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Chris Follows
What do you see as the key opportunities for embedding emerging
technologies into both curricular and extracurricular learning across CCW?
1
Opportunities (Fourth Industrial Revolution)
• Societal, Political &
Technological trends
• Institutional objectives
• Respond to educational
FE, HE challenges (future
of the art school)
• Work of the Future
Industry & Public, Private &
Third Sectors
2
Best Practice – Good Practice – Emergent Practice – Novel Practice
• Understanding the relationship between
curricular & extracurricular
• Improve integration with current
academic portfolio - work with academics
to embed emerging technologies
New curricular opportunities:
• Alignment & integration with new
academic portfolio & course validation
• De-silo the curriculum – encourage more
cross curriculum, interest led collaboration
and solve real world problems together
• Create more spaces for ‘true
collaboration’ and sharing across practice
& disciplines e.g. makerspaces
Image: Student Degree show 3
Opportunities: not all about emergent digital
4
Opportunities across all disciplines
• Art
• Design
• Performance (sector tech)
Teaching & Learning
Research
Knowledge Exchange
Automation/Machine Intelligence
• Computational thinking, creative computing, AI, voice assistant
• Robotics, bionics, drone performance/lighting, data sets
• Interactive cities, internet of things, autonomous vehicle design
Digital design fabrication/manufacturing
• Virtual Prototyping (open design & manufacturing)
• 3D Printing Incl. industrial/robotic arms, large scale 3d printing
Image: AI Build
5
Opportunities across all disciplines
360/3D/Virtual Creation & Experiences
• Capture, scanning (incl. Drone), filming,
volumetric video, projection mapping
• Representation/ hyper-realistic digital
humans/actors (motion tracking)
• Augmented, mixed, extended & virtual immersive
experiences & environments
• Virtual training & place making
• Haptic, bio feedback & eye tracking
• Immersive sound & voice controlled
• Gaming, storytelling & new narratives
• Flexible & interactive displays 8K
• Faster networks 5G
Image: Magic Leap, WCA 1st year student at Camberwell Playground, DMC, Happy Finish Industry workshop 6
Enterprise Opportunities, Staff, Students & Alumni
Emerging Digital business/models:
• Technology Incubation - Accelerators
• Social Entrepreneurship – Social Enterprise
Funding & Collaboration:
• Collaborative Industry funding bids Happy Finish
• Cross college collaboration OD&M, CSM, DAC
Research culture & social impacts
• Ethics, society impacts, inclusion, cybersecurity
• Internet, social media, wellbeing
• Sharing economy
• Decentralised, distributed systems - Blockchain
Image: Instagram 1granary7
Student Journey – Creative Digital Attributes
"It's been a great year, I have grown so much and gained so much experience
and so many opportunities and I have the DMC to thank for a lot of it!”
Jazmin Morris, Chelsea College of Arts BA Fine Art, Year 3
8
Digital Maker Collective
Built on Opportunity &
True Collaboration
Thank You
9

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Key opportunities for embedding emerging technologies into both curricular and extracurricular learning across CCW

  • 1. Chris Follows What do you see as the key opportunities for embedding emerging technologies into both curricular and extracurricular learning across CCW? 1
  • 2. Opportunities (Fourth Industrial Revolution) • Societal, Political & Technological trends • Institutional objectives • Respond to educational FE, HE challenges (future of the art school) • Work of the Future Industry & Public, Private & Third Sectors 2
  • 3. Best Practice – Good Practice – Emergent Practice – Novel Practice • Understanding the relationship between curricular & extracurricular • Improve integration with current academic portfolio - work with academics to embed emerging technologies New curricular opportunities: • Alignment & integration with new academic portfolio & course validation • De-silo the curriculum – encourage more cross curriculum, interest led collaboration and solve real world problems together • Create more spaces for ‘true collaboration’ and sharing across practice & disciplines e.g. makerspaces Image: Student Degree show 3
  • 4. Opportunities: not all about emergent digital 4
  • 5. Opportunities across all disciplines • Art • Design • Performance (sector tech) Teaching & Learning Research Knowledge Exchange Automation/Machine Intelligence • Computational thinking, creative computing, AI, voice assistant • Robotics, bionics, drone performance/lighting, data sets • Interactive cities, internet of things, autonomous vehicle design Digital design fabrication/manufacturing • Virtual Prototyping (open design & manufacturing) • 3D Printing Incl. industrial/robotic arms, large scale 3d printing Image: AI Build 5
  • 6. Opportunities across all disciplines 360/3D/Virtual Creation & Experiences • Capture, scanning (incl. Drone), filming, volumetric video, projection mapping • Representation/ hyper-realistic digital humans/actors (motion tracking) • Augmented, mixed, extended & virtual immersive experiences & environments • Virtual training & place making • Haptic, bio feedback & eye tracking • Immersive sound & voice controlled • Gaming, storytelling & new narratives • Flexible & interactive displays 8K • Faster networks 5G Image: Magic Leap, WCA 1st year student at Camberwell Playground, DMC, Happy Finish Industry workshop 6
  • 7. Enterprise Opportunities, Staff, Students & Alumni Emerging Digital business/models: • Technology Incubation - Accelerators • Social Entrepreneurship – Social Enterprise Funding & Collaboration: • Collaborative Industry funding bids Happy Finish • Cross college collaboration OD&M, CSM, DAC Research culture & social impacts • Ethics, society impacts, inclusion, cybersecurity • Internet, social media, wellbeing • Sharing economy • Decentralised, distributed systems - Blockchain Image: Instagram 1granary7
  • 8. Student Journey – Creative Digital Attributes "It's been a great year, I have grown so much and gained so much experience and so many opportunities and I have the DMC to thank for a lot of it!” Jazmin Morris, Chelsea College of Arts BA Fine Art, Year 3 8
  • 9. Digital Maker Collective Built on Opportunity & True Collaboration Thank You 9

Notas del editor

  1. A lot going on - Navigating Big Picture Unlimited opportunities, ever changing emerging technologies not all about the latest's gadgets 3 main areas society, education & work– understand what opportunities are.
  2. Cynefin Framework Dan Snowden - used to aid decision-making - described as a "sense-making device
  3. 1 m bid for material research addressing plastic waste - Not easy to do without starting experimentation 40k UAL: could send a small satellite into space
  4. Exciting opportunities for performance