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How Indie Developers Can Polish Their Branding IGB 2020
1. How Indie Developers Can Polish
Their Branding
Indie Game Business #PitchYaGame August 2020
Rachel Presser, Sonic Toad Consulting & Media
2. About Sonic Toad Consulting
Business of games consulting
Indie, III, and freelance
B2B consulting
Business education
Game marketing and content strategy
HubSpot certified
Writing services
NEW E-LEARNING STORE COMING SOON!!!
Consult with me at clarity.fm/sonictoad
Visit sonictoad.com to learn more!
4. Why Do Most Indies Struggle with Marketing?
Information overload
Marketing methods constantly evolving
Not enough time to actively manage
campaigns
Traditional marketing not always a good
fit for indie games
Too many “wildcard” factors
But mostly, the foundation is missing: a
solid brand
5. What Exactly is Branding?
Dictionary definition: marketing practice
in which a company creates a name,
design, symbol, etc. that easily
distinguishes it from other products and
services
Branding is an initial then evolving
process; marketing is more ongoing and
all-encompassing while advertising is
shorter-term
7. Why Should Indie Developers Care About Branding?
Helps establish ownership of your work
and builds long-term value
Demonstrates that you are invested in
your games and company
Provides your audience with an idea of
what to expect
Drives home the impression that you want
to give people about your productions!
9. Where Does Your Branding Go?
Website
Game distributor pages
Business cards
Swag (tote bags, chip clips, pens, etc.)
Official letterhead and documents
Game trailers
Box art
Opening fanfare of the game and any
other appropriate points
Virtually any other time you’re asked for a
logo
11. The Goals of Branding: Business & Legal
Your game and web content gets
copyrighted, your logo, slogans, and
other “marks” can get trademarked
It’s a good idea to formalize and register
your business and make sure the name
and similar marks are not taken
Branding and trademarks helps prove you
have a real business for tax and other
legal purposes
12. The Goals of Branding: What It Says About You
What impression do you want to give?
How do you want people to FEEL when
they visit your website, game pages, see
your logo, or hear about you?
What do you want them to THINK when
they hear about your studio?
What do you want to communicate with
your imagery, words, and other branding
elements?
13. The Elements of Branding
Logo
Language
Color Schemes
Textures & Shapes
Fonts
Audio
14. Logo
Memorable Punchy Evocative
Logos foster brand cohesiveness
The logo should say something about
your studio—or at least give the
impression it does
How does your logo compare with other
devs?
Why would someone want to check out a
game, webpage, etc. that has your logo
splashed on it?
What makes your logo memorable?
15. Language
Slogans: usually 2-5 words that are punchy
and easy to remember, make an emotional
impact
Taglines: longer than slogans, catchphrases
of sorts
Webpage Copy: who is the audience?
What impression should you give from how
you write about your games/IPs and studio
origins?
What kind of information is being
communicated?
Social Media and Email Communications:
how do you come across to your fans?
16. Forming a Brand Voice
Language that informs versus language
that entertains and/or builds your brand
Formation of a style guide
Tone
Verbiage
Expected reading level of your target
audience
Potentially taking on your game or game
world’s setting and characters
17. Color Schemes
Colors make us FEEL things!
What colors do you see in items, rooms,
and aesthetics that you like?
What are those colors associated with?
Why or why not would you want your
brand associated with that color or
aesthetic?
18. Finding a Color Scheme with Color Wheels
Hue: a color and how saturated it is
Tint: adding white to the hue
Shade: adding black to the hue
Complementing colors: opposites on the
color wheel, like purple and yellow
Analogous colors: colors juxtaposing a
hue, like yellow-green and blue-green
Try making a triangle, trapezoid, or
parallelepiped on the wheel!
…or just say screw the color wheel and
go with what you think looks great!
20. Textures and Shapes
Shapes and textures make an impression
just as much as colors
Geometric vs. abstract and free-form
Outlines
Bold texture or little to no texture?
Too much texture can be distracting
What does the shape(s) represent?
22. Fonts and Text Styles
Text types can make a HUGE impact!
Line and character spacing
Kerning
Logo, headers, slogans
How do you want the text to look? What
impression should it give?
Text on your website, game pages,
physical branding (e.g. stickers, boxes)
Readability and accessibility
30. Simple Branding Tools to Get Started
Canva (disclosure: Sonic Toad affiliate
link)
Krita
PicMonkey
Messing around with WordPress and
PowerPoint themes
See if any graphic designers have
templates or kits you can start with