The document outlines the design process for an app called Beehappy, which aims to improve employee health, wellbeing, and career progression. It discusses conducting research through interviews, questionnaires, and competitor analysis to develop user personas and stories. Low- and high-fidelity prototypes were created and tested to refine the simple but colorful design of the app before its completion. The outcome enables a more meaningful user experience by addressing a gap in the market for apps combining mental wellbeing and career tools.
2. 2
Beehappy
The digital app that focuses on improving career
progression and productivity through boosting employees
health and wellbeing.
3. 3
UX
Design
Discovery
Gain knowledge of users, context, technologies,
gather user data, research competitive products,
conduct interviews and filed studies.
Explore
Build user profiles on gathered data, produce mate-
rials that will aid the outlining of the project, site map
enarios.
Select
Evaluate, test, and select wireframe concepts for pro-
totype development.
Develop
Create design specifications and evolve concept/
wireframes into full design solution.
Refine
Evaluate design with stakeholders to obtain feedback
and conduct usability testing.
Deliver
Complete design and produce deliverables.
Test & Maintain
Once the initial project is completed we test and
maintain for additional improvements
Discover, explore, select, develop, refine,
deliver, test & maintain.
Methods
4. 4
Case
Study
We believe that the future of
sustainable design lies in an approach that
puts the health and wellbeing of individuals.
The subject of wellbeing in the built
environment is something we have been
increasingly focused on. We spend around
90% of our lives in buildings [...] and this has
an impact our health and wellbeing.
“ “
01BEEHAPPY
The digital app that focuses on
improving career progression
and productivity through boosting
employees health and wellbeing.
5. 5
The
Hypot-
hesisTo build an app that improves the
health and wellbeing of employees,
and thus increase work performance
through the use of soulful techniques
such as meditation, breathing, and
exercise.
Identity Design
Setting goals and objectives
Establishing key audiences
Building persona’s
Creating scenarios
Creating site maps
Conducting competitive research
Low- fidelity prototypes
Creating wireframes
High- fidelity design & guidelines
Usability testing
Complete Process
6. 6
Research
For current wellbeing programmes, the focus on mental health and physical
activity continues to be important, so employee assistance programmes
(EAPs), discounted gym memberships and health screenings will remain
popular initiatives.
- Employee Wellbeing Research 2017
One third of days taken off work through illness in the UK are a direct re-
sult of work-related pressure or stress.
- The BMG Research Employee Panel
01
02
03 Just 28% of emplyees say their organisation has a Wellbeing Strategy
- The BMG Research Employee Panel
7. 7
Primary
ResearchPrimary research is particularly helpful to gather
further information from potentional users in various
locations. Questionnaires and interviews provide a
qualitative method of gathering evidence, data and
information about the intended project.
the project that I’m working on.
9. 9
Persona
Profiles
01
02
03
A crucial passage in UX design process
because they define expectations, concerns
and motivations. This helps us to understand
how to design a product that will satisfy users
needs and therefore be a success.
11. 11
User
StoriesUser stories help us understand
situations, be more empathic with our
target users and filling a situation with
those hidden details we will further
follow all across the design process.
13. 13
Proto-
typing
Low fidelity
Low fidelity prototyping is a quick and
easy way to test structure and design.
The efficient method also allows greater
opportunity for quick interaction and
user feedback.
14. 14
High fidelity
The next stage in the process is creating a more visual and realistic
representation that incorporates design elements. This will also allow for
users to provide feedback on the aesthetics and greater details of the app.
15. 15
DesignBeehappy has a simple and sleek design but also incoporates
bold and vibrant splashes of colour that is somewhat playful. This
has also been used to reflect the positive upbeat vibe of the app.
16. 16
BeeHappy
Project outcome
The completion of the User Experience
development stage has enabled us to
provide greater, more meaningful and
relevant experiences to users.
Achievements
Research has enabled us to uncover
a gap in the market with mindful meditation
apps. Combining mental wellbeing and
career progression is currently a niche area
where Beehappy is able to take forefront.