2. Why we win
Them Us
Dumb Smart
Cowardly Brave
Limp Erect
Shite Fit Well Fit
Random collec8on of ships Purpose designed fleet
Fuck all FCs Forgon!!
Uncoordinated, Unfamiliar Team work, Blood brothers
Slugfest BaKleplan
3. Composi8on is KEY
Role Ship
Damage Tengu, Vagabond, Zealot, Cerberus (10+)
Logis8cs Scimitar (2+)
Booster Loki
ECM Falcon, Rook
Cap /EWAR Curse
Heavy Tackle Lachesis, Arazu
Light Tackle S8leKo, Ares, Crow, Crusader
Dictor Sabre, Flycatcher (1+)
HIC Broadsword
4. Facts, Implica8ons & Tac8cs
Fact Implica3on
Our tanks are paper thin If you get scrammed/webbed you are dead
Scimitars are fragile If they get in the engagement area, they will die
Scimitars are not Basilisks They cannot rep you endlessly, you need to try and stay alive
Scimitars will get primaried You need to stay at the edge of the engagement envelope
EWAR will get primaried You need to stay at the edge of the engagement envelope
Lach/Arazu can tackle out 50+ You are not a HAC, stay at range and do your job = tackle
Hos8le FCs hate Rapiers Your webs are your primary weapon, not your guns. Range!
Light tackle are easy kills Don’t stay in the middle, circle the fight, pick off light ships
5. Essen8als
• Don’t go to them, make them come to you
• Use your ship to your advantage, keep range. Vagas are
very effec8ve even up to 20‐25km, Zealots up to 30,
Rapiers up to 40, Lachesis/Arazus 40+, Falcons/Rooks 50+,
Scimitars 50+
• Try and stay with the fleet, so you can get reps and focus
on the primary
• Gates, Sta8ons are reference points. Use them to stay with
the fleet on one side. Don’t get spread out
• Speed is your friend, if you see yourself yellow boxed by
the hos8les, call for reps and burn away – remember which
side you need to burn to. You will stay alive and draw their
fire, waste their fire so our fleet stays alive longer