2. 1. INTRO
• a) HERO DEFENSE
• b) Business
• c) Steam Release
2. WORLD
• a) Setting
• b) Heroes
• c) Core Mechanics
• d) Social Hubs
3. MOBILE EDITION
a) Key Facts
b) Monetization
c) Rune Bags
d) Bank
e) Shrines
f) Heroes
g) Multiplayer
h) Matchmaking & Social
i) Community
j) Tools
k) Pipeline 2017
CONTENTS
6. Critical Response
• 92% positive in Early Access
The best tower defense game
I’ve ever played. – MedV
Magnificent artwork, sound,
gameplay and music - Iala
Can't stop playing it - bean94
Very well polished, a must buy. –
PhilG
Sales & Retention
• 21,179 Steam Units Sold
• 4.5 million + Sessions
• 81% Returning Users
• No marketing or paid acquisition
Global Reach
• North America: 24%
• Western Europe 38%
• Russia: 16%
• Others: 22%
STEAMRELEASE
INTRO
8. Set foot in a dark but playful
world festering with Vampires,
Werewolves and Zombies.
Command an all-star team of
Heroes, defeat Count Necrosis
and reign supreme in
multiplayer.
SETTING
OVERVIEW
11. The Town
Mayor welcomes you to the Town; the hub for
progression and new challenges.
Customize heroes, upgrade buildings, weapons
and rune sets!
SOCIALHUBS
Haunted Island
Solve mysteries of Haunted Island in
Campaign.
Over 15 levels and multiple difficulties.
Earn Legendary Runes (+retention).
OVERVIEW
13. MONETIZATION
Business Model: Free to Play
Soft Currency and Premium Currency
Soft Currency for standard progression
Premium Currency for advanced features
New Heroes
Rune Bags
Shrines
Weapon Upgrades
Building Upgrades
MOBILE EDITION
14. RUNEBAGS
Rune Bags are like Booster Packs in
collectable card games
Rune Bags are available for Soft
Currency
Rare and Legendary Rune Bags only
available for Premium Currency
Runes in each bag rolled on a chance
basis
Rune Selection
Rune Bag Purchase
MOBILE EDITION
15. BANK
Incentivized Retention
Real-time interest rates trigger push notifications when soft-
currency rewards are ready.
Core Mechanics
Invest Soft Currency to gain interest
Unlocking new Vault Slots yields higher interest
Longer wait = higher rewards
Stimulating Sales
Investments restrict access to Soft Currency
Stimulates currency purchases
Immediate dividends (skip wait) for Premium Currency
MOBILE EDITION
16. SHRINES
Heroes on Shrines receive powerful bonuses
Persistent after construction
Cost Premium Currency
Price increases with every purchase
Can be rebuilt at any time
10 Shrines currently available
Easy live-ops additions
MOBILE EDITION
17. HEROES
Unlocks
3 Heroes in Campaign
Buying Heroes
2 Heroes (see image) only
available for real money
Both featured on specific
maps where they can be
‘tested’
MOBILE EDITION
18. MULTIPLAYER
Upcoming: Fully fledged Competitive Multiplayer mode. Fast-paced.
Session length averages 4 minutes. Includes Co-op with social rankings.
ELO Matchmaking –Players have hidden ELO Score
integrated into matchmaking (game balance).
League System – Players compete in global League
Rankings. Rewards distributed each season.
Unranked – Play mode specialized for practice or
for casual players.
MOBILE EDITION
19. Competitive Multiplayer
Upcoming: Fully fledged Competitive Multiplayer mode. Fast-paced. Session length
averages 4 minutes. Includes Co-op with social rankings.
ELO Matchmaking –Players have hidden ELO Score
integrated into matchmaking (game balance).
League System – Players compete in global League
Rankings. Rewards distributed each season.
Unranked – Play mode specialized for practice or for casual
players.
20. MATCHMAKING&SOCIAL
Social Features
Friends List featuring Facebook friends online status
Social Leaderboards to compete with Facebook friends
Incentives drive multipliers like status updates and
Facebook activity
Incoming: Friend Challenge used to challenge
friends or invite them to participate in
Multiplayer.
Incoming: Friend Bonus boosts Daily Bonus
that scales with friend activity (within the last
week). Push notifications possible.
MOBILE EDITION
21.
22. If challenge is met community gains access to exclusive content such as custom map or
collectable rune
Proven Success: During Steam Summer Sale, partnership with RAZER led to over 20 million
Creep eliminations, drove record CCUs and generated sales
COMMUNITY
Global Goals
> Community works together to achieve
Global Goals
> Regular challenges on daily/weekly basis
reward everyone for participation
> Facebook integration
MOBILE EDITION
23.
24. TOOLS
FRACTIONTECHNOLOGY
In-house tool developed by Happy Tuesday for
visual scripting, story scripting, UX & UI prototyping.
Allows the designers to have very quick iterations,
resulting in flexible design-driven work ethic.
Wave Design
Sophisticated tool for generating Creeps on maps.
Utilizes ‘Universal Balancing Suite’ – an XML containing details of
each creep wave.
Waves can be completely randomized to provide more replayability.
Dynamic Variable Balancing (via CDN)
Allows remote deployment of game balancing
Allows ‘on the fly’ balancing without game client patch.
MOBILE EDITION
25. May >Performance Testing, Integrate
Steam Features to Mobile
June > Shop integration, Facebook &
Social
July > Competitive Multiplayer
August > Retention Mechanics & Live Ops
PIPELINE2017
MOBILE EDITION