6. Graduated as an Electronics Engineer in 1998 at La Salle School
of Engineering, Ramon Llull University
PhD in the "Intelligent Systems and Distributed parallel
environments" program at the same university (2004)
• Doctoral Dissertation: "General Dynamic Surface Reconstruction:
Application to the 3D Segmentation of the Left Ventricle“
Teaching Computer Graphics, Game Design and VR
Directing the Multimedia Engineering Degree and the Multimedia
Creation & Serious Games Master Program
International Stages:
• IMSC (Integrated Media Systems Center) at the University of
Southern California (USC, Los Angeles, California, USA, 1998) with Dr.
Ulrich Neumann
• VIS Lab at The Henry Samueli School of Engineering (University of
California at Irvine – UCI, 2005) with Dr. Falko Kuester
• ETC (Entertainment Technology Center) at Carnegie Mellon
University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
45. A serious game is a term used to refer
to a software or hardware application
developed with game technology and
game design principles for a primary
purpose other than pure
entertainment
46. Gamification is the
concept of applying
game-design thinking
to non-game
applications to make
them more fun and
engaging
The Gamification Blog
59. 3 week’s time
Ambiguous Scenario
A real client
Teams of 3 (producer + programmer + artist)
To use a very specific tool that they know nothing about
To implement a certain FX effect
60.
61.
62. Crayon 3D
Gesture
Fish Tank VR Finger Tracking Physics Engine
Recognition
Fish tank VR
Gesture recognition
IR tracking
Physics engine
Python interface to Wiiuse
http://www.panda3d.org/
63.
64.
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66.
67.
68.
69.
70.
71. Dr. Oscar García Pañella
Email: oscarg@salle.url.edu
Web page: http://www.salle.url.edu/~oscarg/
Blog: http://blogs.salleurl.edu/dtm-media-technology/
Twitter: @kokopus_dark