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PROJECT MANAGERS, OUR WORLD
IS CHANGING!
BarCamp – Tuesday, June 20, 2017
OUR SPEAKERS
Sophie PAGE
Agile Coach – PALO IT Hong Kong
Melkar MUALLEM
Developer – PALO IT Hong Kong
HAVE FUN!
DISCOVER ABOUT PROJECT MANAGEMENT IN
AN AGILE ENVIRONMENT
60 STEPS IN 60 SECONDS
FASTER
SLOWER
FORWARD
LEFT
RIGHT
STOP
SECOND ROUND
FEEDBACK
One idea per post-it (write in uppercase)
What did you
feel as a
worker being
driven ?
What did you
feel as a
worker being
driven?
What did you
feel as a
manager not
being able to
give directions?
Did you have
any fears before
doing the first
round?
What did you
feel as a
worker being
driven ?
Did you have
any fears
before doing
the second
round?
What did you
observe about
yourself?
What did you
observe about
others?
PROJECT MANAGER RESPONSIBILITIES
Manage Budget Set Scope Set Priorities
Manage People Assign Tasks Give Technical Directions
Remove Impediments Manage Risks Track Project Progress
Develop Detailed Project Plan
Interact with Business
Stakeholders
Ensure Resource Availability
and Allocation
Create & Maintain
Comprehensive Documentation
Project Status Reporting
THE PLANE FACTORY
PALO AIRLINES
• PALO AIRLINES is planning to buy some new airplanes
• They contacted your factories to check for your proposals
• They want to know how many airplanes you can deliver in 2 minutes.
RULES
• Teams with 4-7 people
• We will build paper airplanes
• Iterations and re-planning of 2 minutes
each
• Unconditional respect of time!
• Production concept
• Teams are not allowed to stock sheets for
production
• The product (airplanes) MUST conform
with the scope defined
• If a product doesn‘t pass the final quality
review, it will not be accepted in the
iteration
• Products that are unfinished can be used
in the next iteration to be completed
• Every team will represent a factory.
You are given 30 seconds to provide an estimation of how
many planes you can produce in 2 minutes.
You don’t have time to consult your team.
ROUND 1
• Manager gets instruction from the customer
• Manager gives instructions to the team (2 min)
• Team builds for 2 minutes
• At the end of the round, Manager gets
feedback from customer
• Manager writes the number of planes
accepted for the round.
ROUND 2
• Manager gives a new estimation
• Manager has 2 minutes to give new
instructions to team (it’s not a discussion)
• Team builds for 2 minutes
• At the end of the round, Manager gets
feedback from customer.
FROM MANAGER TO LEADER
• Owns the team
• Follows a predefined plan
• Seeks to be understood
• Instructs / Directs
• Encourages action, activity and work
• Numbers and analytics oriented
• Discourages criticism from team
members.
Command & Control
• Owns the process
• Embraces change
• Seeks to understand
• Persuades / Empowers
• Encourages ideas, innovation and fun
• Business value oriented
• Welcomes criticism.
Servant Leadership
ROUND 3
• Scrum Master facilitates the discussion of
the Team for 2 minutes to decide on a new
organization and new estimation
• Team builds for 2 minutes
• At the end of the round, the team gets
feedback from customer
• Scrum Master writes the number of planes
accepted for the round.
ROUND 4
• Scrum Master facilitates the
discussion of the Team for 2 minutes to
decide on a new organization and new
estimation
• Team builds for 2 minutes
• At the end of the round, the whole team
gets feedback from customer
• Scrum Master writes the number of
planes accepted for the round
• Repeat for one more round.
AND THE WINNING TEAM IS…
RETROSPECTIVE
• Did you get what the client wanted in the
beginning?
• Did the estimates get better as we better
understand the requirements?
• Did the teams find their production limit?
• Were the teams motivated?
Analyzing the game
• Did the cycles help to increase the
predictability?
• What changed when the Manager
became a Scrum Master?
• What is better for you and the client:
o Deliver all the airplanes in 10 minutes?
o Deliver a % of airplanes each 2 minutes?
SOFTWARE DEVELOPMENT
• Repetitive
• Linear
• Process
• Known
• Factory.
IS NOT
• Discovery
• Unknown
• Creativity
• Experimentation
• Incremental.
IS
MOTION DRIVERS
In his book “Drive: The Surprising Truth About What Motivates Us”,
Daniel Pink defines three key ingredients for individual motivation.
Enablers	for
Creativity
Productivity
Stability
Autonomy
MasteryPurpose
Manage Budget
Set Scope Manage People
Assign Tasks
Ensure Resource
Availability and Allocation
Create Comprehensive
Documentation
PROJECT MANAGER
Set Priorities
Give Technical Directions
Remove Impediments
Track Project Progress
Interact with Business
Stakeholders
Report Project Status
PRODUCT OWNER SCRUM TEAM SCRUM MASTER
Manage Risks Report Project Status
Report Project Status
Maximize ROI
Set Vision
Facilitate Ceremonies
Protect the TeamPull Tasks
Document When Needed
Develop Detailed Project
Plan
DEVELOPERS’ EXPECTATIONS
• Trust, our expertise
• Respect, our opinions
• Unleash, our creativity
• Involve, us in the process
• Believe, in our self-organization.
What we expect from Leader
• Commitment, to the team and goals
• Focus, on prioritized tasks
• Curiosity, to learn continuously
• Courage, to voice our opinions
• Autonomy, with a team spirit.
What should be expected from us
AGILE PRINCIPLES
Self-organized team
Embrace change
Working software
Motivated individuals
Collaboration
Face to Face
Continuous improvement
Simplicity
Sustainable pace
Trust
Deliver frequently
Technical excellence
HOW TO TRANSITION
• Remember it is not mainly about hard skills but mostly about soft skills
• Training is therefore not enough
• Coaching can help
• It takes time
• Explore Management 3.0
• Try the “Flip It” game.
HOW TO TRANSITION
• Try the Flip game: http://gamestorming.com/games-for-design/flip-it/
- Lao Tzu
A leader is best when people barely know he exists, when
his work is done, his aim fulfilled, they will say: we did it
ourselves.
ROTI – RETURN ON TIME INVESTED
THANK YOU!
OUR PALO IT OFFICES
France
21 rue de Cléry, Schoolab,75002 Paris
+33(0)1 76 54 38 16
france@palo-it.com
Hong Kong
WeWork 20/F 535 Jaffe Road, CW, Hong Kong
+852 3905 4001
hongkong@palo-it.com
Singapore
26A Circular Road, Singapore 049382
+65 6220 9908
singapore@palo-it.com
Australia
50 Bridge Street, Sydney NSW 2000
australia@palo-it.com
Mexico
Calle Moliere 50, 11560, Mexico CDMX
+52(1) 55 4000 1282
mexico@palo-it.com

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Project Managers, our World is Changing!

  • 1. PROJECT MANAGERS, OUR WORLD IS CHANGING! BarCamp – Tuesday, June 20, 2017
  • 2. OUR SPEAKERS Sophie PAGE Agile Coach – PALO IT Hong Kong Melkar MUALLEM Developer – PALO IT Hong Kong
  • 3. HAVE FUN! DISCOVER ABOUT PROJECT MANAGEMENT IN AN AGILE ENVIRONMENT
  • 4. 60 STEPS IN 60 SECONDS
  • 7. FEEDBACK One idea per post-it (write in uppercase) What did you feel as a worker being driven ? What did you feel as a worker being driven? What did you feel as a manager not being able to give directions? Did you have any fears before doing the first round? What did you feel as a worker being driven ? Did you have any fears before doing the second round? What did you observe about yourself? What did you observe about others?
  • 8. PROJECT MANAGER RESPONSIBILITIES Manage Budget Set Scope Set Priorities Manage People Assign Tasks Give Technical Directions Remove Impediments Manage Risks Track Project Progress Develop Detailed Project Plan Interact with Business Stakeholders Ensure Resource Availability and Allocation Create & Maintain Comprehensive Documentation Project Status Reporting
  • 10. PALO AIRLINES • PALO AIRLINES is planning to buy some new airplanes • They contacted your factories to check for your proposals • They want to know how many airplanes you can deliver in 2 minutes.
  • 11. RULES • Teams with 4-7 people • We will build paper airplanes • Iterations and re-planning of 2 minutes each • Unconditional respect of time! • Production concept • Teams are not allowed to stock sheets for production • The product (airplanes) MUST conform with the scope defined • If a product doesn‘t pass the final quality review, it will not be accepted in the iteration • Products that are unfinished can be used in the next iteration to be completed • Every team will represent a factory.
  • 12. You are given 30 seconds to provide an estimation of how many planes you can produce in 2 minutes. You don’t have time to consult your team.
  • 13. ROUND 1 • Manager gets instruction from the customer • Manager gives instructions to the team (2 min) • Team builds for 2 minutes • At the end of the round, Manager gets feedback from customer • Manager writes the number of planes accepted for the round.
  • 14. ROUND 2 • Manager gives a new estimation • Manager has 2 minutes to give new instructions to team (it’s not a discussion) • Team builds for 2 minutes • At the end of the round, Manager gets feedback from customer.
  • 15. FROM MANAGER TO LEADER • Owns the team • Follows a predefined plan • Seeks to be understood • Instructs / Directs • Encourages action, activity and work • Numbers and analytics oriented • Discourages criticism from team members. Command & Control • Owns the process • Embraces change • Seeks to understand • Persuades / Empowers • Encourages ideas, innovation and fun • Business value oriented • Welcomes criticism. Servant Leadership
  • 16. ROUND 3 • Scrum Master facilitates the discussion of the Team for 2 minutes to decide on a new organization and new estimation • Team builds for 2 minutes • At the end of the round, the team gets feedback from customer • Scrum Master writes the number of planes accepted for the round.
  • 17. ROUND 4 • Scrum Master facilitates the discussion of the Team for 2 minutes to decide on a new organization and new estimation • Team builds for 2 minutes • At the end of the round, the whole team gets feedback from customer • Scrum Master writes the number of planes accepted for the round • Repeat for one more round.
  • 18. AND THE WINNING TEAM IS…
  • 19. RETROSPECTIVE • Did you get what the client wanted in the beginning? • Did the estimates get better as we better understand the requirements? • Did the teams find their production limit? • Were the teams motivated? Analyzing the game • Did the cycles help to increase the predictability? • What changed when the Manager became a Scrum Master? • What is better for you and the client: o Deliver all the airplanes in 10 minutes? o Deliver a % of airplanes each 2 minutes?
  • 20. SOFTWARE DEVELOPMENT • Repetitive • Linear • Process • Known • Factory. IS NOT • Discovery • Unknown • Creativity • Experimentation • Incremental. IS
  • 21. MOTION DRIVERS In his book “Drive: The Surprising Truth About What Motivates Us”, Daniel Pink defines three key ingredients for individual motivation. Enablers for Creativity Productivity Stability Autonomy MasteryPurpose
  • 22. Manage Budget Set Scope Manage People Assign Tasks Ensure Resource Availability and Allocation Create Comprehensive Documentation PROJECT MANAGER Set Priorities Give Technical Directions Remove Impediments Track Project Progress Interact with Business Stakeholders Report Project Status PRODUCT OWNER SCRUM TEAM SCRUM MASTER Manage Risks Report Project Status Report Project Status Maximize ROI Set Vision Facilitate Ceremonies Protect the TeamPull Tasks Document When Needed Develop Detailed Project Plan
  • 23. DEVELOPERS’ EXPECTATIONS • Trust, our expertise • Respect, our opinions • Unleash, our creativity • Involve, us in the process • Believe, in our self-organization. What we expect from Leader • Commitment, to the team and goals • Focus, on prioritized tasks • Curiosity, to learn continuously • Courage, to voice our opinions • Autonomy, with a team spirit. What should be expected from us
  • 24. AGILE PRINCIPLES Self-organized team Embrace change Working software Motivated individuals Collaboration Face to Face Continuous improvement Simplicity Sustainable pace Trust Deliver frequently Technical excellence
  • 25. HOW TO TRANSITION • Remember it is not mainly about hard skills but mostly about soft skills • Training is therefore not enough • Coaching can help • It takes time • Explore Management 3.0 • Try the “Flip It” game.
  • 26. HOW TO TRANSITION • Try the Flip game: http://gamestorming.com/games-for-design/flip-it/
  • 27. - Lao Tzu A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will say: we did it ourselves.
  • 28. ROTI – RETURN ON TIME INVESTED
  • 30. OUR PALO IT OFFICES France 21 rue de Cléry, Schoolab,75002 Paris +33(0)1 76 54 38 16 france@palo-it.com Hong Kong WeWork 20/F 535 Jaffe Road, CW, Hong Kong +852 3905 4001 hongkong@palo-it.com Singapore 26A Circular Road, Singapore 049382 +65 6220 9908 singapore@palo-it.com Australia 50 Bridge Street, Sydney NSW 2000 australia@palo-it.com Mexico Calle Moliere 50, 11560, Mexico CDMX +52(1) 55 4000 1282 mexico@palo-it.com