As the physical world and the digital world converge, what does the future of designing software products look like? This talk outlines three major eras of user experience; UX 1.0 in the era of personal computing, UX 2.0 in the era of cloud and multiscreen, and UX 3.0 in the future we are moving towards of connected devices and internet of things.
8. These are not separate trends
or technologies.
8
INTERNET OF
THINGS
CLOUD
WEARABLE
TECH
CONNECTED
DEVICES
It is the convergence of computers,
software & physical objects - the
convergence of the digital world &
the real world.
N-SCREEN
BIG DATA
AUGMENTED
REALITY
SMART
HOME
ANALYTICS
9. OUR OPPORTUNITY IS…
9
To design natural, meaningful,
and
human interactions with
technology
that are as immersive as the
world around us.
10. OUR CHALLENGE WILL BE…
10
To wipe the slate clean and
design with a green-field
mindset
rather than drag legacy UX
from past technical
constraints into the future.
11. THE FUTURE OF UX
11
@nataliehollier
#FutureUX
…is in your hands
12. THANK YOU
• Computer by Daniel Abril
• Computer Keyboard by Andrew
Forrester
• Mouse by Camila Bertoco
• Laptop by Edward Boatman
• Smartphone by George Agpoon
• Tablet by Pham Thi Dieu Linh
• Touch by Michele Zamparo
• Two Finger Tap by Scott Lewis
• Dialog by DEADTYPE
• Wearable Technology by Yellow Chip
• Dial by David Hayes
• Car by Johan Victor Nilsson
• Golf by Juan Pablo Bravo
• Heartbeat by Brandosaurus
!
!
!
• Glasses by Chinmay Kulkani
• Watch by Edward Boatman
• Cloud by Pieter J. Smits
• Cloud by Abraham
• Mobile Analytics by Roman Kobvasyuk
• Augmented Reality by Benni
• Google Glass by Luis Prado
• Wearable Technology by Duke
Innovation Co-lab
• Map Marker by Venkatesh Aiyulu
• Washing Machine by Matthijs de block
• Router by Joe Harrison
• Internet by Steve Boak
• Display Device by Daniel Rabjerg
@nataliehollier
#FutureUX
Icons from the Noun Project (creative commons attribution)