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A Selection of CUIs* and
Lessons Through History
Nathan Shedroff
Seed Vault Ltd.
nathan@nathan.com *Conversational User Interface
Burning Bush, Old Testament (~-01400)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
The Golem (~01550)
Lesson: Conversations are the original interface.
Golem, 2016 by Joshua Abarbanel
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
The Monster, Frankenstein (01818)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Maria, Metropolis (01927)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Three Laws of Robotics, Runaround (01942)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
1.A robot may not injure a human being or,
through inaction, allow a human being to
come to harm.
2.A robot must obey the orders given it by
human beings except where such orders
would conflict with the First Law.
3.A robot must protect its own existence as
long as such protection does not conflict with
the First or Second Laws.
Rosie, The Jetsons (01962)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Eliza (01964)
Lesson: People perceive intelligence even where there isn’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Gort, The Day the Earth Stood Still (01951)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Robbie the Robot, Forbidden Planet (01956)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
B-9, Lost in Space (01965)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
HAL 9000, 2001: A Space Odyssey (01968)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Replicants, Do Androids Dream of Electric Sheep? (01968)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Huey, Dewey, Louie, Silent Running (01972)
Lesson: People empathize with technologies.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Bomb, Dark Star (01974)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
R2D2, Star Wars: A New Hope (01977)
Lesson: Use nonlinguistic sounds expressively to trigger anthropomorphism
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
V’ger, Star Trek: The Motion Picture (01979)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Ash, Alien (01979)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
K.I.T.T., Knight Rider (01982)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Alien (01979)
Lesson: ???
Pris & Roy, etc. Blade Runner (01982)
Lesson: True General AI may have other priorities.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
WOPR, War Games (01983)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Max Headroom, Max Headroom (01984)
Lesson: True General AI may have other priorities.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Neuromancer & Wintermute, Neuromancer (01984)
Lesson: True General AI may have other priorities.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Max, Flight of the Navigator (01986)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Number 5, Short Circuit (01986)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Apple Knowledge Navigator (01987)
Lesson: Anthropomorphized interfaces are difficult to create successfully
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Microsoft BOB & “Clippy" (01987)
Lesson: Anthropomorphized interfaces are difficult to create successfully
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Data, Star Trek:The Next Generation (01987)
Lesson: Beware the Uncanny Valley
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Tom Servo & Crow T. Robot,
Mystery Science Theater 3000 (01988)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Johnny Cab, Total Recall (01990)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Apple Guides 3.0 Concept (01990)
Lesson: Characters can help portray differing points-of-view.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Bounty Bear, Until the End of the World (01991)
Lesson: Consider zoomorphizing technologies (animals instead of humans) for

low-functioning systems (which is all of them)
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
A Young Lady’s Illustrated Primer,

The Diamond Age (01995)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Takahashi’s Puppet, Johnny Mnemonic (01995)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
The Doctor, Star Trek: Voyager (01995)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Dreadnaught, Star Trek: Voyager (01996)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Ask Jeeves (01996)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Alice, Star Trek: Voyager (01999)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Agent Smith, The Matrix (01999)
Lesson: The more realistic the depiction, the higher expectations we have of the system.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
The Oracle, The Matrix (01999)
Lesson: The more realistic the depiction, the higher expectations we have of the system.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Bender, Futurama (01999)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Sony Asimo (02000)
Lesson: We make the futures science fiction convinces us we should
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Cortana, Halo (02000)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Shiela, A.I. (02001)
Lesson: The more realistic the depiction, the higher expectations we have of the system.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Vox, The Time Machine (02002)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Number Six, Battlestar Gallactica (02004)
Lesson: The more realistic the depiction, the higher expectations we have of the system.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Aeais, River of Gods (02004)
Lesson: True General AI may have other priorities.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Marvin, Hitchhiker’s Guide to the Galaxy (02005)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Babblefish, Hitchhiker’s Guide to the Galaxy (02005)
Lesson: Conversations are the original interface.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Microsoft Ms. Dewey (02006)
Lesson: Anthropomorphized interfaces are difficult to create successfully
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Jarvis, Iron Man (02008)
Lesson: Conversation excels when actions are critical
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Dum-E, Iron Man (02008)
Lesson: Achieve anthropomorphism through behavior
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
ARIA, Eagle Eye (02008)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
WALL-E & EVE, WALL-E (02008)
Lesson: Humanness is transferrable to non-human systems
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
GERTY, Moon (02009)
Lesson: Use an agent’s social pressure for a social agenda
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Aetna Ask Ann (02010)
Lesson: Anthropomorphized interfaces are difficult to create successfully
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Apple Siri (02011)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
David, Prometheus (02012)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Samantha, Her (02013)
Lesson: True General AI may have other priorities.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
CASE & TARS, Interstellar (02014)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Amazon Alexa (02014)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Microsoft Cortana (02014)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
AVA, Ex Machina (02014)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Jibo (02014)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Chappie, Chappie (02015)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Vision, Avengers: Age of Ultron (02015)
Lesson: People perceive intent and human qualities even where there aren’t any.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Microsoft Tay (02016)
Lesson: AI training reflects cultural biases.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Robo-Genomics, doc.ai (02017)
Lesson: The more realistic the depiction, the higher expectations we have of the system.
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
Microsoft Skype Andi (02017)
Lesson: Conversation casts the system in the role of a character
Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com

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CUIs Throughout History

  • 1. A Selection of CUIs* and Lessons Through History Nathan Shedroff Seed Vault Ltd. nathan@nathan.com *Conversational User Interface
  • 2. Burning Bush, Old Testament (~-01400) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 3. The Golem (~01550) Lesson: Conversations are the original interface. Golem, 2016 by Joshua Abarbanel Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 4. The Monster, Frankenstein (01818) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 5. Maria, Metropolis (01927) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 6. Three Laws of Robotics, Runaround (01942) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com 1.A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2.A robot must obey the orders given it by human beings except where such orders would conflict with the First Law. 3.A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
  • 7. Rosie, The Jetsons (01962) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 8. Eliza (01964) Lesson: People perceive intelligence even where there isn’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 9. Gort, The Day the Earth Stood Still (01951) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 10. Robbie the Robot, Forbidden Planet (01956) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 11. B-9, Lost in Space (01965) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 12. HAL 9000, 2001: A Space Odyssey (01968) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 13. Replicants, Do Androids Dream of Electric Sheep? (01968) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 14. Huey, Dewey, Louie, Silent Running (01972) Lesson: People empathize with technologies. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 15. Bomb, Dark Star (01974) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 16. R2D2, Star Wars: A New Hope (01977) Lesson: Use nonlinguistic sounds expressively to trigger anthropomorphism Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 17. V’ger, Star Trek: The Motion Picture (01979) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 18. Ash, Alien (01979) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 19. K.I.T.T., Knight Rider (01982) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 20. Alien (01979) Lesson: ??? Pris & Roy, etc. Blade Runner (01982) Lesson: True General AI may have other priorities. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 21. WOPR, War Games (01983) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 22. Max Headroom, Max Headroom (01984) Lesson: True General AI may have other priorities. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 23. Neuromancer & Wintermute, Neuromancer (01984) Lesson: True General AI may have other priorities. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 24. Max, Flight of the Navigator (01986) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 25. Number 5, Short Circuit (01986) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 26. Apple Knowledge Navigator (01987) Lesson: Anthropomorphized interfaces are difficult to create successfully Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 27. Microsoft BOB & “Clippy" (01987) Lesson: Anthropomorphized interfaces are difficult to create successfully Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 28. Data, Star Trek:The Next Generation (01987) Lesson: Beware the Uncanny Valley Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 29. Tom Servo & Crow T. Robot, Mystery Science Theater 3000 (01988) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 30. Johnny Cab, Total Recall (01990) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 31. Apple Guides 3.0 Concept (01990) Lesson: Characters can help portray differing points-of-view. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 32. Bounty Bear, Until the End of the World (01991) Lesson: Consider zoomorphizing technologies (animals instead of humans) for
 low-functioning systems (which is all of them) Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 33. A Young Lady’s Illustrated Primer,
 The Diamond Age (01995) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 34. Takahashi’s Puppet, Johnny Mnemonic (01995) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 35. The Doctor, Star Trek: Voyager (01995) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 36. Dreadnaught, Star Trek: Voyager (01996) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 37. Ask Jeeves (01996) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 38. Alice, Star Trek: Voyager (01999) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 39. Agent Smith, The Matrix (01999) Lesson: The more realistic the depiction, the higher expectations we have of the system. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 40. The Oracle, The Matrix (01999) Lesson: The more realistic the depiction, the higher expectations we have of the system. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 41. Bender, Futurama (01999) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 42. Sony Asimo (02000) Lesson: We make the futures science fiction convinces us we should Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 43. Cortana, Halo (02000) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 44. Shiela, A.I. (02001) Lesson: The more realistic the depiction, the higher expectations we have of the system. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 45. Vox, The Time Machine (02002) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 46. Number Six, Battlestar Gallactica (02004) Lesson: The more realistic the depiction, the higher expectations we have of the system. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 47. Aeais, River of Gods (02004) Lesson: True General AI may have other priorities. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 48. Marvin, Hitchhiker’s Guide to the Galaxy (02005) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 49. Babblefish, Hitchhiker’s Guide to the Galaxy (02005) Lesson: Conversations are the original interface. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 50. Microsoft Ms. Dewey (02006) Lesson: Anthropomorphized interfaces are difficult to create successfully Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 51. Jarvis, Iron Man (02008) Lesson: Conversation excels when actions are critical Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 52. Dum-E, Iron Man (02008) Lesson: Achieve anthropomorphism through behavior Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 53. ARIA, Eagle Eye (02008) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 54. WALL-E & EVE, WALL-E (02008) Lesson: Humanness is transferrable to non-human systems Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 55. GERTY, Moon (02009) Lesson: Use an agent’s social pressure for a social agenda Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 56. Aetna Ask Ann (02010) Lesson: Anthropomorphized interfaces are difficult to create successfully Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 57. Apple Siri (02011) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 58. David, Prometheus (02012) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 59. Samantha, Her (02013) Lesson: True General AI may have other priorities. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 60. CASE & TARS, Interstellar (02014) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 61. Amazon Alexa (02014) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 62. Microsoft Cortana (02014) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 63. AVA, Ex Machina (02014) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 64. Jibo (02014) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 65. Chappie, Chappie (02015) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 66. Vision, Avengers: Age of Ultron (02015) Lesson: People perceive intent and human qualities even where there aren’t any. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 67. Microsoft Tay (02016) Lesson: AI training reflects cultural biases. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 68. Robo-Genomics, doc.ai (02017) Lesson: The more realistic the depiction, the higher expectations we have of the system. Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com
  • 69. Microsoft Skype Andi (02017) Lesson: Conversation casts the system in the role of a character Nathan Shedroff, Seed Vault Ltd., nathan@nathan.com