What does it take to be a Product Manager? The skills needed to be a successful Product Manager.
- Passion to build products!
- Product Design skills:
Understanding what the user needs
Building Roadmaps
Defining requirements
- Product Building skills:
Making sense of lots of data
Prioritizing
Saying No
- Business skills:
Building a business case
Managing Stake holders
Communicating
- Be the glue!
About Amisha Thakkar
Product Manager at UpToDate.
Before that I was a Product Lead at PatientKeeper.
I’ve done pretty much everything in the software business - written code, been a scrum master, brought back “down” systems to life, talked to customers.
I have been building things since I was a kid Legos, circuits, software!
10. • Understanding what the user needs
• Defining requirements
• Designing intuitive products, solutions
• Good design vs bad design - “It’s not a defect, it’s a feature”
Product Design SkillsProduct Design Skills
Image Credit: From the book “Don’t make me
think” by Steve Krug
13. • Making sense of lots of
data
• Prioritizing features
• Building smart
analytics into your
product
• Building roadmaps
Product Building SkillsProduct Building Skills
Image Credit:
http://www.fridgemagazine.com/marketing/practical-tips-tools-
conducting-market-research/
14. Short Term Roadmap ExampleShort Term Roadmap Example
Image Credit: http://www.romanpichler.com/blog/goal-oriented-agile-product-roadmap/
15. Long Term Roadmap ExampleLong Term Roadmap Example
Credit: http://www.tom-gray.com/2012/02/26/product-roadmap/
16. • Saying no to customers
• Saying no to internal stake holders
• It’s not easy !!
Saying NO !!Saying NO !!
Image Credit: http://www.patheos.com/blogs/nadiabolzweber/2012/03/the-
spiritual-practice-of-saying-no-sisters-take-note/
18. The Business Case is a Decision Making tool
• It helps the business quantify the opportunity
• Maximise its investments
• Find the opportunities that can deliver the highest returns
• It helps the business prioritize its activities
• Businesses have limited resources
• Determine the best opportunities to allocate its people & money
• Captures the assumptions and risks
Writing a Business CaseWriting a Business Case
Credit: http://www.slideshare.net/brainmates/stop-writing-bad-business-
cases
22. Why call it Swimming with the Sharks?Why call it Swimming with the Sharks?
23. • You are dealing with a lot of complexity
• You have to understand different perspectives
• You are bridging the gaps
• You have to figure out what communication styles
work
• You need persuasion skills
It’s toughIt’s tough
24. • Situation: When a developer says I can’t build this
• Situation: When your intention was to build a
scooter but now it is becoming a bus
• Situation: Everyone wants what they want right now
but you can only do so much
Common ChallengesCommon Challenges
25. It’s a lot of fun !
Image Credit: http://inthelittleredhouse.blogspot.com/2011/07/summery-
ness.html
How would you change these products
Think of the street signs in Boston - small and hiding behind bushes
The Apple podcast app: a running stack of the most recently heard podcasts
Wall Street Journal app on iPad (menu appearing on the tapping the right side of the screen)
Be the captain of the ship
You may have designers in your company. But as a Product Manager you will have some design sense.
You many think you know what the user needs but you don’t. Usually when you talk to a user you will learn something new.
Talk to those:
who are your users
who are not your users
Talk to your Support team (or Sales) - you will learn about where your user stumble frequently, what they complaint about frequently
You will adopt methodologies of “user journey”, “user personas”
Design “intuitive” products.
Think about the last time you read a manual
How often did you want to use a product that needed a manual (Example: Thermostat)
Trust signals on a website
You can 7 seconds to make an impression
Making sense of lots of data:
What market research is saying
User surveys
User interviews
Competitor information
News
Data from your product analytics
Prioritizing features:
Figuring out what’s important at which stage
MVP - Minimum viable product
Product is never “done”, will not be static
Take the example of to do list apps, reminders based on time, location
Building smart analytics:
In web products:
Where are people clicking on
How often are they clicking
Are they following through in the workflow (example: is the shopping cart getting abandoned)
What is the open rate of emails
What is the click rate in emails
There are many different ways you can represent a roadmap, this is an example
Vision of your long term goals, these could change but you are not completely drifting
Ever heard of feature bloat?
Cars have 500 features, how many do you as a driver know about?
Saying no to customers:
There maybe features that only a few power users want that will distract the normal users
Balancing the needs of your customers with your business needs
Saying no to internal stake holders
Example: Marketing may want a long list of items from the user while registering, but will they abandon your registration completely
How have you dealt with this?
Depending on the size of your organization you could be communicating with any number of these people:
Customers, users
Engineering
Manager
Executives in your company
Sales
Marketing
Support Team
Trainers
Know when to email, when to call, when to meet
What media works best? Presentation, document, video, graphs and charts
Meeting Management
Collaborating with some groups (Engineering, marketing - go to market plans)
Reporting to some groups (Your management chain)
Keeping some groups updated (Sales)
Sometimes:
You will do program management
You will be tech support
You will write docs
You will train sales
Some days you will bring the pizza
Be nice to your engineers, everyone always wants something from them yesterday
The Product Manager is responsible for the strategy, roadmap, and feature definition of a product or product line.
Distilling complexity
Email can sound harsh
Instead of a long email thread, maybe just go talk
Book Recommendations:
Superforecasting: The Art and Science of Prediction Hardcover – by Philip E. Tetlock, Dan Gardner
Influence: The Psychology of Persuasion - by Robert B. Cialdini