2. WHAT IS VIRTUAL REALITY?
Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to
be real, making the user feel they are immersed in their surroundings. This environment is
perceived through a device known as a Virtual Reality headset or helmet. VR allows us to
immerse ourselves in video games as if we were one of the characters, learn how to perform
heart surgery or improve the quality of sports training to maximize performance.
3. 1. Virtual-Reality In
Military
It's utilized in aviation
simulators, military simulations,
medic training, automobile
simulations, and virtual boot
camps, among other things
It's also used to treat Post-
Traumatic Stress Disorder (PTSD)
in warriors returning from
combat who need assistance
adjusting to normal life.
WHERE IS IT USED?
2. Virtual-Reality in Sport
Virtual reality can help coaches and
athletes practice more efficiently in a
number of sports since they can see and
experience certain scenarios several
times and improve each time. Others
claim that it may be utilized to improve
players' cognitive abilities while they are
wounded since it allows them to
practically experience game situations.
Those who cannot afford to pay to
attend live athletic events may still be
able to participate online for free or at a
reduced cost.
3. Virtual-Reality in
Mental Health
VR technology has become a
popular approach for treating
post-traumatic stress disorder
(PTSD). A person uses virtual
reality exposure therapy to
undergo a re-enactment of a
traumatic experience. It's also
been used to help those with
anxiety, phobias, and sadness.
Some patients with anxiety find
that meditating with VR helps
them control stress reactivity.
4. 4. Virtual-Reality in
Medical Training
Due to its interactive
nature, medical and
dental students have
begun using VR to practice
surgeries and procedures,
allowing for a
consequence free learning
environment; the risk of
inflicting harm or making
a mistake while practicing
on real patients is
eliminated.
WHERE IS IT USED?
5. Virtual-Reality in
Education
Virtual reality's applications in
education go beyond the military
and medical fields, with virtual
reality being used in schools for
teaching and learning. For
students with specific challenges,
such as autism, virtual reality can
be very useful. Students can
engage with one another and with
the surroundings in three
dimensions. They may also embark
on virtual field excursions to
museums, take tours of the solar
system, and travel through time.
6. Virtual-Reality in Fashion
virtual simulations of store
environments can be extremely useful
for retailers to design their signage and
product displays without fully
committing to the build like you would
in the real world. Some popular
brands that have already begun
implementing VR in their business
include: Tommy Hilfiger, Coach and
Gap. VR uses for these big names
encompass offering a 360-degree
experience of fashion shows and
allowing customers to try on clothes
virtually.
5. It Is Needed in our Construction Industry?
• VR is improving accessibility and quality control
• Now VR allows you to actually enter the space, walk through and inspect every detail,
before construction has even begun. Given good data and the proper modelling system,
construction companies can offer fully immersive virtual models of a project at any stage.
• VR technology has so much potential for architects and designers. ... Floor plans, 3D
renderings, and models are often used to convey an idea for a particular space within a
design, but even these approaches
• a staple of architectural design
• can fail to effectively communicate ideas with clients.
VIRTUAL REALITY AND ITS IMPACT ON INDIA
VR technology has so much potential for architects and designers.
As an immersive technology, it will transport users into a fully interactive 3D environment, giving them the
opportunity to explore a virtual representation of a particular room, floor, or building design as a whole.
6. • Virtual reality technology was invented in 1957 by morton heilig. His multimedia device called the sensorama is
considered one of the earliest VR systems. However, the term 'virtual reality' was coined much later in 1987 by
researcher jaron lanier.
• Jaron Lanier is the father of virtual reality.
Brief history of virtual reality technology
• Invented in the 1950s, VR’s development has experienced peaks and troughs. The first VR head-mounted
display (HMD) system, The Sword of Damocles, was invented in 1968 by computer scientist Ivan Sutherland
and his student Bob Sproull. Meanwhile, the term “virtual reality” was popularised by Jaron Lanier in the
1980s.
7. VIRTUAL REALITY IN ARCHITECTURE
Visualization has catapulted to an entirely new level with the introduction of virtual reality that is now spilling
all over and has become one of the most promising innovations in this field. Virtual Reality helps you
experience a virtual world offering various levels of immersion and interactivity depending upon the usage. It
has the potential to transform how the clients visualize the building and understand it’s mobility before the
construction process.
In a world where change is the only constant, we see advancements in technology come by each day.
Talking specifically about Virtual Reality, it’s usage began way back in time, with continuous advancements
over the years, today virtual reality stands a technology that all the premiere firms have adapted and many
more look forward to.
Below are some of the instances where virtual reality has been taking over and will soon be predominantly
used. Stantec, HMC Architects, and Merriman Anderson are the three renowned firms in this field due to
their wide application of Virtual Reality.
8. 1. Transforming the future of energy infrastructure.
Stantec has been using Virtual Reality for advanced
visualization of not just the spaces but the services
as well. This technology helps clients to understand,
experience, and evaluate the pipelines, ducts, and
every service present in the building during the
design stages itself. The chances of mistakes and
re-assessment are cut down with this prior analysis.
9. 2. Visit the museum, anytime, anywhere.
In today’s occupied lives, people demand much
easier ways of entertainment. Virtual museums are
not a replica of existing museums but a virtual
building in a completely different context with
artistic expression.
10. 3. Virtual Reality (VR) as a marketing tool.
Virtual Reality also as a mode to depict to their
clients their creative and innovative design process
using this technology. This imbibes the trust of the
clients in the firm as they can get answers for all
their questions right in front of them.
11. 4. Acoustics through Virtual Reality.
Stantec Architects have developed software to
demonstrate aurally the noise within the building.
From analyzing noise within the building to the
impact of external noise sources, the study can be
done with this software.
Virtual reality in this subject helps to make
informed choices regarding the materials, finishes
as well as insulation methods.
12. 5. Virtual Reality for Lighting.
While designing spaces such as schools, it is very
important to take note of the lighting and
furnishings to understand the reflections taking
place within, the availability of direct as well as
diffused light. HMC Architects use Virtual Reality to
understand this factor of design.
13. How architecture plays role in using virtual reality technology ?
• No matter how beautiful a rendered image may be, it will never be able to fully convey the scope and
feel of a project. With technology moving along leaps and bounds, if architects are not adopting
virtual reality into their design process, they’re going to be left behind, and soon.
• The availability and affordability of virtual reality head-mounted displays (HMDS) like the oculus rift,
htc vive or even google cardboard is growing every day, and VR is now very much a possibility for
architects of all backgrounds.
• CO architects discovered that VR helps fill in unknowns during the design process. Exploring a
concept model in a fully immersive environment allows architects and clients to understand it better.
Likewise, VR lets designers test different options at full-scale early in the process.
15. • ARki :
ARki is an application for visualization of
architectural models. It integrates AR technology into
the existing architecture, allowing creating three-
dimensional models with multiple levels of
interactivity for both design and presentation.
In-App Purchases
• ARki Pro Subscription₹ 1,599
• ARki Pro Yearly Subscription ₹ 17,900
• Storyboard VR :
Storyboard VR is a free prototyping and visualization
tool developed for architects and other ADC
professionals. Using this program, users can
organize, scale, and animate simple two-
dimensional models. Storyboard VR creators, the
company named Artefact, have developed it for their
own internal use to work on VR projects. They’ve
created their own tool to quickly and easily create a
prototype of VR.
Software+ Cost
16. • Pair :
Pair (formerly known as Visidraft) uses licensed
software and augmented reality technologies to
create applications that allow architects “dragging”
3D models of consumer furniture and pieces of
technology into their projects using an iPhone or iPad.
The online catalog of models and assets now includes
more than 200 products for home and office by
Fortune 500 manufacturers. The catalog is
supplemented with new products every day.
In-App Purchases
• ARki Pro Subscription₹ 2000
• ARki Pro Yearly Subscription₹ 17,900 • SmartReality :
SmartReality is a mobile application of augmented reality,
which allows the camera to overlay an interactive BIM
model on printed design layouts, thereby creating a three-
dimensional visualization of projects. Users can scale,
change structural layers, navigate through the project
stages, and record their images and video. Also one can
create a free account for downloading 2D plans and get
the corresponding 3D plan and models using the
application.
In-App Purchases
• ARki Pro Subscription₹ 2,500
• ARki Pro Yearly Subscription₹ 17,900
17. • Fuzor :
Fuzor is an application for real-time rendering, which integrates with Revit. The program is based on the
technology originally developed by Kalloc Studios for creating games. Thanks to bidirectional direct
communication with Revit, users can navigate, visualize, comment, and verify BIM information, as well as
synchronize changes between the two named tools.
18. • HMDS have the power to change how architects and designers create and communicate their ideas
long before the structures are actually built. The client can easily be transported into a 3D
representation of the working design. The immersive environment gives a much more accurate and
representative feel, providing them with a real sense of scale, depth and spatial awareness that
cannot be matched by traditional renders, scaled models or animations.
• By providing the immersive sensation of actually being inside a building makes it easier to
communicate design intent clearly. When clients are unable to understand spatial relationships and
scale from looking at a 2D rendering, VR can evoke a positive reaction in much the same way that
physical architecture can.
• VR could even be used early on at the conceptual stage to explore the relationships between spaces
such as the impact of light on a room at different times of the day, or views from aboveground
floors. VR makes it infinitely easier to understand these influences than by looking at a scale model
or BIM model on screen.
Pairing virtual reality and architecture in practice :
19. VR & IMMERSIVE ARCHITECTURE
• Imagine an artificial world that you can observe, walk through, reach out to touch objects and see
everything around you respond in real time.
• This is immersive virtual reality and these spaces are created using a combination of computer
graphics, wireless tracking technology, headsets, HD projectors, polarised glass and more, all
working together to create interactive and real-life experiences.
• The world of 3D virtual design and engineering is a fast growing field and there’s some seriously
forward thinking happening in these fields.
20. In the era of globalization, design
education is playing vital role in design of
products and systems. Designers conceive
products which are in their imagination
and many a times these are virtually
prototyped but need to be converted into
tangible products.
Virtual prototyping facilitates to visually
realize the size and form of a product and
physical products can be realized through
Rapid Prototyping (RP). However the
product may require further modifications
in absence of haptic feedback during
virtual prototyping process since
designers may not be able to perceive
characteristics such as textures, elasticity,
weight, depth, perception etc.
If VR can be successfully combined with
CAD to provide haptic feedback, space
and form perception, it will bridge the
existing gap to some extent between
imagined/conceived and tangible
products realized through RP
.
Application of VR Technology on Field & Design
21. VR/AR provides the natural and interactive ways to express ideas and overcome the technical gap in
the iterative design process by upgrading from traditional computer aided design process to mixed
reality aided design space.
The VR is categorized in three different kinds, first is desktop VR, which is by far better, most common
and least expensive form of VR; second, a semi-immersive VR system that attempts to give the users a
feeling of being at least slightly immersed by a virtual environment and third form of VR is usually
referred to as being fully immersed.
AR is a new medium which is combining aspects from ubiquitous computing, tangible computing and
social computing. This medium offers unique affordances, combining physical and virtual worlds, with
continuous and implicit user control point of view and interactivity.
Application of VR and AR in Design Fields
22. Scope of VR in Architecture:
VR has a wide scope in
Architecture and Real Estate as a builder as
well as the buyer can virtually explore the
construction and the design. Architects can
virtually analyze and improvise the Design
implementing it in real time through VR.
Therefore, Virtual reality in a matter of time
can possibly allow us to make grander, secure
and tougher edifices.
Virtual Heritage:
Virtual Reality can be
comprehensively used in museums and
historical settings to understand it better.
Exploring the ancient times was never so easy,
interactive and interesting. It can be used to
visit popular Archeological and heritage sites
such as Stonehenge, monuments and old
caves.
Scope of VR in Various Fields
23. On-field/ Off-field Application
Designers with HMC Architects conduct a virtual walkthrough of a campus project using a VR headset
and controllers.
Presenting designs to third parties can be a challenging task. Architects may find it difficult to
describe spaces to their clients, therefore more firms are incorporating virtual reality into their
workflows and project presentations.
Virtual reality glasses on a
construction site. Professional
repairman and builder standing,
imagine future renovation project.
Professional interior designer person.
Interior of industry concept. Future
foreman in VR headset standing in
room. Builder in overalls working on
construction project. Home and
property construction. Foreman
in glasses and workwear standing in
interior of office building.
The ability to virtually inhabit and feel deeply immersed in a
new building before construction commences is one of the
most powerful uses of virtual reality.
Virtual walkthrough specialists create
walkthroughs using special site images.
Full flash panoramic tour offering the
feel of moving through a property with
a video camera. Deliver downloadable
flash panorama file to client through
virtual tour hosting site.
24. On-field/ Off-field Application
Detecting Errors
VR can allow the construction team to detect errors ahead of time and avoid costly mistakes. VR
technology allows the designs of a site to be created into scaled up virtual models which can be
walked-through to check for and amend errors in the plans before the build begins.
Improving Safety Standards
Job Safety can be vastly improved through the use of VR tech within construction. VR can be used to
increase the awareness of job-site conditions without physically subjecting managers or workers to
safety hazards.
Navigating tight spaces with a load
A user is tasked with lifting a barrel off the ground while keeping an attached chain in contact with the
path, navigating through the course, and setting the load down in a target circle, all within a time limit.
Learning the OSHA standard hand signals
All crane operators are required to adhere to
the OSHA standard hand signals while
operating a crane. One way to teach users
these signals, is to have them navigate a load
through a virtual maze with a fully voiced and
animated signalperson. Administrators can
toggle between hand signals, voice signals, or
both, to train and test as desired.
25. VR IS IMPROVING ACCESSIBILITY AND QUALITY CONTROL
VR is taking the current use of 3D models to the next level. Building information modelling systems can
already create hyper-accurate digital representations of a construction project, including pertinent details
besides just the physical dimensions, in a way that can be accessed remotely by all members of a
construction team. Now VR allows you to actually enter the space, walk through and inspect every detail,
before construction has even begun.
Given good data and the proper modelling system, construction companies can offer fully immersive
virtual models of a project at any stage. Virtual reality is poised to become the reality of the construction
industry.
Designers and Designs
Starting from the beginning of a construction project, one of the first
areas that are seeing an influx in the use of virtual reality in
construction is design. Designers are starting to use virtual reality
technology to help clients and potential clients envision how the
project is supposed to work. Using BIM, or 3D models, designers
can give tours of the spaces. Collaborators can even use the tools to
determine whether the design is constructible.
Increased Accuracy
Project managers increase accuracy by using virtual reality in
construction. Several construction companies have been able to use
a combination of virtual reality and augmented reality to increase
project accuracy.
26. • For architects, VR offers a further advantage: consumers and customers enjoy it. The consumers are
immersed in the structure they have commissioned when they place their VR goggles.
• The immersive 3D allows them to better visualize what things may look like and helps them to grasp
space – even movies – considerably better than any other type of presentation.
• This also allows users to provide rapid input and to see the improvements they are asking for in real
time. An interactive VR may mimic, discuss and dismiss real-world scenarios or adopt them.
• Along with a more improved and instantaneous awareness that VR gives consumers, the increased
pace of changes implies that for architects VR offers customers or customers a distinct competitive
edge.
• VR offers architects an insight of the functioning of their designs in real-world settings, partially
because VR may include environmental and other data. Early in the design phase this helps detect
mistakes or issues, saving time and money.
• VR also permits more multi-user cooperation in the design of buildings and simplifies and accelerates
the changes involved in the design process.
Benefits of VR in Architecture
Limitations of VR in Architecture
• Virtual Reality equipment is very expensive.
• The new technology can not be used by everyone.
• It is limited to people who have good eyesight.
• The equipment's used in virtual reality are very expensive. It consists of complex technology.
• In virtual reality environment we cant move by our own like in the real world.
• Petty designers can easily cheat the consumer.
• May restrict the scope of architects designing the space in future.
27. The future of virtual reality and
platforms of increased reality is
endless. We're just in the early
stages in the development and
use of this technology. Soon, VR
technologies will be equivalent to
e-mail communication in the
office.
This technology will not be a tool
for the project but will be an
essential element in the design
process. This technology will help
to boost construction, strengthen
collaboration, improve quality
control parameters and provide a
more seamless client experience
overall beyond the design aspect.
Future Scenario
28. It Is Needed in our Construction Industry?
• VR is improving accessibility and quality control
• Now VR allows you to actually enter the space, walk through and inspect every detail, before
construction has even begun. Given good data and the proper modelling system, construction
companies can offer fully immersive virtual models of a project at any stage.
• VR technology has so much potential for architects and designers. ... Floor plans, 3D renderings,
and models are often used to convey an idea for a particular space within a design, but even
these approaches
• a staple of architectural design
• can fail to effectively communicate ideas with clients.