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Second Skin: An Exploration of
eTextile Stretch Circuits on the Body
Abstract
Second Skin is a stretch electronic textile (eTextile)
garment that adapts to the shape of the body. It is
designed as both a provocative outer shell and a
functioning undergarment, or foundation garment.
Using elastic materials and building on techniques from
cutting edge sportswear manufacturing, it facilitates
wearable electronics which can recede from the users
attention. We consider Second Skin as a platform that
other researchers can use to add functionality of their
own. In our exhibit, people can interact with a
prototype version of Second Skin as well as with
material samples to gain a better understanding of its
look, feel and material capabilities.
Author Keywords
Wearable electronics; prototyping; electronic textiles;
materials development; manufacturing; soft circuits
ACM Classification Keywords
H5.m. Information interfaces and presentation (e.g.,
HCI): Miscellaneous. J.5 Arts and humanities: Arts, fine
and performing.
Video Figure
https://youtu.be/vd2GedFZLIs
Permission to make digital or hard copies of part or all of this work for
personal or classroom use is granted without fee provided that copies are
not made or distributed for profit or commercial advantage and that
copies bear this notice and the full citation on the first page. Copyrights
for third-party components of this work must be honored. For all other
uses, contact the Owner/Author.
Copyright is held by the owner/author(s).
TEI '17, March 20-23, 2017, Yokohama, Japan
ACM 978-1-4503-4676-4/17/03.
http://dx.doi.org/10.1145/3024969.3025054
Rachel Freire
Rachel Freire Studio
London, United Kingdom
rachel@rachelfreire.com
Rachel Freire
Rachel Freire Studio
London, United Kingdom
rachel@rachelfreire.com
Cedric Honnet
DataPaulette
Paris, France
cedric@datapaulette.org
Paul Strohmeier
Human Centered Computing
University of Copenhagen
Copenhagen, Denmark
p.strohmeier@di.ku.dk
Figure 1: Testing the elasticity of a stretch circuit panel. The
LED and button are inserted into tiny unbonded pockets,
through tiny slits the back of the fabric, and secured with
conductive thread. Please refer to our video figure to see the
sample being stretched.
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
653
Introduction
The growing field of wearable garments is theatrical in
the sense that electronics often require heightened
physical awareness. Second Skin seeks to address the
issue of how electronic fragility may compromise
functionality in the context of a garment. Hard surfaces
and brittle materials mean we must adapt our behaviour
to be sensitive to devices which are supposedly
designed to serve us. Elastic eTextiles (Figure 1) have
the potential to minimise such limitations: allowing
electronic elements to disappear from tactile
perception, giving more freedom to the wearer.
We present Second Skin, an evolving eTextile
prototyping suit designed as a platform for
experimentation of electronics on the body. Using
conductive and resistive materials, special bonding
adhesives and films, it is a practical solution to
integrate stretch circuitry into garment technology.
Second Skin is designed with physical performers in
mind. It is currently in development with an aerialist
(Figure 2) and a sonic artist who uses dancers and
acrobatic performers in her installation work. Wearables
for physical performance should not constrain the
performers' freedom of movement in any way. To
support full body movement, the eTextile garments and
electronics must be able to stretch and deform with the
body. The project addresses issues such as strain relief
and circuitry on joints, offering ways to bridge gaps
where cables and wires would make electrical
connections impractical. They must be able to
withstand pressure and high velocity movement while
having an absolutely flat profile so as to allow the
performer to freely glide over silks, ropes and hoops.
This provides Second Skin with the ultimate durability
test. Once Second Skin can support demanding physical
performances, it will be more than capable to overcome
the theatrical nature of our current generation of
wearables and can be applied in other areas of garment
technology.
Related Work
There is a long tradition of designing wearable
technologies that are integrated in fashion, rather than
added to the body as external devices. Joanna
Berzowska designed ‘Second Skins’ that were used to
externalize the wearers history of intimate encounters
[1]. Like with our Second Skin, Berzowska decided to
use the functional circuit as an ornamental element of
the clothing. Explorations in wearable fashion have
become commonplace in TEI, exemplified by the 2011
Figure 2 - Empress Stah
performs a show
choreographed with a drone.
She is wearing a prototype
Second Skin suit, testing seam
lines on the body for placement
and strain relief. Headpiece
and cuffs incorporate eTextiles.
The intent is to have a fully
addressable eTextile suit which
can be synced with the drone.
Photo © Empress Stah
www.zerocentral.london
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
654
design challenge in which students presented self-made
superhero outfits. An exploration that not only merges
electronics with clothing, but additionally blends the
clothing with the body is Monarch by Kate Hartman [3].
She uses EMG signals to actuate her garments,
providing users with additional expressive modalities.
The garment we present uses textiles as conductors,
much like a large, soft, elastic circuit board. However,
this type of textile can also be appropriated for active
components. An introduction to such methods was
published by Hannah Perner-Wilson and Leah Buechley
[4]. Together with Mika Satomi, Perner-Wilson
maintains an archive of DIY soft sensors [2].
Project Jacquard [5] presented a method of creating
conductive materials that can be woven on industrial
scale. Unlike Second Skin they do not focus on
performance materials: the conductive circuits of
project Jacquard are not elastic and therefore less
robust, suited to less physically demanding
applications.
Implementation
To accommodate the constraints set by designing for
physical performers, Rachel opted to develop
techniques established for high performance sports
fabric. All textiles used in Second Skin are chosen for
their low profile and their ability to stretch equally in all
directions. Conductive stretch fabric (e.g. Shieldex
Technik-Tex P-130 silver plated lycra – Figure 3) is
used for creating electrical connections. The conductive
material is sandwiched between layers of powernet
(mesh) and lycra/elastine (microknit) stretch textiles to
electrically insulate them (Figure 3 & 4).
The materials are fused to each other using heat-
reactive precision bonding films (Bemis Sewfree fusing)
designed for stretch and recovery in sportswear and
lingerie. Using bonding films as part of the circuit
design selectively allows the garment to conduct or
insulate. Consequently multi-layered stretch circuitry
can be created.
Whilst these films must be used with extreme precision
in both pressure and timing to create bonds suitable for
manufacture and sale, select products exist that have a
melting point low enough to be used with domestic
irons, allowing for DIY and handmade sampling,
Figure 5 Toile #2:Second Skin pattern piece layout showing
assembled eTextile panels and laser cut ladders to house
tubing for cables
Figure 3 - Testing a stretch circuit panel.
Pads of conductive lycra are left exposed
to attach power. The LED and button are
inserted into unbonded pockets, through
tiny slits the back of the fabric, and
secured with conductive thread
Figure 4 - eTextile battery pouch detail
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
655
prototyping and garment production. Figures 4 & 5
show the process of combining individual pieces of
fabric with conductive traces into a larger garment.
Motivation
This work is centred around the body, focused on
intricacy, detail and craftsmanship and the power
evoked by the richness of texture and the complexity of
process. It is the places where the lines blur between
design, craftsmanship, vocation and function.
Working in the emerging field of wearable technology
means there is opportunity to shape how we attribute
value to materials and technology in this newly
established field. As wearables become more integrated
into our lives we are entering a new era of
craftsmanship and have the opportunity to devise
systems which can be manufactured simultaneously on
both a personal and industrial scale, while representing
the values and design choices important to us.
Clothing should amplify a person, not create one. It
should also come with an awareness of its
environmental and sociological impact, as all design
choices made directly influence the way we act and are
perceived in the world. Every object has a story to tell,
and these stories have a powerful impact on our lives
and surroundings.
It is easy to forget that wearables exist in the real
world rather than the controlled environment of the
stage or a research lab. Clothing is meant to be lived in
and serve a purpose, whether it is aesthetically focused
to empower the wearer or exists to be completely
practical and functional. The ideal garment will be both.
This project exists to serve fellow researchers as a
platform to expand upon. Second Skin is designed with
an eye-catching aesthetic intended for both
functionality and discussion. Due to Rachel’s
background as a fashion and material designer, she
uses the style of documentation and promotion found in
fashion branding as well as high quality products
suitable for sale and distribution. This helps researchers
and hobbyists who wish to transfer their creations from
the lab or workshop to a more public stage. The project
aims to create and present a format which allows both
DIY makers and large scale manufacturers to work with
the same materials and a comparable toolkit, creating
the potential for design which can scale according to
the size of production.
Figure 6 - Work in progress. Detail of Toile #2, sewing the
eTextile panels into the garment
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
656
Second Skin does not have inherent uses in and of
itself, but instead is looking for design functions to be
added to the structure to test it's theory and
application.
History
Second Skin began as a part of the mi.mu gloves
project to make a super comfortable and wearable
eTextile glove (Figure 7). It was created as an
extension of the existing mi.mu glove which uses bend
sensors and traditional electronics housed in high
performance stretch textiles. The current state of the
project however still requires development work in
order to scale to the small size and high complexity of
such a product.
Limitations & Future work
This work has an Alice in Wonderland aesthetic: it is
currently constrained by scale, which gives a wonderful
narrative, but limits functionality. Existing industrial
machinery can be adapted to manufacture and improve
the functionality of Second Skin, but currently there is
no incentive for manufacturers to do so.
The next step for personal manufacturing is to
experiment with laser cutting more complex shapes,
exploring how much the idea can be scaled down to
house more complex design ideas and how this will in
turn restrict the material qualities of the garments.
Finding the balance between intricacy of the electronic
connections and quality of the garments will give a
starting point for the direction to approach material and
machine manufacturers in creating textiles and
equipment to develop bonded eTextiles for multiple
uses.
Presentation
The art piece will consist of an exhibit of the first
prototype Second Skin (Figure 8 & 9). To facilitate
interaction with the audience and exploration of the
materials we will also exhibit test elements, such as a
sleeve, as well as selected small samples of circuitry
and garment test pieces (toiles) available for people to
touch and interact with.
The full garment will be displayed on a mannequin and
will have basic interactive functions to demonstrate
how it conducts electricity. Viewers will be encouraged
to simultaneously stretch and interact with the material
to experience the extent to which it can deform and
adapt to the shape of the body. To demonstrate how
Second Sking can connect to existing platforms, we will
enable interactivity by connecting the circuitry of
Second Skin to a Twiz by Cedric Honnet [6].
Presenting the Second Skin at the Art Exhibit will allow
questions and create a discussion about the chosen
aesthetics of the work. This is integral to understand
how people view and accept a piece of clothing. All
feedback will be documented – we consider feedback to
the project from an engaged audience to be a valuable
addition to the project as a whole.
Conclusion
Second Skin is an exploration of eTextile stretch circuits
and their implementation in a functioning full body
garment as a rapid prototyping shell. Combining
repurposed housing for traditional electronics and using
developing materials and techniques in sportswear
technology, this open source project will create and
demonstrate techniques to develop stretch eTextiles.
Second Skin is replicable in both a DIY and industrial
Figure 7- Fabric concept for
eTextile mi.mu glove which
inspired the second skin project
http://mimugloves.com/
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
657
manufacturing context. Inspiring and facilitating
designers to explore new directions in bonding and
stretch materials has the potential for further
innovation in a new area of material development which
can be scaled in an accessible way from boutique
production to large scale manufacture. The aim is to
bridge the often frustrating disconnect between
prototyping, making and manufacture in the textile
industry and create viable, provocative examples of
garments on both a design and material level.
Aesthetics, functionality, comfort and ubiquity play
equal roles in our acceptance of technology as an
extension of the self. eTextiles serve as an exciting
tactile and understandable way to integrate wearables
References
1. Joanna Berzowska. 2005. Memory rich clothing:
second skins that communicate physical memory.
Proceedings of the 5th conference on Creativity and
Cognition: 32–40.
https://doi.org/10.1145/1056224.1056231
2. Hannah Perner-Wilson and Mika Satomi. HOW TO GET
WHAT YOU WANT. Retrieved from
http://www.kobakant.at/DIY/
3. Kate Hartman, Jackson McConnell, Boris Kourtoukov,
Hillary Predko, and Izzie Colpitts-Campbell. 2015.
Monarch: Self-Expression Through Wearable Kinetic
Textiles. Proc. TEI ’16: 413–414.
https://doi.org/10.1145/2677199.2690875
4. Hannah Perner-Wilson and Leah Buechley. 2010.
Making textile sensors from scratch. Proc. TEI ’10:
349. https://doi.org/10.1145/1709886.1709972
5. Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara,
Mustafa Emre Karagozler, Carsten Schwesig, and
Karen E. Robinson. 2016. Project Jacquard. In Proc.
CHI ’16, https://doi.org/10.1145/2858036.2858176
6. Andreas Schlegel and Cedric Honnet. 2016. Movement
of Things: Exploring Inertial Motion Sensing When
Autonomous, Tiny and Wireless. In Proc. MOCO ’16,
1–2. https://doi.org/10.1145/2948910.2948916
Figure 9 - Toile #1: First toile to test shape of garment, how
tubing will work in stretch fabrics, and to test strain relief.
Photo © Allan Amato. Model: Logan Browning
Figure 8 - Initial sketch of second
skin design, imagining how to
place cable housing and eTextile
panels on the body. Aesthetic
inspired by high altitude flight
suits and pressure suits
Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan
658

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Second_Skin_An_Exploration_of_eTextile_Stretch_Cir.pdf

  • 1. Second Skin: An Exploration of eTextile Stretch Circuits on the Body Abstract Second Skin is a stretch electronic textile (eTextile) garment that adapts to the shape of the body. It is designed as both a provocative outer shell and a functioning undergarment, or foundation garment. Using elastic materials and building on techniques from cutting edge sportswear manufacturing, it facilitates wearable electronics which can recede from the users attention. We consider Second Skin as a platform that other researchers can use to add functionality of their own. In our exhibit, people can interact with a prototype version of Second Skin as well as with material samples to gain a better understanding of its look, feel and material capabilities. Author Keywords Wearable electronics; prototyping; electronic textiles; materials development; manufacturing; soft circuits ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. J.5 Arts and humanities: Arts, fine and performing. Video Figure https://youtu.be/vd2GedFZLIs Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). TEI '17, March 20-23, 2017, Yokohama, Japan ACM 978-1-4503-4676-4/17/03. http://dx.doi.org/10.1145/3024969.3025054 Rachel Freire Rachel Freire Studio London, United Kingdom rachel@rachelfreire.com Rachel Freire Rachel Freire Studio London, United Kingdom rachel@rachelfreire.com Cedric Honnet DataPaulette Paris, France cedric@datapaulette.org Paul Strohmeier Human Centered Computing University of Copenhagen Copenhagen, Denmark p.strohmeier@di.ku.dk Figure 1: Testing the elasticity of a stretch circuit panel. The LED and button are inserted into tiny unbonded pockets, through tiny slits the back of the fabric, and secured with conductive thread. Please refer to our video figure to see the sample being stretched. Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 653
  • 2. Introduction The growing field of wearable garments is theatrical in the sense that electronics often require heightened physical awareness. Second Skin seeks to address the issue of how electronic fragility may compromise functionality in the context of a garment. Hard surfaces and brittle materials mean we must adapt our behaviour to be sensitive to devices which are supposedly designed to serve us. Elastic eTextiles (Figure 1) have the potential to minimise such limitations: allowing electronic elements to disappear from tactile perception, giving more freedom to the wearer. We present Second Skin, an evolving eTextile prototyping suit designed as a platform for experimentation of electronics on the body. Using conductive and resistive materials, special bonding adhesives and films, it is a practical solution to integrate stretch circuitry into garment technology. Second Skin is designed with physical performers in mind. It is currently in development with an aerialist (Figure 2) and a sonic artist who uses dancers and acrobatic performers in her installation work. Wearables for physical performance should not constrain the performers' freedom of movement in any way. To support full body movement, the eTextile garments and electronics must be able to stretch and deform with the body. The project addresses issues such as strain relief and circuitry on joints, offering ways to bridge gaps where cables and wires would make electrical connections impractical. They must be able to withstand pressure and high velocity movement while having an absolutely flat profile so as to allow the performer to freely glide over silks, ropes and hoops. This provides Second Skin with the ultimate durability test. Once Second Skin can support demanding physical performances, it will be more than capable to overcome the theatrical nature of our current generation of wearables and can be applied in other areas of garment technology. Related Work There is a long tradition of designing wearable technologies that are integrated in fashion, rather than added to the body as external devices. Joanna Berzowska designed ‘Second Skins’ that were used to externalize the wearers history of intimate encounters [1]. Like with our Second Skin, Berzowska decided to use the functional circuit as an ornamental element of the clothing. Explorations in wearable fashion have become commonplace in TEI, exemplified by the 2011 Figure 2 - Empress Stah performs a show choreographed with a drone. She is wearing a prototype Second Skin suit, testing seam lines on the body for placement and strain relief. Headpiece and cuffs incorporate eTextiles. The intent is to have a fully addressable eTextile suit which can be synced with the drone. Photo © Empress Stah www.zerocentral.london Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 654
  • 3. design challenge in which students presented self-made superhero outfits. An exploration that not only merges electronics with clothing, but additionally blends the clothing with the body is Monarch by Kate Hartman [3]. She uses EMG signals to actuate her garments, providing users with additional expressive modalities. The garment we present uses textiles as conductors, much like a large, soft, elastic circuit board. However, this type of textile can also be appropriated for active components. An introduction to such methods was published by Hannah Perner-Wilson and Leah Buechley [4]. Together with Mika Satomi, Perner-Wilson maintains an archive of DIY soft sensors [2]. Project Jacquard [5] presented a method of creating conductive materials that can be woven on industrial scale. Unlike Second Skin they do not focus on performance materials: the conductive circuits of project Jacquard are not elastic and therefore less robust, suited to less physically demanding applications. Implementation To accommodate the constraints set by designing for physical performers, Rachel opted to develop techniques established for high performance sports fabric. All textiles used in Second Skin are chosen for their low profile and their ability to stretch equally in all directions. Conductive stretch fabric (e.g. Shieldex Technik-Tex P-130 silver plated lycra – Figure 3) is used for creating electrical connections. The conductive material is sandwiched between layers of powernet (mesh) and lycra/elastine (microknit) stretch textiles to electrically insulate them (Figure 3 & 4). The materials are fused to each other using heat- reactive precision bonding films (Bemis Sewfree fusing) designed for stretch and recovery in sportswear and lingerie. Using bonding films as part of the circuit design selectively allows the garment to conduct or insulate. Consequently multi-layered stretch circuitry can be created. Whilst these films must be used with extreme precision in both pressure and timing to create bonds suitable for manufacture and sale, select products exist that have a melting point low enough to be used with domestic irons, allowing for DIY and handmade sampling, Figure 5 Toile #2:Second Skin pattern piece layout showing assembled eTextile panels and laser cut ladders to house tubing for cables Figure 3 - Testing a stretch circuit panel. Pads of conductive lycra are left exposed to attach power. The LED and button are inserted into unbonded pockets, through tiny slits the back of the fabric, and secured with conductive thread Figure 4 - eTextile battery pouch detail Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 655
  • 4. prototyping and garment production. Figures 4 & 5 show the process of combining individual pieces of fabric with conductive traces into a larger garment. Motivation This work is centred around the body, focused on intricacy, detail and craftsmanship and the power evoked by the richness of texture and the complexity of process. It is the places where the lines blur between design, craftsmanship, vocation and function. Working in the emerging field of wearable technology means there is opportunity to shape how we attribute value to materials and technology in this newly established field. As wearables become more integrated into our lives we are entering a new era of craftsmanship and have the opportunity to devise systems which can be manufactured simultaneously on both a personal and industrial scale, while representing the values and design choices important to us. Clothing should amplify a person, not create one. It should also come with an awareness of its environmental and sociological impact, as all design choices made directly influence the way we act and are perceived in the world. Every object has a story to tell, and these stories have a powerful impact on our lives and surroundings. It is easy to forget that wearables exist in the real world rather than the controlled environment of the stage or a research lab. Clothing is meant to be lived in and serve a purpose, whether it is aesthetically focused to empower the wearer or exists to be completely practical and functional. The ideal garment will be both. This project exists to serve fellow researchers as a platform to expand upon. Second Skin is designed with an eye-catching aesthetic intended for both functionality and discussion. Due to Rachel’s background as a fashion and material designer, she uses the style of documentation and promotion found in fashion branding as well as high quality products suitable for sale and distribution. This helps researchers and hobbyists who wish to transfer their creations from the lab or workshop to a more public stage. The project aims to create and present a format which allows both DIY makers and large scale manufacturers to work with the same materials and a comparable toolkit, creating the potential for design which can scale according to the size of production. Figure 6 - Work in progress. Detail of Toile #2, sewing the eTextile panels into the garment Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 656
  • 5. Second Skin does not have inherent uses in and of itself, but instead is looking for design functions to be added to the structure to test it's theory and application. History Second Skin began as a part of the mi.mu gloves project to make a super comfortable and wearable eTextile glove (Figure 7). It was created as an extension of the existing mi.mu glove which uses bend sensors and traditional electronics housed in high performance stretch textiles. The current state of the project however still requires development work in order to scale to the small size and high complexity of such a product. Limitations & Future work This work has an Alice in Wonderland aesthetic: it is currently constrained by scale, which gives a wonderful narrative, but limits functionality. Existing industrial machinery can be adapted to manufacture and improve the functionality of Second Skin, but currently there is no incentive for manufacturers to do so. The next step for personal manufacturing is to experiment with laser cutting more complex shapes, exploring how much the idea can be scaled down to house more complex design ideas and how this will in turn restrict the material qualities of the garments. Finding the balance between intricacy of the electronic connections and quality of the garments will give a starting point for the direction to approach material and machine manufacturers in creating textiles and equipment to develop bonded eTextiles for multiple uses. Presentation The art piece will consist of an exhibit of the first prototype Second Skin (Figure 8 & 9). To facilitate interaction with the audience and exploration of the materials we will also exhibit test elements, such as a sleeve, as well as selected small samples of circuitry and garment test pieces (toiles) available for people to touch and interact with. The full garment will be displayed on a mannequin and will have basic interactive functions to demonstrate how it conducts electricity. Viewers will be encouraged to simultaneously stretch and interact with the material to experience the extent to which it can deform and adapt to the shape of the body. To demonstrate how Second Sking can connect to existing platforms, we will enable interactivity by connecting the circuitry of Second Skin to a Twiz by Cedric Honnet [6]. Presenting the Second Skin at the Art Exhibit will allow questions and create a discussion about the chosen aesthetics of the work. This is integral to understand how people view and accept a piece of clothing. All feedback will be documented – we consider feedback to the project from an engaged audience to be a valuable addition to the project as a whole. Conclusion Second Skin is an exploration of eTextile stretch circuits and their implementation in a functioning full body garment as a rapid prototyping shell. Combining repurposed housing for traditional electronics and using developing materials and techniques in sportswear technology, this open source project will create and demonstrate techniques to develop stretch eTextiles. Second Skin is replicable in both a DIY and industrial Figure 7- Fabric concept for eTextile mi.mu glove which inspired the second skin project http://mimugloves.com/ Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 657
  • 6. manufacturing context. Inspiring and facilitating designers to explore new directions in bonding and stretch materials has the potential for further innovation in a new area of material development which can be scaled in an accessible way from boutique production to large scale manufacture. The aim is to bridge the often frustrating disconnect between prototyping, making and manufacture in the textile industry and create viable, provocative examples of garments on both a design and material level. Aesthetics, functionality, comfort and ubiquity play equal roles in our acceptance of technology as an extension of the self. eTextiles serve as an exciting tactile and understandable way to integrate wearables References 1. Joanna Berzowska. 2005. Memory rich clothing: second skins that communicate physical memory. Proceedings of the 5th conference on Creativity and Cognition: 32–40. https://doi.org/10.1145/1056224.1056231 2. Hannah Perner-Wilson and Mika Satomi. HOW TO GET WHAT YOU WANT. Retrieved from http://www.kobakant.at/DIY/ 3. Kate Hartman, Jackson McConnell, Boris Kourtoukov, Hillary Predko, and Izzie Colpitts-Campbell. 2015. Monarch: Self-Expression Through Wearable Kinetic Textiles. Proc. TEI ’16: 413–414. https://doi.org/10.1145/2677199.2690875 4. Hannah Perner-Wilson and Leah Buechley. 2010. Making textile sensors from scratch. Proc. TEI ’10: 349. https://doi.org/10.1145/1709886.1709972 5. Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara, Mustafa Emre Karagozler, Carsten Schwesig, and Karen E. Robinson. 2016. Project Jacquard. In Proc. CHI ’16, https://doi.org/10.1145/2858036.2858176 6. Andreas Schlegel and Cedric Honnet. 2016. Movement of Things: Exploring Inertial Motion Sensing When Autonomous, Tiny and Wireless. In Proc. MOCO ’16, 1–2. https://doi.org/10.1145/2948910.2948916 Figure 9 - Toile #1: First toile to test shape of garment, how tubing will work in stretch fabrics, and to test strain relief. Photo © Allan Amato. Model: Logan Browning Figure 8 - Initial sketch of second skin design, imagining how to place cable housing and eTextile panels on the body. Aesthetic inspired by high altitude flight suits and pressure suits Art and Performance TEI 2017, March 20–23, 2017, Yokohama, Japan 658