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The Day the iPhone Turned Into the Best Multiplayer Game System
1. The Day the iPhone Turned Into the Best Multiplayer Game System
Cellular devices are constantly on, always connected, and consistently with you. That makes them quite amazing as games machines. But it took several years for the smartphone to satisfy potential gamers, as games have fought to deal with the confusion of quickly evolving consumer behavior and technology. In 2011, game developers eventually delivered.
No other multiplayer gaming encounter is as reachable or adaptable as the multitude of multiplayer encounters on Android and iOS. No, not even Facebook or Xbox Live. Here are some reasons why 2011 actually mattered.
2. Asynchronous Choices
Asynchronous play's power is twofold. It enables gamers to work video games into whatever way most makes sense for every person in their life. Instead gamers just take their moves where and when they need. But maybe more to the point, it enables more casual gaming fans to have the thrill and challenge of head to head contests without being subjected to a high pressure kind of gaming (such as those not playing games where you take a quick turn and stop) which may not be much enjoyable for some. 2011 presented gamers with so many more asynchronous choices than ever.
Console-esque Connectivity
The iPhone 4S and the iPad 2 meant that core gamers had plenty to get excited around in terms of cellular platforms in 2011, too.
Apple's AirPlay wireless stream software enables gamers to play with some iOS games at high definition resolution on their HDTV. Some programmers, including Real Racing 2 creator Firemint, have taken advantage of the technology to permit
3. gamers to play with four-player split screen multiplayer matches, giving another choice for mobile multiplayer gaming to gamers.
4. 2011 may have been the breakthrough year of cellular telephones as a societal & multiplayer game platform, but the year also saw the launch of numerous remarkable single player experiences. The Dead Space of EA offered plenty of craziness, for example, and cellular gamers went crazy for Chair's Infinity Blade 2 (who doesn’t love wearing the Infinity Blade 2 vile helm, after all). The game broke records all over the place.
But these single player experiences could not resist the craving for hooks that are competitive or societal. In Jetpack Joyride you sail past your buddy's high scores. Sword & Sworcery features Twitter integration that is unparalleled, enabling players to tweet any line of dialogue in the whole thing. Infinity Blade 2 enabled thousands of gamers to play against opponents with millions of hit points all together.
5. The exciting thing about these devices as a games platform is simply how democratic it is. The power of today's cellular hardware means your mobile phone does not have to be an "either or" games platform. At home you can stream the stunning visuals of Infinity Blade 2 to your HDTV, or compete head to head in Modern Combat 3. On your commute you can catch up on Carcassonne moves or your Words with Friends.
If 2011's development is anything to go by, it appears inescapable the mobile's constantly-on, always-with-you nature will further inspire mobile game programmers to obscure the line between single-player, multiplayer, and Zynga esque social games in many years to come.