Publicidad
Publicidad

Más contenido relacionado

Publicidad
Publicidad

Investor Day 2013 Jen-Hsun Huang Presentation

  1. JEN-HSUN HUANG CEO & Co-Founder | Annual Investor Day 2013
  2. PC Growth Rate OPEX 12 10 8 6 4 2 - Millions Tegra Unit Shipments $1,800 $1,600 $1,400 $1,200 $1,000 $800 $600 $400 $200 $0 Millions Q113 Q213 Q313 Q413 Poised for Growth Y/Y unit shipments, % FY11 FY12 FY13 FY14E Source: Goldman Sachs Research estimates Android, WinRT, Auto, and Embedded Non-GAAP, see reconciliation in Appendix 8 6 4 2 0 -2 -4 -6 -8 -10
  3. NVIDIA THE VISUAL COMPUTING COMPANY
  4. NVIDIA The Visual Computing Company TECHNOLOGY PROCESSORS VISUAL COMPUTING APPLIANCE MODULES
  5. TARGET END MARKETS GAMING ENTERPRISE NEW COMPUTING DEVICES
  6. A Computing Revolution 1993 1998 2003 2008 2013 OS Market Share 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Source: Gartner, Strategy Analytics
  7. Computing Everywhere 100% 80% 40% 20% 0% 5 4 3 2 1 1993 1998 2003 2008 2013 Processor Market Share x86 and Cortex Processors Shipped 60% 0 Processor Shipments (Billions) Source: Mercury Research, ARM, Internal estimates
  8. Growing Beyond the PC Visual computing is more important than ever We continue to drive our visual computing leadership GRID extends GPU computing into server and datacenters Tegra leverages our GPU strengths to smart devices Commitment to long-term profitable growth and capital return 3B+ HD devices by 2015 GPU growth 12% CAGR $10B+ growth opportunity $10B+ growth opportunity 20% Rev CAGR from FY10 2.4% dividend yield Revenue excluding chipset products
  9. Growth Strategies Conventional wisdom suggests Moore’s law should have integrated the GPU long ago… GPU
  10. Growth Strategies But it didn’t. Strategic investments led to invention of Programmable Shaders and CUDA GPGPU, fueled demand, and opened new markets. Programmable Shaders CUDA GPGPU
  11. Growth Strategies Now, GRID extends NVIDIA GPUs into the server and datacenters, creating a $10B+ growth opportunity.
  12. Growth Strategies Many markets need great GPUs. However, mainstream PCs are good enough for daily use. Low-end GPUs will eventually be integrated. PCs will be disrupted by tablets.
  13. Growth Strategies Our investment in Tegra leverages our world-class GPU assets to grow into new markets and puts us in position to disrupt the PC ourselves. Tegra devices disrupt PC
  14. R&D Synergies Across Products Total R&D ~$1.2B SHIELD ~$10M TEGRA ~$300M GRID ~$10M CORE R&D ~$880M GPU SOFTWARE VLSI CONTENT TECH PROCESS R&D Refers to estimated FY14 non-GAAP R&D expense, see reconciliation in Appendix
  15. Growing Beyond PC 20% CAGR Overall Other Tegra Tesla Quadro CAGR 109% 15% 9% FY10 FY13 S4.5 S4.0 S3.5 S3.0 S2.5 S2.0 S1.5 S1.0 S0.5 0 Revenue (in billions) GeForce Gamer GeForce OEM 68% 12% Tegra = Android, WinRT, Auto, and Embedded
  16. $79M $723M ~$10B ~$10B ~$6B TAM $2.3B $3.2B FY10 FY13 Android Devices WinRT PC Auto GeForce Quadro Tesla Growing Beyond PC Tegra growing 109% CAGR | GPU growing 12% CAGR TEGRA GRID GPU
  17. GPU Computing GPU evolves into a general-purpose, massively parallel processor. NVIDIA CUDA GPU computing platform accelerates applications — from ray-tracing and molecular dynamics to visual search and big data.
  18. CUDA Revolutionizes Computing Multi-core plus Many-cores CPU GPU
  19. CUDA Driving GPU Growth 2.3 2.7 3.0 3.2 $4 $3 $2 $1 $0 FY10 FY11 FY12 FY13 Millions Billions NVIDIA GPU Growth — 12% CAGR CUDA & Tesla Investment Billions AMD Graphics — FLAT 223 243 246 231 $4 $3 $2 $1 $250 $200 $150 $100 $50 $0 2009 2010 2011 2012 Billions 1.2 1.7 1.6 1.4 $0 2009 2010 2011 2012 $800 $600 $400 $200 $0 Tesla/CUDA OPEX GPU Operating Income FY10 FY11 FY12 FY13 GPU excluding chipset. OPEX based on non-GAAP Overall PC Industry — FLAT
  20. GPGPU Enables Next Generation Graphics Deferred Lighting, Depth of Field and Post-Processing | Facial Performance | Wave and Fire Simulation | Interactive Global Illumination | Volumetric Lighting and iRAY on CUDA
  21. 40 35 30 25 20 15 10 5 0 CUDA Accelerating 19% of FLOPS from GPU Systems 2007 2008 2009 2010 2011 2012 Total Performance (PFLOPS) NVIDIA Kepler NVIDIA Fermi Intel Xeon Phi IBM Cell Other
  22. CUDA Accelerating Big Data Shazam 10M queries per day against 27M content library Cortexica/ebay 500+ keypoint fingerprint search of like things Twitter/SalesForce.com 500M tweets against 1M expressions daily
  23. GRID Leveraging our graphics and GPU expertise, invent new technologies that can extend our GPUs into servers, datacenters and appliances.
  24. NVIDIA GRID Visual Computing Appliance
  25. GRID VCA — VAR Partner We’re delighted to offer GRID VCA to our customers. We believe it will expand the customer base for SolidWorks because it can now be deployed with less concern about the hardware platform being used. And it makes management and deployment to multiple users significantly easier. Dale Ford President & CEO, Hawk Ridge Systems “ ”
  26. The New Enterprise Mobile | BYOD | Mixed OS | Massive Data
  27. NVIDIA GRID A Visual Computing Appliance CISCO ROUTER A Networking Appliance NVIDIA GRID A Visual Computing Appliance NETAPP NAS A Storage Appliance
  28. GRID $10B+ TAM GAMING – $2B VCA – $3B Enterprise VDI – $5B 700M cable subscribers 25 trials around the world 10M creative designers 50% in SMB Launch GTC Certify ISV Signing up VARs 700M enterprise workers 160M knowledge workers Dell, HP, IBM, Cisco 75 trials around the world
  29. TEGRA Leveraging our GPU assets and expertise, invest to be a major player in a world where “visual computing is everywhere.”
  30. 55% Mobile Devices % Developers working on games, per platform 48% PCs Mobile Graphics 13% Xbox 360, More Important than Ever PS3 11% Next-Gen Consoles 5% Wii U Source: 2013 GDC Survey
  31. PROJECT SHIELD Project SHIELD is a major disruption to portable game devices, game consoles and devices like the Apple iPod. “ ” NVIDIA has built what could be the most compelling portable game system in some time. “ ”
  32. TEGRA Best in Graphics — Best for Gaming
  33. DX9 to DX11 A Major Discontinuity DX11, OGL4.3 Geometry Shaders GPGPU Computational Graphics DX9, ES2.0 Programmable Pixel Shaders
  34. DX11 — A Giant Leap in Graphics
  35. Bringing the World’s Best GPU to Mobile Power Performance 1 10 Fermi Competition Mobile GPU Kepler Kepler.M
  36. KAYLA Tegra + DX11 Kepler
  37. GK208 DEMO
  38. TEGRA TAM WinRT 200M notebooks sold in ‘13 Today’s tablet, tomorrow’s PC ANDROID 430M+ Tablets by ‘16, >2x 2013 450M LTE phones by ‘16, >2x 2013 AUTO 7 makers, 34 models $2B+ design wins, $450M by FY16
  39. Growing Beyond the PC Visual computing is more important than ever We continue to drive our visual computing leadership GRID extends GPU computing into server and datacenters Tegra leverages our GPU strengths to smart devices Commitment to long-term profitable growth and capital return 3B+ HD devices by 2015 GPU growth 12% CAGR $10B+ growth opportunity $10B+ growth opportunity 20% Rev CAGR from FY10 2.4% dividend yield Revenue excluding chipset products
  40. ANNOUNCEMENT NVIDIA to return ~$1.2B to shareholders through 4Q FY14 $0.075 per share dividend ($50M/qtr) $100M repurchase in each of 4Q FY13 and 1Q FY14 Commitment to repurchase $750M
  41. NVIDIA The Visual Computing Company TECHNOLOGY PROCESSORS VISUAL COMPUTING APPLIANCE MODULES
  42. Appendix
  43. RECONCILIATION OF NON-GAAP TO GAAP FINANCIAL MEASURES Non-GAAP Stock-based compensation (a) Acquisition-related items (b) Net warranty charges (c) Other (d), (e) Tax impact of non-GAAP adjustments GAAP FY2010 Revenue $3,326 $- $- $- $- $- $3,326 Gross profit $1,296 $(23) $- $(96) $- $- $1,177 Gross margin 39.0% - - - - - 35.4% Net income (loss) $253 $(247) $(13) $(94) $- $33 $(68) Shares used in diluted per share calculation 568 - - - (18) - 550 Diluted net income (loss) per share $0.45 $- $- $- $- $- $(0.12) FY2011 Operating expense $1,096 $92 $9 $13 $(57) $- $1,153 FY2012 Operating expense $1,246 $125 $38 $- $- $- $1,409 (in millions, except per share data)
  44. RECONCILIATION OF NON-GAAP TO GAAP FINANCIAL MEASURES Non-GAAP Stock-based compensation (a) Acquisition-related items (b) Net warranty charges (c) Other (d), (e) Tax impact of non-GAAP adjustments GAAP FY2013 Revenue $4,280 $- $- $- $- $- $4,280 Gross profit $2,237 $(11) $- $- $- $- $2,226 Gross margin 52.3% - - - - - 52.0% Operating expense $1,396 $126 $36 $- $20 $- $1,578 Net income $728 $(137) $(36) $- $(20) $28 $563 Shares used in diluted per share calculation 624 - - - - - 624 Diluted net income per share $1.17 $- $- $- $- $- $0.90 FY2014 Estimate R&D expense $1,200 $79 $29 $- $- $- $1,308 Operating expense $1,600 $125 $35 $- $- $- $1,760 Footnotes (a) In addition to our historical practice of excluding stock-based compensation, during FY10, the Company completed a tender offer to purchase outstanding stock options which resulted in a charge of $140.2 million. This charge was allocated to cost of goods sold, research and development expense, and sales, general and administrative expense, of $11.4 million, $90.5 million and $38.3 million, respectively. (b) Acquisition-related items are comprised of amortization of acquisition-related intangible assets and other acquisition-related costs such as transaction costs, compensation charges and restructuring costs relating to the acquisitions. (c) Net warranty charges are comprised of charges to cost of goods sold related to the weak die/packaging material set that was used in certain versions of our previous generation chips and a charge to operating expense related to a class action lawsuit settlement, net of insurance reimbursement. (d) Other is comprised of legal settlement charges and benefits and the net present value of a charitable contribution. (e) Shares excluded for computation of net loss per share position. (in millions, except per share data)
  45. RECONCILIATION OF OTHER FINANCIAL MEASURES FY2010 FY2011 FY2012 FY2013 Graphics Processing Unit (GPU) revenue excluding chipset products $2,299 $2,659 $2,990 $3,228 Chipset product revenue $872 $687 $197 $24 GPU revenue $3,171 $3,346 $3,187 $3,252 FY2010 FY2011 FY2012 FY2013 GPU operating income excluding chipset products $305 $403 $729 $869 Chipset product operating income $85 $278 $93 $16 GPU operating income $390 $681 $822 $885 (in millions) FY2010 FY2013 Total revenue excluding chipset products $2,454 $4,256 Chipset product revenue $872 $24 Total revenue $3,326 $4,280
Publicidad