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For internal use only
The UX mindset
Stavanger, 10 November 2014,
Pål Eirik Paulsen
2Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
About
 Name: Pål Eirik Paulsen
 Almost 40 years, 3 sons, 1 wife
 BA Communication Studies, Edinburgh, Scotland
 Exchange Cinema studies / Media studies, Melbourne, Australia
 MA Media Science, Aarhus, Denmark
 Interaction designer / Information Architect / UX designer since 2001
 Contact
• pal.eirik.paulsen@capgemini.com
• Twitter @paalpaulsen
3Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
It’s not about my needs ...
4Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
… it’s about you
5Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
UX Confession
UX Sin #1:
I have made assumptions about what you need as users
 UX Sin #2:
No user testing
Classic excuse:
I neither had time... nor budget...
6Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
7Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
Scope – Minimum viable product
8Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
The UX mindset – Sales
 UX means reduced risk
 Getting to know target users
 Define challenges, needs and goals
 Prototype and usability test continuously throughout design and development
 UX means scope control
 Focus on the most crucial user needs, build a minimum viable product scope
 No need to pay for development of functions where cost exceeds benefit (UX process will
discover unneeded functionality before coding starts)
 UX means reduced time to market
 Precise and prioritised requirements based on user stories
 Detailed specification and well-tested prototypes
 Early phase developement proof of concepts
 Building phase much more effective
9Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
The UX mindset – Sales
UX means quality increase
 UX processes involve all project participant. Creates personal engagement for the whole
team. UX is all about quality through all the links in the whole chain.
UX means customer engagement increase
 UX means including the customer at every stage
 Customer gets a visual reassurance of how the product evolves out of well defined and
tested needs.
 Cost becomes more apparent and accepted (customer likely to invest even more)
UX means user satisfaction increase
 The UX goal is that the user shall complete his/her tasks without having to think about how
to use a tool. Tasks become apparent, tools become natural, self-evident and almost
invisible.
10Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
The UX mindset – Project Lead
UX means easier resource planning
 No need to staff up and dedicate some highly specialised technical personnel at an early
stage
 User focus prevents too early focus on technology
 UX invites an agile method with a lean team
UX means easier project phase planning
 Working with well defined requirements broken into epics and user stories on a timeline,
makes planning for releases easier and more understandable for all project participants
and the customer.
UX means easier for team members to estimate tasks
 UX calls for user story break down and estimation of tasks in groups, discussing spec.,
and debating ways to solve a specific technological challenge.
11Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
The UX mindset – Project Lead
UX means easier to track work done
 Breaking down all efforts needed to deliver a product means that people cannot log work
hours on activities not estimated and included in the user story break down.
12Copyright © Capgemini 2012 – Internal use only. All Rights Reserved
Presentation Title | Date
Summary
UX – not a design delivery but a shared mindset across all disciplines
involved in IT projects
UX – Starts and ends with the user. The needs of the Product Owner and
other stakeholders are (almost never) the same as the needs of the users.
UX – never assumes anything. Always tests everything.
UX – is always about prioritising what to include and what not to include.
UX – is about reduced risk, more control, increased engagement, increased
quality, increased satisfaction, and bulletproof project management!
Questions?
The information contained in this presentation is proprietary.
It is for Capgemini Internal use only. © 2012 Capgemini. All rights reserved.
Rightshore® is a trademark belonging to Capgemini.
www.capgemini.com
About Capgemini
With around 120,000 people in 40 countries, Capgemini is one of
the world's foremost providers of consulting, technology and
outsourcing services. The Group reported 2011 global revenues
of EUR 9.7 billion.
Together with its clients, Capgemini creates and delivers
business and technology solutions that fit their needs and drive
the results they want. A deeply multicultural organization,
Capgemini has developed its own way of working, the
Collaborative Business ExperienceTM, and draws on Rightshore ®,
its worldwide delivery model.

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The UX mindset

  • 1. For internal use only The UX mindset Stavanger, 10 November 2014, Pål Eirik Paulsen
  • 2. 2Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date About  Name: Pål Eirik Paulsen  Almost 40 years, 3 sons, 1 wife  BA Communication Studies, Edinburgh, Scotland  Exchange Cinema studies / Media studies, Melbourne, Australia  MA Media Science, Aarhus, Denmark  Interaction designer / Information Architect / UX designer since 2001  Contact • pal.eirik.paulsen@capgemini.com • Twitter @paalpaulsen
  • 3. 3Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date It’s not about my needs ...
  • 4. 4Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date … it’s about you
  • 5. 5Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date UX Confession UX Sin #1: I have made assumptions about what you need as users  UX Sin #2: No user testing Classic excuse: I neither had time... nor budget...
  • 6. 6Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date
  • 7. 7Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date Scope – Minimum viable product
  • 8. 8Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date The UX mindset – Sales  UX means reduced risk  Getting to know target users  Define challenges, needs and goals  Prototype and usability test continuously throughout design and development  UX means scope control  Focus on the most crucial user needs, build a minimum viable product scope  No need to pay for development of functions where cost exceeds benefit (UX process will discover unneeded functionality before coding starts)  UX means reduced time to market  Precise and prioritised requirements based on user stories  Detailed specification and well-tested prototypes  Early phase developement proof of concepts  Building phase much more effective
  • 9. 9Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date The UX mindset – Sales UX means quality increase  UX processes involve all project participant. Creates personal engagement for the whole team. UX is all about quality through all the links in the whole chain. UX means customer engagement increase  UX means including the customer at every stage  Customer gets a visual reassurance of how the product evolves out of well defined and tested needs.  Cost becomes more apparent and accepted (customer likely to invest even more) UX means user satisfaction increase  The UX goal is that the user shall complete his/her tasks without having to think about how to use a tool. Tasks become apparent, tools become natural, self-evident and almost invisible.
  • 10. 10Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date The UX mindset – Project Lead UX means easier resource planning  No need to staff up and dedicate some highly specialised technical personnel at an early stage  User focus prevents too early focus on technology  UX invites an agile method with a lean team UX means easier project phase planning  Working with well defined requirements broken into epics and user stories on a timeline, makes planning for releases easier and more understandable for all project participants and the customer. UX means easier for team members to estimate tasks  UX calls for user story break down and estimation of tasks in groups, discussing spec., and debating ways to solve a specific technological challenge.
  • 11. 11Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date The UX mindset – Project Lead UX means easier to track work done  Breaking down all efforts needed to deliver a product means that people cannot log work hours on activities not estimated and included in the user story break down.
  • 12. 12Copyright © Capgemini 2012 – Internal use only. All Rights Reserved Presentation Title | Date Summary UX – not a design delivery but a shared mindset across all disciplines involved in IT projects UX – Starts and ends with the user. The needs of the Product Owner and other stakeholders are (almost never) the same as the needs of the users. UX – never assumes anything. Always tests everything. UX – is always about prioritising what to include and what not to include. UX – is about reduced risk, more control, increased engagement, increased quality, increased satisfaction, and bulletproof project management!
  • 14. The information contained in this presentation is proprietary. It is for Capgemini Internal use only. © 2012 Capgemini. All rights reserved. Rightshore® is a trademark belonging to Capgemini. www.capgemini.com About Capgemini With around 120,000 people in 40 countries, Capgemini is one of the world's foremost providers of consulting, technology and outsourcing services. The Group reported 2011 global revenues of EUR 9.7 billion. Together with its clients, Capgemini creates and delivers business and technology solutions that fit their needs and drive the results they want. A deeply multicultural organization, Capgemini has developed its own way of working, the Collaborative Business ExperienceTM, and draws on Rightshore ®, its worldwide delivery model.

Notas del editor

  1. When I first started thinking about this talk, I had a lot of ideas, lots of areas I wanted to cover, lots of directions. Backlog of UX thoughts was overwhelming. This is the way most projects begin.
  2. But as a UX’er I realised that this is not about me and my needs, as “sender”, but about you as “users”. This lunch talk is a product, and you are the users. If this talk is going to be valuable, it needs to address your needs, not mine I need to filter all my UX thoughts and present only what you need. (Tesla – great user experience, but I don’t need to know how designers and engineers worked together to create it, to be able to sell it.)
  3. Tilståelse: Begått 2 klassiske UX synder foran denne kompetanselunsjen Gjort antagelser om hva mine brukere (dere) har behov for. Har ikke hatt tid/mulighet for å gå i dialog med mine dere for å avdekke behov, problemer, utfordringer – før jeg altså begynte å finne en løsning. Ble altså løsningsorientert FØR jeg visste hvilket problem jeg skulle løse. Laget et produkt (denne presentasjonen) uten å teste den underveis. Jeg har altså begynt å utvikle en løsning, og faktisk fullført hele utviklingen, uten å brukerteste løsningen underveis. Feil fort!
  4. Det obligatoriske Jobs sitat... Folk vet ikke hva de vil ha før du viser det til dem. Litt sant. Men denne ”Vi vet best hva du vil ha – holdningen fungerer bare for Apple”. Men folk vet som oftest hvilke utfordringer og problemer de trenger å få løst. De kan bare ikke se for seg løsningen før de begynner å se skisser, modeller, prototyper.
  5. 30 min varighet Setting: Lunsj Målgruppe: Prosjektledere, avdelingsledere, managing konsulenter Scope: A minimum viable product – måtte skjære helt inn til benet av hva produktet (denne presentasjonen) kunne inneholde, ifht til mine brukere. Tiden var knapp. Settingen var full av muligheter for distraksjoner. Målgruppen var heldigvis snever.
  6. Produkteier som vet akkurat hva han trenger – han vet hvordan det skal virke, han vet hvordan det skal se ut. Og han kan ha fullstendig rett, bevares. I omtrent 0,1% av tilfellene. Risk reduserende (Hvor mange har hørt om store prosjekter som har kullseilt? Eller hvor brukskvaliteten har vært så dårlig at brukere har flyktet fra ”den nye løsningen” (Win8) Scope begrensende (ikke betal for utvikling av funksjoner som ikke blir brukt) Forretningsverdi økende Tidsbesparende Kvalitetsøkende Oppgavedefinerende og –løsende Suksessskapende Bruker tilfredshet økende
  7. Kvalitetsøkende Oppgavedefinerende og –løsende Suksessskapende Bruker tilfredshet økende