2. 2
and skills I gathered, working at several
design companies, and during my work
as a freelancer in animation and exhibit
design. I hope this variety in these fields
makes you curious on what I can offer
you.
1|1|1 Foreword
Hi, my name is Nicky Castricum. For
introducing myself, I included three
typical photos of myself on the right.
Taken during work and my hobbies. This
portfolio shows the variety of experience
1 1 Introduction
3. 4
1 2|2 Werkervaring
1|2|1 Dutch version
This page contains my curriculum vitae. In
this portfolio I included a Dutch version to
avoid misinterpretations.
1 2 Curriculum vitae Nicky Castricum
1|2|5 Opleidingen
1|2|3 Persoonlijke gegevens 1|2|4 Aanvullende vaardigheden
- Programmeren in Max
- 3D computer animatie en modeling in Maya
- Solidworks
- Adobe CS
- Sketchup
- Diverse grafische programma’s
- Diverse auto technische zaken
- Diverse artistiek waarvan o.a. Graffiti en pinstriping.
- Rijbewijs B
Naam Nicky Castricum
Geboortedatum
Geboorteplaats
Adres
Woonplaats
Telefoon 0639782429
E-mail nicky.castricum@gmail.com
Burgerlijke staat
Nationaliteit
BSN nummer
- Bachelor Industrieel Ontwerpen
Technische Universiteit Delft
- Master Design for Interaction, Industrial Design Engineering
Technische Universiteit Delft
- Minor Imagination , opleiding in computer animatie technieken
Technische Universiteit Delft
- VWO profiel Natuur en Gezondheid
Bonhoeffer college te Castricum
- Aanvullende course Design Visualisation: opleiding in grafische vormgeving
Technische Universiteit Delft
- Cursussen: Autotechniek, meubelmaken, lassen, brons gieten, artistiek, graffiti,
acteren, surfen.
-Freelancer exhibit designer/3d Artist and visualiser
op het moment werk ik vanuit Raptor Design voornamelijk
aan tentoonstelling en exhibit ontwerp.
- Experience designer/visualiser en animator bij Northern light design
Exhibit design voor verschillende sience centers en exhibit
content in de vorm van animaties.
- Experience designer/visualiser DST - het experience bureau
- Werkervaringsplek bij DST - het experience bureau
Betrokken in diverse ontwerpstadia van verschillende projecten
- Animator en ontwerper bij Nerds ‘n Squares animatie studio
- Afstudeer stage Apenheul:
Ontwerpen en prototypen mobiele Apenheul experience
- Stage Apenheul: herontwerpen gorillatrail
- ICT helpdesk medewerker voor diverse engineering programma’s
- Assistent technisch tekenen Technische Universiteit Delft
- Docent assistent op basisschool
- Grafische commissie i.d
- Organisator Summercue Festival Delft
Oktober 2014 - huidig
April 2014 - September 2014
Januari 2014 - April 2014
Oktober 2013 - januari 2014
Januari 2010 - huidig
Oktober 2012 - Oktober 2013
Oktober 2011- Maart 2012
Oktober 2010 - Juli 2011
Oktober 2009 - Juli 2010
September 2008 - Maart 2009
September 2008 - Juli 2009
September 2007 - Juli 2008
4. 6
exhibit design, visualisation in different design
phases, storyboarding and designing for
interaction, Delivering final content in the form
of computer animations and movies, and also
prototyping for testing the new concepts with
the user-group.
1|3|1 Main qualities
During my work at other design agencies
I worked in the field of experience design,
exhibition design for museums, retail concepts
and created educational concepts. My focus
and qualities lay on several fields. These are
1 3|2 Visualisations
1|3|5 Animations 1|3|6 Prototyping for usertesting
1|3|4 Storyboarding and Interaction design1|3|3 Exhibit and experience design
1 3 What I am good at
Disclaimer
For all integrations, dependencies and/or coordination of the exhibit with environmental gallery elements,
please refer to the details, dimensions and specifications indicated in the Gallery Design package. All
information given on these drawing that refer to any gallery environmental reference are purely indicative
and need to be checked in the above stated package.
NorthernLight All rights reserved www.northernlight.nl
Grasweg 77 1031 HX Amsterdam The Netherlands +31 205353737
supersonic, and hypersonic flight by powered, heavier-than-air jets.
Aerospace engineering is the primary branch of engineering concerned
with the research, design, development, construction, testing, science
and technology of aircraft and spacecraft. It is divided into two major
and overlapping branches: aeronautical engineering and astronautical
engineering. Aeronautics deals with aircraft that operate in Earth's
atmosphere, and astronautics deals with spacecraft that operate
outside the Earth's atmosphere. Aerospace engineering deals with the
design, construction, and study of the science behind the forces and
physical properties of aircraft, rockets, flying craft, and spacecraft. The
field also covers their aerodynamic characteristics and behaviors,
airfoil, control surfaces, lift, drag, and other properties.
Key plan
‘De Ceuvel’ entrance plan
Kayseri science center pavilion RAS fair stand for promoting cleaning jobs
Animation still Prototype Apenheul promotion stand
5. 8
1|1|1 Subtitle
purpose to communicate internally, others are
meant to communicate the concept to the
client. Later on the concepts and interaction
ideaswillbetranslatedaccordingtothelocation
and possibilities. This chapter roughly shows
a process of working towards a final product.
From the starting point of making concepts for
user experience to analysing/digitalising the
location. Following up is the storyboarding
and setting up experience paths through the
location.
2|1|1 Concept development
This page contains the starting point of a
project. Early stage design sketches with
different purposes dealing with the questions
coming up in the first stages of concept
development.. Some sketches serve the
2 1|2 Early stage interaction sketches
2 1 Design process / Conceptual design
2|1|3 Early stage design sketches
Interaction sketches bicycle experience Accel Design sketches Friesland experienceDesign sketch exhibit concept discovering sediments
6. 10
context of the location is also part of this
analysis which may alter the concepts.
2|2|1 Location and context
This page shows the continuation of the
a design process in which the location is
analysed and digitalized. Following up
is the storyboarding and setting up an
experience path through the location. The
2 2|2 Analyzing and modeling location
2 2 Design process / Experience path
2|2|3 Setting out the experience path
3D model Stadsarchief Amsterdam
3D model ‘De Fietser’ Accel
Experience path pitch ‘Brandweer experience’
Routing Muscom
Experience path ‘De slag bij Overloon’ Liberty park
7. 12
1|1|1 Subtitle
1|1|1 Subtitle
1|1|1 Subtitle
1|1|1 Subtitle
2 3 Design process / Exhibit design
during designing. I tried to include exhib-
its from several projects the show the va-
riety and some of the same pavilions the
show the common typical furniture.
2|3|1 Exhibits
This page shows only a short amount of
the huge pile of exhibits and pavilions I
designed as an experience designer. All
are exhibits for science centers, therefore
the educational aspect has a huge priority
2 3|2 Exhibit and pavilion design
Speelelementen Staatsbosbeheer
8. 14
1|1|1 Subtitle 1|1|1 Subtitle
SCHEMATIC DESIGNKAYSERI SCIENCE CENTRE
Disclaimer
For all integrations, dependencies and/or coordination of the exhibit with environmental gallery elements,
please refer to the details, dimensions and specifications indicated in the Gallery Design package. All
information given on these drawing that refer to any gallery environmental reference are purely indicative
and need to be checked in the above stated package.
2 GALLERY SCHEMATIC DESIGN
2.1. Interiors
2.1.1 Introduction
2|4|3 Impressions of exhibit sheets
2 4 Design process / Exhibit detailing
between different exhibits and cutting in
costs by creating an common design lan-
guage with typical components and furni-
ture. Exploring the interaction was also an
input of this process.
2|4|1 Improving by detailing
To secure the design intent is achieved at
the end of the process, detailing the con-
cepts were a big part of my job as a de-
signer. This included detail drawings, ma-
terialization, but also looking for similarities
2 4|2 Exhibit and pavilion design
Pavilion ‘Phenomena of materials’ Kayseri science center
Exhibit sheet ‘Aurora borealis’ Kayseri science center
Exhibit sheet ‘Materials from nature’ Kayseri science center
9. 16
1|1|1 Subtitle 1|1|1 Subtitle
2|5|3 Final design intent
2 5|2 Early stage design pitch impression
in order to make the visual comunicate
the right aspects.
2|5|1 Impressions
Visualizing what visitors will be experienc-
ing in the designed concept is a challeng-
ing job. Weather such a visual is used in
the early stage of the process or at the
end, key is to comunicate with all parties
2 5 Design process / Experience visualisation
SCHEMATIC DESIGNKAYSERI SCIENCE CENTRE
NorthernLight All rights reserved www.northernlight.nl
Grasweg 77 1031 HX Amsterdam The Netherlands +31 205353737
Disclaimer
For all integrations, dependencies and/or coordination of the exhibit with environmental gallery elements,
please refer to the details, dimensions and specifications indicated in the Gallery Design package. All
information given on these drawing that refer to any gallery environmental reference are purely indicative
and need to be checked in the above stated package.
2 GALLERY SCHEMATIC DESIGN
2.1. Interiors
2.1.1 Introduction
Impression of interior ‘Fort 1881’
Impression of interior GR-ID museum Impression of interior bicycle museum ‘De fietser’
Impression of RAS fair stand Impression of interior Kayseri science center
10. 18
ordered by companies with innovative
ideas. The page on the right points out in
short the most striking animations I created
with Nerds ‘n Squares. This animating skill I
also use in my profession as an experience
designer when creating content.
2|6|1 Animation
I am part of the animation studio called
Nerds ‘n Squares. We make animations
which explain technical principles or a
product’s functionality with a humoristic
touch. Most of these animations are
2 6|2 Animation example
2 6 Fields of work / Animation
The most striking animations
created by:
Impressions of several animations by Nerds ‘n Squares
11. 20
1|1|1 Subtitle
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1|1|1 Subtitle
sphere. Which is a main issue when de-
signing for experiences. I can do both
rendering and (computer) sketching, I
am an efficient visualizer, being able to
effectively alter the outcome when de-
sired
3|1|1 Visuals
A lot of visualizations of exhibits and con-
cepts are rendered nowadays. Which
gives a good idea of the content of the
design, but does not always succeed
in communicating the intended atmo-
3 1|2 Visual examples
3 1 General skills / Visualisation
Several visualizations of different projects
Impression of Fort Westoever Visualisation concept ‘Westlandse Druif’ Visualisation concept ‘Fort 1881’