Source: comScore Mobile Metrix, May 2017 % Reach of 3 Major Instant Messaging Apps WhatsApp sees its lowest reach (in an active market) in North America, failing to displace Facebook Messenger France and UK are the only EMEA markets where Facebook Messenger has higher reach than WhatsApp WeChat dominates in China, but faces more international competition in Malaysia
  • 38. © comScore, Inc. Proprietary. 38 Winners Take All: Top News Apps Dominate Category Minutes The dominance of top apps is especially noteworthy in Brazil, Indonesia, Mexico and the UK Source: comScore Mobile Metrix, May 2017 Share of Total News App Minutes for Top 3 Apps Argentina Brazil Canada China France IndiaGermany Avg. 60% Avg. 84% Avg. 41% Avg. 67% Avg. 50% Avg. 53% Avg. 42% Indonesia Italy Mexico Spain UK USA Avg. 88% Avg. 56% Avg. 83% Avg. 43% Avg. 82% Avg. 40% Number 1 Number 2 Number 3
  • 39. © comScore, Inc. Proprietary. 39 0% 2% 4% 6% 8% 10% 12% 14% 16% Brazil Mexico USA India Indonesia UK Malaysia Canada France Spain Italy China Is LATAM leading the Way for the Ride Sharing Economy? Uber enjoys its highest reach in Brazil and Mexico, although APAC regions appear to support 2 large players Source: comScore Mobile Metrix, May 2017 | Note: Didi acquired Uber’s business in China in 2016. CompetitorUber Reach of Uber vs. Selected Ride Sharing Services (% of Mobile Users) Ola Didi
  • 40. © comScore, Inc. Proprietary. 40 Facebook leads adoption of global social apps Other apps are more subject to regional variation, notably in Indonesia where Instagram eclipses even Facebook Source: comScore Mobile Metrix, May 2017 | *Facebook, Google+, Instagram, Pinterest, Snapchat, Twitter, WeChat % Reach for Top 2 Major Social Networking Apps* Facebook Instagram Snapchat WeChat Argentina Brazil Canada France Germany IndonesiaIndia Italy Malaysia Mexico Spain UK USA 61% 51% 79% 74% 54% 35% 45% 42% 56% 63% 40% 71% 75%
  • 41. © comScore, Inc. Proprietary. 41 63% 89% 100% 100% 99% 75% 63% 97% 94% 93% 94% 100% 100% 37% 11% 1% 25% 37% 3% 6% 7% 6% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Argentina Brazil Canada France Germany India Indonesia Italy Malaysia Mexico Spain UK USA Facebook Lite boosts minutes in heavily-mobile markets Argentina, India and Indonesia are within the top 5 markets for share of mobile minutes Source: comScore Mobile Metrix, May 2017 Share of Total Facebook / Facebook Lite Minutes Facebook Facebook Lite
  • 42. © comScore, Inc. Proprietary. 42 Homescreens are the domain of ‘essential’ apps There is a strong correlation between apps which make it onto users’ homescreen and those considered essential Source: comScore Custom Survey, U.S., Age 18+, July 2017 Selected Smartphone Apps: ‘Most Essential’ vs. Home Screen Incidence Facebook Gmail Amazon Google Maps Google Search Facebook Messenger YouTube Apple App Store Google Play Store eBay Instagram Pandora Twitter Netflix Snapchat Uber 0% 10% 20% 30% 40% 0% 5% 10% 15% 20% 25% 30% 35% 40% % of Home Screens On Which App Appears % of Smartphone Users Who List App as Their Top 3 Most Essential
  • 43. © comScore, Inc. Proprietary. 43 A Maturing Mobile Marketplace
  • 44. © comScore, Inc. Proprietary. 44 Apps’ share of time appears to have reached a plateau Most markets saw almost flat or declining change in apps’ share of minutes. Only Spain saw noteworthy growth Source: comScore MMX Multi-Platform, May 2017 40% 45% 50% 55% 60% 65% 70% Jan 2016 May 2016 Sep 2016 Jan 2017 May 2017 +5 +2 Brazil CanadaSpain UK Mobile app % of total digital minutes +1 -1
  • 45. © comScore, Inc. Proprietary. 45 13% 36% 51% More than half of users don’t download new apps Only a minority of smartphone owners download more than one, creating hurdles for new apps to be adopted Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada Number of Apps Downloaded in a Month (% of Smartphone Owners) USA Canada UK >1 App1 AppNone 13% 21% 66% 11% 23% 66%
  • 46. © comScore, Inc. Proprietary. 46 64% 30% 19% 57% 30% 20% Only younger users are ‘net positive’ for app downloads Over 35s are more likely to download fewer apps than a year ago, and more likely to delete at a faster rate Source: comScore Custom Survey, U.S., Age 18+, July 2017 % of US Smartphone Users by Age Segment Age 18-34 Age 35-54 Age 55+ I download new apps more often now than I did a year ago I download new apps more often than I delete/uninstall old ones
  • 47. © comScore, Inc. Proprietary. 47 The 2017 U.S. Mobile App Report Download The 2017 U.S. Mobile App Report for more information
  • 48. © comScore, Inc. Proprietary. 48 Newspapers Entertainment-News Flowers/Gifts/Greetings Beauty/Fashion/Style Tickets 0% 50% 100% 150% 200% 250% 300% App categories experiencing growth Flattening overall app time has not stopped some categories tripling audiences in the last year Source: comScore Mobile Metrix, May 2017 % Change in Unique Users (May 2016 – May 2017) for Selected Categories Fragrances/Cosmetics Hotels/Resorts Apparel Retail-Food Travel Travel News/Information Banking Entertainment InstantMessengers Beauty/Fashion/Style Newspapers Entertainment-News Apparel Tickets PersonalFinance Retail-Food JobSearch Tickets Banking USA UKBrazil SpainCanada
  • 49. © comScore, Inc. Proprietary. 49 Key takeaways
  • 50. © comScore, Inc. Proprietary. 50 Key Takeaways Mobile Audience Dynamics Vary from Market to Market While mobile now accounts for the majority of time spent across nearly every market, the extent to which different countries rely on mobile vs. desktop varies considerably. Some markets are dominated heavily by mobile-only internet users, while multi-platform internet usage is the norm in others. Mobile Usage Time Dominated by a Few Content Categories Social networking, entertainment and gaming are universally the biggest drivers of overall mobile time, but there is still value across many other categories that are important functions, offer marketing touchpoints or drive transactions. Comfort with Mobile Transactions Can Unlock Growth for Multiple Categories Trust and user experience are traditional barriers to m-commerce, and it there is a natural link between users who make retail purchases on mobile devices, and other transactions. Improving confidence and usability can allow transactional categories to truly benefit from an already-enlarged mobile share of time. Mobile App Usage is Highly Concentrated Within the Leading Apps Consumers spend more than 95% of their app time on their 10 most regularly used apps, often drawn from a relatively short list of top overall apps that contribute the majority of app time spent and are most likely to be found on users’ home screens. The Mobile Marketplace is Showing Signs of Maturity Apps’ share of overall digital time has plateaued in many markets over the last year. As downloading of new apps begins to stall while usage concentrates among the leaders, the opportunity to disrupt the local or global market is a growing challenge.
  • 51. © comScore, Inc. Proprietary. 51 Where the data comes from Get a complete, unduplicated view of how digital audiences consume content across devices Understand total mobile audience behaviour across browsers and apps Gain tailored mobile and desktop insights to address unique business needs Gain a deeper understanding of your mobile audiences’ behaviours and device preferences MMX® MULTI-PLATFORM MOBILE METRIX® CUSTOM SOLUTIONSMOBILENS
  • 52. © comScore, Inc. Proprietary. 52 Why comScore MASSIVE SCALE Our scale of digital census network, mobile and desktop panels enables measurement of real consumer behaviour. MULTI-PLATFORM AUDIENCES First to measure unduplicated audience across desktop, smartphones and tablets. TRUSTED EXPERIENCE Over 17 years measuring audiences around the world.
  • 53. © comScore, Inc. Proprietary. 53 The Global Mobile Report leverages several data sources unique to comScore: § The report is based primarily on behavioral measurement from comScore MMX Multi-Platform, which provides deduplicated reporting of digital audiences across desktop computers, smartphones and tablets, and comScore Mobile Metrix®, which provides deduplicated reporting of mobile web and app audiences across both smartphones and tablets. The report also includes survey-based data from comScore MobiLens®. § Custom analytics data derived from the aforementioned products’ data streams is also included. § The report also incorporates results from a survey of 1,033 smartphone users in July 2017 to understand their habits. In some charts we compare these results to our August 2016 and August 2015 surveys. Important Definitions: o Any reference to “mobile” means the combination of smartphone and tablet. When data is referring specifically to smartphones or tablets, it will be labeled accordingly. o All mobile data is based on Age 18+ population except where labelled otherwise. Mobile reporting in Spain, Brazil, Argentina, Mexico, Italy, France, Germany, India, Indonesia, Malaysia is conducted via an Android smartphone panel and census-based measurement for tagged entities. In USA, UK and Canada, this is supplemented by iOS panels. o A “unique visitor” is a person who visits an app or digital media property at least once over the course of a month. This metric, in app parlance, is equivalent to a “monthly active user/MAU”. For more information about subscribing to comScore services, please contact us at www.comscore.com/learnmore. About This Report
  • 54. © comScore, Inc. Proprietary. 54 comscore.com/mobile To learn more, contact us at learnmore@comscore.com