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Promotion of Video Games
2014 Examination Topic
Facts
• The examination will be
held on Wednesday
June 11th 2014
• The pre-release
material will be issued
on Monday May 12th
2014
• The examination is
worth 40% of your final
grade
• It lasts 1.5 hours
• There are 4 tasks /
questions to complete
• Each task is worth 15
marks
Key Concepts - LIAR
• Language – the words
you need to use
• Institutions – the
companies and
organisations that are
relevant
• Audience – the
consumers of video
games and the
promotion of them
• Representation – how
people, places and
events are portrayed in
the promotion of video
games
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Language - genre
What
would
you call
the genre
of each of
these
video
games?
Simple genres
• Puzzle
• Rhythm
• Sports
• Music
• Shoot ‘em up / shooter
• Role Playing Game
(RPG)
• Adventure
• Hack n slash
• Fitness
• Strategy
• Indie
• Platformer
• Beat ‘em up
Genre prefixes and suffixes
Prefixes:
• First-person…
• Third-person…
• Indie…
• Action…
• Stealth…
• Puzzle…
• Retro…
Suffixes:
• …shooter
• …beat ‘em up
• …action
• …platformer
• …adventure
• …puzzle
• …RPG
Genre conventions
How do we recognise different
genres?
Franchises
A franchise is when a single game
becomes a series or elements of it
are licensed for use in other products
Franchise activity
• Choose a video game franchise and come up
with one product idea that could be sold
• Mind map the product, target audience and
USP (unique selling point) of each product
Brand
Design, Images, Shape, Colour.
DISC
Brand – select one game and mind map how it
constructs its brand using DISC
Brand – mind map how the two games
create a brand using DISC
Narrative
• What narrative or story can you see being told
in the following promotional texts?
Text 1: Amnesia Trailer (2010)
• http://www.youtube.com/watch?v=u1nY_5-
UrY4
Text 2: Professor Layton and the
Unwound Future trailer (2010)
• http://www.youtube.com/watch?v=sAB6QbsY
mrU
Text 3: Metal Gear Solid V Trailer
• http://www.youtube.com/watch?v=pRSZy12E
OSs
Forms and conventions
• Using a venn diagram, compare the print and
video adverts
• What are the conventions of each media
form?
Forms and conventions – writing task
• Compare the print advert and video trailer for
either Just Dance 2014 or Dark Souls 2
• How are the conventions different between
the media forms?
• How does each text try to attract its target
audience?
Institutions
Gamedevmap.com
• This site shows you the location of game
developers around the world
• Developers are people who design and create
games
First and third party
First party developers:
• Sony
• Nintendo
• Microsoft
Third party developers:
• Infinity Ward (CoD
series)
• Bethesda (Elder Scrolls,
Fallout series)
• FROM Software (Dark
Souls 1 & 2)
• Mojang (Minecraft)
Ownership and subsidiaries
Institutions task
• Produce a diagram tracking the institutions
involved in the following games:
– Battlefield 3
– Just Dance 2014
– Skyrim
– Candy Crush Saga
– Farmville
– FIFA ‘14
Advertising campaigns
Mind map the promotional
campaigns for Call of Duty:
Ghosts and Candy Crush
Saga
Show how each game
campaign uses a variety of
media forms and platforms
How are the campaigns
similar and/or different to
each other?
Consider:
• Pre-order bonuses
• Tie-ins with other media,
e.g. music
• Video
• Print
• Websites
• Blogs
• Social media
• Merchandise
Some facts and figures
Call of Duty: Black Ops II
• Approximate cost of
development and
marketing: £250m
• Approximate revenue:
£660m
• Profit (before tax):
£410m (you could buy
NUFC and SAFC for this)
Some facts and figures
Minecraft
• Approximate cost of
development and
marketing: £10,000
• Note: initially Minecraft had
no marketing budget at all,
it spread through word of
mouth or Two-step flow
theory
• Approximate revenue:
£30m
• Profit (before tax): £29.99m
Ratings Bodies
• PEGI
• BBFC
Regulatory bodies
• The Advertising
Standards Authority
apply the codes of
practice to adverts
• The Committees of
Advertising Practice
write the codes of
practice
Banned Wii U advert
• http://www.youtube.com/watch?v=lMVfIe536
J0#t=32
• Why do you think this advert was banned?
The reason?
• 3.1 Advertisements must not materially
mislead or be likely to do so.
• 3.2 Advertisements must not mislead
consumers by omitting material information.
They must not mislead by hiding material
information or presenting it in an unclear,
unintelligible, ambiguous or untimely manner.
• 3.10 Advertisements must state significant
limitations and qualifications. Qualifications may
clarify but must not contradict the claims that
they qualify.
Banned (pre-watershed) CoD: MW3
advert
The reason?
• 32.18 Violent or sexually explicit material
must not be advertised in or adjacent to
programmes targeted particularly at
audiences below the age of 18.
Banned Soul Calibur V advert
The reason?
• 4.1 Marketing communications must not
contain anything that is likely to cause serious
or widespread offence. Particular care must
be taken to avoid causing offence on the
grounds of race, religion, gender, sexual
orientation, disability or age. Compliance will
be judged on the context, medium, audience,
product and prevailing standards.
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
The reason?
• “This was seen by the ASA as possibly
‘condoning and glorifying real violence’.”
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
The reason?
• The ASA said the slogan, combined with
images of a car that seemed to have crashed
at high speed and a burning tyre, could be
seen to condone dangerous driving and anti-
social behaviour.
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
The reason?
• The Advertising Standards Authority has
banned a UK TV advert for Midway’s John
Woo Presents Stranglehold which it
considered was “likely to be seen as
encouraging and condoning violence”.
Audience
Casual or serious?
Serious
Casual
Starter – are these games / franchises
casual or serious?
• Call of Duty
• Super Mario
• Legend of Zelda
• Candy Crush Saga
• Professor Layton
• FIFA
• The Sims
• Battlefield
• Metal Gear Solid
• Dark Souls
• The Elder Scrolls
• Angry Birds
• Temple Run
• Minecraft
• Worms
• Assassin’s Creed
• Just Dance
• Singstar
Casual or serious?
• Create a Facebook profile for a ‘casual’ or
‘serious’ gamer
• Compare and contrast the ways in which
promotion and advertising is used to appeal to
them
‘Gamer’?
Video game audience stats
Source: www.iabuk.net
Who plays games?
• 82% of 8-65 year olds
• Over 27.6 million adults
• Over 5 million 8-15 year olds
When do people play?
What do they play on?
Gaming is social
• 72% of adult players
play socially, either in
person or online
• 96% of children play
socially
Writing task
• What three conclusions can you draw from
the statistics you have been given?
e.g. “Whether the audience plays video games is
not dependent on their gender as 49% of
gamers are female, and 51% male.”
Games are about social interaction
• 72% of players have played with others
• 81% have played with others in person
• 54% of social network players have played
with others over a network
• 41% of browser games are played with
strangers
Bioshock Infinite
• moroboshi
• “The cover is generic,
boring, has nothing to do
with the game, and is
artistically bankrupt. It’s
the very definition of
design by committee.
• Levine should never have
allowed something this
ugly to see the light of
day.”
• Posted on Dec 8, 2012 |
6:43 PM
Ken Levine’s response
Representation
Gender
How is gender represented in video
games?
Mass Effect
Super Mario
Soul Calibur
Ninja Gaiden
Candy Crush Saga
The Legend of Zelda
Metal Gear Solid V
The Last of Us
Assassin’s Creed / Tomb Raider /
Uncharted
The gaming experience
How is the experience of playing
being represented here?
Choose two contrasting games
• Thinking about:
– Maslow’s Hierarchy of
Needs
– The Uses and
Gratifications Theory
• Explain what kind of
experiences are being
promised to the
audience
Uses and Gratifications:
To be informed, to be
entertained, to escape, to
socially interact, to relate to
characters
Choose two contrasting games
• Thinking about:
– Maslow’s Hierarchy of
Needs
– The Uses and
Gratifications Theory
• Explain what kind of
experiences are being
promised to the
audience
Uses and Gratifications:
To be informed, to be
entertained, to escape, to
socially interact, to relate to
characters
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Failed promotional campaigns
Why did they fail?
Context
John Romero
Co-creator of the
hugely successful
Doom and Quake
series of games.
Doom was ranked in
the top 20 games ever
by Edge magazine
Daikatana
In 2000, John was about
to release a new game
called Daikatana.
The marketing
department of Eidos came
up with the following
magazine advertisement
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
PSP White
• In 2006 Sony were about to launch a white
version of their PSP console
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
All I Want for Christmas is a PSP
• Also in 2006, Sony launched a fake viral video
that was represented as being created by a fan
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
Sony later issued this ‘apology’
“Busted. Nailed. Snagged. As many of you have
figured out (maybe our speech was a little too
funky fresh???), Peter isn’t a real hip-hop maven
and this site was actually developed by Sony.
Guess we were trying to be just a little too
clever.”
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
In 2002 Akklaim
offered parents
$10,000 dollars
to name their
new-born child
Turok.
Two years later…
• Akklaim went bankrupt in 2004
Dante’s Inferno
• In 2009 EA staged a
protest against their
new game Dante’s
Inferno outside their
headquarters
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…
The same year…
• Genuine Christian groups actually protested
against the protest; they said that it portrayed
Christians in a negative light
Resident Evil 6
• In 2012 Capcom opened a ‘human meat shop’
in London
Question
grid
Is? Did? Can? Would /
could?
Will? Might?
What…
Where…
When…
Which…
Who…
Why…
How…

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Promotion of video games

  • 1. Promotion of Video Games 2014 Examination Topic
  • 2. Facts • The examination will be held on Wednesday June 11th 2014 • The pre-release material will be issued on Monday May 12th 2014 • The examination is worth 40% of your final grade • It lasts 1.5 hours • There are 4 tasks / questions to complete • Each task is worth 15 marks
  • 3. Key Concepts - LIAR • Language – the words you need to use • Institutions – the companies and organisations that are relevant • Audience – the consumers of video games and the promotion of them • Representation – how people, places and events are portrayed in the promotion of video games
  • 4. Language - genre What would you call the genre of each of these video games?
  • 5. Language - genre What would you call the genre of each of these video games?
  • 6. Language - genre What would you call the genre of each of these video games?
  • 7. Language - genre What would you call the genre of each of these video games?
  • 8. Language - genre What would you call the genre of each of these video games?
  • 9. Language - genre What would you call the genre of each of these video games?
  • 10. Language - genre What would you call the genre of each of these video games?
  • 11. Language - genre What would you call the genre of each of these video games?
  • 12. Language - genre What would you call the genre of each of these video games?
  • 13. Language - genre What would you call the genre of each of these video games?
  • 14. Language - genre What would you call the genre of each of these video games?
  • 15. Simple genres • Puzzle • Rhythm • Sports • Music • Shoot ‘em up / shooter • Role Playing Game (RPG) • Adventure • Hack n slash • Fitness • Strategy • Indie • Platformer • Beat ‘em up
  • 16. Genre prefixes and suffixes Prefixes: • First-person… • Third-person… • Indie… • Action… • Stealth… • Puzzle… • Retro… Suffixes: • …shooter • …beat ‘em up • …action • …platformer • …adventure • …puzzle • …RPG
  • 17. Genre conventions How do we recognise different genres?
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  • 23. Franchises A franchise is when a single game becomes a series or elements of it are licensed for use in other products
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  • 26. Franchise activity • Choose a video game franchise and come up with one product idea that could be sold • Mind map the product, target audience and USP (unique selling point) of each product
  • 28. Brand – select one game and mind map how it constructs its brand using DISC
  • 29. Brand – mind map how the two games create a brand using DISC
  • 30. Narrative • What narrative or story can you see being told in the following promotional texts?
  • 31. Text 1: Amnesia Trailer (2010) • http://www.youtube.com/watch?v=u1nY_5- UrY4
  • 32. Text 2: Professor Layton and the Unwound Future trailer (2010) • http://www.youtube.com/watch?v=sAB6QbsY mrU
  • 33. Text 3: Metal Gear Solid V Trailer • http://www.youtube.com/watch?v=pRSZy12E OSs
  • 34. Forms and conventions • Using a venn diagram, compare the print and video adverts • What are the conventions of each media form?
  • 35. Forms and conventions – writing task • Compare the print advert and video trailer for either Just Dance 2014 or Dark Souls 2 • How are the conventions different between the media forms? • How does each text try to attract its target audience?
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  • 39. Gamedevmap.com • This site shows you the location of game developers around the world • Developers are people who design and create games
  • 40. First and third party First party developers: • Sony • Nintendo • Microsoft Third party developers: • Infinity Ward (CoD series) • Bethesda (Elder Scrolls, Fallout series) • FROM Software (Dark Souls 1 & 2) • Mojang (Minecraft)
  • 42. Institutions task • Produce a diagram tracking the institutions involved in the following games: – Battlefield 3 – Just Dance 2014 – Skyrim – Candy Crush Saga – Farmville – FIFA ‘14
  • 43. Advertising campaigns Mind map the promotional campaigns for Call of Duty: Ghosts and Candy Crush Saga Show how each game campaign uses a variety of media forms and platforms How are the campaigns similar and/or different to each other? Consider: • Pre-order bonuses • Tie-ins with other media, e.g. music • Video • Print • Websites • Blogs • Social media • Merchandise
  • 44. Some facts and figures Call of Duty: Black Ops II • Approximate cost of development and marketing: £250m • Approximate revenue: £660m • Profit (before tax): £410m (you could buy NUFC and SAFC for this)
  • 45. Some facts and figures Minecraft • Approximate cost of development and marketing: £10,000 • Note: initially Minecraft had no marketing budget at all, it spread through word of mouth or Two-step flow theory • Approximate revenue: £30m • Profit (before tax): £29.99m
  • 47. Regulatory bodies • The Advertising Standards Authority apply the codes of practice to adverts • The Committees of Advertising Practice write the codes of practice
  • 48. Banned Wii U advert • http://www.youtube.com/watch?v=lMVfIe536 J0#t=32 • Why do you think this advert was banned?
  • 49. The reason? • 3.1 Advertisements must not materially mislead or be likely to do so. • 3.2 Advertisements must not mislead consumers by omitting material information. They must not mislead by hiding material information or presenting it in an unclear, unintelligible, ambiguous or untimely manner. • 3.10 Advertisements must state significant limitations and qualifications. Qualifications may clarify but must not contradict the claims that they qualify.
  • 51. The reason? • 32.18 Violent or sexually explicit material must not be advertised in or adjacent to programmes targeted particularly at audiences below the age of 18.
  • 53. The reason? • 4.1 Marketing communications must not contain anything that is likely to cause serious or widespread offence. Particular care must be taken to avoid causing offence on the grounds of race, religion, gender, sexual orientation, disability or age. Compliance will be judged on the context, medium, audience, product and prevailing standards.
  • 54. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 55. The reason? • “This was seen by the ASA as possibly ‘condoning and glorifying real violence’.”
  • 56. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 57. The reason? • The ASA said the slogan, combined with images of a car that seemed to have crashed at high speed and a burning tyre, could be seen to condone dangerous driving and anti- social behaviour.
  • 58. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 59. The reason? • The Advertising Standards Authority has banned a UK TV advert for Midway’s John Woo Presents Stranglehold which it considered was “likely to be seen as encouraging and condoning violence”.
  • 64. Starter – are these games / franchises casual or serious? • Call of Duty • Super Mario • Legend of Zelda • Candy Crush Saga • Professor Layton • FIFA • The Sims • Battlefield • Metal Gear Solid • Dark Souls • The Elder Scrolls • Angry Birds • Temple Run • Minecraft • Worms • Assassin’s Creed • Just Dance • Singstar
  • 65. Casual or serious? • Create a Facebook profile for a ‘casual’ or ‘serious’ gamer • Compare and contrast the ways in which promotion and advertising is used to appeal to them
  • 67. Video game audience stats Source: www.iabuk.net Who plays games? • 82% of 8-65 year olds • Over 27.6 million adults • Over 5 million 8-15 year olds
  • 68. When do people play?
  • 69. What do they play on?
  • 70. Gaming is social • 72% of adult players play socially, either in person or online • 96% of children play socially
  • 71. Writing task • What three conclusions can you draw from the statistics you have been given? e.g. “Whether the audience plays video games is not dependent on their gender as 49% of gamers are female, and 51% male.”
  • 72. Games are about social interaction • 72% of players have played with others • 81% have played with others in person • 54% of social network players have played with others over a network • 41% of browser games are played with strangers
  • 73. Bioshock Infinite • moroboshi • “The cover is generic, boring, has nothing to do with the game, and is artistically bankrupt. It’s the very definition of design by committee. • Levine should never have allowed something this ugly to see the light of day.” • Posted on Dec 8, 2012 | 6:43 PM
  • 76. Gender How is gender represented in video games?
  • 82. The Legend of Zelda
  • 85. Assassin’s Creed / Tomb Raider / Uncharted
  • 86. The gaming experience How is the experience of playing being represented here?
  • 87. Choose two contrasting games • Thinking about: – Maslow’s Hierarchy of Needs – The Uses and Gratifications Theory • Explain what kind of experiences are being promised to the audience Uses and Gratifications: To be informed, to be entertained, to escape, to socially interact, to relate to characters
  • 88. Choose two contrasting games • Thinking about: – Maslow’s Hierarchy of Needs – The Uses and Gratifications Theory • Explain what kind of experiences are being promised to the audience Uses and Gratifications: To be informed, to be entertained, to escape, to socially interact, to relate to characters
  • 89. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 90. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 91. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 92. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 93. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 94. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 95. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 96. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 98. Context John Romero Co-creator of the hugely successful Doom and Quake series of games. Doom was ranked in the top 20 games ever by Edge magazine
  • 99. Daikatana In 2000, John was about to release a new game called Daikatana. The marketing department of Eidos came up with the following magazine advertisement
  • 100. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 101. PSP White • In 2006 Sony were about to launch a white version of their PSP console
  • 102. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 103. All I Want for Christmas is a PSP • Also in 2006, Sony launched a fake viral video that was represented as being created by a fan
  • 104. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 105. Sony later issued this ‘apology’ “Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn’t a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever.”
  • 106. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How… In 2002 Akklaim offered parents $10,000 dollars to name their new-born child Turok.
  • 107. Two years later… • Akklaim went bankrupt in 2004
  • 108. Dante’s Inferno • In 2009 EA staged a protest against their new game Dante’s Inferno outside their headquarters
  • 109. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…
  • 110. The same year… • Genuine Christian groups actually protested against the protest; they said that it portrayed Christians in a negative light
  • 111. Resident Evil 6 • In 2012 Capcom opened a ‘human meat shop’ in London
  • 112. Question grid Is? Did? Can? Would / could? Will? Might? What… Where… When… Which… Who… Why… How…