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We Take Our Gaming Very Seriously.
It’s nice to meet you!
Spartonix is an Israeli gaming studio (subsidiary company of Round Robin Ltd).
Founded by a team of MAMRAM (IDF elite technology unit) graduates, we offer years of experience
in software development and an updated vision for the gaming industry.
We are also heavy gamers, artists and game developers passionate about what we do.
Our vision is becoming a strong force in the gaming industry.
Alexander Mazyarik
Co-Founder
Omer Leshem
Co-Founder
Or Perets
Co-Founder
John Weinberg
Co-Founder
Dror Cohen
Co-Founder
Our Team
Our vibrant gaming studio consists of down to earth, yet visionary entrepreneurs. We are
hardworking workaholics and so is our team of 13 creative employees who offer their expertise in
various fields: Marketing, QA, Software Development, Data Analysis, Art & UX/UI.
Amir Meleckovich
QA Engineer
Shimrit Yaari
UI/UX Designer
Oren Nir
Business Director
Adir Priewer
Art Developer
Amir Taboul
Software Developer
Andrey Vaschenko
Software Developer
Dafna Zahger
Marketing Content Manager
Doron Nacash
Software Developer
Udi Kalmanovitch
Art Director
Yevgeni Volovich
Software Team Lead
Why Games?
Revenues from day 1 Relatively short
production time
A thriving business
worldwide
Gaming is our passion
The Gaming Industry - Let’s Talk Numbers
Recent studies show that games account for an impressive 33% of total app downloads and
66% of total app revenues. (newzoo, games market research)
$12.8BN
2013 2014c 2017e
$4.8BN
Total
Tablets
Samrtphones
$6.5BN
$12.8BN
$22.5BN
$15.2BN
$17.5BN
$21.7BN
$35.4BN Total 19.1%
28.2%
15.2%
Mobile revenue and revenue estimates
Top Grossing iPhone Games - Daily Revenues
United States
#
1
2
3
10
25
100
150
Game
Game of War - Fire Age
Clash of Clans
Candy Crush Saga
MARVEL Contest of Champions
Kim Kardashian: Hollywood
DomiNations
Inside Out Thought Bubbles
Price
Free
Free
Free
Free
Free
Free
Free
Revenue
$1,438,436
$1,042,419
$813,257
$126,829
$57,470
$17,169
$11,878
New installs
42,961
60,223
57,899
46,737
31,010
35,017
n/a
In-app purchases made from within a mobile application.
Users typically make an in-app purchase in order to access
special content or features such as power-ups, restricted
levels, virtual currency, special characters, boosts, etc.
Utilizing mobile devices with wireless connections. Players
are exposed to ads (whether banner or short video
advertisement) “randomly” through playing the game or by
choice.
our Business Model
Freemium is a pricing strategy by which a product is provided free of charge, but money (premium) is
charged for proprietary features, functionality, or virtual goods.
IN-APP-PURCHASES
(~75% source of revenue)
ADVERTISING
(~25% source of revenue)
For example:
“Beginners Pack -
Purchase now for extra rewards.”
For example:
“Watch a video to receive a prize.”
Prominent countries in our games:
USA (over 35%), Germany, Great Britain, Australia and Brazil
Male
Female
13-17
15.4%
1.4%
2.7%
5%
3.3%
0.9% 0.5%
35.5%
25.8%
6.4%
1.5% 1.3%
10%
20%
30%
40%
18-24 25-34 35-44 45-54 55+
Social Community
Cross Promotion
App Store
Optimization
PR
K-Factor
Marketing Channels
Our Advantage
We proved that we can, through a smart user acquisition strategy, generate positive
ROI. Tracking and monitoring our players in our games allowed us to study and
characterize our most relevant audience and advertise accordingly. We were able to
reduce marketing costs dramatically using this method.
We created a smart infrastructure that enables us to manufacture games swiftly and
efficiently. We also created our own exclusive real time analytics system. An
automated system that enables a targeted segmentation and personalization.
We know gamers. It is all about the game experience and the satisfaction it brings to
the player. We are constantly looking for that magical fairy dust that motivates people
to keep on playing.
Growth during the last 12 months
In the Past 12 months we published 4 games which claimed more than 600K downloads with a
minimal marketing budget: Evostar, Tiny Warrior, Fireliner, Break The Stone
Evostar:
Legendary Warrior RPG
Break The Stone:
Fun Smashing
Fireliner:
Wild Space Battle
Tiny Warrior Spartania War:
Quest for Honor
Coming soon!
Spartonix By The numbers
Funding raised:
~425K$ from A.S Games LTD, a
privately held investment firm.
Self investment:
~80K from founders.
425K$
80K$
84%
16%
let’s talk!
Or Perets - Co-Founder
John Weinberg - Co-Founder
Alexander Mazyarik - Co-Founder
(+972) 54-6676205 | john@spartonix.com
(+972) 52-6261500 | or@spartonix.com
(+972) 52-6986930 | alexander@spartonix.com

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Spartonix Presentation

  • 1. We Take Our Gaming Very Seriously.
  • 2. It’s nice to meet you! Spartonix is an Israeli gaming studio (subsidiary company of Round Robin Ltd). Founded by a team of MAMRAM (IDF elite technology unit) graduates, we offer years of experience in software development and an updated vision for the gaming industry. We are also heavy gamers, artists and game developers passionate about what we do. Our vision is becoming a strong force in the gaming industry. Alexander Mazyarik Co-Founder Omer Leshem Co-Founder Or Perets Co-Founder John Weinberg Co-Founder Dror Cohen Co-Founder
  • 3. Our Team Our vibrant gaming studio consists of down to earth, yet visionary entrepreneurs. We are hardworking workaholics and so is our team of 13 creative employees who offer their expertise in various fields: Marketing, QA, Software Development, Data Analysis, Art & UX/UI. Amir Meleckovich QA Engineer Shimrit Yaari UI/UX Designer Oren Nir Business Director Adir Priewer Art Developer Amir Taboul Software Developer Andrey Vaschenko Software Developer Dafna Zahger Marketing Content Manager Doron Nacash Software Developer Udi Kalmanovitch Art Director Yevgeni Volovich Software Team Lead
  • 4. Why Games? Revenues from day 1 Relatively short production time A thriving business worldwide Gaming is our passion
  • 5. The Gaming Industry - Let’s Talk Numbers Recent studies show that games account for an impressive 33% of total app downloads and 66% of total app revenues. (newzoo, games market research) $12.8BN 2013 2014c 2017e $4.8BN Total Tablets Samrtphones $6.5BN $12.8BN $22.5BN $15.2BN $17.5BN $21.7BN $35.4BN Total 19.1% 28.2% 15.2% Mobile revenue and revenue estimates
  • 6. Top Grossing iPhone Games - Daily Revenues United States # 1 2 3 10 25 100 150 Game Game of War - Fire Age Clash of Clans Candy Crush Saga MARVEL Contest of Champions Kim Kardashian: Hollywood DomiNations Inside Out Thought Bubbles Price Free Free Free Free Free Free Free Revenue $1,438,436 $1,042,419 $813,257 $126,829 $57,470 $17,169 $11,878 New installs 42,961 60,223 57,899 46,737 31,010 35,017 n/a
  • 7. In-app purchases made from within a mobile application. Users typically make an in-app purchase in order to access special content or features such as power-ups, restricted levels, virtual currency, special characters, boosts, etc. Utilizing mobile devices with wireless connections. Players are exposed to ads (whether banner or short video advertisement) “randomly” through playing the game or by choice. our Business Model Freemium is a pricing strategy by which a product is provided free of charge, but money (premium) is charged for proprietary features, functionality, or virtual goods. IN-APP-PURCHASES (~75% source of revenue) ADVERTISING (~25% source of revenue) For example: “Beginners Pack - Purchase now for extra rewards.” For example: “Watch a video to receive a prize.”
  • 8. Prominent countries in our games: USA (over 35%), Germany, Great Britain, Australia and Brazil Male Female 13-17 15.4% 1.4% 2.7% 5% 3.3% 0.9% 0.5% 35.5% 25.8% 6.4% 1.5% 1.3% 10% 20% 30% 40% 18-24 25-34 35-44 45-54 55+
  • 9. Social Community Cross Promotion App Store Optimization PR K-Factor Marketing Channels
  • 10. Our Advantage We proved that we can, through a smart user acquisition strategy, generate positive ROI. Tracking and monitoring our players in our games allowed us to study and characterize our most relevant audience and advertise accordingly. We were able to reduce marketing costs dramatically using this method. We created a smart infrastructure that enables us to manufacture games swiftly and efficiently. We also created our own exclusive real time analytics system. An automated system that enables a targeted segmentation and personalization. We know gamers. It is all about the game experience and the satisfaction it brings to the player. We are constantly looking for that magical fairy dust that motivates people to keep on playing.
  • 11. Growth during the last 12 months In the Past 12 months we published 4 games which claimed more than 600K downloads with a minimal marketing budget: Evostar, Tiny Warrior, Fireliner, Break The Stone Evostar: Legendary Warrior RPG Break The Stone: Fun Smashing Fireliner: Wild Space Battle Tiny Warrior Spartania War: Quest for Honor Coming soon!
  • 12. Spartonix By The numbers Funding raised: ~425K$ from A.S Games LTD, a privately held investment firm. Self investment: ~80K from founders. 425K$ 80K$ 84% 16%
  • 13. let’s talk! Or Perets - Co-Founder John Weinberg - Co-Founder Alexander Mazyarik - Co-Founder (+972) 54-6676205 | john@spartonix.com (+972) 52-6261500 | or@spartonix.com (+972) 52-6986930 | alexander@spartonix.com