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Presented by Nicole Copeland & Tiffany Tran
January 10, 2017
UX activities
typical UX process
explore generate evaluate
user research design/build usability
Master
UX Plan
• Rapid Prototyping
• Sketched Workflows
• Design Pattern Analysis
• Mini-Flows (low-res)
• Workflow Analysis
• Click Prototype Build
• Blink Test
• Initial Impressions Survey
• Deep Dive Probe
• User Driven Scenarios
• SUS Survey
• Brian’s Survey
• Heuristic Evaluation
• Comparative Analysis
• Competitive Research
• User Stories
• Journey Maps
user research
You perform user research to understand a problem, your users,
their context, and hidden opportunities.
For this product, we performed a competitive analysis for wearable
technology and fitness mobile apps.
• Let’s have a quick overview
• Top 3 Positive Findings
• Top 3 Critical Issues (and Recommendations)
explore
user researchuser research defined
Feedback: Visibility of System Status
Metaphor: Match Between System and Real World
Navigation: User Control and Freedom
Consistency: Consistency and Standards
Prevention: Error Prevention
Memory: Recognition Rather than Recall
Effort: Flexibility and Efficiency of Use
Design: Aesthetic and Minimalistic Design
Recovery: Recognize, Diagnose & Recover from Errors
Help: Help and Documentation
10 heuristic principles
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
1. Effort: Simple activity monitoring/GPS tracking experience.
2. Design & Consistency: Consistent minimalistic design aesthetic.
3. Metaphor: Personalized content and social sharing.
competitive analysis overview
explore
user research
Whistle
Top 3 Positive Findings Top 3 Critical Findings
1. Missing Feature: Unable to call dog from app.
2. Poor Visibility: Contrast ratio and legibility of data.
3. Missing important alerts & notifications - low battery.
1. Feedback: Useful data promoting healthy pets +
notifications for out of norm stats.
2. Effort: Wireless sync to collar, long battery life
and easy to charge. Easy to use.
3. Help: Blog, health tips and support community
complimenting app.
competitive analysis overview
explore
user research
FitBark
Top 3 Positive Findings
Top 3 Critical Findings
1. Design: Too many colors and stats to decipher
on one screen. Visual clutter.
2. Memory: Potential cognitive overload and
memory recall between screens.
3. Effort: Smartphone app sometimes slow to
update.
1. Social Sharing + Breed Comparisons
2. Durability: Water resistant and able to withstand
extreme conditions.
3. Easy to recharge. Sensor easily detached from
collar so it can be charged.
competitive analysis overview
explore
user research
Link AKC Smart Collar
Top 3 Positive Findings
Top 3 Critical Findings
1. Map Features: Unable to create walking routes
or save existing routes.
2. Lost Dog Mode: Only enter or exit mode.
Missing ability to report pet is missing.
3. Lack of personalization: One collar fits all.
1. Design & Consistency: UI elements + design patterns.
2. Effort: No learning curve to understand how app works.
3. Feedback: Gamification + motivation alerts to user.
competitive analysis overview
explore
user research
Human
Top 3 Positive Findings Top 3 Critical Findings
1. Navigation: Small hard to hit targets.
2. Metaphor: Maps on app are not a real location service
of nearby friends or Human app users.
3. Feedback: Activity readings dependent on having phone
on hand versus wearable device. How accurate is reading?
Left Hand Combined Right Hand
wearable heuristic usability considerations
THUMB ZONE MAPPING
• Flexibility & Ease to quickly access core functions by simple, big UI features.
• Recognition rather than recall since user persona knows a wide variety of UI’s and gestures.
• Keep aesthetic a simple, minimalistic design for a quick scan of tracking functions while on the go.
– Dog Owner and Savvy User of Wearable Technology
“I need a diary of my pet’s sleep/rest and
active/walking activity, while considering
breed and age, to compare his own stats
with other dogs. It would be cool to know
when something is out of norm
and visit to vet is needed.”
wearable heuristic usability considerationsThink & Feel?
Say & Do?
See?
Hear?
Happy Path Sad Path
• User Sees Daily Goals Met
• Reward System Motivates
• Pet Healthy = Owner Happy
• App Fails to Detect Health Problem
• Data Fails to Cumulate if Battery Dies
• Durability of Collar Fails with Activity
Yah! Tucker is healthy
Wish, I didn’t need
to rush home to let out Tucker!
I want all my friends to
see Tucker is the real Alpha Dog!
I’m competitive by nature!
Hanging out at the dog park
a lot these days.
Why is my dog panting
so much?
Wearables are the
new THING!
Phone is buzzing.
What’s going on?
Help, Tucker is missing?
I can’t see or find him!!!
I’m traveling and miss Tucker.
What’s he up to?
Why is Tucker barking?
What’s the weather?
Ok, for a walk?
I don’t have time to digest
loads of charts & data.
Wow, we really walked 30 miles
together last month!
UX design
We developed a product that does these things:
Activity Tracking and Rest Monitoring
Wireless Sync (Mobile App, Collar & Doggie Door) + GPS
Sharing and Personalization based on breed, age and weight
unleash mobile app overview
1.
2.
3.
Workflow slide of on boarding & dashboard
onboarding and dashboard workflow
FLOW #1 - ONBOARDING
FLOW #2 - DASHBOARD
on your mark, get set, sketch!
rapidprototyping
generate
design/build
user flow diagrams generate
design/build
usability testing
Identify errors and difficulties faced by users in completing tasks
using the mobile app.
Determine if users would be able to successfully understand icons on
dashboard.
Assess the initial impression of the dashboard and ease of icons for
filtering stats.
Determine users’ subjective satisfaction after completing basic tasks,
such as looking at location tracking of pet.
Obtain feedback after the users had completed the tasks.
usability objectives
evaluate
usability
• Six people participated in this test. All users were not familiar with
the product.
• Participants were asked to think out loud while they were performing
the tasks.
• All participants performed four sets of tasks (Initial Impressions, Blink
Test, Basic Tasks and SUS survey).
• After working with the product, participants were asked to rate tasks
during the test and to rate their satisfaction at the end of test.
high level test overview
evaluate
usability
Initial Impressions
INITIAL IMPRESSIONS OF DASHBOARD
LAYOUT
VISUAL
NAVIGATION
OVERALL
6.33
6.83
4.83
6
RATING SCALE
1 = VERY DISSATISFIED
7 = VERY SATISIFIED
3 WORDS FOR DASHBOARD
• easy to use, fun, dog-friendly
• fun, easy to read, friendly
• easy to use, straightforward, clean
• simple, health oriented, immediate
• pretty, usable, a icons a little confusing
• informational, reaching goals,
organization/planning/scheduling
REPEATED WORDS
fun, easy, friendly
System Usability Scale (SUS) Results
I think that I would like to use this
system frequently.
I found the system unnecessarily
complex.
I thought the system was easy to use.
I think that I would need the support
of a technical person to use this
system.
I found the various functions in this
system were well integrated.
I thought there was too much
inconsistency in this system.
I imagine that most people would
learn to use this system very quickly.
I found the system very cumbersome
to use.
I felt very confident using the system.
I needed to learn a lot of things before
I could get going with this system.
10 questions of SUS
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
0
22.5
45
67.5
90
User 1 User 2 User 3 User 4 User 5 User 6
SUS Scores < 60 indicate poor usability
AVERAGE SCORE = 60
SUS scores recap
0 10 20 30 40 50 60 70 80 90 100
WORST
IMAGINABLE POOR OK GOOD EXCELLENT
BEST
IMAGINABLE
NOT ACCEPTABLE MARGINAL ACCEPTABLE
SUS ACCEPTABILITY RANGES/ADJECTIVE RATINGS
LOW HIGH
60
SUS SCORE
Usability Tasks
TASK # 1 SCENARIO:
Filter Walking Activity by Date
4
RATING SCALE
1 = VERY DIFFICULT
7 = VERY EASY
RATING AVERAGE
dashboard activity filtering by date function
FINDING:
Half of participants failed to swipe right
horizontally to access animated side drawer
menu to filter by date. Action was not
intuitive.
RECOMMENDATION #1:
From iOS7, Apple has started pushing the
horizontal swipe as back. The wrong UI
for swiping right was used adding to 

user confusion.
Most users would never discover this feature.
Hamburger menu is the right UI element
to signify side drawer menu for date filtering.
RECOMMENDATION #2:
Eliminate swipe right for side drawer menu and
design UI element to filter date that is visible
on dashboard.
dashboard activity filtering by date function
FINDING:
Participants struggled with icon
naming conventions and/or chronology
next to symbols. Multiple comments about
simplifying the call to actions
on the dashboard.
RECOMMENDATION #1:
Remove the time chronology next
to each icon. Rename call to actions as
follows: activity, rest, tasks, leader board
and tracking.
RECOMMENDATION #2:
Remove the heart rate icon and replace
with social sharing icon plus leader board
call to action adjacent to icon.
2 taps and color
change for hover state
on mobile app should
be eliminated.
Remove this
data and move
to activity recap.
Remove arrow here
next to pet name.
dashboard activity filtering by date function
FINDING:
The heart rate data on main
dashboard did not make sense to
participant. Questioned if 60/140
heart rate is a good/bad statistic.
RECOMMENDATION #1:
Remove heart rate data from main
dashboard and add to the activity
statistics page.
RECOMMENDATION #2:
Remove walking as individual
statistic and replace with heart
rate data.
Secondary stats
did not add up
to main stat.
User found this
confusing.
No back button?
How does user
return to main
dashboard?
TASK # 2 SCENARIO:
Pick Route for Activity
2.67
RATING SCALE
1 = VERY DIFFICULT
7 = VERY EASY
RATING AVERAGE
pick route task scenario
FINDINGS:
Confusing and icons were hard to understand
by participants. Steps were unclear. User was
not sure if there was a way to navigate back
to the dashboard or main screen.
RECOMMENDATION #1:
Create a new back button.
RECOMMENDATION #2:
Make icons clear by labeling them.
RECOMMENDATION #3:
Make the map resemble Google maps.
RECOMMENDATION #4:
Add animations to make the app more
engaging and simplifying user interface.
Usability Next Steps
usability next steps
To ensure the usability and quality of the tool, it is
recommended to:
• Address the issues identified in this report before the next
release.
• Schedule future usability tests to validate these issues, to use as
a baseline moving forward, and to evaluate additional features
and functions not previously tested within the product.
now fetching
before & after
https://invis.io/269P0ZAEC
before…
https://invis.io/AV9YQJ6DU#/213705159_Dashboard_Main
after…
https://invis.io/NV9OO4L2X#/211121013_01_Dashboard_Default_View
before…
after…
thank you

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UX Activities for Pet Wearable iOS Mobile App

  • 1. [un] leash Presented by Nicole Copeland & Tiffany Tran January 10, 2017 UX activities
  • 2. typical UX process explore generate evaluate user research design/build usability Master UX Plan • Rapid Prototyping • Sketched Workflows • Design Pattern Analysis • Mini-Flows (low-res) • Workflow Analysis • Click Prototype Build • Blink Test • Initial Impressions Survey • Deep Dive Probe • User Driven Scenarios • SUS Survey • Brian’s Survey • Heuristic Evaluation • Comparative Analysis • Competitive Research • User Stories • Journey Maps
  • 4. You perform user research to understand a problem, your users, their context, and hidden opportunities. For this product, we performed a competitive analysis for wearable technology and fitness mobile apps. • Let’s have a quick overview • Top 3 Positive Findings • Top 3 Critical Issues (and Recommendations) explore user researchuser research defined
  • 5. Feedback: Visibility of System Status Metaphor: Match Between System and Real World Navigation: User Control and Freedom Consistency: Consistency and Standards Prevention: Error Prevention Memory: Recognition Rather than Recall Effort: Flexibility and Efficiency of Use Design: Aesthetic and Minimalistic Design Recovery: Recognize, Diagnose & Recover from Errors Help: Help and Documentation 10 heuristic principles 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
  • 6. 1. Effort: Simple activity monitoring/GPS tracking experience. 2. Design & Consistency: Consistent minimalistic design aesthetic. 3. Metaphor: Personalized content and social sharing. competitive analysis overview explore user research Whistle Top 3 Positive Findings Top 3 Critical Findings 1. Missing Feature: Unable to call dog from app. 2. Poor Visibility: Contrast ratio and legibility of data. 3. Missing important alerts & notifications - low battery.
  • 7. 1. Feedback: Useful data promoting healthy pets + notifications for out of norm stats. 2. Effort: Wireless sync to collar, long battery life and easy to charge. Easy to use. 3. Help: Blog, health tips and support community complimenting app. competitive analysis overview explore user research FitBark Top 3 Positive Findings Top 3 Critical Findings 1. Design: Too many colors and stats to decipher on one screen. Visual clutter. 2. Memory: Potential cognitive overload and memory recall between screens. 3. Effort: Smartphone app sometimes slow to update.
  • 8. 1. Social Sharing + Breed Comparisons 2. Durability: Water resistant and able to withstand extreme conditions. 3. Easy to recharge. Sensor easily detached from collar so it can be charged. competitive analysis overview explore user research Link AKC Smart Collar Top 3 Positive Findings Top 3 Critical Findings 1. Map Features: Unable to create walking routes or save existing routes. 2. Lost Dog Mode: Only enter or exit mode. Missing ability to report pet is missing. 3. Lack of personalization: One collar fits all.
  • 9. 1. Design & Consistency: UI elements + design patterns. 2. Effort: No learning curve to understand how app works. 3. Feedback: Gamification + motivation alerts to user. competitive analysis overview explore user research Human Top 3 Positive Findings Top 3 Critical Findings 1. Navigation: Small hard to hit targets. 2. Metaphor: Maps on app are not a real location service of nearby friends or Human app users. 3. Feedback: Activity readings dependent on having phone on hand versus wearable device. How accurate is reading?
  • 10. Left Hand Combined Right Hand wearable heuristic usability considerations THUMB ZONE MAPPING • Flexibility & Ease to quickly access core functions by simple, big UI features. • Recognition rather than recall since user persona knows a wide variety of UI’s and gestures. • Keep aesthetic a simple, minimalistic design for a quick scan of tracking functions while on the go.
  • 11. – Dog Owner and Savvy User of Wearable Technology “I need a diary of my pet’s sleep/rest and active/walking activity, while considering breed and age, to compare his own stats with other dogs. It would be cool to know when something is out of norm and visit to vet is needed.”
  • 12. wearable heuristic usability considerationsThink & Feel? Say & Do? See? Hear? Happy Path Sad Path • User Sees Daily Goals Met • Reward System Motivates • Pet Healthy = Owner Happy • App Fails to Detect Health Problem • Data Fails to Cumulate if Battery Dies • Durability of Collar Fails with Activity Yah! Tucker is healthy Wish, I didn’t need to rush home to let out Tucker! I want all my friends to see Tucker is the real Alpha Dog! I’m competitive by nature! Hanging out at the dog park a lot these days. Why is my dog panting so much? Wearables are the new THING! Phone is buzzing. What’s going on? Help, Tucker is missing? I can’t see or find him!!! I’m traveling and miss Tucker. What’s he up to? Why is Tucker barking? What’s the weather? Ok, for a walk? I don’t have time to digest loads of charts & data. Wow, we really walked 30 miles together last month!
  • 14. We developed a product that does these things: Activity Tracking and Rest Monitoring Wireless Sync (Mobile App, Collar & Doggie Door) + GPS Sharing and Personalization based on breed, age and weight unleash mobile app overview 1. 2. 3.
  • 15. Workflow slide of on boarding & dashboard onboarding and dashboard workflow FLOW #1 - ONBOARDING FLOW #2 - DASHBOARD
  • 16. on your mark, get set, sketch! rapidprototyping generate design/build
  • 17. user flow diagrams generate design/build
  • 19. Identify errors and difficulties faced by users in completing tasks using the mobile app. Determine if users would be able to successfully understand icons on dashboard. Assess the initial impression of the dashboard and ease of icons for filtering stats. Determine users’ subjective satisfaction after completing basic tasks, such as looking at location tracking of pet. Obtain feedback after the users had completed the tasks. usability objectives evaluate usability
  • 20. • Six people participated in this test. All users were not familiar with the product. • Participants were asked to think out loud while they were performing the tasks. • All participants performed four sets of tasks (Initial Impressions, Blink Test, Basic Tasks and SUS survey). • After working with the product, participants were asked to rate tasks during the test and to rate their satisfaction at the end of test. high level test overview evaluate usability
  • 22. INITIAL IMPRESSIONS OF DASHBOARD LAYOUT VISUAL NAVIGATION OVERALL 6.33 6.83 4.83 6 RATING SCALE 1 = VERY DISSATISFIED 7 = VERY SATISIFIED
  • 23. 3 WORDS FOR DASHBOARD • easy to use, fun, dog-friendly • fun, easy to read, friendly • easy to use, straightforward, clean • simple, health oriented, immediate • pretty, usable, a icons a little confusing • informational, reaching goals, organization/planning/scheduling REPEATED WORDS fun, easy, friendly
  • 24. System Usability Scale (SUS) Results
  • 25. I think that I would like to use this system frequently. I found the system unnecessarily complex. I thought the system was easy to use. I think that I would need the support of a technical person to use this system. I found the various functions in this system were well integrated. I thought there was too much inconsistency in this system. I imagine that most people would learn to use this system very quickly. I found the system very cumbersome to use. I felt very confident using the system. I needed to learn a lot of things before I could get going with this system. 10 questions of SUS 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
  • 26. 0 22.5 45 67.5 90 User 1 User 2 User 3 User 4 User 5 User 6 SUS Scores < 60 indicate poor usability AVERAGE SCORE = 60 SUS scores recap
  • 27. 0 10 20 30 40 50 60 70 80 90 100 WORST IMAGINABLE POOR OK GOOD EXCELLENT BEST IMAGINABLE NOT ACCEPTABLE MARGINAL ACCEPTABLE SUS ACCEPTABILITY RANGES/ADJECTIVE RATINGS LOW HIGH 60 SUS SCORE
  • 29. TASK # 1 SCENARIO: Filter Walking Activity by Date 4 RATING SCALE 1 = VERY DIFFICULT 7 = VERY EASY RATING AVERAGE
  • 30. dashboard activity filtering by date function FINDING: Half of participants failed to swipe right horizontally to access animated side drawer menu to filter by date. Action was not intuitive. RECOMMENDATION #1: From iOS7, Apple has started pushing the horizontal swipe as back. The wrong UI for swiping right was used adding to 
 user confusion. Most users would never discover this feature. Hamburger menu is the right UI element to signify side drawer menu for date filtering. RECOMMENDATION #2: Eliminate swipe right for side drawer menu and design UI element to filter date that is visible on dashboard.
  • 31. dashboard activity filtering by date function FINDING: Participants struggled with icon naming conventions and/or chronology next to symbols. Multiple comments about simplifying the call to actions on the dashboard. RECOMMENDATION #1: Remove the time chronology next to each icon. Rename call to actions as follows: activity, rest, tasks, leader board and tracking. RECOMMENDATION #2: Remove the heart rate icon and replace with social sharing icon plus leader board call to action adjacent to icon. 2 taps and color change for hover state on mobile app should be eliminated. Remove this data and move to activity recap. Remove arrow here next to pet name.
  • 32. dashboard activity filtering by date function FINDING: The heart rate data on main dashboard did not make sense to participant. Questioned if 60/140 heart rate is a good/bad statistic. RECOMMENDATION #1: Remove heart rate data from main dashboard and add to the activity statistics page. RECOMMENDATION #2: Remove walking as individual statistic and replace with heart rate data. Secondary stats did not add up to main stat. User found this confusing. No back button? How does user return to main dashboard?
  • 33. TASK # 2 SCENARIO: Pick Route for Activity 2.67 RATING SCALE 1 = VERY DIFFICULT 7 = VERY EASY RATING AVERAGE
  • 34. pick route task scenario FINDINGS: Confusing and icons were hard to understand by participants. Steps were unclear. User was not sure if there was a way to navigate back to the dashboard or main screen. RECOMMENDATION #1: Create a new back button. RECOMMENDATION #2: Make icons clear by labeling them. RECOMMENDATION #3: Make the map resemble Google maps. RECOMMENDATION #4: Add animations to make the app more engaging and simplifying user interface.
  • 36. usability next steps To ensure the usability and quality of the tool, it is recommended to: • Address the issues identified in this report before the next release. • Schedule future usability tests to validate these issues, to use as a baseline moving forward, and to evaluate additional features and functions not previously tested within the product.