SlideShare una empresa de Scribd logo
1 de 72
Posterscope
Guide to Convergent Out-of-Home
Belgium 2012
In collaboration with Isobar, Google, Havas Media Digital, JC Decaux and Clear Channel.
The data contained in this publication is non-exhaustive and provided for general information purposes only. Please note that every effort has been made to ensure the accuracy of the
information at the time of its inclusion. However, Posterscope shall not, under any circumstances, be liable for the use that readers may make with the content shown in this document. In
the event of any doubt or misunderstanding, we strongly recommend to contact Posterscope.


All rights reserved by the authors. Partial or entire reproduction of the works and texts published in this book shall only be authorised with the agreement of the authors.

Member of Posterscope Worldwide.


Managing Editor :        Benoît Van Cottem
Copy :                   Alessandro Asproni & Valérie De Coster
Prepress :               Tom Delahaye & Valérie De Coster
Printing :               Imprimerie Triumph




2
Contents


Glossary                        4
Introduction                    6
Drivers of OOH Convergence      7
Impact on the Consumer          17
Opportunities Arising           18
 Video                          19
 Influencing Digital Behaviour   26
 Gateways to Mobile Content     39
 Networked OOH                  48
 Engaging Interfaces            62
 New Planning Data              70

Want More?                      71


                                     3
Glossary


SMARTPHONE
There is no standard definition that clearly delineates a smartphone, however the following requirements are
commonly accepted for designating smartphones : PC-like functionality with a dedicated operating system,
Internet connectivity and mobile browser, hardware or software-based keyboard, embedded memory, ability
to download applications and run them independently.



QR CODE (Quick Response Code)
Two-dimensional code used to provide easy access to information through a smartphone on which a QR
Code reader is installed. Once the code reader app is activated the user must shoot a picture of the code
in order to access to the stored content, which can be a phone number, text message, plain text, an URL, ...
The code’s creator can track information about the number of times a code was scanned and its associated
action taken, along with the times of scans and the operating system of the devices that scanned it.




4
Glossary


RFID (Radio Frequency IDentification)
Data collection technology that uses electronic tags for storing data. Unlike bar codes, which must be in close
proximity and line of sight to the scanner for reading, RFID tags do not require line of sight and can be em-
bedded within packages. Depending on the type of tag and application, they can be read at a varying range
of distances.

NFC (Near Field Communication)
Wireless technology that enables the exchange of data between devices in close proximity to each other,
typically mobile phones. A NFC tag can also easily be affixed to almost any accessible poster site in order for
users in possesion of a NFC-enabled device to communicate with the ad.

OS (Operating System)
Master software on a computer or smartphone that allows it to run other applications developed for that plat-
form.

AR (Augmented Reality)
Combination of real-world and computer-generated data. Use of live video imagery digitally processed and
«augmented» by the addition of computer-generated graphics.



                                                                                                             5
Guide to Convergent Out-of-Home
Introduction

        osterscope is the world’s leading Out-of-Home Communications agency. We aim to continually build

P       understanding of the role of Out-of-Home in the connected economy and make Out-of-Home cam-
        paigns easy and accountable for our customers to execute.

Traditionally the past drove the present, but in today’s world, the future drives the present. Technology plays a
growing role in the way brands are built, which in turn changes how people behave, especially when they are
out of the home. One unifying theme is that of convergence.

You can now access the Internet through your TV, watch TV on your mobile phone, video content can be found
on all manner of screens and, of course, the number and variety of devices that enable web access out-of-
home is growing enormously.

Meanwhile the definitions of media, content and technology are increasingly blurring. This convergent world
presents an enormous range of opportunities for brands to derive even more value from the Out-of-Home
medium.

This guide outlines some of these opportunities and associated case studies. It attempts some segmentation
but of course the nature of convergence means that areas constantly overlap and blur. It is also not intended
to be exhaustive and you can keep up to date with the latest developments at PioneeringOOH.com
       http://pioneeringooh.com/

6
Drivers of OOH Convergence
Connectivity




Source: Google / TNS Infratest - « Mobile,Tablet & Inter-   Source: IAB 2012
net Usage » - May 2012 - Target 16+ Smartphone users
                                                                               7
Drivers of OOH Convergence
Connectivity




Source: Deloitte    Source: Renub research


8
Drivers of OOH Convergence
Sophisticated Devices




Source: Google / Ipsos - «Our Mobile Planet : Belgium»   Source: Isobar - Chocolate Barometer - Feb 2012 - Uni-   Source: Isobar - Chocolate Barometer - Feb
- May 2012 - Universe 16+                                verse 15-70 yo                                           2012 - Universe 15-70 yo
                                                                                                                                                               9
Drivers of OOH Convergence
Sophisticated Devices


         Worldwide Mobile Operating Systems Market Share




                                                           Source: Isobar - Chocolate Barometer - Feb 2012 -
                                                           Universe 15-70 yo




Source: Digitimes Research 2012                            Source: GFK Retail & Technology 2011


10
Drivers of OOH Convergence
Smartphone User profile




                                              Dutch
                                              speaking




                                             French
                                              speaking



Source: OPAb - Mobile Study - March 2011 - Universe: Surfer 18+

                                                                  11
Drivers of OOH Convergence
Digitalisation & Networking OOH




12
Drivers of OOH Convergence
Consumer Adoption




Source: Banksys Bancontact / Mister Cash 2012   Source: Google / TNS Infratest - « Mobile,Tablet & Inter-
                                                net Usage » - May 2012 - Target 16+ Smartphone users
                                                                                                            13
Drivers of OOH Convergence
Consumer Adoption




Source: Isobar - Chocolate Barometer - Feb 2012 - Tar-   Source: IBM 2012   Source: IAB 2012
get: BE Smartphone owners - Universe 15-70 yo
14
Drivers of OOH Convergence
Consumer Adoption




Source: KCPB internet trends   Source: eBay   Source: Mobilethinking.com

                                                                           15
Drivers of OOH Convergence
Consumer Adoption


                             72
                                      %




Source: Google / Ipsos - «Our Mobile Planet : Belgium» -   Source: IAB 2012   Source: Immobi - Average on 165 countries
May 2012 - Universe 18-64 yo
16
Impact of the Consumer




       Content                                                Commerce
       The content                                            What they buy
       they consume                                           and how they
       and how they                                           buy it
       consume it



                      Mobility            Social
                      What they do and    How they
                      how they do it in   connect, interact
                      different places    and share


                                                                              17
Opportunities Arising

      NETWORKED OOH                                      ENGAGING INTERFACES
              Mobile + OOH gaming
               Real-time optimisation
                   Refreshed content
                     Enabling sharing
     Digital control of physical world
                                                         INFLUENCING DIGITAL BEHAVIOUR
                                                         App downloads & usage
                         Online OOH
                                                         Web traffic
                          Public utility
                                                         Coupon redemption
                Personalised content
             Social media on screens
                                           CONVERGENT    Social media usage
                                                         Search
                      Data as content      OUT-OF-HOME
                                                         VIDEO
                                                         Live broadcasts
                                                         Cross-Platform video
                                                         Re-defining the video screen



NEW PLANNI NG DATA                                       GATEWAYS TO MOBILE CONTENT
                                                         QR codes
                                                         NFC
                                                         RFID
                                                         Visual search
                                                         Mobile augmented reality




18
Video
Introduction

          ne of the most important changes to the OOH media landscape in recent times has been the

O         introduction of video-based content to the medium. This led many people to treat these new formats
          as outdoor TV which in most cases is entirely inappropriate. Having said this there are many digital
          Out-of-Home (DOOH) formats that can be planned alongside other video based media as long as
distinct audience measurement techniques, price benchmarking, consumer insight, spot length/frequency
optimisation and creative optimisation are taken into account.

Posterscope is the only OOH agency with a comprehensive proprietary planning system (Prism Screen) that
tackles many of these areas and makes the planning of DOOH and cross platform video activity quick and
accountable.

The nature of OOH video content can also be particularly broad. For example, projection technology is
completely redefining what constitutes a video screen.




                                                                                                           19
Video
Introduction




15-18 YO (155 AFFINITY INDEX)

18-24 YO (120 AFFINITY INDEX)

Source: Posterscope Belgium - Out-of-Home Consumer Survey - Target: Total 15-64 yo


20
Video
Cross Platform Video




                                                                                     15-18 YO (193 AFFINITY INDEX)
 15-18 YO (144 AFFINITY INDEX)                                                       18-24 YO (138 AFFINITY INDEX)

25-34 YO (123 AFFINITY INDEX)                                                        MEN (130 AFFINITY INDEX)

18-24 YO (120 AFFINITY INDEX)                                                        STATIONS VISITORS* (120 AFFINITY INDEX)

Source: Posterscope Belgium - Out-of-Home Consumer Survey - Target: Total 15-64 yo
(*) Min. once to 3 times a month
                                                                                                                               21
Video
Cross Platform Video

          The proliferation of OOH screens allows brands to extract greater value from the production of video-
          based content, furthermore brands benefit from reaching light TV viewers who tend to be heavy
          consumers of OOH. Planning DOOH alongside TV, Video-on-Demand and the like might involve
          some creative adaptation but this is generally cost effective and OOH agencies can help with this.

          This is more about reach and targeting rather than innovation and is often overlooked by cross-media
          planners. In many countries the audience is huge.




Credits: Belgium - BMW, Posterscope, Carat, G&Co   Credits: Belgium - ING, Posterscope, Carat, Euro RSCG   Credits: Belgium - Total, Posterscope

22
Video
Live Broadcast

           Very few DOOH networks offer live video as an ‘off-the-shelf’ product but many can be enabled with
           some technical modifications.




          http://bit.ly/IwD4CF

Five USA
The UK based TV channel created the first campaign to incorporate a live international video broadcast. A camera placed in Times
Square, New York fed a video-stream to cross-track projection screens on the London Underground.

Credits: UK - Posterscope, Vizeum, Brooklyn Brothers, CBS


                                                                                                                            23
Video
Re-defining the Video Screen

          The rise of projection technology, often combined allowing almost any surface to become a video screen.




        http://bit.ly/HCsBA7                                        http://bit.ly/HFD93j

Jordan sportswear combined building mapping with an       For the launch of the new Toyota Auris Hybrid the car itself
‘exploding’ water projection.                             was used as the projection surface.



Credits: USA - W+K New York                               Credits: Glue Isobar

24
Video
Re-defining the Video Screen

      Numerous campaigns have utilised ‘projection mapping’ but the vast majority of consumers will never
      have experienced them in real life. Earned media is key to driving value unless locations have enormous
      or highly relevant audiences. This technique is still very much in vogue but will no doubt be surpassed
by one of the other jaw-dropping technologies that are on the market or in development.




For the launch of the new Battlefield game: a combination of   Nespresso: 3D building mapping.
XXL and mobile projections.



Credits: Belgium - EA / Dice, Mindshake                       Credits: Belgium - Nespresso

                                                                                                          25
Influencing Digital Behaviour
Introduction

       he ability to influence the actions that people take on PCs, laptops, mobiles and other connected

T      devices such as tablets, e-readers, media players, portable gaming consoles and internet enabled TVs
       is of course a core requirement for any media these days.

The case studies throughout this section demonstrate the power of OOH media in this whole area. And the
growth in the relative importance of mobile is making OOH an even more crucial part of the communications
mix.

This section is not just about mobile and portable devices. Influencing actions taken on fixed devices at home
or work is still important.




26
Influencing Digital Behaviour
Mobile Internet Usage




Source: Facebook     Source: Latitude Digital Marketing   Source: KPCB Internet trends

                                                                                         27
Influencing Digital Behaviour
Mobile/Internet Usage OOH

                                                                                                               Where Smartphone is used?*




(*) Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo

28
Influencing Digital Behaviour
Mobile/Internet Usage OOH

           Place of use                                                                               Time of use
                                                                100%
                                                                                                                                 94%
                                                                                                       88%            89%
                                                                90%     86%            87%                                                          88%
                                                                                                                                                     83%
                                                                80%
                                                                                                                                  72%
                                                                70%                                                                                  70%
                                                                                                                                    69%

                                                                60%
                                                                                       58%                            58%         67%               62%
                                                                                                       53%
                                                                50%                                                   55%
                                                                       48%             53%             51%
                                                                       44%
                                                                40%
                                                                       42%                                            41%
                                                                                       38%
                                                                30%
                                                                                                       36%



 95% 54% 38%
                                                                20%



                                                                10%



                                                                 0%
                                                                       6-9h         9-12h             12-14h        14-17h       17-20h           20-24h
                                                                              SMARTPHONE     TABLET          PORTABLE COMPUTER   FIXED COMPUTER
  When I travel / commute
Source: OPAb - Mobile Study - March 2011 - Target: surfer 18+

                                                                                                                                                           29
Influencing Digital Behaviour
Driving App Downloads & Usage

           The nature of many apps and the times at which smartphones (& tablets) are used for non-voice
           activities is making OOH media a common choice to influence app downloads & usage.




         http://youtu.be/3eyGIzPjgmc

BNP Paribas Fortis launched its Easy Banking app using a large size iPhone reproduction to let the public discover the benefits
of the application and to incite people to download it on their own mobile device.

Results: 100.000 mobile banking sessions per month.
Credits: Belgium - BNP Paribas Fortis, Havas Media, Publicis

30
Influencing Digital Behaviour
Price Comparison & Coupon Services

         OOH media should be considered for brands that benefit from the use of coupon, price comparison
         and barcode scanning apps/sites. OOH can encourage usage when out shopping and of course the
         same technique could be employed to discourage usage and try to shorten the path to purchase.




Source: IAB 2012                      Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the
                                      internet in general - Universe: 18-64 yo
                                                                                                                                                         31
Influencing Digital Behaviour
Price Comparison & Coupon Services




18% IN CAFES & RESTAURANTS

17% ON-THE-GO

12% IN PUBLIC TRANSPORTS

11% IN STORE

Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo

32
Influencing Digital Behaviour
Driving Search / Mobile Search

           Plenty of evidence exists to demonstrate the effectiveness of OOH as a driver of search and the growth
           of mobile search is making the medium an even more critical component in marketing plans.



                                                                Types of info sought using
                                                              Search Engine (via smartphone)




Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: private smartphone users who use the   Source: Posterscope Belgium - GO OOH Study 2012
internet in general (*) and at least rarely notice ad - Universe: 18-64 yo
                                                                                                                                                                33
Influencing Digital Behaviour
Driving Web Traffic

        As well as 3G/4G, the proliferation of Wi-Fi hotspots makes it even easier to drive people online
        immediately as a result of seeing an OOH ad. Location-based ads and apps can be placed on hotspot
        home pages and surfing can be ad-funded which also allows data capture. OOH creative that directs
people to a hotspot in the same location can be an alternative to other types of ‘interactive posters’ that link
to rich content.




         http://youtu.be/au0RUEUlTsg

Onboard the ALLO Telecom BLuTRAM, passengers could connect free of charge to the ALLO telecom network using their
smartphone or mobile phone. Once connected, the wi-fi users were able to download an application giving them free access to
music, games and movie trailers. The Bluetooth users received new content everyday and every week a lucky winner was picked
up and received a mobile phone.
Credits: Belgium - Allo Telecom, Mediaedge


34
Influencing Digital Behaviour
Driving Social Media

 Facebook                                                           5.112



  Youtube                                                4.242



  Linkedin               766



   Twitter             544



  Google+              503



   Tumblr         233



 Pinterest       53


             0          1.000   2.000    3.000   4.000      5.000       6.000

                      BE Unique Visitors per month (x1000)

Source: ComScore - August 2012                                                  Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private
                                                                                smartphone users who use the internet in general - Universe: 18-64 yo
                                                                                                                                                                      35
Influencing Digital Behaviour
Driving Social Media

     There are numerous ways of using OOH to influence behaviour within social media. Approaches
     include using the very public nature of OOH as a reward for online participation, creating real world
     experiences that people want to share, using location-based check-ins, or creating online experiences
whereby people can directly affect events in the real-world.




Nivea Kissing Booth in Times Square (New York) from which consumer photos were uploaded to Facebook and three nearby
giant digital screens. Thousands of people took part during the four-week period and the Facebook page amassed nearly 500,000
impressions.


Credits: USA - BDF, Posterscope, Carat

36
Influencing Digital Behaviour
Using Mobile to Control the Physical World: Check-ins

       ‘Non-venue’ locations such as poster sites can be created as check-in points on social networks,
       such as Foursquare. Facebook requires activity to be more centrally linked to the overall philosophy of
       sharing. This does not exclude Facebook from such campaigns but the mechanic needs to be more
than just issuing a consumer reward for check-in


      While there is still uncertainty regarding long term consumer adoption of the check-in mechanic this
      is partially due to consumer awareness and the appeal of the reward. This can be overcome by using
      OOH media to explain and motivate.




                                                                                                           37
Influencing Digital Behaviour
Using Mobile to Control the Physical World: Check-ins




         http://youtu.be/u5Bu9UXe7VM

A MINI Countryman was placed on a 15% slope at the              BNP Paribas Fortis launched a national foursquare action
Brussels Motorshow, hanging only by a thick rope. A Bunsen      in the different bank agencies and offices. For every cus-
burner was place under the rope and whenever a person ‘liked’   tomer’s check-in, BNP Paribas Fortis Foundation offered a
the Facebook page, a short burst of flame was generated. The     lunch to Food Banks.
person who broke the rope won the car.

Results:
+21.314 fans within 10 days
134.716 microsite visitors
1.000.000 page views
14.961 fans talked about it
Credits: Belgium - MINI, Posterscope, TBWA                      Credits: Belgium - BNP Paribas Fortis, Socialike

38
Gateways to Mobile Content
Introduction

       he proliferation of smartphones is of course making it much easier for users to access digital content

T      especially with tools such as Google’s home screen search bar and apps from YouTube, Facebook,
       etc.

The previous section highlighted the importance of OOH media to remind and motivate people to seek out
content but OOH can also act as a more tangible gateway to content. This can either shorten the process by
taking people straight to the advertised item or destination, or it makes the whole experience more fun and
interesting.

There are numerous ways of achieving this. We have outlined a few examples in this section.




                                                                                                          39
Gateways to Mobile Content
QR Codes

      Quick Response Codes are not unique to OOH and are found on all manner of print material and even
      the occasional TV or digital screen ad. They enable mobile users who have a suitable app installed (and
      understand how to use it) to hyperlink to any form of content hosted online.


      Whilst QR codes are unlikely to have a long-term future (outside of Japan where usage is mainstream)
      due to more advanced technologies such as NFC (Near Field Communication) they are appearing on
      more and more ads outside of Japan where usage is mainstream. Common mistakes when adding QR
codes to campaigns include lack of consumer instructions, poorly optimised mobile content or user journey
and limited or non-existent tracking. Different codes should at least be assigned to different media or formats.
Availability of mobile signal should also be considered. Postercope can provide tracking, production, and
advice across all of these areas.




40
Gateways to Mobile Content
QR Codes

           Virtual stores: QR codes allocated to specific items that can be purchased immediately via mobile.




          http://youtu.be/olkoDyiHYW0

To promote its online purchase service (delhaizedirect.be), Delhaize created a virtual supermarket showing 300 different products
and placed it in various environments (stations, shopping centers, ...). The campaign aimed to show how easy and time-saving the
Delhaize Direct service is.

Results:
+22% of Delhaize Direct App downloads
+30% of sales on Delhaize Direct website

Credits: Belgium - Delhaize, Brand


                                                                                                                              41
Gateways to Mobile Content
Visual Search

      Various ‘visual search’ apps exist including Nokia’s Point & Find and Google Goggles. Smartphone
      owners with a mobile app can view objects and ads through their camera phone and are served
      on-screen links to related content. Some other operators deliver visual search results via SMS when
the user sends a photo of the ad via MMS.




          http://youtu.be/cUrGXZKVNGo

The Absolut Blank campaign used the visual recognition technique provided by WiMO for the first time in Belgium. Once down-
loaded, the WiMO app enables smartphone users to access an online content simply by shooting the poster with their phone’s
camera.

Credits: Belgium - PRB, Posterscope, Vizeum


42
Gateways to Mobile Content
AR

      Mobile Augmented Reality (AR) allows virtual hidden content to be overlaid onto posters when viewed
      through a camera phone and mobile AR app.


      There are numerous providers of mobile AR apps which vary in quality, speed and handset compatibility.
      In addition there are often chains of technology re-sellers. Brands have the choice of integrating AR into
      their existing app, creating a new branded app (usually by re-skinning an existing AR app) or promoting
an existing third-party app. Regardless of the route, serious consideration should be given to consumer
education and call-to-action. The cost of adding mobile AR to a poster campaign can often be minimal.




                                                                                                 AUGMENTED
                                                                                                 REALITY (AR)




                                                                                                             43
Gateways to Mobile Content
AR




          http://vimeo.com/33296885    To announce its collaboration with FON leading to the activation of 500.000 free
                                       wi-fi hotspots all around the country, Belgacom launched an online based contest
                                       using the Google Streetview technology.


Credits: USA - Volkswagen, Red Urban   Credits: Belgium - Belcagom, Google

44
Gateways to Mobile Content
RFID

        Radio Frequency ID is the technology found inside building security passes, inventory management,
        product tracking, passports, transit ticket cards and more. Simplistically, it allows individual items or
        people to be electronically identified. NFC (see next section) is built upon RFID.




In China, Focus Media have deployed RFID-enabled screens that allow consumers to touch one of the ads with their RFID card
to trigger the sending of an SMS containing links to more information, discounts, content, etc. The RFID cards are pre-distributed
and the user links the card to their mobile.




                                                                                                                               45
Gateways to Mobile Content
NFC

       Near Field Communication is a contactless technology that is starting to be integrated into smartphones.
       It allows users to touch their phone against an NFC tag or reader to instruct the phone to take an action
       such as opening a particular web page or app. NFC also allows phones to become mobile wallets, as
well as allowing users to touch their NFC-enabled phones against each other to share content. NFC tags can
easily be affixed to almost any accessible poster site.




Source: Frost & Sullivan 2011                                                 Source: IMS Research 2011

46
Gateways to Mobile Content
NFC

       NFC is highly scalable with most handset manufacturers releasing NFC-enabled phones in the near
       future. Nokia, Samsung, Google and others already have some handsets on the market and there is
       speculation as to whether Apple will join the collective commitment to NFC. For OOH, NFC allows
simple, quick, highly scalable, affordable interaction between mobiles and poster sites. There are some
challenges to adoption, in particular regarding ownership of the payment component with the banks, mobile
operators and players such as Google all competing, but overall we expect NFC to become the dominant
technology for mobile and OOH interaction.




PingPing is a platform of mobile micro-payments which allows to pay small purchases via your GSM, with a 25 euros maximum
amount by transaction. Because at the moment very few mobile phones are NFC compatible, PingPing integrated a small NFC
chip into self-adhesive badges or inside student cards. In Belgium, with PinPing, you can already pay in some places, your drinks,
your buffet, your parking space, your bus ticket.
Credits: Belgium - PingPing

                                                                                                                               47
Networked OOH
Introduction

           ith the exception of China where many content updates are carried out physically the vast majority

W          of digital OOH screens are internet connected which allows content to be changed quickly and
           cost effectively.

Screens can therefore be used on a much more reactive and tactical basis and content can be redistributed
from other digital sources. This enables integration with other bought, owned and earned digital media, new
data sources as well as all kinds of interactive and content sharing options.

Added flexibility also gives the potential for agencies to optimise activity in real-time based on outcomes such
as sales, search etc. Optimisation might be assessed in terms of creative, location, time, day and more.

Exact technical capabilities do vary enormously by media owner and network. Some of the opportunities in
this section are available as ‘off-the-shelf’ options, others may require modifications to media owner systems
and some opportunities might only be possible on certain locations or networks.




48
Networked OOH
Triggered Campaigns




For its Summer Campaign, Coca Cola booked a digital screens     McCain potato wedges ads only aired during good
network and broadcasted its video spots only when the outdoor   barbecue weather.
temperature reached 22°C and more.


Credits: Belgium - Coca Cola Company, Universal Media            Credits: UK - McCain, Posterscope, PHD

                                                                                                              49
Networked OOH
Real-time Content

       Digital OOH content can be created from a myriad of data streams such as trending, mobile activity,
       public API’s, client or partner data, social media, websites, content management systems and more.




CBS Outdoor UK have recently enabled their London Underground cross track projection screens with sophisticated live update
capabilities. This will allow almost any source of real-time data, information, comment and images to be used as content.




50
Networked OOH
Real-time Content: Social Media




Huffington Post asked consumers to tweet their opinions regarding the day’s top news stories using the hashtag #Huffpostuk
and streamed moderated responses in real-time to OOH screens in rail stations.



Credits: UK - Huffington Post, Posterscope,Total Media, MBA, LocaModa

                                                                                                                      51
Networked OOH
Real-time Content: Social Media




Canadian Tourism Commission screens streamed content from twitter, YouTube and Facebook that related to real experiences
of vacations in Canada.



Credits: Canada - Canadian Tourism Commission, DDB Canada, Tribal Vancouver, InWindow Outdoor

52
Networked OOH
Real-time Content: Product




         http://bit.ly/IQf0rC


New Country Radio in Kentucky USA used a live stream of   Virgin Holidays in UK airports using the latest number of
the song currently being played on the station.           holidays sold to individual destinations as advertising content.



Credits: USA - Cox Media                                  Credits: UK - Virgin Holidays, Posterscope, PSI, MGOMD

                                                                                                                       53
Networked OOH
Real-time Content: Utility




Channel 4 streamed the latest news stories to London             In US airports, Marriott provided travellers with fun
Underground cross track projection screens via a custom-         suggestions about what to do that day based on up-to-the-
created automated content management system (CMS). This          minute weather information in the destinations relevant to the
was treated as a major content distribution channel in its own   terminal, gate and even time of day.
right with an assigned editorial news team having access to
the CMS.

Credits: UK - Channel 4, Posterscope, OMD, Cloud & Compass       Credits: USA - Marriott, Posterscope, Carat

54
Networked OOH
Real-time Content: Utility




Yell.com interactive bus shelter screens providing local area maps and directories (2006) and constantly updated online consumer
reviews for businesses in proximity (2011).




Credits: UK - Yell.com, PHD, Rapier, Posterscope

                                                                                                                             55
Networked OOH
Real-time Content: Behaviour




Buildings that change colour based on current online     Rokk Vodka screens embedded into telephone kiosk posters
sentiment. Mood is determined by real-time analysis of   acting as a live counter showing the number of gay marriages
keywords within blog posts.                              in New York, which had recently been legalised.


Credits: Emotional Cities                                Credits: USA - Rokk Vodka, Carat, Posterscope, The GLADD organization

56
Networked OOH
Real-time Content: Connecting People




Tourism Toronto and Tourism Montreal partnered on the “Cheating Wall” initiative, which consists of video screens located in
the two cities, giving residents a chance to discover all that their rival city has to offer using a live video and audio.



Credits: Canada - Monster Media, Crispin Porter + Bogusky Canada.

                                                                                                                         57
Networked OOH
Real-time Content: Personalisation

           Online behavioural targeting and social media sponsored stories are not the only way to deliver more
           personalised messaging to consumers. Networked OOH screens have the potential to be combined
           with facial analysis, text and object recognition, RFID loyalty cards, real-time human copywriting and
more.




         http://youtu.be/yd76BhO9iEA
Ford has launched a speaking ad campaign, called            Glaceau Vitamin Water personalised messages written by
Ford Ad Miracles that speaks. The campaign site             brand-employed spotters sitting in the vicinity with 3G laptops.
even has a live webcam that is mounted to one of the
posters to monitor viewers reactions.

Credits: Belgium - Ford Motor Company, Ogilvy & Mather

58
Networked OOH
Enabling Sharing

           Custom made installations can be networked in much the same way as permanent DOOH screens. This
           enables real-world retail experiences to be socialised and for interactive OOH media and experiential
           activity to have built-in sharing mechanics to maximise earned media value.




          http://vimeo.com/18045229

MINI video recording booth, real-time editing and video projection from inside the life-sized fibreglass model cars onto the window.
Videos could then be shared via email and Facebook using adjacent touch screens. Thousands of dealer leads were generated.



Credits: UK - Posterscope, Vizeum, Profero

                                                                                                                                59
Networked OOH
Mobile + OOH Gaming

      Internet connected OOH screens allow mobile phones to be used as controllers for all kinds of gaming
      experiences. This might require a custom created app or mobile website or there are various inexpensive
      off-the-shelf options that can be modified as required. In Wi-Fi enabled locations games can be even
more sophisticated.




McDonald’s ‘pong’ game allows players to control the game play via a mobile website. Redeemable coupons are delivered at the
end of a successful game.

Credits: Sweden - McDonald’s, DDB Stockholm

60
Networked OOH
Mobile + OOH Gaming




LocaModa’s Jumbli word game can be played via Facebook with game   A MINI Countryman was placed on a 15% slope
play shown live on OOH screens in the US.                          at the Brussels Motorshow, hanging only by a thick
                                                                   rope. A Bunsen burner was place under the rope and
                                                                   whenever a person ‘liked’ the Facebook page, a short
                                                                   burst of flame was generated. The person who broke
                                                                   the rope won the car.



Credits: USA - LocaModa, Clear Channel                             Credits: Belgium - MINI, Posterscope, TBWA

                                                                                                                    61
Engaging Interfaces
Introduction

          hilst content and location are of primary importance in attracting audiences to participate in digital

W         OOH experiences, the nature of the technology that is used can also be a huge determinant in
          uptake levels. The use of new technologies in OOH situations often precedes mainstream consumer
product applications. For example, touch screens in bus shelters and self-service kiosks preceded those in
mobile phones, and gesture-based gaming campaigns were deployed well before Microsoft Kinect. In fact,
Microsoft licensed part of the Kinect technology from a business involved in OOH advertising.

An innovative or larger than life interface in the public domain can seem particularly cutting edge, engaging
and fun, especially when experienced in groups which can of course drive earned media both digitally and
face-to-face.

Many examples of engaging interfaces have been included in earlier sections, in particular those with social
media or mobile integration. The following pages highlight some other particularly successful applications and
potential developments for the future.




62
Engaging Interfaces
Touch Screens




         http://vimeo.com/18079231                             http://vimeo.com/32269760



Cadbury’s Splat the Egg                               HTC created interactive screens that demonstrated the unique interface of their new
1 million eggs splatted over 1 month at               tablet. In cinema lobbies and on street furniture consumers could take and manipulate
20 bus shelters                                       photos of themselves and their friends then save them for email distribution and social
                                                      media sharing.
Credits: UK - Cadbury’s, Posterscope, PHD, JCDecaux   Credits: USA - HTC, Posterscope, Deutsch

                                                                                                                                          63
Engaging Interfaces
Gesture Based Games




                                                      http://vimeo.com/18668405



Disney                                      Cadbury’s                                                 Marriott
Crowd controlled game on ci nema            Movement controlled game in UK                            Gesture based pinball game in US
screens.                                    shopping malls.                                           airports. Over 200,000 plays per month
                                                                                                      across 5 airports.

Credits: USA - Disney, Posterscope, Carat   Credits: UK - Cadbury’s, Posterscope, PHD, Grand Visual   Credits: USA - Marriott, Posterscope, Carat

64
Engaging Interfaces
Gesture Based Games




           http://bit.ly/IwMJJi



Prototype of a display that uses an eye tracking technology to allow a user to control on-screen games, page scrolling and other
interfaces purely based on the movement of your eyes



Credits: Tobii

                                                                                                                             65
Engaging Interfaces
Simulators




BMW X3 driving simulator with an on-screen game, controlled using steering wheel and pedals inside a real car. Players’ scores
were shown on a digital OOH leaderboard alongside live results from around the country.



Credits: BMW, Posterscope,Vizeum

66
Engaging Interfaces
Augmented Reality




Nestle Green Giant augmented reality in UK shopping malls. Players had to jump to try and ‘high five’ the giant. Video content of
the experiences was used within creative for online banners.



Credits: UK - Nestle, Posterscope, Universal McCann, Work Club

                                                                                                                             67
Engaging Interfaces
Augmented Reality




          http://bit.ly/IkPzg7


To promote that Heineken is the ‘best friend’ for partying,           Fanta’s cartoon character interactions in cinema foyers.
Posterscope Taiwan launched an Augmented Reality campaign that
allowed people to interact with the characters from the Heineken TV
Commercial and see the effect broadcast on a giant digital screen.
Credits: Taiwan - Heineken, Posterscope, Leo Burnett                  Credits: Heartland - Coca Cola Company, Posterscope

68
Engaging Interfaces
Others




Barnado’s donation-activated digital        Royal National Institute for the Deaf             Holographic projection multi-touch
creative with coins making the featured     screens and digital windows that react to         screen allowing the user to mix music
girl smile.                                 surrounding noise levels.                         tracks.


Credits: Barnado’s, Posterscope, JAA, BBH   Credits: Posterscope, M&C Saatchi, Walker Media   Credits: ICE AV Technology

                                                                                                                                69
New Planning Data


       As the web becomes increasingly hyper-local and businesses and consumers create more and more
       location-based data there are huge opportunities to utilise this data to inform and optimise the planning
       of both traditional and interactive OOH media and to measure effectiveness. Electronic public transport
tickets, sat-nav’s, loyalty cards, mobile search, mobile wallets, and numerous websites and mobile apps are
just some examples of how technology is being used to create location-specific data trails, all of which have
the potential to help determine which OOH sites, dayparts and creative treatments might be most effective
for a particular campaign.




70
OOH Convergence Guide
Want More?

Out-of-Home opportunities and planning are evolving at an
incredibly fast pace with new insight, data, evidence, media
and technological applications arriving all the time.

You can keep up to date by subscribing to our new portal
pioneeringooh.com

Thanks for reading. We hope you found it useful.

Those of you reading this offline can download and share at:

     http://www.posterscope.be/extrafiles/index.php?f=13&s=dfdf87ab04127d54dc9dde5138174109




                                                                                             71
Pioneering
Out-of-Home
Posterscope Belgium
Bd du Souverain, 165, Vorstlaan
1160 Brussels
Belgium

Tel: +32 (2) 788 74 00
Fax: +32 (2) 788 74 19
info.belgium@posterscope.com
www.posterscope.be

Más contenido relacionado

La actualidad más candente

Guide to Convergent Out-of-Home
Guide to Convergent Out-of-HomeGuide to Convergent Out-of-Home
Guide to Convergent Out-of-HomePosterscope
 
Posterscope Media Digest - Summer 2013
Posterscope Media Digest - Summer 2013Posterscope Media Digest - Summer 2013
Posterscope Media Digest - Summer 2013Posterscope
 
Retail, Mobile and OOH
Retail, Mobile and OOHRetail, Mobile and OOH
Retail, Mobile and OOHPosterscope
 
The Real World March
The Real World MarchThe Real World March
The Real World MarchPosterscope
 
Unlocking the value of real-time for OOH advertisers
Unlocking the value of real-time for OOH advertisersUnlocking the value of real-time for OOH advertisers
Unlocking the value of real-time for OOH advertisersPosterscope
 
Coke OOH Proposal by Selvel
Coke OOH Proposal by Selvel Coke OOH Proposal by Selvel
Coke OOH Proposal by Selvel Partho Roy
 
The Real World April 2016
The Real World April 2016The Real World April 2016
The Real World April 2016Posterscope
 
Carat's top 10 trends 2016
Carat's top 10 trends 2016Carat's top 10 trends 2016
Carat's top 10 trends 2016Carat Nederland
 
iProspect Client Summit 2014
iProspect Client Summit 2014iProspect Client Summit 2014
iProspect Client Summit 2014Jason Newport
 
Media digest november 2015
Media digest november 2015Media digest november 2015
Media digest november 2015Posterscope
 
Publicis groupe 2009
Publicis groupe 2009Publicis groupe 2009
Publicis groupe 2009upulD
 
The Real World November 2015
The Real World November 2015The Real World November 2015
The Real World November 2015Posterscope
 
The Real World October 2015
The Real World October 2015The Real World October 2015
The Real World October 2015Posterscope
 
Hybrid events - Masterclass MPI Finland
Hybrid events - Masterclass MPI FinlandHybrid events - Masterclass MPI Finland
Hybrid events - Masterclass MPI FinlandGerrit Heijkoop
 
Finding Value in Emerging Technology
Finding Value in Emerging TechnologyFinding Value in Emerging Technology
Finding Value in Emerging TechnologyBBDO
 
Proximity Insight - Dynamic Clienteling
Proximity Insight - Dynamic ClientelingProximity Insight - Dynamic Clienteling
Proximity Insight - Dynamic ClientelingSteve Orell
 

La actualidad más candente (20)

Guide to Convergent Out-of-Home
Guide to Convergent Out-of-HomeGuide to Convergent Out-of-Home
Guide to Convergent Out-of-Home
 
Posterscope Media Digest - Summer 2013
Posterscope Media Digest - Summer 2013Posterscope Media Digest - Summer 2013
Posterscope Media Digest - Summer 2013
 
Retail, Mobile and OOH
Retail, Mobile and OOHRetail, Mobile and OOH
Retail, Mobile and OOH
 
The Real World March
The Real World MarchThe Real World March
The Real World March
 
WHY Out-of-Home
WHY Out-of-HomeWHY Out-of-Home
WHY Out-of-Home
 
Why OOH?
Why OOH?Why OOH?
Why OOH?
 
Unlocking the value of real-time for OOH advertisers
Unlocking the value of real-time for OOH advertisersUnlocking the value of real-time for OOH advertisers
Unlocking the value of real-time for OOH advertisers
 
Coke OOH Proposal by Selvel
Coke OOH Proposal by Selvel Coke OOH Proposal by Selvel
Coke OOH Proposal by Selvel
 
The Real World April 2016
The Real World April 2016The Real World April 2016
The Real World April 2016
 
Carat's top 10 trends 2016
Carat's top 10 trends 2016Carat's top 10 trends 2016
Carat's top 10 trends 2016
 
Mobile Work
Mobile WorkMobile Work
Mobile Work
 
iProspect Client Summit 2014
iProspect Client Summit 2014iProspect Client Summit 2014
iProspect Client Summit 2014
 
Disruptive Marketing
Disruptive MarketingDisruptive Marketing
Disruptive Marketing
 
Media digest november 2015
Media digest november 2015Media digest november 2015
Media digest november 2015
 
Publicis groupe 2009
Publicis groupe 2009Publicis groupe 2009
Publicis groupe 2009
 
The Real World November 2015
The Real World November 2015The Real World November 2015
The Real World November 2015
 
The Real World October 2015
The Real World October 2015The Real World October 2015
The Real World October 2015
 
Hybrid events - Masterclass MPI Finland
Hybrid events - Masterclass MPI FinlandHybrid events - Masterclass MPI Finland
Hybrid events - Masterclass MPI Finland
 
Finding Value in Emerging Technology
Finding Value in Emerging TechnologyFinding Value in Emerging Technology
Finding Value in Emerging Technology
 
Proximity Insight - Dynamic Clienteling
Proximity Insight - Dynamic ClientelingProximity Insight - Dynamic Clienteling
Proximity Insight - Dynamic Clienteling
 

Destacado

Convergent OOH - Don't miss the opportunity
Convergent OOH - Don't miss the opportunityConvergent OOH - Don't miss the opportunity
Convergent OOH - Don't miss the opportunityPosterscope
 
Location - The growing importance for marketers - presented by Posterscope
Location - The growing importance for marketers - presented by PosterscopeLocation - The growing importance for marketers - presented by Posterscope
Location - The growing importance for marketers - presented by PosterscopePosterscope
 
Posterscope USA's 2017 Predictions
Posterscope USA's 2017 Predictions Posterscope USA's 2017 Predictions
Posterscope USA's 2017 Predictions Posterscope
 
Posterscope 2017 Predictions
Posterscope 2017 PredictionsPosterscope 2017 Predictions
Posterscope 2017 PredictionsPosterscope
 
The Static Age: Challenges to a More Digital Democracy
The Static Age: Challenges to a More Digital DemocracyThe Static Age: Challenges to a More Digital Democracy
The Static Age: Challenges to a More Digital DemocracyWalter Neary
 
The Posterscope View: How OOH Will Evolve in 2013
The Posterscope View: How OOH Will Evolve in 2013 The Posterscope View: How OOH Will Evolve in 2013
The Posterscope View: How OOH Will Evolve in 2013 Posterscope
 
The Real World June 2015
The Real World June 2015The Real World June 2015
The Real World June 2015Posterscope
 
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8Posterscope Taiwan
 
Posterscope OOH predictions 2016
Posterscope OOH predictions 2016Posterscope OOH predictions 2016
Posterscope OOH predictions 2016Carat Nederland
 

Destacado (11)

Convergent OOH - Don't miss the opportunity
Convergent OOH - Don't miss the opportunityConvergent OOH - Don't miss the opportunity
Convergent OOH - Don't miss the opportunity
 
Location - The growing importance for marketers - presented by Posterscope
Location - The growing importance for marketers - presented by PosterscopeLocation - The growing importance for marketers - presented by Posterscope
Location - The growing importance for marketers - presented by Posterscope
 
Posterscope USA's 2017 Predictions
Posterscope USA's 2017 Predictions Posterscope USA's 2017 Predictions
Posterscope USA's 2017 Predictions
 
Posterscope 2017 Predictions
Posterscope 2017 PredictionsPosterscope 2017 Predictions
Posterscope 2017 Predictions
 
The Static Age: Challenges to a More Digital Democracy
The Static Age: Challenges to a More Digital DemocracyThe Static Age: Challenges to a More Digital Democracy
The Static Age: Challenges to a More Digital Democracy
 
The Posterscope View: How OOH Will Evolve in 2013
The Posterscope View: How OOH Will Evolve in 2013 The Posterscope View: How OOH Will Evolve in 2013
The Posterscope View: How OOH Will Evolve in 2013
 
The Real World June 2015
The Real World June 2015The Real World June 2015
The Real World June 2015
 
DOOH, a new way to connect brands with people
DOOH, a new way to connect brands with peopleDOOH, a new way to connect brands with people
DOOH, a new way to connect brands with people
 
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8
【博士觀點 8】 OOH大平台! 從家外媒體到「家外行動媒體」 Posterscope Insight Vol.8
 
Key Digital Trends for 2016
Key Digital Trends for 2016Key Digital Trends for 2016
Key Digital Trends for 2016
 
Posterscope OOH predictions 2016
Posterscope OOH predictions 2016Posterscope OOH predictions 2016
Posterscope OOH predictions 2016
 

Similar a Posterscope Guide to Convergent Out-Of-Home Belgium

Social media acknowledging the growing importance of mobile use in east africa
Social media acknowledging the growing importance of mobile use in east africaSocial media acknowledging the growing importance of mobile use in east africa
Social media acknowledging the growing importance of mobile use in east africaCoca-Cola
 
ODP Whitepaper
ODP WhitepaperODP Whitepaper
ODP Whitepaper3GDATING
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 RecapIPG Media Lab
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 RecapThorsten Linz
 
GfK NIS and nurago: Measuring Digital Consumer Journeys
GfK NIS and nurago: Measuring Digital Consumer JourneysGfK NIS and nurago: Measuring Digital Consumer Journeys
GfK NIS and nurago: Measuring Digital Consumer Journeysnurago
 
Mobile opportunity and options for it
Mobile opportunity and options   for itMobile opportunity and options   for it
Mobile opportunity and options for itTim McGovern
 
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in India
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in IndiaAppsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in India
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in IndiaExponential Interactive
 
Multichannel me - Chasing after the multichannel user
Multichannel me - Chasing after the multichannel userMultichannel me - Chasing after the multichannel user
Multichannel me - Chasing after the multichannel userfrog
 
ZANOX.de - Mobile Commerce - DMEXCO 2012
ZANOX.de  - Mobile Commerce - DMEXCO 2012ZANOX.de  - Mobile Commerce - DMEXCO 2012
ZANOX.de - Mobile Commerce - DMEXCO 2012Till Goehre
 
Digital Place-based Media 2.0: The Next Generation is Interactivity
Digital Place-based Media 2.0: The Next Generation is InteractivityDigital Place-based Media 2.0: The Next Generation is Interactivity
Digital Place-based Media 2.0: The Next Generation is InteractivityRMG Networks
 
Digital. Mobile. Augmented. Emerging technologies for mobile learning
Digital. Mobile. Augmented. Emerging technologies for mobile learningDigital. Mobile. Augmented. Emerging technologies for mobile learning
Digital. Mobile. Augmented. Emerging technologies for mobile learninggeoff stead
 
Measuring Digital Consumer Journeys
Measuring Digital Consumer JourneysMeasuring Digital Consumer Journeys
Measuring Digital Consumer JourneysConnected-Blog
 
Destination Marketing Best Practices and Trends 2012
Destination Marketing Best Practices and Trends 2012Destination Marketing Best Practices and Trends 2012
Destination Marketing Best Practices and Trends 2012Marni Blythe Borelli
 
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and Mustache
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and MustacheRoad to mobile w/ Sinatra, jQuery Mobile, Spine.js and Mustache
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and MustacheBrian Sam-Bodden
 
White pepper 4th july digital convergence
White pepper 4th july  digital convergenceWhite pepper 4th july  digital convergence
White pepper 4th july digital convergenceKumar Gaurav
 
Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Roel Honning
 

Similar a Posterscope Guide to Convergent Out-Of-Home Belgium (20)

Social media acknowledging the growing importance of mobile use in east africa
Social media acknowledging the growing importance of mobile use in east africaSocial media acknowledging the growing importance of mobile use in east africa
Social media acknowledging the growing importance of mobile use in east africa
 
ODP Whitepaper
ODP WhitepaperODP Whitepaper
ODP Whitepaper
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 Recap
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 Recap
 
GfK NIS and nurago: Measuring Digital Consumer Journeys
GfK NIS and nurago: Measuring Digital Consumer JourneysGfK NIS and nurago: Measuring Digital Consumer Journeys
GfK NIS and nurago: Measuring Digital Consumer Journeys
 
Planet media R&D
Planet media R&DPlanet media R&D
Planet media R&D
 
Mobile opportunity and options for it
Mobile opportunity and options   for itMobile opportunity and options   for it
Mobile opportunity and options for it
 
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in India
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in IndiaAppsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in India
Appsnack @ AdTech New Delhi - The 3Rs of Mobile Marketing in India
 
Multichannel me - Chasing after the multichannel user
Multichannel me - Chasing after the multichannel userMultichannel me - Chasing after the multichannel user
Multichannel me - Chasing after the multichannel user
 
ZANOX.de - Mobile Commerce - DMEXCO 2012
ZANOX.de  - Mobile Commerce - DMEXCO 2012ZANOX.de  - Mobile Commerce - DMEXCO 2012
ZANOX.de - Mobile Commerce - DMEXCO 2012
 
Digital Place-based Media 2.0: The Next Generation is Interactivity
Digital Place-based Media 2.0: The Next Generation is InteractivityDigital Place-based Media 2.0: The Next Generation is Interactivity
Digital Place-based Media 2.0: The Next Generation is Interactivity
 
Digital. Mobile. Augmented. Emerging technologies for mobile learning
Digital. Mobile. Augmented. Emerging technologies for mobile learningDigital. Mobile. Augmented. Emerging technologies for mobile learning
Digital. Mobile. Augmented. Emerging technologies for mobile learning
 
Measuring Digital Consumer Journeys
Measuring Digital Consumer JourneysMeasuring Digital Consumer Journeys
Measuring Digital Consumer Journeys
 
Destination Marketing Best Practices and Trends 2012
Destination Marketing Best Practices and Trends 2012Destination Marketing Best Practices and Trends 2012
Destination Marketing Best Practices and Trends 2012
 
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and Mustache
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and MustacheRoad to mobile w/ Sinatra, jQuery Mobile, Spine.js and Mustache
Road to mobile w/ Sinatra, jQuery Mobile, Spine.js and Mustache
 
Paul childs vs2
Paul childs vs2Paul childs vs2
Paul childs vs2
 
White pepper 4th july digital convergence
White pepper 4th july  digital convergenceWhite pepper 4th july  digital convergence
White pepper 4th july digital convergence
 
Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)
 
Digital Trends March 2012
Digital Trends March 2012Digital Trends March 2012
Digital Trends March 2012
 
13 Mobile Trends for 2013 and Beyond (April 2013)
13 Mobile Trends for 2013 and Beyond (April 2013)13 Mobile Trends for 2013 and Beyond (April 2013)
13 Mobile Trends for 2013 and Beyond (April 2013)
 

Más de Posterscope Belgium

Posterscope OOH Marketplace 2018
Posterscope OOH Marketplace 2018 Posterscope OOH Marketplace 2018
Posterscope OOH Marketplace 2018 Posterscope Belgium
 
Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium
 
Posterscope OOH Marketplace 2017
Posterscope OOH Marketplace 2017Posterscope OOH Marketplace 2017
Posterscope OOH Marketplace 2017Posterscope Belgium
 
Posterscope OOH 2017 predictions
Posterscope OOH 2017 predictions Posterscope OOH 2017 predictions
Posterscope OOH 2017 predictions Posterscope Belgium
 
Posterscope White Paper: Location; The growing importance of location for mar...
Posterscope White Paper: Location; The growing importance of location for mar...Posterscope White Paper: Location; The growing importance of location for mar...
Posterscope White Paper: Location; The growing importance of location for mar...Posterscope Belgium
 
Posterscope - NFC What have we learnt so far?
Posterscope - NFC What have we learnt so far?Posterscope - NFC What have we learnt so far?
Posterscope - NFC What have we learnt so far?Posterscope Belgium
 

Más de Posterscope Belgium (8)

Posterscope OOH Marketplace 2018
Posterscope OOH Marketplace 2018 Posterscope OOH Marketplace 2018
Posterscope OOH Marketplace 2018
 
Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018
 
Posterscope OOH Marketplace 2017
Posterscope OOH Marketplace 2017Posterscope OOH Marketplace 2017
Posterscope OOH Marketplace 2017
 
Posterscope OOH 2017 predictions
Posterscope OOH 2017 predictions Posterscope OOH 2017 predictions
Posterscope OOH 2017 predictions
 
Posterscope White Paper: Location; The growing importance of location for mar...
Posterscope White Paper: Location; The growing importance of location for mar...Posterscope White Paper: Location; The growing importance of location for mar...
Posterscope White Paper: Location; The growing importance of location for mar...
 
Posterscope - NFC What have we learnt so far?
Posterscope - NFC What have we learnt so far?Posterscope - NFC What have we learnt so far?
Posterscope - NFC What have we learnt so far?
 
Why OOH?
Why OOH?Why OOH?
Why OOH?
 
Posterscope View UK
Posterscope View UKPosterscope View UK
Posterscope View UK
 

Posterscope Guide to Convergent Out-Of-Home Belgium

  • 1. Posterscope Guide to Convergent Out-of-Home Belgium 2012
  • 2. In collaboration with Isobar, Google, Havas Media Digital, JC Decaux and Clear Channel. The data contained in this publication is non-exhaustive and provided for general information purposes only. Please note that every effort has been made to ensure the accuracy of the information at the time of its inclusion. However, Posterscope shall not, under any circumstances, be liable for the use that readers may make with the content shown in this document. In the event of any doubt or misunderstanding, we strongly recommend to contact Posterscope. All rights reserved by the authors. Partial or entire reproduction of the works and texts published in this book shall only be authorised with the agreement of the authors. Member of Posterscope Worldwide. Managing Editor : Benoît Van Cottem Copy : Alessandro Asproni & Valérie De Coster Prepress : Tom Delahaye & Valérie De Coster Printing : Imprimerie Triumph 2
  • 3. Contents Glossary 4 Introduction 6 Drivers of OOH Convergence 7 Impact on the Consumer 17 Opportunities Arising 18 Video 19 Influencing Digital Behaviour 26 Gateways to Mobile Content 39 Networked OOH 48 Engaging Interfaces 62 New Planning Data 70 Want More? 71 3
  • 4. Glossary SMARTPHONE There is no standard definition that clearly delineates a smartphone, however the following requirements are commonly accepted for designating smartphones : PC-like functionality with a dedicated operating system, Internet connectivity and mobile browser, hardware or software-based keyboard, embedded memory, ability to download applications and run them independently. QR CODE (Quick Response Code) Two-dimensional code used to provide easy access to information through a smartphone on which a QR Code reader is installed. Once the code reader app is activated the user must shoot a picture of the code in order to access to the stored content, which can be a phone number, text message, plain text, an URL, ... The code’s creator can track information about the number of times a code was scanned and its associated action taken, along with the times of scans and the operating system of the devices that scanned it. 4
  • 5. Glossary RFID (Radio Frequency IDentification) Data collection technology that uses electronic tags for storing data. Unlike bar codes, which must be in close proximity and line of sight to the scanner for reading, RFID tags do not require line of sight and can be em- bedded within packages. Depending on the type of tag and application, they can be read at a varying range of distances. NFC (Near Field Communication) Wireless technology that enables the exchange of data between devices in close proximity to each other, typically mobile phones. A NFC tag can also easily be affixed to almost any accessible poster site in order for users in possesion of a NFC-enabled device to communicate with the ad. OS (Operating System) Master software on a computer or smartphone that allows it to run other applications developed for that plat- form. AR (Augmented Reality) Combination of real-world and computer-generated data. Use of live video imagery digitally processed and «augmented» by the addition of computer-generated graphics. 5
  • 6. Guide to Convergent Out-of-Home Introduction osterscope is the world’s leading Out-of-Home Communications agency. We aim to continually build P understanding of the role of Out-of-Home in the connected economy and make Out-of-Home cam- paigns easy and accountable for our customers to execute. Traditionally the past drove the present, but in today’s world, the future drives the present. Technology plays a growing role in the way brands are built, which in turn changes how people behave, especially when they are out of the home. One unifying theme is that of convergence. You can now access the Internet through your TV, watch TV on your mobile phone, video content can be found on all manner of screens and, of course, the number and variety of devices that enable web access out-of- home is growing enormously. Meanwhile the definitions of media, content and technology are increasingly blurring. This convergent world presents an enormous range of opportunities for brands to derive even more value from the Out-of-Home medium. This guide outlines some of these opportunities and associated case studies. It attempts some segmentation but of course the nature of convergence means that areas constantly overlap and blur. It is also not intended to be exhaustive and you can keep up to date with the latest developments at PioneeringOOH.com http://pioneeringooh.com/ 6
  • 7. Drivers of OOH Convergence Connectivity Source: Google / TNS Infratest - « Mobile,Tablet & Inter- Source: IAB 2012 net Usage » - May 2012 - Target 16+ Smartphone users 7
  • 8. Drivers of OOH Convergence Connectivity Source: Deloitte Source: Renub research 8
  • 9. Drivers of OOH Convergence Sophisticated Devices Source: Google / Ipsos - «Our Mobile Planet : Belgium» Source: Isobar - Chocolate Barometer - Feb 2012 - Uni- Source: Isobar - Chocolate Barometer - Feb - May 2012 - Universe 16+ verse 15-70 yo 2012 - Universe 15-70 yo 9
  • 10. Drivers of OOH Convergence Sophisticated Devices Worldwide Mobile Operating Systems Market Share Source: Isobar - Chocolate Barometer - Feb 2012 - Universe 15-70 yo Source: Digitimes Research 2012 Source: GFK Retail & Technology 2011 10
  • 11. Drivers of OOH Convergence Smartphone User profile Dutch speaking French speaking Source: OPAb - Mobile Study - March 2011 - Universe: Surfer 18+ 11
  • 12. Drivers of OOH Convergence Digitalisation & Networking OOH 12
  • 13. Drivers of OOH Convergence Consumer Adoption Source: Banksys Bancontact / Mister Cash 2012 Source: Google / TNS Infratest - « Mobile,Tablet & Inter- net Usage » - May 2012 - Target 16+ Smartphone users 13
  • 14. Drivers of OOH Convergence Consumer Adoption Source: Isobar - Chocolate Barometer - Feb 2012 - Tar- Source: IBM 2012 Source: IAB 2012 get: BE Smartphone owners - Universe 15-70 yo 14
  • 15. Drivers of OOH Convergence Consumer Adoption Source: KCPB internet trends Source: eBay Source: Mobilethinking.com 15
  • 16. Drivers of OOH Convergence Consumer Adoption 72 % Source: Google / Ipsos - «Our Mobile Planet : Belgium» - Source: IAB 2012 Source: Immobi - Average on 165 countries May 2012 - Universe 18-64 yo 16
  • 17. Impact of the Consumer Content Commerce The content What they buy they consume and how they and how they buy it consume it Mobility Social What they do and How they how they do it in connect, interact different places and share 17
  • 18. Opportunities Arising NETWORKED OOH ENGAGING INTERFACES Mobile + OOH gaming Real-time optimisation Refreshed content Enabling sharing Digital control of physical world INFLUENCING DIGITAL BEHAVIOUR App downloads & usage Online OOH Web traffic Public utility Coupon redemption Personalised content Social media on screens CONVERGENT Social media usage Search Data as content OUT-OF-HOME VIDEO Live broadcasts Cross-Platform video Re-defining the video screen NEW PLANNI NG DATA GATEWAYS TO MOBILE CONTENT QR codes NFC RFID Visual search Mobile augmented reality 18
  • 19. Video Introduction ne of the most important changes to the OOH media landscape in recent times has been the O introduction of video-based content to the medium. This led many people to treat these new formats as outdoor TV which in most cases is entirely inappropriate. Having said this there are many digital Out-of-Home (DOOH) formats that can be planned alongside other video based media as long as distinct audience measurement techniques, price benchmarking, consumer insight, spot length/frequency optimisation and creative optimisation are taken into account. Posterscope is the only OOH agency with a comprehensive proprietary planning system (Prism Screen) that tackles many of these areas and makes the planning of DOOH and cross platform video activity quick and accountable. The nature of OOH video content can also be particularly broad. For example, projection technology is completely redefining what constitutes a video screen. 19
  • 20. Video Introduction 15-18 YO (155 AFFINITY INDEX) 18-24 YO (120 AFFINITY INDEX) Source: Posterscope Belgium - Out-of-Home Consumer Survey - Target: Total 15-64 yo 20
  • 21. Video Cross Platform Video 15-18 YO (193 AFFINITY INDEX) 15-18 YO (144 AFFINITY INDEX) 18-24 YO (138 AFFINITY INDEX) 25-34 YO (123 AFFINITY INDEX) MEN (130 AFFINITY INDEX) 18-24 YO (120 AFFINITY INDEX) STATIONS VISITORS* (120 AFFINITY INDEX) Source: Posterscope Belgium - Out-of-Home Consumer Survey - Target: Total 15-64 yo (*) Min. once to 3 times a month 21
  • 22. Video Cross Platform Video The proliferation of OOH screens allows brands to extract greater value from the production of video- based content, furthermore brands benefit from reaching light TV viewers who tend to be heavy consumers of OOH. Planning DOOH alongside TV, Video-on-Demand and the like might involve some creative adaptation but this is generally cost effective and OOH agencies can help with this. This is more about reach and targeting rather than innovation and is often overlooked by cross-media planners. In many countries the audience is huge. Credits: Belgium - BMW, Posterscope, Carat, G&Co Credits: Belgium - ING, Posterscope, Carat, Euro RSCG Credits: Belgium - Total, Posterscope 22
  • 23. Video Live Broadcast Very few DOOH networks offer live video as an ‘off-the-shelf’ product but many can be enabled with some technical modifications. http://bit.ly/IwD4CF Five USA The UK based TV channel created the first campaign to incorporate a live international video broadcast. A camera placed in Times Square, New York fed a video-stream to cross-track projection screens on the London Underground. Credits: UK - Posterscope, Vizeum, Brooklyn Brothers, CBS 23
  • 24. Video Re-defining the Video Screen The rise of projection technology, often combined allowing almost any surface to become a video screen. http://bit.ly/HCsBA7 http://bit.ly/HFD93j Jordan sportswear combined building mapping with an For the launch of the new Toyota Auris Hybrid the car itself ‘exploding’ water projection. was used as the projection surface. Credits: USA - W+K New York Credits: Glue Isobar 24
  • 25. Video Re-defining the Video Screen Numerous campaigns have utilised ‘projection mapping’ but the vast majority of consumers will never have experienced them in real life. Earned media is key to driving value unless locations have enormous or highly relevant audiences. This technique is still very much in vogue but will no doubt be surpassed by one of the other jaw-dropping technologies that are on the market or in development. For the launch of the new Battlefield game: a combination of Nespresso: 3D building mapping. XXL and mobile projections. Credits: Belgium - EA / Dice, Mindshake Credits: Belgium - Nespresso 25
  • 26. Influencing Digital Behaviour Introduction he ability to influence the actions that people take on PCs, laptops, mobiles and other connected T devices such as tablets, e-readers, media players, portable gaming consoles and internet enabled TVs is of course a core requirement for any media these days. The case studies throughout this section demonstrate the power of OOH media in this whole area. And the growth in the relative importance of mobile is making OOH an even more crucial part of the communications mix. This section is not just about mobile and portable devices. Influencing actions taken on fixed devices at home or work is still important. 26
  • 27. Influencing Digital Behaviour Mobile Internet Usage Source: Facebook Source: Latitude Digital Marketing Source: KPCB Internet trends 27
  • 28. Influencing Digital Behaviour Mobile/Internet Usage OOH Where Smartphone is used?* (*) Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo 28
  • 29. Influencing Digital Behaviour Mobile/Internet Usage OOH Place of use Time of use 100% 94% 88% 89% 90% 86% 87% 88% 83% 80% 72% 70% 70% 69% 60% 58% 58% 67% 62% 53% 50% 55% 48% 53% 51% 44% 40% 42% 41% 38% 30% 36% 95% 54% 38% 20% 10% 0% 6-9h 9-12h 12-14h 14-17h 17-20h 20-24h SMARTPHONE TABLET PORTABLE COMPUTER FIXED COMPUTER When I travel / commute Source: OPAb - Mobile Study - March 2011 - Target: surfer 18+ 29
  • 30. Influencing Digital Behaviour Driving App Downloads & Usage The nature of many apps and the times at which smartphones (& tablets) are used for non-voice activities is making OOH media a common choice to influence app downloads & usage. http://youtu.be/3eyGIzPjgmc BNP Paribas Fortis launched its Easy Banking app using a large size iPhone reproduction to let the public discover the benefits of the application and to incite people to download it on their own mobile device. Results: 100.000 mobile banking sessions per month. Credits: Belgium - BNP Paribas Fortis, Havas Media, Publicis 30
  • 31. Influencing Digital Behaviour Price Comparison & Coupon Services OOH media should be considered for brands that benefit from the use of coupon, price comparison and barcode scanning apps/sites. OOH can encourage usage when out shopping and of course the same technique could be employed to discourage usage and try to shorten the path to purchase. Source: IAB 2012 Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo 31
  • 32. Influencing Digital Behaviour Price Comparison & Coupon Services 18% IN CAFES & RESTAURANTS 17% ON-THE-GO 12% IN PUBLIC TRANSPORTS 11% IN STORE Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo 32
  • 33. Influencing Digital Behaviour Driving Search / Mobile Search Plenty of evidence exists to demonstrate the effectiveness of OOH as a driver of search and the growth of mobile search is making the medium an even more critical component in marketing plans. Types of info sought using Search Engine (via smartphone) Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: private smartphone users who use the Source: Posterscope Belgium - GO OOH Study 2012 internet in general (*) and at least rarely notice ad - Universe: 18-64 yo 33
  • 34. Influencing Digital Behaviour Driving Web Traffic As well as 3G/4G, the proliferation of Wi-Fi hotspots makes it even easier to drive people online immediately as a result of seeing an OOH ad. Location-based ads and apps can be placed on hotspot home pages and surfing can be ad-funded which also allows data capture. OOH creative that directs people to a hotspot in the same location can be an alternative to other types of ‘interactive posters’ that link to rich content. http://youtu.be/au0RUEUlTsg Onboard the ALLO Telecom BLuTRAM, passengers could connect free of charge to the ALLO telecom network using their smartphone or mobile phone. Once connected, the wi-fi users were able to download an application giving them free access to music, games and movie trailers. The Bluetooth users received new content everyday and every week a lucky winner was picked up and received a mobile phone. Credits: Belgium - Allo Telecom, Mediaedge 34
  • 35. Influencing Digital Behaviour Driving Social Media Facebook 5.112 Youtube 4.242 Linkedin 766 Twitter 544 Google+ 503 Tumblr 233 Pinterest 53 0 1.000 2.000 3.000 4.000 5.000 6.000 BE Unique Visitors per month (x1000) Source: ComScore - August 2012 Source: Google / Ipsos - «Our Mobile Planet : Belgium» - May 2012 - Target: Private smartphone users who use the internet in general - Universe: 18-64 yo 35
  • 36. Influencing Digital Behaviour Driving Social Media There are numerous ways of using OOH to influence behaviour within social media. Approaches include using the very public nature of OOH as a reward for online participation, creating real world experiences that people want to share, using location-based check-ins, or creating online experiences whereby people can directly affect events in the real-world. Nivea Kissing Booth in Times Square (New York) from which consumer photos were uploaded to Facebook and three nearby giant digital screens. Thousands of people took part during the four-week period and the Facebook page amassed nearly 500,000 impressions. Credits: USA - BDF, Posterscope, Carat 36
  • 37. Influencing Digital Behaviour Using Mobile to Control the Physical World: Check-ins ‘Non-venue’ locations such as poster sites can be created as check-in points on social networks, such as Foursquare. Facebook requires activity to be more centrally linked to the overall philosophy of sharing. This does not exclude Facebook from such campaigns but the mechanic needs to be more than just issuing a consumer reward for check-in While there is still uncertainty regarding long term consumer adoption of the check-in mechanic this is partially due to consumer awareness and the appeal of the reward. This can be overcome by using OOH media to explain and motivate. 37
  • 38. Influencing Digital Behaviour Using Mobile to Control the Physical World: Check-ins http://youtu.be/u5Bu9UXe7VM A MINI Countryman was placed on a 15% slope at the BNP Paribas Fortis launched a national foursquare action Brussels Motorshow, hanging only by a thick rope. A Bunsen in the different bank agencies and offices. For every cus- burner was place under the rope and whenever a person ‘liked’ tomer’s check-in, BNP Paribas Fortis Foundation offered a the Facebook page, a short burst of flame was generated. The lunch to Food Banks. person who broke the rope won the car. Results: +21.314 fans within 10 days 134.716 microsite visitors 1.000.000 page views 14.961 fans talked about it Credits: Belgium - MINI, Posterscope, TBWA Credits: Belgium - BNP Paribas Fortis, Socialike 38
  • 39. Gateways to Mobile Content Introduction he proliferation of smartphones is of course making it much easier for users to access digital content T especially with tools such as Google’s home screen search bar and apps from YouTube, Facebook, etc. The previous section highlighted the importance of OOH media to remind and motivate people to seek out content but OOH can also act as a more tangible gateway to content. This can either shorten the process by taking people straight to the advertised item or destination, or it makes the whole experience more fun and interesting. There are numerous ways of achieving this. We have outlined a few examples in this section. 39
  • 40. Gateways to Mobile Content QR Codes Quick Response Codes are not unique to OOH and are found on all manner of print material and even the occasional TV or digital screen ad. They enable mobile users who have a suitable app installed (and understand how to use it) to hyperlink to any form of content hosted online. Whilst QR codes are unlikely to have a long-term future (outside of Japan where usage is mainstream) due to more advanced technologies such as NFC (Near Field Communication) they are appearing on more and more ads outside of Japan where usage is mainstream. Common mistakes when adding QR codes to campaigns include lack of consumer instructions, poorly optimised mobile content or user journey and limited or non-existent tracking. Different codes should at least be assigned to different media or formats. Availability of mobile signal should also be considered. Postercope can provide tracking, production, and advice across all of these areas. 40
  • 41. Gateways to Mobile Content QR Codes Virtual stores: QR codes allocated to specific items that can be purchased immediately via mobile. http://youtu.be/olkoDyiHYW0 To promote its online purchase service (delhaizedirect.be), Delhaize created a virtual supermarket showing 300 different products and placed it in various environments (stations, shopping centers, ...). The campaign aimed to show how easy and time-saving the Delhaize Direct service is. Results: +22% of Delhaize Direct App downloads +30% of sales on Delhaize Direct website Credits: Belgium - Delhaize, Brand 41
  • 42. Gateways to Mobile Content Visual Search Various ‘visual search’ apps exist including Nokia’s Point & Find and Google Goggles. Smartphone owners with a mobile app can view objects and ads through their camera phone and are served on-screen links to related content. Some other operators deliver visual search results via SMS when the user sends a photo of the ad via MMS. http://youtu.be/cUrGXZKVNGo The Absolut Blank campaign used the visual recognition technique provided by WiMO for the first time in Belgium. Once down- loaded, the WiMO app enables smartphone users to access an online content simply by shooting the poster with their phone’s camera. Credits: Belgium - PRB, Posterscope, Vizeum 42
  • 43. Gateways to Mobile Content AR Mobile Augmented Reality (AR) allows virtual hidden content to be overlaid onto posters when viewed through a camera phone and mobile AR app. There are numerous providers of mobile AR apps which vary in quality, speed and handset compatibility. In addition there are often chains of technology re-sellers. Brands have the choice of integrating AR into their existing app, creating a new branded app (usually by re-skinning an existing AR app) or promoting an existing third-party app. Regardless of the route, serious consideration should be given to consumer education and call-to-action. The cost of adding mobile AR to a poster campaign can often be minimal. AUGMENTED REALITY (AR) 43
  • 44. Gateways to Mobile Content AR http://vimeo.com/33296885 To announce its collaboration with FON leading to the activation of 500.000 free wi-fi hotspots all around the country, Belgacom launched an online based contest using the Google Streetview technology. Credits: USA - Volkswagen, Red Urban Credits: Belgium - Belcagom, Google 44
  • 45. Gateways to Mobile Content RFID Radio Frequency ID is the technology found inside building security passes, inventory management, product tracking, passports, transit ticket cards and more. Simplistically, it allows individual items or people to be electronically identified. NFC (see next section) is built upon RFID. In China, Focus Media have deployed RFID-enabled screens that allow consumers to touch one of the ads with their RFID card to trigger the sending of an SMS containing links to more information, discounts, content, etc. The RFID cards are pre-distributed and the user links the card to their mobile. 45
  • 46. Gateways to Mobile Content NFC Near Field Communication is a contactless technology that is starting to be integrated into smartphones. It allows users to touch their phone against an NFC tag or reader to instruct the phone to take an action such as opening a particular web page or app. NFC also allows phones to become mobile wallets, as well as allowing users to touch their NFC-enabled phones against each other to share content. NFC tags can easily be affixed to almost any accessible poster site. Source: Frost & Sullivan 2011 Source: IMS Research 2011 46
  • 47. Gateways to Mobile Content NFC NFC is highly scalable with most handset manufacturers releasing NFC-enabled phones in the near future. Nokia, Samsung, Google and others already have some handsets on the market and there is speculation as to whether Apple will join the collective commitment to NFC. For OOH, NFC allows simple, quick, highly scalable, affordable interaction between mobiles and poster sites. There are some challenges to adoption, in particular regarding ownership of the payment component with the banks, mobile operators and players such as Google all competing, but overall we expect NFC to become the dominant technology for mobile and OOH interaction. PingPing is a platform of mobile micro-payments which allows to pay small purchases via your GSM, with a 25 euros maximum amount by transaction. Because at the moment very few mobile phones are NFC compatible, PingPing integrated a small NFC chip into self-adhesive badges or inside student cards. In Belgium, with PinPing, you can already pay in some places, your drinks, your buffet, your parking space, your bus ticket. Credits: Belgium - PingPing 47
  • 48. Networked OOH Introduction ith the exception of China where many content updates are carried out physically the vast majority W of digital OOH screens are internet connected which allows content to be changed quickly and cost effectively. Screens can therefore be used on a much more reactive and tactical basis and content can be redistributed from other digital sources. This enables integration with other bought, owned and earned digital media, new data sources as well as all kinds of interactive and content sharing options. Added flexibility also gives the potential for agencies to optimise activity in real-time based on outcomes such as sales, search etc. Optimisation might be assessed in terms of creative, location, time, day and more. Exact technical capabilities do vary enormously by media owner and network. Some of the opportunities in this section are available as ‘off-the-shelf’ options, others may require modifications to media owner systems and some opportunities might only be possible on certain locations or networks. 48
  • 49. Networked OOH Triggered Campaigns For its Summer Campaign, Coca Cola booked a digital screens McCain potato wedges ads only aired during good network and broadcasted its video spots only when the outdoor barbecue weather. temperature reached 22°C and more. Credits: Belgium - Coca Cola Company, Universal Media Credits: UK - McCain, Posterscope, PHD 49
  • 50. Networked OOH Real-time Content Digital OOH content can be created from a myriad of data streams such as trending, mobile activity, public API’s, client or partner data, social media, websites, content management systems and more. CBS Outdoor UK have recently enabled their London Underground cross track projection screens with sophisticated live update capabilities. This will allow almost any source of real-time data, information, comment and images to be used as content. 50
  • 51. Networked OOH Real-time Content: Social Media Huffington Post asked consumers to tweet their opinions regarding the day’s top news stories using the hashtag #Huffpostuk and streamed moderated responses in real-time to OOH screens in rail stations. Credits: UK - Huffington Post, Posterscope,Total Media, MBA, LocaModa 51
  • 52. Networked OOH Real-time Content: Social Media Canadian Tourism Commission screens streamed content from twitter, YouTube and Facebook that related to real experiences of vacations in Canada. Credits: Canada - Canadian Tourism Commission, DDB Canada, Tribal Vancouver, InWindow Outdoor 52
  • 53. Networked OOH Real-time Content: Product http://bit.ly/IQf0rC New Country Radio in Kentucky USA used a live stream of Virgin Holidays in UK airports using the latest number of the song currently being played on the station. holidays sold to individual destinations as advertising content. Credits: USA - Cox Media Credits: UK - Virgin Holidays, Posterscope, PSI, MGOMD 53
  • 54. Networked OOH Real-time Content: Utility Channel 4 streamed the latest news stories to London In US airports, Marriott provided travellers with fun Underground cross track projection screens via a custom- suggestions about what to do that day based on up-to-the- created automated content management system (CMS). This minute weather information in the destinations relevant to the was treated as a major content distribution channel in its own terminal, gate and even time of day. right with an assigned editorial news team having access to the CMS. Credits: UK - Channel 4, Posterscope, OMD, Cloud & Compass Credits: USA - Marriott, Posterscope, Carat 54
  • 55. Networked OOH Real-time Content: Utility Yell.com interactive bus shelter screens providing local area maps and directories (2006) and constantly updated online consumer reviews for businesses in proximity (2011). Credits: UK - Yell.com, PHD, Rapier, Posterscope 55
  • 56. Networked OOH Real-time Content: Behaviour Buildings that change colour based on current online Rokk Vodka screens embedded into telephone kiosk posters sentiment. Mood is determined by real-time analysis of acting as a live counter showing the number of gay marriages keywords within blog posts. in New York, which had recently been legalised. Credits: Emotional Cities Credits: USA - Rokk Vodka, Carat, Posterscope, The GLADD organization 56
  • 57. Networked OOH Real-time Content: Connecting People Tourism Toronto and Tourism Montreal partnered on the “Cheating Wall” initiative, which consists of video screens located in the two cities, giving residents a chance to discover all that their rival city has to offer using a live video and audio. Credits: Canada - Monster Media, Crispin Porter + Bogusky Canada. 57
  • 58. Networked OOH Real-time Content: Personalisation Online behavioural targeting and social media sponsored stories are not the only way to deliver more personalised messaging to consumers. Networked OOH screens have the potential to be combined with facial analysis, text and object recognition, RFID loyalty cards, real-time human copywriting and more. http://youtu.be/yd76BhO9iEA Ford has launched a speaking ad campaign, called Glaceau Vitamin Water personalised messages written by Ford Ad Miracles that speaks. The campaign site brand-employed spotters sitting in the vicinity with 3G laptops. even has a live webcam that is mounted to one of the posters to monitor viewers reactions. Credits: Belgium - Ford Motor Company, Ogilvy & Mather 58
  • 59. Networked OOH Enabling Sharing Custom made installations can be networked in much the same way as permanent DOOH screens. This enables real-world retail experiences to be socialised and for interactive OOH media and experiential activity to have built-in sharing mechanics to maximise earned media value. http://vimeo.com/18045229 MINI video recording booth, real-time editing and video projection from inside the life-sized fibreglass model cars onto the window. Videos could then be shared via email and Facebook using adjacent touch screens. Thousands of dealer leads were generated. Credits: UK - Posterscope, Vizeum, Profero 59
  • 60. Networked OOH Mobile + OOH Gaming Internet connected OOH screens allow mobile phones to be used as controllers for all kinds of gaming experiences. This might require a custom created app or mobile website or there are various inexpensive off-the-shelf options that can be modified as required. In Wi-Fi enabled locations games can be even more sophisticated. McDonald’s ‘pong’ game allows players to control the game play via a mobile website. Redeemable coupons are delivered at the end of a successful game. Credits: Sweden - McDonald’s, DDB Stockholm 60
  • 61. Networked OOH Mobile + OOH Gaming LocaModa’s Jumbli word game can be played via Facebook with game A MINI Countryman was placed on a 15% slope play shown live on OOH screens in the US. at the Brussels Motorshow, hanging only by a thick rope. A Bunsen burner was place under the rope and whenever a person ‘liked’ the Facebook page, a short burst of flame was generated. The person who broke the rope won the car. Credits: USA - LocaModa, Clear Channel Credits: Belgium - MINI, Posterscope, TBWA 61
  • 62. Engaging Interfaces Introduction hilst content and location are of primary importance in attracting audiences to participate in digital W OOH experiences, the nature of the technology that is used can also be a huge determinant in uptake levels. The use of new technologies in OOH situations often precedes mainstream consumer product applications. For example, touch screens in bus shelters and self-service kiosks preceded those in mobile phones, and gesture-based gaming campaigns were deployed well before Microsoft Kinect. In fact, Microsoft licensed part of the Kinect technology from a business involved in OOH advertising. An innovative or larger than life interface in the public domain can seem particularly cutting edge, engaging and fun, especially when experienced in groups which can of course drive earned media both digitally and face-to-face. Many examples of engaging interfaces have been included in earlier sections, in particular those with social media or mobile integration. The following pages highlight some other particularly successful applications and potential developments for the future. 62
  • 63. Engaging Interfaces Touch Screens http://vimeo.com/18079231 http://vimeo.com/32269760 Cadbury’s Splat the Egg HTC created interactive screens that demonstrated the unique interface of their new 1 million eggs splatted over 1 month at tablet. In cinema lobbies and on street furniture consumers could take and manipulate 20 bus shelters photos of themselves and their friends then save them for email distribution and social media sharing. Credits: UK - Cadbury’s, Posterscope, PHD, JCDecaux Credits: USA - HTC, Posterscope, Deutsch 63
  • 64. Engaging Interfaces Gesture Based Games http://vimeo.com/18668405 Disney Cadbury’s Marriott Crowd controlled game on ci nema Movement controlled game in UK Gesture based pinball game in US screens. shopping malls. airports. Over 200,000 plays per month across 5 airports. Credits: USA - Disney, Posterscope, Carat Credits: UK - Cadbury’s, Posterscope, PHD, Grand Visual Credits: USA - Marriott, Posterscope, Carat 64
  • 65. Engaging Interfaces Gesture Based Games http://bit.ly/IwMJJi Prototype of a display that uses an eye tracking technology to allow a user to control on-screen games, page scrolling and other interfaces purely based on the movement of your eyes Credits: Tobii 65
  • 66. Engaging Interfaces Simulators BMW X3 driving simulator with an on-screen game, controlled using steering wheel and pedals inside a real car. Players’ scores were shown on a digital OOH leaderboard alongside live results from around the country. Credits: BMW, Posterscope,Vizeum 66
  • 67. Engaging Interfaces Augmented Reality Nestle Green Giant augmented reality in UK shopping malls. Players had to jump to try and ‘high five’ the giant. Video content of the experiences was used within creative for online banners. Credits: UK - Nestle, Posterscope, Universal McCann, Work Club 67
  • 68. Engaging Interfaces Augmented Reality http://bit.ly/IkPzg7 To promote that Heineken is the ‘best friend’ for partying, Fanta’s cartoon character interactions in cinema foyers. Posterscope Taiwan launched an Augmented Reality campaign that allowed people to interact with the characters from the Heineken TV Commercial and see the effect broadcast on a giant digital screen. Credits: Taiwan - Heineken, Posterscope, Leo Burnett Credits: Heartland - Coca Cola Company, Posterscope 68
  • 69. Engaging Interfaces Others Barnado’s donation-activated digital Royal National Institute for the Deaf Holographic projection multi-touch creative with coins making the featured screens and digital windows that react to screen allowing the user to mix music girl smile. surrounding noise levels. tracks. Credits: Barnado’s, Posterscope, JAA, BBH Credits: Posterscope, M&C Saatchi, Walker Media Credits: ICE AV Technology 69
  • 70. New Planning Data As the web becomes increasingly hyper-local and businesses and consumers create more and more location-based data there are huge opportunities to utilise this data to inform and optimise the planning of both traditional and interactive OOH media and to measure effectiveness. Electronic public transport tickets, sat-nav’s, loyalty cards, mobile search, mobile wallets, and numerous websites and mobile apps are just some examples of how technology is being used to create location-specific data trails, all of which have the potential to help determine which OOH sites, dayparts and creative treatments might be most effective for a particular campaign. 70
  • 71. OOH Convergence Guide Want More? Out-of-Home opportunities and planning are evolving at an incredibly fast pace with new insight, data, evidence, media and technological applications arriving all the time. You can keep up to date by subscribing to our new portal pioneeringooh.com Thanks for reading. We hope you found it useful. Those of you reading this offline can download and share at: http://www.posterscope.be/extrafiles/index.php?f=13&s=dfdf87ab04127d54dc9dde5138174109 71
  • 72. Pioneering Out-of-Home Posterscope Belgium Bd du Souverain, 165, Vorstlaan 1160 Brussels Belgium Tel: +32 (2) 788 74 00 Fax: +32 (2) 788 74 19 info.belgium@posterscope.com www.posterscope.be