2. I- The Game
9-Ball is played with a cue ball and nine object balls
numbered 1 through 9. You shoot the balls in ascending
numerical order, continuing to shoot as long as any ball
is legally pocketed. The 9-ball is the game-winning ball.
The object of the game is to pocket the 9-ball on any
legal shot. The game is played by two players or two
teams.
3. II- 9-BALL RACK
The balls are racked as follows:
a. in a diamond shape with the 1-ball as the apex ball on
the foot spot;
b. the rows behind the apex are parallel to the foot
string;
c. the 9-ball is in the middle of the rack;
d. the remaining balls are placed at random.
6. III- BREAK REQUIREMENTS
1. The rack will be lightly tapped in as per WPA
guidelines.
2. You begin the break with ball in hand behind
the head string. The cue ball must contact the 1-
ball before any other ball or cushion or it is a
foul.
7. BREAK REQUIREMENTS
3. Jumped object balls other than the 9-ball are not returned to
thetable. If the9-ball is jumped, it is spotted.
1. If you legally pocket a ball, you continue to shoot. Your inning ends if
you do not pocket a ball or ifyou foul. If you legally pocketthe9-ballon
the break, you win the game. If you foul on the break and pocket the 9-
ball,itisspotted.
8. BREAK REQUIREMENTS
4. If you legally pocket a ball, you continue to shoot.
Your inning ends if you do not pocket a ball or if you
foul. If you legally pocket the 9-ball on the break, you
win the game. If you foul on the break and pocket the
9-ball, it is spotted.
9. BREAK REQUIREMENTS
5. On completion of the break shot,
three(3) balls must pass the headstring.
This does not include the cue ball.
10. BREAK REQUIREMENTS
6. Pocketed balls count, therefore:
a. if a breaking player makes one ball on the break, only two
would then be required to pass the headstring;
b. If a breaking player makes two balls on the break, only
one would then be required to pass the headstring;
c. If a breaking player makes three balls on the break, no one
would then be required to pass the headstring.
11. BREAK REQUIREMENTS
7. Balls are not required to come to rest past the
headstring so a ball that strikes the rail and
returns across the head string back down table
would be a legal ball.
12. BREAK REQUIREMENTS
8. A ball that passes the headstring and
is subsequently pocketed counts as one
ball.
13. BREAK REQUIREMENTS
9. A pocketed 9 ball only wins the rack if
at least two other balls pass the
headstring or are pocketed.
14. BREAK REQUIREMENTS
10. For the avoidance of doubt,
‘crossing the headstring’ is defined as
any part of the ball clearly crossing
the baulk line.
15. BREAK REQUIREMENTS
11. The penalty for an dry break as per
the above guidelines is a loss of visit for
the player.
16. BREAK REQUIREMENTS
12. The incoming player will have the option of :
a. playing the lowest numbered ball:
b. pushing out; or
c. putting the other side back in, and the
original players can’t do push out.
17. IV-PUSH-OUT AFTER THE BREAK
1. Any player who shoots immediately after a legal break may
play a push out in an attempt to move the cue ball into a more
favorable and advantageous position with the following
options, to wit:
a. The player must announce his or her intention of playing a push out
before the shot, otherwise the shot is considered a normal shot.
b. The rules on Wrong Ball First and No Rail after Contact are suspended
for the shot.
d. If no foul is committed on a push out, the other player chooses who will
shoot next.
18. PUSH-OUT AFTER THE BREAK
2. Any object balls except the 9-ball
that are pocketed on a push-out
remain pocketed. If the 9-ball is
pocketed it is spotted.
19. PUSH-OUT AFTER THE BREAK
3. After a push-out without a foul, your opponent may:
a. accept the table in position and shoot;
b. require you to shoot again with the table in
position.
If you push-out and foul, your opponent receives ball in hand.