This presentation is based off my thesis on "How and Why Products go Viral." Learn how to hack the marketing game and create a viral product. Based off books such as The Tipping Point by Malcolm Gladwell, Contagious by Jonah Berger, and Ideavirus by Seth Goden.
2. STRATEGY GUIDE
• Objectives- why should you care about viral marketing
• The Rules- defining virality
• Key Players- authors and experts on virality
• High Scores- examples of viral success
• Scoring- how to break down metrics/causes of viral
products
• Why the Game Works-psychology behind marketing
• Cheat Codes- how to implement strategies right now
3. OBJECTIVES
• Reach a wide audience, as quickly and easily as possible
• Have a lot of fun, make money, and provide value to
millions of customers or users
4. THE RULES
• Virus: A virus invades living cells and uses their chemical
machinery to keep itself alive and to replicate itself. It may
reproduce with fidelity or with mutations.
• Ideavirus as defined by Seth Goden: A big idea that runs
amok across the target audience. This propagates
through a section of the population, teaching and
changing and influencing everyone it touches.
5. KEY PLAYERS
• Tipping Point by Malcom Gladwell
• Connectors: people who are involved in many different groups, cross-
fertilize ideas
• Mavens-people who desire to help other consumers make informed
decisions
• Salesmen- unbelievably eloquent people who can persuade anyone
• IdeaVirus by Seth Goden: Sneezers
• Promiscuous Sneezers: have large influence and will take on many
ideas for money to spread to a wide audience
• Powerful Sneezers: cannot be bought off but control a wide audience
of selective users
6. HIGH SCORES
• 1996 Hotmail, used invitations at the bottom of each
email, trusted friends spread this “Ideavirus” and
infected their peers
• 1994 Hush Puppies- hipsters in New york
• Paul Revere v. William Dawes
• Please Don’t Tell
7. SCORING
• Social Currency-we share things make us look good.
• Will it Blend
• Triggers- tip of the tongue.
• “Friday” by Rebecca Black
• Emotion-when we care, we share. Create high arousal
emotional responses.
• Dove Real Beauty, Thank you Mom
• Public- build to show, built to grow
• Glowing Apple screen
8. SCORING (CONT.)
• Practical Value- news people can use
• OK Cupid Blog, Shopify Blog
• Stories-people are inherent storytellers
• Red Bull Felix Baumgartner’s free fall from space
• Stickiness – keep coming back for more
• Sesame Street
• Smoothness-ease of the end user to spread the
information
• Uber referral codes, share buttons
• Insider Club- feeling elite or special
• Ello
10. NEOPETS
• Insider club
• Virtual world
• Anonymity
• Customization
• Currency
• Neopoints
• Stickiness
• 1997 600K views per day
• 117 minutes per week
• 2005: 25 million unique
users
11. REDDIT
• Insiders club
• AMA
• Create any group
• Currency
• Karma Points
• Stickiness
• 174M monthly users
• Average user spend 16
minutes per page
12. SAME SAME
• Insider Club
• Interact with new people when you normally can’t, provide practical
value
• Talk to celebrities on Reddit or Neopet billionaires
• One Plus One
• Inbox, by Gmail
• Dribbble
• The Facebook
• Currency
• Work towards goal and create artificial control when you can’t in real
life
• Starbucks reward cards- drink your way to a Gold Card
• Leader boards
• FourSquare Badges- Mayors
• Stickiness
• Smoothness, customization
13. WHY THE GAME WORKS
• Pavlov’s experiments
• Ring a bell (Conditioned Stimulus)
• Feed dog a treat (Unconditioned Stimulus)
• Dog salivates (Uncontrolled Response)
• Salivating when bell rings w/o treat-> conditioned response
• Coke
• Coke (Conditioned Stimulus)
• Polar Bear (Unconditioned Stimulus)
• Smile because cute (Uncontrolled Response)
• Smiling when see Coke w/o bear-> conditioned response
14. CHEAT CODES
1. Start Small:
• Find a community hungry for your product and gain influence
2. Make your product easy to share
• Use Bread and Butter theory
• Group buy-in, testimonials, “share” buttons
3. Condition users to love & share your product
• Use Pavlov’s theory to condition users to feel happy when they hear/see
your product
4. Provide value or incentivize the user
• Social currency, practical value, monetary incentive
• Referral codes, discounts, solving pain points
5. Work with & learn from influencers
• Contact via Twitter, LinkedIn, cold email
6. Be weird
• Have a strong brand personality, make it memorable with a key trigger
• Test in focus groups what makes people have strong arousal emotions