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Using Kanban Techniques
to Control Incremental
Development
Jeff Patton
AgileProductDesign.com
jpatton@acm.org
Download this presentation at: www.agileproductdesign.com/downloads/patton_kanban.ppt
In this short talk we’ll cover:
1. What is a Kanban System and how
does it apply to software development?
2. How to set up a development team
Kanban System
3. Applying Lean thinking to software
development
2
看板 – Kanban cards limit excess work
in progress
看板 – Kanban literally means
“visual card,” “signboard,” or
“billboard.”
Toyota originally used Kanban
cards to limit the amount of
inventory tied up in “work in
progress” on a manufacturing floor
Not only is excess inventory waste,
time spent producing it is time
that could be expended elsewhere
Kanban cards act as a form of
“currency” representing how WIP
is allowed in a system.
3
Kanban simulation
Let’s simulate a simple process, then see if we can
improve it by adding a Kanban system.
I’ll need 5 volunteers to manufacture the latest in
high-tech aircraft
4
Why use Kanban in
Software Development?
(we’re not building aircraft – or anything tangible really)
5
Time-boxed iterative development has
challenges
Common problems include:
•Short time-boxes give more frequent opportunity to
measure progress and inspect software but force
development items to be smaller
•Smaller development items are often too small to be
valuable and difficult to identify
•Quality of requirements suffers as analysts rush to prepare
for upcoming cycles
•Quality of current development suffers when busy analysts
are unable to inspect software or answer questions during
development
•Quality often suffers as testers race to complete work late
in the development time-box 6
Inside an iteration, effort across roles is
uneven
Development work often continues throughout a cycle
while testing starts late and never seems to get enough time
7
Using a Kanban approach
in software drops time-
boxed iterations in favor of
focusing on continuous
flow.
8
How to set up a simple
Kanban system for a
software development
team.
9
1. Define a work process flow
Look at the typical flow for features, stories, or work
packages and describe typical process steps
This simple process flow has the steps:
1.elaboration & acceptance criteria
2.development
3.test
4.deployment
10
2. Lay out a visual Kanban board
Place a goals column on the left, then a waiting queue, the
process steps, and a final “done” column to the right
Place an expedite track above the main
left to right queue
Place “done and waiting” queues between
each work queue
(in this example they’re placed below)
11
3. Decide on limits for items in queue
and work in progress
A good limit is a factor of the number of people in a role that can work
on an item in a given process step. Start with number of people * 1.5
This board uses painters tape to indicate
available “slots” for work in progress
12
4. Place prioritized goals on the left
column of the board
A good goal describes the outcome we hope to achieve after software
ships. Goals help keep focus on the larger outcome.
Having goals visible:
•promotes focus
•helps us prioritize
•helps us manage feature scope &
requirements
13
5. Start the board by placing stories or
features in queue
Mark on the story or feature card the date it entered the queue. This
begins our measurement of cycle time.
Product owners manage the waiting
queue
14
6. Move features through the process
flow as work is completed
As the story enters the first process step, mark that date on the card.
This is the start date. As it’s finished, mark that date on the card. This
is the finish date. 15
7. Use the dates on the cards to
calculate cycle time
Use average cycle time to set wait times from different points on the
board. Pay attention to flow and bottlenecks: relieving bottlenecks as
quickly as possible.
Cycle time = finish date – start date
The average cycle time from the date the
item enters the board is the wait time
from this point in the queue
16
Display and manage cycle times
Reduce the number of Kanban slots allowed until cycle time remains
unchanged
Reduce the size of development items
•Work in progress is actually the number of items * the average size of items
Identify and act on bottlenecks immediately
•Relieve repeated bottlenecks by changing the number and types of people in
each role and cross training
Disneyland’s
public display of
cycle-times
17
Kanban Boards
18
Kanban Boards
19
Kanban Boards
20
Kanban Boards
21
Kanban Boards
22
Explode large process steps into tasks
to improve visibility
When a feature, user story, or work item is large:
 Takes longer than a couple days to complete
 Requires that multiple people collaborate on its completion
Decompose that step into cards to track independently
Feature to
develop Tasks in queue
Tasks in
progress
Tasks
complete
Feature
complete
23
Kanban Board with Task
Decomposition
24
Use cumulative flow diagrams to
visualize work in progress
www.agilemanagement.net/Articles/Papers/BorConManagingwithCumulat.html
25
Use cumulative flow diagrams to
visualize work in progress
www.agilemanagement.net/Articles/Papers/BorConManagingwithCumulat.html
26
Keep time-boxed product and process
inspection
Keep regular time-boxes in your process as a cue for product
inspection:
•Evaluate the quality of the growing product from a functional,
engineering, and user experience perspective
Evaluate your pace of development:
•Look at the number of development items completed relative to goals
•Look at the average cycle time per development item
•Calculate the ratio of developer days per completed item. Use this
ratio to estimate the completion time for undeveloped items
•Adjust your development plan as necessary
Evaluate and adjust the process you’re using
•Use a process reflection session to identify changes you could make to
improve your product or pace
Ending cycles right: http://www.stickyminds.com/s.asp?F=S14865_COL_2
27
Begin looking at your process using Lean thinking
Cockburn’s Software Engineering in the 21st Century:
http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt
28
Since we’re engaged in “knowledge work” look at
the cycle time of validated decisions, or knowledge
Cockburn’s Software Engineering in the 21st Century:
http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt
29
Often the feedback loop is overlooked – it’s the
invisible backed-up queue
Cockburn’s Software Engineering in the 21st Century:
http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt
30
Setting up a simple Kanban
system starts to focus the team
on the cycle-time of delivered
work and gives a way to detect
and begin to resolve bottlenecks
31
33
• Anderson, Kanban in Action:
http://www.agilemanagement.net/Articles/Weblog/KanbaninActi
on.html
• Hiranabe, Kanban Applied to Software Development: from Agile
to Lean: http://www.infoq.com/articles/hiranabe-lean-agile-kanban
• Ladas, Scrumban - Essays on Kanban Systems for Lean
Software Development: http://www.lulu.com/content/3864767
• Ladas, Scrum-ban:
http://leansoftwareengineering.com/ksse/scrum-ban/
• Belshee, Naked Planning, Kanban Simplified:
http://joearnold.com/2008/03/naked-planning-kanban-
simplified/
Kanban References:

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kanban.ppt

  • 1. Using Kanban Techniques to Control Incremental Development Jeff Patton AgileProductDesign.com jpatton@acm.org Download this presentation at: www.agileproductdesign.com/downloads/patton_kanban.ppt
  • 2. In this short talk we’ll cover: 1. What is a Kanban System and how does it apply to software development? 2. How to set up a development team Kanban System 3. Applying Lean thinking to software development 2
  • 3. 看板 – Kanban cards limit excess work in progress 看板 – Kanban literally means “visual card,” “signboard,” or “billboard.” Toyota originally used Kanban cards to limit the amount of inventory tied up in “work in progress” on a manufacturing floor Not only is excess inventory waste, time spent producing it is time that could be expended elsewhere Kanban cards act as a form of “currency” representing how WIP is allowed in a system. 3
  • 4. Kanban simulation Let’s simulate a simple process, then see if we can improve it by adding a Kanban system. I’ll need 5 volunteers to manufacture the latest in high-tech aircraft 4
  • 5. Why use Kanban in Software Development? (we’re not building aircraft – or anything tangible really) 5
  • 6. Time-boxed iterative development has challenges Common problems include: •Short time-boxes give more frequent opportunity to measure progress and inspect software but force development items to be smaller •Smaller development items are often too small to be valuable and difficult to identify •Quality of requirements suffers as analysts rush to prepare for upcoming cycles •Quality of current development suffers when busy analysts are unable to inspect software or answer questions during development •Quality often suffers as testers race to complete work late in the development time-box 6
  • 7. Inside an iteration, effort across roles is uneven Development work often continues throughout a cycle while testing starts late and never seems to get enough time 7
  • 8. Using a Kanban approach in software drops time- boxed iterations in favor of focusing on continuous flow. 8
  • 9. How to set up a simple Kanban system for a software development team. 9
  • 10. 1. Define a work process flow Look at the typical flow for features, stories, or work packages and describe typical process steps This simple process flow has the steps: 1.elaboration & acceptance criteria 2.development 3.test 4.deployment 10
  • 11. 2. Lay out a visual Kanban board Place a goals column on the left, then a waiting queue, the process steps, and a final “done” column to the right Place an expedite track above the main left to right queue Place “done and waiting” queues between each work queue (in this example they’re placed below) 11
  • 12. 3. Decide on limits for items in queue and work in progress A good limit is a factor of the number of people in a role that can work on an item in a given process step. Start with number of people * 1.5 This board uses painters tape to indicate available “slots” for work in progress 12
  • 13. 4. Place prioritized goals on the left column of the board A good goal describes the outcome we hope to achieve after software ships. Goals help keep focus on the larger outcome. Having goals visible: •promotes focus •helps us prioritize •helps us manage feature scope & requirements 13
  • 14. 5. Start the board by placing stories or features in queue Mark on the story or feature card the date it entered the queue. This begins our measurement of cycle time. Product owners manage the waiting queue 14
  • 15. 6. Move features through the process flow as work is completed As the story enters the first process step, mark that date on the card. This is the start date. As it’s finished, mark that date on the card. This is the finish date. 15
  • 16. 7. Use the dates on the cards to calculate cycle time Use average cycle time to set wait times from different points on the board. Pay attention to flow and bottlenecks: relieving bottlenecks as quickly as possible. Cycle time = finish date – start date The average cycle time from the date the item enters the board is the wait time from this point in the queue 16
  • 17. Display and manage cycle times Reduce the number of Kanban slots allowed until cycle time remains unchanged Reduce the size of development items •Work in progress is actually the number of items * the average size of items Identify and act on bottlenecks immediately •Relieve repeated bottlenecks by changing the number and types of people in each role and cross training Disneyland’s public display of cycle-times 17
  • 23. Explode large process steps into tasks to improve visibility When a feature, user story, or work item is large:  Takes longer than a couple days to complete  Requires that multiple people collaborate on its completion Decompose that step into cards to track independently Feature to develop Tasks in queue Tasks in progress Tasks complete Feature complete 23
  • 24. Kanban Board with Task Decomposition 24
  • 25. Use cumulative flow diagrams to visualize work in progress www.agilemanagement.net/Articles/Papers/BorConManagingwithCumulat.html 25
  • 26. Use cumulative flow diagrams to visualize work in progress www.agilemanagement.net/Articles/Papers/BorConManagingwithCumulat.html 26
  • 27. Keep time-boxed product and process inspection Keep regular time-boxes in your process as a cue for product inspection: •Evaluate the quality of the growing product from a functional, engineering, and user experience perspective Evaluate your pace of development: •Look at the number of development items completed relative to goals •Look at the average cycle time per development item •Calculate the ratio of developer days per completed item. Use this ratio to estimate the completion time for undeveloped items •Adjust your development plan as necessary Evaluate and adjust the process you’re using •Use a process reflection session to identify changes you could make to improve your product or pace Ending cycles right: http://www.stickyminds.com/s.asp?F=S14865_COL_2 27
  • 28. Begin looking at your process using Lean thinking Cockburn’s Software Engineering in the 21st Century: http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt 28
  • 29. Since we’re engaged in “knowledge work” look at the cycle time of validated decisions, or knowledge Cockburn’s Software Engineering in the 21st Century: http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt 29
  • 30. Often the feedback loop is overlooked – it’s the invisible backed-up queue Cockburn’s Software Engineering in the 21st Century: http://alistair.cockburn.us/Software+engineering+in+the+21st+century.ppt 30
  • 31. Setting up a simple Kanban system starts to focus the team on the cycle-time of delivered work and gives a way to detect and begin to resolve bottlenecks 31
  • 32. 33 • Anderson, Kanban in Action: http://www.agilemanagement.net/Articles/Weblog/KanbaninActi on.html • Hiranabe, Kanban Applied to Software Development: from Agile to Lean: http://www.infoq.com/articles/hiranabe-lean-agile-kanban • Ladas, Scrumban - Essays on Kanban Systems for Lean Software Development: http://www.lulu.com/content/3864767 • Ladas, Scrum-ban: http://leansoftwareengineering.com/ksse/scrum-ban/ • Belshee, Naked Planning, Kanban Simplified: http://joearnold.com/2008/03/naked-planning-kanban- simplified/ Kanban References: