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Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcBviBes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/SoTware	
  Design	
  
q  MarkeUng	
  &	
  Sales	
  

Value	
  ProposiBon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  SpoXer:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  
3

2

1

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 	
  MISSION/VISION/PURPOSE:	
  Why	
  does	
  the	
  organizaMon	
  exist?	
  
3

2

1

How	
  does	
  the	
  organizaUon	
  
create,	
  improve,	
  or	
  innovate	
  on	
  a	
  
product/strategy/business	
  model?	
  

How	
  does	
  the	
  organizaUon	
  
engage,	
  acquire,	
  and	
  
retain	
  customers?	
  

How	
  does	
  the	
  organizaUon	
  
make	
  money	
  (profit)	
  and/or	
  
share	
  value	
  (happiness)?	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 	
  MISSION/VISION/PURPOSE:	
  Why	
  does	
  the	
  organizaMon	
  exist?	
  
3

2

1

How	
  does	
  the	
  organizaUon	
  
create,	
  improve,	
  or	
  innovate	
  on	
  a	
  
product/strategy/business	
  model?	
  

How	
  does	
  the	
  organizaUon	
  
engage,	
  acquire,	
  and	
  
retain	
  customers?	
  

How	
  does	
  the	
  organizaUon	
  
make	
  money	
  (profit)	
  and/or	
  
share	
  value	
  (happiness)?	
  

Enterprise	
  Hypotheses	
  

Growth	
  Hypotheses	
  

Value	
  Hypotheses	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
A	
  New	
  Look	
  
At	
  
The	
  Balanced	
  Scorecard	
  
	
  
Why	
  the	
  BALANCED	
  SCORECARD	
  is	
  Good	
  But	
  Not	
  Great	
  
STRUCTURE	
  

The	
  Balanced	
  Scorecard	
  (BSC)	
  is	
  
frequently	
  presented	
  as	
  a	
  chain	
  or	
  
sequence	
  of	
  4	
  boxes	
  –	
  “perspecUves”	
  –	
  
of	
  a	
  business	
  (system).	
  The	
  4	
  boxes	
  
(perspecUves)	
  of	
  a	
  BSC	
  relate	
  to	
  only	
  4	
  
blocks	
  of	
  a	
  business	
  model.	
  
	
  

The	
  4	
  perspecUves	
  of	
  a	
  BSC	
  deal	
  with	
  
performance	
  management	
  of	
  the	
  3	
  
models	
  or	
  engines	
  of	
  a	
  business	
  model:	
  
q  Provider	
  (Supply)	
  Model	
  or	
  Enter-­‐
prise	
  Engine	
  for	
  creaMng	
  value	
  
q  Customer	
  (Demand)	
  Model	
  or	
  
Growth	
  Engine	
  for	
  delivering	
  value	
  
q  Performance	
  (Profit)	
  Model	
  or	
  
Value	
  Engine	
  for	
  sharing	
  value	
  
However,	
  channels	
  are	
  ignored.	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

THE	
  BALANCED	
  SCORECARD	
  

	
  
	
  

LINKAGES	
  (FUNCTIONAL	
  ANALYSIS)	
  

The	
  Balanced	
  Scorecard	
  (BSC)	
  does	
  not	
  
focus	
  on	
  showing	
  micro-­‐cause-­‐and-­‐
effect	
  relaUonships	
  in	
  a	
  business.	
  That	
  
funcUon	
  is	
  taken	
  up	
  by	
  the	
  complemen-­‐
tary	
  tool	
  of	
  Kaplan	
  and	
  Norton’s	
  
Strategy	
  Map	
  which	
  is	
  also	
  limited	
  to	
  4	
  
corresponding	
  perspecUves.	
  
	
  	
  

h"ps://balancedscorecard.org/Resources/
Abou"heBalancedScorecard/tabid/55/Default.aspx	
  
	
  

Consequently,	
  the	
  BSC	
  is	
  not	
  a	
  detailed	
  
network	
  (funcUonal	
  analysis)	
  diagram	
  
that	
  illustrates	
  exchange	
  of	
  resources	
  
between	
  boxes	
  or	
  perspecUves.	
  

A	
  Balanced	
  Scorecard	
  is	
  good	
  as	
  a	
  Business	
  
Scorecard	
  and	
  Checklist	
  as	
  well	
  as	
  
Performance	
  Management	
  Dashboard	
  for	
  
transla>ng	
  a	
  business’s	
  vision,	
  goals,	
  
objec>ves,	
  and	
  strategy	
  into	
  reality	
  but	
  …	
  

Also,	
  techniques	
  such	
  as	
  Premortem	
  
(Failure	
  Analysis)	
  and	
  Hypothesis	
  
GeneraUon	
  cannot	
  be	
  simply	
  carried	
  
out	
  using	
  the	
  Balanced	
  Scorecard.	
  

Source:	
  

	
  

LOGIC	
  (PREDICTIVE	
  CAPABILITY)	
  

A	
  Balanced	
  Scorecard	
  (BSC)	
  can	
  be	
  considered	
  as	
  a	
  “surrogate”	
  or	
  parBal	
  visualizaBon	
  of	
  a	
  business	
  model:	
  it	
  shows	
  minimal	
  
cause-­‐and-­‐effect	
  relaUonships	
  between	
  the	
  4	
  perspecUves.	
  The	
  BSC	
  does	
  not	
  adequately	
  describe	
  a	
  business	
  model	
  as	
  the	
  
BSC	
  does	
  not	
  show	
  the	
  macro-­‐logic	
  of	
  how	
  an	
  organizaUon	
  creates,	
  delivers,	
  and	
  captures	
  or	
  shares	
  value	
  (profit).	
  
	
  
Consequently,	
  the	
  BSC	
  is	
  of	
  limited	
  use	
  for	
  Business	
  Model	
  Performance	
  Management	
  and	
  PredicUon	
  especially	
  at	
  the	
  macro-­‐
level.	
  
	
  
Although	
  in	
  theory	
  the	
  BSC	
  can	
  be	
  applied	
  to	
  non-­‐profit	
  organizaUon,	
  its	
  focus	
  is	
  on	
  achieving	
  financial	
  objecUves.	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
“Good”	
  vs	
  “Great”	
  BALANCED	
  SCORECARD	
  
REQUIREMENTS	
  
(TASKS/FUNCTIONS)	
  FOR	
  
BUSINESS	
  MODEL	
  PLANNING,	
  STRATEGY,	
  
PERFORMANCE	
  MANAGEMENT,	
  AND	
  GAMIFICATION	
  	
  

“Good”	
  
Balanced	
  Scorecard	
  
	
  
	
  

1)	
  	
  Can	
  be	
  carried	
  in	
  pocket/wallet:	
  ultra-­‐portability;	
  modularity	
  

“Great”	
  
Balanced	
  Scorecard	
  

ü  	
  	
  

2)	
  	
  Visualize	
  archetypal	
  parts	
  or	
  elements	
  of	
  a	
  business	
  model	
  
(system):	
  Business	
  Model	
  Outline	
  (Form/Checklist/TreeMap)	
  

ü  	
  	
  

ü  	
  	
  

3)	
  	
  Organize	
  and	
  manage	
  ideas	
  regarding	
  the	
  parts	
  or	
  elements	
  of	
  
a	
  business	
  model	
  (system):	
  Business	
  Model	
  Scorecard	
  

ü  	
  	
  

ü  	
  	
  

4)	
  	
  Illustrate	
  the	
  3	
  macro-­‐modules	
  or	
  engines	
  of	
  a	
  business	
  model:	
  
Provider	
  (Supply)	
  Model;	
  Customer	
  (Demand)	
  Model;	
  Value	
  
(Performance/Profit)	
  Model:	
  MulBlevel	
  (Aggregate)	
  Analysis	
  

ü  	
  	
  

5)	
  Comprehensively	
  show	
  cause-­‐and-­‐effect	
  relaUonships	
  that	
  
illustrate	
  how	
  a	
  business	
  model	
  works	
  to	
  deliver	
  value:	
  Business	
  
Model	
  Strategy	
  Map;	
  FuncBonal	
  Analysis	
  Diagram	
  

ü  	
  	
  

6)	
  Illustrate	
  Problem-­‐SoluUon	
  Fit	
  &	
  Product-­‐Market	
  Fit:	
  Lean	
  
Startup	
  method;	
  Engine	
  of	
  Growth	
  

ü  	
  	
  

7)	
  	
  Facilitate	
  generaUon	
  and	
  management	
  of	
  business	
  model	
  
hypotheses	
  as	
  well	
  as	
  strategy:	
  Business	
  Model	
  Strategy	
  

ü  	
  	
  

ü  	
  	
  

8)	
  	
  Facilitate	
  Premortem	
  (Failure	
  Analysis):	
  Root-­‐cause	
  Analysis	
  

ü  	
  	
  

9)	
  	
  Facilitate	
  problem	
  solving,	
  innovaUon,	
  and	
  performance	
  mngt	
  
as	
  well	
  as	
  Outcome-­‐driven	
  Planning,	
  including	
  Discovery-­‐driven	
  
Planning:	
  Universal	
  Project	
  Management	
  (UPM)	
  Dashboard	
  

ü  	
  	
  

10)	
  	
  Can	
  be	
  deployed	
  as	
  a	
  boardgame	
  with	
  “naUve”	
  game	
  pieces	
  
(cards)	
  &	
  board:	
  Business	
  Model	
  Jigsaw	
  (BMJ)	
  Game	
  

ü  	
  	
  
(3/10)	
  

(10/10)	
  
“Good”	
  
A	
  Balanced	
  Scorecard	
  (BSC)	
  
Uses	
  
4	
  PerspecBves	
  
To	
  Organize	
  and	
  Manage	
  InformaUon	
  
on	
  
The	
  Performance	
  of	
  a	
  Business	
  Model:	
  
q  Financial	
  PerspecUve	
  
q  Customer	
  PerspecUve	
  
q  Processes	
  PerspecUve	
  
q  Learning	
  &	
  Growth	
  PerspecUve	
  
TradiBonal	
  Balanced	
  Scorecard	
  (BSC)	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Source:	
  h"ps://balancedscorecard.org/Resources/Abou"heBalancedScorecard/tabid/55/Default.aspx	
  
	
  
Balanced	
  Scorecard	
  (BSC)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Learning	
  &	
  Growth	
  
	
  
	
  
	
  

Processes	
  
	
  
	
  
	
  

Customer	
  
	
  
	
  
	
  

Finance	
  
	
  
	
  
	
  

Topics	
  in	
  brown	
  color	
  are	
  from	
  descripUons	
  of	
  “boxes”	
  or	
  perspecUves	
  of	
  the	
  Balanced	
  Scorecard	
  
Balanced	
  Scorecard	
  (BSC)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Learning	
  &	
  Growth	
  
	
  
	
  
	
  

Processes	
  
	
  
	
  
	
  

Customer	
  
	
  
	
  
	
  

Finance	
  
	
  
	
  
	
  

Topics	
  in	
  brown	
  color	
  are	
  from	
  descripUons	
  of	
  “boxes”	
  or	
  perspecUves	
  of	
  the	
  Balanced	
  Scorecard	
  
Balanced	
  Scorecard	
  (BSC)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Learning	
  &	
  Growth	
  
	
  
	
  
	
  
impact(s)	
  

Processes	
  
	
  
	
  
	
  

deliver(s)	
  

Customer	
  
	
  
	
  
	
  

Finance	
  
	
  
	
  
	
  

Topics	
  in	
  brown	
  color	
  are	
  from	
  descripUons	
  of	
  “boxes”	
  or	
  perspecUves	
  of	
  the	
  Balanced	
  Scorecard	
  
A	
  Balanced	
  Scorecard	
  (BSC)	
  
Is	
  
A	
  Minimum	
  Viable	
  Product	
  (MVP)	
  
Of	
  
A	
  Business	
  Model	
  Strategy	
  Map	
  
“Great”	
  
Business	
  Model	
  Strategy	
  Map	
  
For	
  a	
  Comprehensive	
  Project,	
  
Four	
  Sets	
  of	
  
Business	
  Model	
  (BM)	
  Strategy	
  Maps	
  
Should	
  be	
  Completed	
  in	
  the	
  Categories	
  of	
  
M.O.S.T.:	
  
	
  

q 	
  	
  M:	
  Mission	
  (Vision/Goal/Leap	
  of	
  Faith)	
  
q 	
  	
  O:	
  Outcome	
  
q 	
  	
  S:	
  Strategy	
  (Hypotheses)	
  
q 	
  	
  T:	
  Targets	
  (Hypotheses)	
  
Note	
  
For	
  startups	
  or	
  startup	
  
projects,	
  it	
  is	
  advisable	
  to	
  
prepare	
  
Analog	
  &	
  AnBlog-­‐Business	
  
Model	
  Strategy	
  Maps	
  
before	
  compleUng	
  
M.O.S.T.-­‐Business	
  Model	
  
Strategy	
  Maps	
  
A	
  Business	
  Model	
  (BM)	
  Strategy	
  Map	
  
Is	
  Designed	
  to	
  Facilitate	
  
3	
  “Jobs-­‐To-­‐Get-­‐Done”:	
  
	
  
	
  

	
  
1	
   	
  Translate	
  into	
  reality	
  an	
  OrganizaBon’s	
  Mission,	
  Vision,	
  	
  

	
  	
  	
  	
  	
  	
  	
  	
  	
  Purpose,	
  Goal	
  and/or	
  Strategy	
  
	
  
	
   	
  Document	
  and	
  improve	
  the	
  performance	
  of	
  any	
  organizaUon	
  

2	
  

	
  
isualize	
  
3	
  	
  	
  	
  	
  	
  	
  Vsystem)	
  or	
  document	
  the	
  3	
  engines	
  of	
  ta	
  business	
  model	
  	
  
	
  	
  	
  	
   (
as	
  well	
  as	
  prototype	
  and	
  test	
   he	
  hypotheses	
  of	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  its	
  9	
  parts,	
  “strategy	
  blocks”	
  or	
  perspecBves	
  
A	
  Business	
  Model	
  (BM)	
  Strategy	
  Map	
  
Uses	
  
3	
  “Engine	
  Maps”	
  
For	
  Organizing	
  and	
  Managing	
  InformaUon	
  
About	
  
The	
  Performance	
  of	
  a	
  Business	
  Model:	
  
q 	
  	
  Value	
  Engine	
  (VE)	
  Map	
  
q 	
  	
  Growth	
  Engine	
  (GE)	
  Map	
  
q 	
  	
  Enterprise	
  Engine	
  (EE)	
  Map	
  
3	
  QuesBons	
  for	
  
The	
  Business	
  Model	
  Strategy	
  Map	
  
VE	
  
GE	
  
EE	
  

Value	
  Engine	
  Map:	
  How	
  do	
  we	
  capture	
  or	
  share	
  
value	
  (wealth;	
  profit;	
  learning;	
  happiness)?	
  
Growth	
  Engine	
  Map:	
  How	
  do	
  we	
  deliver	
  
value?	
  
Enterprise	
  Engine	
  Map:	
  How	
  do	
  we	
  create	
  
value?	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  
3

2

1

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Visualize,	
  Prototype,	
  and	
  Test	
  
A	
  Business	
  Model	
  
In	
  Terms	
  of	
  9	
  Strategy	
  Blocks	
  
Upstream	
  

Midstream	
  

Downstream	
  

Key	
  Partners	
  (KP)	
  

Value	
  ProposiBon	
  (VP)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Key	
  Resources	
  (KR)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

Key	
  AcBviBes	
  (KA)	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Blank	
  Gameboard	
  for	
  Business	
  Model	
  Strategy	
  Map	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  

	
  

	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiBon	
  (VP)	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcBviBes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiBon	
  (VP)	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcBviBes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Learning	
  &	
  Growth	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Processes	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Customer	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
Finance	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Strategy:	
  
Learning	
  &	
  Growth	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Strategy	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Strategy:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Strategy:	
  
Customer	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Strategy	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Strategy	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Strategy	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Strategy	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Strategy:	
  
Finance	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Targets:	
  
Learning	
  &	
  Growth	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Targets	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Targets:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Targets:	
  
Customer	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Targets	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Targets	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Targets	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Targets	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Targets:	
  
Finance	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Targets	
  
	
  
	
  
impact(s)	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Targets	
  
	
  
	
  

impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Targets	
  
	
  
impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Targets	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Targets	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Targets	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Targets	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Targets	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Targets	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Hypotheses	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Hypotheses	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Hypotheses	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Hypotheses	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Hypotheses	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Hypotheses	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Hypotheses	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Hypotheses	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Hypotheses	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Obstacles	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Obstacles	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Obstacles	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Obstacles	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Obstacles	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Obstacles	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Obstacles	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Obstacles	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Obstacles	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
IniBaBves	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
IniBaBves	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
IniBaBves	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
IniBaBves	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
IniBaBves	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
IniBaBves	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
IniBaBves	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
IniBaBves	
  
	
  
	
  

VALUE:	
  
PROFIT	
  IniBaBves	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
IniBaBves:	
  
Employees/Team	
  
Machinery/Infrastructure	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
IniBaBves:	
  
Retailers/Distributors	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
IniBaBves:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
IniBaBves:	
  
Customer	
  Archetype	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
IniBaBves	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
IniBaBves	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
IniBaBves:	
  
Ouptut	
  -­‐	
  Product/Service	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
IniBaBves:	
  
Suppliers/Inputs	
  
	
  

VALUE:	
  
PROFIT	
  IniBaBves:	
  
Shared	
  Value	
  (Strategy)	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Example	
  
4	
  Business	
  Model	
  Engine	
  (BME)	
  QuesBons	
  
How	
  Does	
  the	
  OrganizaMon	
  Work?	
  

	
  

q  MISSION	
  (M)	
  QuesUon:	
  Why	
  does	
  the	
  organizaUon	
  exist?	
  
q  VALUE	
  ENGINE	
  (VE)	
  QuesUon:	
  How	
  does	
  the	
  organizaUon	
  
make	
  money	
  (profit)	
  and/or	
  share	
  value	
  (happiness)?	
  
	
  
q  GROWTH	
  ENGINE(GE)	
  QuesUon:	
  How	
  does	
  the	
  organizaUon	
  
engage,	
  acquire,	
  and	
  retain	
  customers?	
  
	
  
q  ENTERPRISE	
  ENGINE	
  (EE)	
  QuesUon:	
  How	
  does	
  the	
  
organizaUon	
  create,	
  improve,	
  or	
  innovate	
  on	
  
	
  	
  	
  	
  	
  	
  a	
  product/strategy/business	
  model?	
  	
  
4	
  Business	
  Model	
  Engine	
  (BME)	
  QuesBons	
  
How	
  Does	
  the	
  OrganizaMon	
  Work?	
  

	
  Business	
  Model	
  Strategy	
  Map	
  

QuesBon	
  

MISSION	
  (M)	
  
	
  
	
  
	
  

Why	
  does	
  the	
  organizaUon	
  exist?	
  

VALUE	
  ENGINE	
  (VE)	
  
	
  
	
  
	
  

How	
  does	
  the	
  organizaUon	
  make	
  money	
  (profit)	
  
and/or	
  share	
  value	
  (happiness)?	
  
	
  

GROWTH	
  ENGINE	
  (GE)	
  
	
  
	
  
	
  

How	
  does	
  the	
  organizaUon	
  engage,	
  acquire,	
  and	
  
retain	
  customers?	
  
	
  
	
  

ENTERPRISE	
  ENGINE	
  (EE)	
  
	
  
	
  
	
  

How	
  does	
  the	
  organizaUon	
  create,	
  improve,	
  or	
  
innovate	
  on	
  a	
  product/strategy/business	
  model?	
  	
  
	
  

	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 	
  MISSION/VISION/PURPOSE:	
  Why	
  does	
  the	
  organizaMon	
  exist?	
  
3

2

1

How	
  does	
  the	
  organizaUon	
  
create,	
  improve,	
  or	
  innovate	
  on	
  a	
  
product/strategy/business	
  model?	
  

How	
  does	
  the	
  organizaUon	
  
engage,	
  acquire,	
  and	
  
retain	
  customers?	
  

How	
  does	
  the	
  organizaUon	
  
make	
  money	
  (profit)	
  and/or	
  
share	
  value	
  (happiness)?	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Business	
  Model	
  (BM)	
  Strategy	
  Map	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
0 	
  MISSION/VISION/PURPOSE:	
  Why	
  does	
  the	
  organizaMon	
  exist?	
  
3

2

1

How	
  does	
  the	
  organizaUon	
  
create,	
  improve,	
  or	
  innovate	
  on	
  a	
  
product/strategy/business	
  model?	
  

How	
  does	
  the	
  organizaUon	
  
engage,	
  acquire,	
  and	
  
retain	
  customers?	
  

How	
  does	
  the	
  organizaUon	
  
make	
  money	
  (profit)	
  and/or	
  
share	
  value	
  (happiness)?	
  

Enterprise	
  Hypotheses	
  

Growth	
  Hypotheses	
  

Value	
  Hypotheses	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

Value	
  ProposiBon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  SpoXer:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcBviBes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/SoTware	
  Design	
  
q  MarkeUng	
  &	
  Sales	
  

Value	
  ProposiBon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  SpoXer:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcBviBes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/SoTware	
  Design	
  
q  MarkeUng	
  &	
  Sales	
  

Value	
  ProposiBon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  SpoXer:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

impact(s)	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

impact(s)	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/SoTware	
  Design	
  
q  MarkeUng	
  &	
  Sales	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  
impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  
q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  

q  Luxury	
  SpoXer:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

impacts	
  

affects	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  MarkeUng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  
drive(s)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Value	
  ProposiBon	
  (VP)	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Strategy:	
  
Learning	
  &	
  Growth	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Strategy	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Strategy:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Strategy:	
  
Customer	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Strategy	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Strategy	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Strategy	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Strategy	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Strategy:	
  
Finance	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Targets:	
  
Learning	
  &	
  Growth	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Targets	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Targets:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Targets:	
  
Customer	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Targets	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Targets	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Targets	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Targets	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Targets:	
  
Finance	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Targets	
  
	
  
	
  
impact(s)	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Targets	
  
	
  
	
  

impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Targets	
  
	
  
impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Targets	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Targets	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Targets	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Targets	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Targets	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Targets	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
Hypotheses	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
Hypotheses	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
Hypotheses	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
Hypotheses	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
Hypotheses	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
Hypotheses	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
Hypotheses	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
Hypotheses	
  
	
  
	
  

VALUE:	
  
PROFIT	
  Hypotheses	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
IniBaBves	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
IniBaBves	
  
	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
IniBaBves	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
IniBaBves	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
IniBaBves	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
IniBaBves	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
IniBaBves	
  
	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
IniBaBves	
  
	
  
	
  

VALUE:	
  
PROFIT	
  IniBaBves	
  
	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Strategy	
  Map	
  for	
  Apple’s	
  iPod	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
IniBaBves:	
  
Employees/Team	
  
Machinery/Infrastructure	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaBonships	
  (CR)	
  
IniBaBves:	
  
Retailers/Distributors	
  

deliver(s)	
  

Key	
  AcBviBes	
  (KA)	
  
IniBaBves:	
  
Processes	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
IniBaBves:	
  
Customer	
  Archetype	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
IniBaBves	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
IniBaBves	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiBon	
  (VP)	
  
IniBaBves:	
  
Ouptut	
  -­‐	
  Product/Service	
  

(Problem-­‐SoluUon	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
IniBaBves:	
  
Suppliers/Inputs	
  
	
  

VALUE:	
  
PROFIT	
  IniBaBves:	
  
Shared	
  Value	
  (Strategy)	
  
	
  

Topics	
  with	
  AbbreviaUons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (hNp://www.businessmodelgeneraBon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaBve	
  Commons	
  
ANribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Business	
  Model	
  Environment	
  Map	
  for	
  Apple’s	
  iPod	
  
	
  
MISSION/VISION/PURPOSE:	
  “Put	
  a	
  Dent	
  in	
  the	
  Universe”/Create	
  Insanely	
  Great	
  Customer	
  Experience/“Think	
  Different”	
  

ENVIRONMENT	
  
How	
  to	
  Use	
  the	
  Business	
  Model	
  Strategy	
  Map	
  
1.  Plot	
  the	
  Gameboard	
  of	
  the	
  Business	
  Model	
  Strategy	
  Map	
  on	
  a	
  
Poster,	
  e.g.,	
  3k	
  x	
  5k	
  
2.  Place	
  the	
  Poster	
  on	
  a	
  Table	
  
3.  Lay	
  Out	
  –	
  Especially	
  Using	
  Index	
  Cards,	
  	
  
	
  	
  	
  	
  	
  	
  Blank	
  Business	
  Cards,	
  or	
  Post-­‐Its	
  –	
  	
  
Mission/Vision/Purpose:	
  ………………………………	
  
	
  	
  	
  	
  	
  	
  the	
  Business	
  Model	
  Strategy	
  Map	
   Enterprise	
  Engine	
   Growth	
  Engine	
   Value	
  Engine	
  
	
  	
  	
  	
  	
  	
  In	
  Terms	
  of	
  the	
  
	
  	
  	
  	
  	
  	
  	
  3	
  Engine	
  Maps:	
  
q Value	
  Engine	
  (VE)	
  Map	
  
q Growth	
  Engine	
  (GE)	
  Map	
  
q Enterprise	
  Engine	
  (EE)	
  Map	
  
As	
  well	
  as	
  
9	
  Strategy	
  Blocks	
  
Materials	
  for	
  Gameboard	
  of	
  Business	
  Model	
  Strategy	
  Map	
  
(Non-­‐magneUc/MagneUc/StaUc)	
  
AlternaBve	
  Forms	
  of	
  Cards	
  for	
  Business	
  Model	
  Strategy	
  Map	
  
(Non-­‐magneUc/MagneUc/StaUc)	
  
“Startups	
  also	
  have	
  a	
  true	
  north,	
  
a	
  desBnaBon	
  in	
  mind:	
  
creaBng	
  a	
  thriving	
  and	
  world-­‐changing	
  business.	
  
I	
  call	
  it	
  a	
  startup’s	
  vision.	
  
To	
  achieve	
  that	
  vision,	
  startups	
  employ	
  a	
  	
  
strategy	
  [Business	
  Model	
  Environment	
  Map],	
  
which	
  includes	
  	
  
q  a	
  business	
  model,	
  
q  a	
  product	
  road	
  map,	
  
q  a	
  point	
  of	
  view	
  about	
  partners	
  and	
  compeBtors,	
  and	
  
q  ideas	
  about	
  who	
  the	
  customers	
  will	
  be.”	
  
	
  
Eric	
  Ries	
  in	
  his	
  book,	
  “The	
  Lean	
  Startup”	
  
Business	
  Model	
  Environment	
  Map	
  

A	
  Gameboard	
  for	
  
ConBnuous	
  InnovaBon	
  Under	
  CondiBons	
  of	
  Great	
  Uncertainty	
  
Business	
  Model	
  Environment	
  Map	
  	
  

	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

ENVIRONMENT	
  
Business	
  Model	
  Environment	
  Map	
  

	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Value	
  Crea>on:	
  
Upstream	
  

Value	
  Delivery:	
  
Midstream	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

ENVIRONMENT	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  

VALUE	
  
ENGINE:	
  
Learn	
  
Business	
  Model	
  Environment	
  Map:	
  Local	
  Industry	
  Factors	
  

	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Value	
  Crea>on:	
  
Upstream	
  

Value	
  Delivery:	
  
Midstream	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  

VALUE	
  
ENGINE:	
  
Learn	
  

Threat	
  of	
  SubsBtute	
  Products	
  or	
  Services	
  

Bargaining	
  Power	
  of	
  Customers	
  

Bargaining	
  Power	
  of	
  Suppliers	
  

Threat	
  of	
  New	
  Entrants	
  
Business	
  Model	
  Environment	
  Map:	
  Global	
  Environmental	
  Factors	
  

	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

Value	
  Crea>on:	
  
Upstream	
  

Value	
  Delivery:	
  
Midstream	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  

VALUE	
  
ENGINE:	
  
Learn	
  

Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  

Market	
  Ecosystem	
  (ME):	
  Demand	
  

Industry	
  Ecosystem	
  (IE):	
  Supply	
  

Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
 Business	
  Model	
  Environment	
  Map:	
  “SWOT”	
  Factors	
  

	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  

W:	
  Weaknesses	
  
Value	
  Delivery:	
  
Midstream	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

T:	
  Threats	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  

VALUE	
  
ENGINE:	
  
Learn	
  

O:	
  OpportuniBes	
  

S:	
  Strengths	
  

Value	
  Crea>on:	
  
Upstream	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hNp://businessmodels.ning.com	
  &	
  hNp://twiNer.com/RodKuhnKing	
  

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Why the Balanced Scorecard is Good but Not Great: The BUSINESS MODEL STRATEGY MAP

  • 1. Business  Model  Strategy  Map  for  Apple’s  iPod   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcBviBes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/SoTware  Design   q  MarkeUng  &  Sales   Value  ProposiBon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaBonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  SpoXer:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics   Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 2. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0 MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   3 2 1   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 3. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0  MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?   3 2 1 How  does  the  organizaUon   create,  improve,  or  innovate  on  a   product/strategy/business  model?   How  does  the  organizaUon   engage,  acquire,  and   retain  customers?   How  does  the  organizaUon   make  money  (profit)  and/or   share  value  (happiness)?     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 4. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0  MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?   3 2 1 How  does  the  organizaUon   create,  improve,  or  innovate  on  a   product/strategy/business  model?   How  does  the  organizaUon   engage,  acquire,  and   retain  customers?   How  does  the  organizaUon   make  money  (profit)  and/or   share  value  (happiness)?   Enterprise  Hypotheses   Growth  Hypotheses   Value  Hypotheses     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 5. A  New  Look   At   The  Balanced  Scorecard    
  • 6. Why  the  BALANCED  SCORECARD  is  Good  But  Not  Great   STRUCTURE   The  Balanced  Scorecard  (BSC)  is   frequently  presented  as  a  chain  or   sequence  of  4  boxes  –  “perspecUves”  –   of  a  business  (system).  The  4  boxes   (perspecUves)  of  a  BSC  relate  to  only  4   blocks  of  a  business  model.     The  4  perspecUves  of  a  BSC  deal  with   performance  management  of  the  3   models  or  engines  of  a  business  model:   q  Provider  (Supply)  Model  or  Enter-­‐ prise  Engine  for  creaMng  value   q  Customer  (Demand)  Model  or   Growth  Engine  for  delivering  value   q  Performance  (Profit)  Model  or   Value  Engine  for  sharing  value   However,  channels  are  ignored.                 THE  BALANCED  SCORECARD       LINKAGES  (FUNCTIONAL  ANALYSIS)   The  Balanced  Scorecard  (BSC)  does  not   focus  on  showing  micro-­‐cause-­‐and-­‐ effect  relaUonships  in  a  business.  That   funcUon  is  taken  up  by  the  complemen-­‐ tary  tool  of  Kaplan  and  Norton’s   Strategy  Map  which  is  also  limited  to  4   corresponding  perspecUves.       h"ps://balancedscorecard.org/Resources/ Abou"heBalancedScorecard/tabid/55/Default.aspx     Consequently,  the  BSC  is  not  a  detailed   network  (funcUonal  analysis)  diagram   that  illustrates  exchange  of  resources   between  boxes  or  perspecUves.   A  Balanced  Scorecard  is  good  as  a  Business   Scorecard  and  Checklist  as  well  as   Performance  Management  Dashboard  for   transla>ng  a  business’s  vision,  goals,   objec>ves,  and  strategy  into  reality  but  …   Also,  techniques  such  as  Premortem   (Failure  Analysis)  and  Hypothesis   GeneraUon  cannot  be  simply  carried   out  using  the  Balanced  Scorecard.   Source:     LOGIC  (PREDICTIVE  CAPABILITY)   A  Balanced  Scorecard  (BSC)  can  be  considered  as  a  “surrogate”  or  parBal  visualizaBon  of  a  business  model:  it  shows  minimal   cause-­‐and-­‐effect  relaUonships  between  the  4  perspecUves.  The  BSC  does  not  adequately  describe  a  business  model  as  the   BSC  does  not  show  the  macro-­‐logic  of  how  an  organizaUon  creates,  delivers,  and  captures  or  shares  value  (profit).     Consequently,  the  BSC  is  of  limited  use  for  Business  Model  Performance  Management  and  PredicUon  especially  at  the  macro-­‐ level.     Although  in  theory  the  BSC  can  be  applied  to  non-­‐profit  organizaUon,  its  focus  is  on  achieving  financial  objecUves.     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 7. “Good”  vs  “Great”  BALANCED  SCORECARD   REQUIREMENTS   (TASKS/FUNCTIONS)  FOR   BUSINESS  MODEL  PLANNING,  STRATEGY,   PERFORMANCE  MANAGEMENT,  AND  GAMIFICATION     “Good”   Balanced  Scorecard       1)    Can  be  carried  in  pocket/wallet:  ultra-­‐portability;  modularity   “Great”   Balanced  Scorecard   ü      2)    Visualize  archetypal  parts  or  elements  of  a  business  model   (system):  Business  Model  Outline  (Form/Checklist/TreeMap)   ü      ü      3)    Organize  and  manage  ideas  regarding  the  parts  or  elements  of   a  business  model  (system):  Business  Model  Scorecard   ü      ü      4)    Illustrate  the  3  macro-­‐modules  or  engines  of  a  business  model:   Provider  (Supply)  Model;  Customer  (Demand)  Model;  Value   (Performance/Profit)  Model:  MulBlevel  (Aggregate)  Analysis   ü      5)  Comprehensively  show  cause-­‐and-­‐effect  relaUonships  that   illustrate  how  a  business  model  works  to  deliver  value:  Business   Model  Strategy  Map;  FuncBonal  Analysis  Diagram   ü      6)  Illustrate  Problem-­‐SoluUon  Fit  &  Product-­‐Market  Fit:  Lean   Startup  method;  Engine  of  Growth   ü      7)    Facilitate  generaUon  and  management  of  business  model   hypotheses  as  well  as  strategy:  Business  Model  Strategy   ü      ü      8)    Facilitate  Premortem  (Failure  Analysis):  Root-­‐cause  Analysis   ü      9)    Facilitate  problem  solving,  innovaUon,  and  performance  mngt   as  well  as  Outcome-­‐driven  Planning,  including  Discovery-­‐driven   Planning:  Universal  Project  Management  (UPM)  Dashboard   ü      10)    Can  be  deployed  as  a  boardgame  with  “naUve”  game  pieces   (cards)  &  board:  Business  Model  Jigsaw  (BMJ)  Game   ü      (3/10)   (10/10)  
  • 9. A  Balanced  Scorecard  (BSC)   Uses   4  PerspecBves   To  Organize  and  Manage  InformaUon   on   The  Performance  of  a  Business  Model:   q  Financial  PerspecUve   q  Customer  PerspecUve   q  Processes  PerspecUve   q  Learning  &  Growth  PerspecUve  
  • 10. TradiBonal  Balanced  Scorecard  (BSC)   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Source:  h"ps://balancedscorecard.org/Resources/Abou"heBalancedScorecard/tabid/55/Default.aspx    
  • 11. Balanced  Scorecard  (BSC)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Learning  &  Growth         Processes         Customer         Finance         Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  
  • 12. Balanced  Scorecard  (BSC)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Learning  &  Growth         Processes         Customer         Finance         Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  
  • 13. Balanced  Scorecard  (BSC)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Learning  &  Growth         impact(s)   Processes         deliver(s)   Customer         Finance         Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  
  • 14. A  Balanced  Scorecard  (BSC)   Is   A  Minimum  Viable  Product  (MVP)   Of   A  Business  Model  Strategy  Map  
  • 17. For  a  Comprehensive  Project,   Four  Sets  of   Business  Model  (BM)  Strategy  Maps   Should  be  Completed  in  the  Categories  of   M.O.S.T.:     q     M:  Mission  (Vision/Goal/Leap  of  Faith)   q     O:  Outcome   q     S:  Strategy  (Hypotheses)   q     T:  Targets  (Hypotheses)   Note   For  startups  or  startup   projects,  it  is  advisable  to   prepare   Analog  &  AnBlog-­‐Business   Model  Strategy  Maps   before  compleUng   M.O.S.T.-­‐Business  Model   Strategy  Maps  
  • 18. A  Business  Model  (BM)  Strategy  Map   Is  Designed  to  Facilitate   3  “Jobs-­‐To-­‐Get-­‐Done”:         1    Translate  into  reality  an  OrganizaBon’s  Mission,  Vision,                      Purpose,  Goal  and/or  Strategy        Document  and  improve  the  performance  of  any  organizaUon   2     isualize   3              Vsystem)  or  document  the  3  engines  of  ta  business  model             ( as  well  as  prototype  and  test   he  hypotheses  of                    its  9  parts,  “strategy  blocks”  or  perspecBves  
  • 19. A  Business  Model  (BM)  Strategy  Map   Uses   3  “Engine  Maps”   For  Organizing  and  Managing  InformaUon   About   The  Performance  of  a  Business  Model:   q     Value  Engine  (VE)  Map   q     Growth  Engine  (GE)  Map   q     Enterprise  Engine  (EE)  Map  
  • 20. 3  QuesBons  for   The  Business  Model  Strategy  Map   VE   GE   EE   Value  Engine  Map:  How  do  we  capture  or  share   value  (wealth;  profit;  learning;  happiness)?   Growth  Engine  Map:  How  do  we  deliver   value?   Enterprise  Engine  Map:  How  do  we  create   value?  
  • 21. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0 MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   3 2 1   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 22. Visualize,  Prototype,  and  Test   A  Business  Model   In  Terms  of  9  Strategy  Blocks   Upstream   Midstream   Downstream   Key  Partners  (KP)   Value  ProposiBon  (VP)   PAIN:   Cost  Structure  (C$)   Key  Resources  (KR)   Channels  (CH)  &  Customer   RelaBonships  (CR)   DELIGHT:   Revenue  Streams  (R$)   Key  AcBviBes  (KA)   Customer  Segments  (CS)   VALUE:   PROFIT   Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 23. Blank  Gameboard  for  Business  Model  Strategy  Map                                                                
  • 24. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Key  Partners  (KP)         Value  ProposiBon  (VP)       PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaBonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcBviBes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT         Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 25. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Key  Partners  (KP)         Value  ProposiBon  (VP)       PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaBonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcBviBes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT         Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 26. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)         impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)       deliver(s)   Key  AcBviBes  (KA)         affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)         PAIN:   Cost  Structure  (C$)     impacts     affects   DELIGHT:   Revenue  Streams  (R$)       drive(s)   impact(s)   Value  ProposiBon  (VP)       (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)         VALUE:   PROFIT       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 27. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Learning  &  Growth       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)       deliver(s)   Key  AcBviBes  (KA)   Processes       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Customer       PAIN:   Cost  Structure  (C$)     impacts     affects   DELIGHT:   Revenue  Streams  (R$)       drive(s)   impact(s)   Value  ProposiBon  (VP)       (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)         VALUE:   PROFIT   Finance     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 28. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Strategy:   Learning  &  Growth     impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Strategy     deliver(s)   Key  AcBviBes  (KA)   Strategy:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Strategy:   Customer     PAIN:   Cost  Structure  (C$)   Strategy   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Strategy     drive(s)   impact(s)   Value  ProposiBon  (VP)   Strategy     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Strategy       VALUE:   PROFIT  Strategy:   Finance     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 29. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Targets:   Learning  &  Growth     impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Targets     deliver(s)   Key  AcBviBes  (KA)   Targets:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Targets:   Customer     PAIN:   Cost  Structure  (C$)   Targets   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Targets     drive(s)   impact(s)   Value  ProposiBon  (VP)   Targets     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Targets       VALUE:   PROFIT  Targets:   Finance     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 30. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Targets       impact(s)   deliver(s)   Key  AcBviBes  (KA)   Targets       impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Targets     impact(s)   affect(s)   Customer  Segments  (CS)   Targets       PAIN:   Cost  Structure  (C$)   Targets   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Targets     drive(s)   impact(s)   Value  ProposiBon  (VP)   Targets     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Targets       VALUE:   PROFIT  Targets       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 31. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Hypotheses       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Hypotheses     deliver(s)   Key  AcBviBes  (KA)   Hypotheses       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Hypotheses       PAIN:   Cost  Structure  (C$)   Hypotheses   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Hypotheses     drive(s)   impact(s)   Value  ProposiBon  (VP)   Hypotheses     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Hypotheses       VALUE:   PROFIT  Hypotheses       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 32. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   Obstacles       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Obstacles     deliver(s)   Key  AcBviBes  (KA)   Obstacles       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Obstacles       PAIN:   Cost  Structure  (C$)   Obstacles   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Obstacles     drive(s)   impact(s)   Value  ProposiBon  (VP)   Obstacles     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Obstacles       VALUE:   PROFIT  Obstacles       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 33. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   IniBaBves       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   IniBaBves     deliver(s)   Key  AcBviBes  (KA)   IniBaBves       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   IniBaBves       PAIN:   Cost  Structure  (C$)   IniBaBves   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   IniBaBves     drive(s)   impact(s)   Value  ProposiBon  (VP)   IniBaBves     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   IniBaBves       VALUE:   PROFIT  IniBaBves       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 34. Business  Model  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………     affect(s)   Key  Resources  (KR)   IniBaBves:   Employees/Team   Machinery/Infrastructure   impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   IniBaBves:   Retailers/Distributors   deliver(s)   Key  AcBviBes  (KA)   IniBaBves:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   IniBaBves:   Customer  Archetype     PAIN:   Cost  Structure  (C$)   IniBaBves   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   IniBaBves     drive(s)   impact(s)   Value  ProposiBon  (VP)   IniBaBves:   Ouptut  -­‐  Product/Service   (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   IniBaBves:   Suppliers/Inputs     VALUE:   PROFIT  IniBaBves:   Shared  Value  (Strategy)     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 36. 4  Business  Model  Engine  (BME)  QuesBons   How  Does  the  OrganizaMon  Work?     q  MISSION  (M)  QuesUon:  Why  does  the  organizaUon  exist?   q  VALUE  ENGINE  (VE)  QuesUon:  How  does  the  organizaUon   make  money  (profit)  and/or  share  value  (happiness)?     q  GROWTH  ENGINE(GE)  QuesUon:  How  does  the  organizaUon   engage,  acquire,  and  retain  customers?     q  ENTERPRISE  ENGINE  (EE)  QuesUon:  How  does  the   organizaUon  create,  improve,  or  innovate  on              a  product/strategy/business  model?    
  • 37. 4  Business  Model  Engine  (BME)  QuesBons   How  Does  the  OrganizaMon  Work?    Business  Model  Strategy  Map   QuesBon   MISSION  (M)         Why  does  the  organizaUon  exist?   VALUE  ENGINE  (VE)         How  does  the  organizaUon  make  money  (profit)   and/or  share  value  (happiness)?     GROWTH  ENGINE  (GE)         How  does  the  organizaUon  engage,  acquire,  and   retain  customers?       ENTERPRISE  ENGINE  (EE)         How  does  the  organizaUon  create,  improve,  or   innovate  on  a  product/strategy/business  model?           #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 38. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0  MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?   3 2 1 How  does  the  organizaUon   create,  improve,  or  innovate  on  a   product/strategy/business  model?   How  does  the  organizaUon   engage,  acquire,  and   retain  customers?   How  does  the  organizaUon   make  money  (profit)  and/or   share  value  (happiness)?     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 39. Business  Model  (BM)  Strategy  Map   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   0  MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?   3 2 1 How  does  the  organizaUon   create,  improve,  or  innovate  on  a   product/strategy/business  model?   How  does  the  organizaUon   engage,  acquire,  and   retain  customers?   How  does  the  organizaUon   make  money  (profit)  and/or   share  value  (happiness)?   Enterprise  Hypotheses   Growth  Hypotheses   Value  Hypotheses     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  
  • 40. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  
  • 41. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 42. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   Value  ProposiBon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaBonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  SpoXer:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 43. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcBviBes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/SoTware  Design   q  MarkeUng  &  Sales   Value  ProposiBon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaBonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  SpoXer:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 44. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcBviBes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/SoTware  Design   q  MarkeUng  &  Sales   Value  ProposiBon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaBonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  SpoXer:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 45. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   impact(s)   affect(s)   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   impact(s)   deliver(s)   Key  AcBviBes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/SoTware  Design   q  MarkeUng  &  Sales   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   impact(s)   affect(s)   Customer  Segments  (CS)   q  Luxury  SpoXer:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   impacts   affects   q  Staff/Employees   q  Manufacturing/Infra’   q  MarkeUng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   drive(s)   q  Record  companies   q  Original  Equipment   Manufacturers   PAIN:   Cost  Structure  (C$)   Value  ProposiBon  (VP)   (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 46. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   Strategy:   Learning  &  Growth     impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Strategy     deliver(s)   Key  AcBviBes  (KA)   Strategy:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Strategy:   Customer     PAIN:   Cost  Structure  (C$)   Strategy   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Strategy     drive(s)   impact(s)   Value  ProposiBon  (VP)   Strategy     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Strategy       VALUE:   PROFIT  Strategy:   Finance     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 47. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   Targets:   Learning  &  Growth     impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Targets     deliver(s)   Key  AcBviBes  (KA)   Targets:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Targets:   Customer     PAIN:   Cost  Structure  (C$)   Targets   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Targets     drive(s)   impact(s)   Value  ProposiBon  (VP)   Targets     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Targets       VALUE:   PROFIT  Targets:   Finance     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 48. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   Targets       impact(s)   deliver(s)   Key  AcBviBes  (KA)   Targets       impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Targets     impact(s)   affect(s)   Customer  Segments  (CS)   Targets       PAIN:   Cost  Structure  (C$)   Targets   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Targets     drive(s)   impact(s)   Value  ProposiBon  (VP)   Targets     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Targets       VALUE:   PROFIT  Targets       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 49. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   Hypotheses       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   Hypotheses     deliver(s)   Key  AcBviBes  (KA)   Hypotheses       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   Hypotheses       PAIN:   Cost  Structure  (C$)   Hypotheses   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   Hypotheses     drive(s)   impact(s)   Value  ProposiBon  (VP)   Hypotheses     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   Hypotheses       VALUE:   PROFIT  Hypotheses       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 50. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   IniBaBves       impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   IniBaBves     deliver(s)   Key  AcBviBes  (KA)   IniBaBves       affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   IniBaBves       PAIN:   Cost  Structure  (C$)   IniBaBves   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   IniBaBves     drive(s)   impact(s)   Value  ProposiBon  (VP)   IniBaBves     (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   IniBaBves       VALUE:   PROFIT  IniBaBves       Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 51. Business  Model  Strategy  Map  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”     affect(s)   Key  Resources  (KR)   IniBaBves:   Employees/Team   Machinery/Infrastructure   impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaBonships  (CR)   IniBaBves:   Retailers/Distributors   deliver(s)   Key  AcBviBes  (KA)   IniBaBves:   Processes     affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)   IniBaBves:   Customer  Archetype     PAIN:   Cost  Structure  (C$)   IniBaBves   impacts     affects   DELIGHT:   Revenue  Streams  (R$)   IniBaBves     drive(s)   impact(s)   Value  ProposiBon  (VP)   IniBaBves:   Ouptut  -­‐  Product/Service   (Problem-­‐SoluUon  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   IniBaBves:   Suppliers/Inputs     VALUE:   PROFIT  IniBaBves:   Shared  Value  (Strategy)     Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons   ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 52. Business  Model  Environment  Map  for  Apple’s  iPod     MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”   ENVIRONMENT  
  • 53. How  to  Use  the  Business  Model  Strategy  Map   1.  Plot  the  Gameboard  of  the  Business  Model  Strategy  Map  on  a   Poster,  e.g.,  3k  x  5k   2.  Place  the  Poster  on  a  Table   3.  Lay  Out  –  Especially  Using  Index  Cards,                Blank  Business  Cards,  or  Post-­‐Its  –     Mission/Vision/Purpose:  ………………………………              the  Business  Model  Strategy  Map   Enterprise  Engine   Growth  Engine   Value  Engine              In  Terms  of  the                3  Engine  Maps:   q Value  Engine  (VE)  Map   q Growth  Engine  (GE)  Map   q Enterprise  Engine  (EE)  Map   As  well  as   9  Strategy  Blocks  
  • 54. Materials  for  Gameboard  of  Business  Model  Strategy  Map   (Non-­‐magneUc/MagneUc/StaUc)  
  • 55. AlternaBve  Forms  of  Cards  for  Business  Model  Strategy  Map   (Non-­‐magneUc/MagneUc/StaUc)  
  • 56. “Startups  also  have  a  true  north,   a  desBnaBon  in  mind:   creaBng  a  thriving  and  world-­‐changing  business.   I  call  it  a  startup’s  vision.   To  achieve  that  vision,  startups  employ  a     strategy  [Business  Model  Environment  Map],   which  includes     q  a  business  model,   q  a  product  road  map,   q  a  point  of  view  about  partners  and  compeBtors,  and   q  ideas  about  who  the  customers  will  be.”     Eric  Ries  in  his  book,  “The  Lean  Startup”  
  • 57. Business  Model  Environment  Map   A  Gameboard  for   ConBnuous  InnovaBon  Under  CondiBons  of  Great  Uncertainty  
  • 58. Business  Model  Environment  Map       MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   ENVIRONMENT  
  • 59. Business  Model  Environment  Map     MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Value  Crea>on:   Upstream   Value  Delivery:   Midstream   ENTERPRISE   ENGINE:   Build   GROWTH   ENGINE:   Measure   ENVIRONMENT   Value  Sharing  (Happiness):   Downstream   VALUE   ENGINE:   Learn  
  • 60. Business  Model  Environment  Map:  Local  Industry  Factors     MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Value  Crea>on:   Upstream   Value  Delivery:   Midstream   ENTERPRISE   ENGINE:   Build   GROWTH   ENGINE:   Measure   Value  Sharing  (Happiness):   Downstream   VALUE   ENGINE:   Learn   Threat  of  SubsBtute  Products  or  Services   Bargaining  Power  of  Customers   Bargaining  Power  of  Suppliers   Threat  of  New  Entrants  
  • 61. Business  Model  Environment  Map:  Global  Environmental  Factors     MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   Value  Crea>on:   Upstream   Value  Delivery:   Midstream   ENTERPRISE   ENGINE:   Build   GROWTH   ENGINE:   Measure   Value  Sharing  (Happiness):   Downstream   VALUE   ENGINE:   Learn   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Market  Ecosystem  (ME):  Demand   Industry  Ecosystem  (IE):  Supply   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)  
  • 62.  Business  Model  Environment  Map:  “SWOT”  Factors     MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………   W:  Weaknesses   Value  Delivery:   Midstream   ENTERPRISE   ENGINE:   Build   GROWTH   ENGINE:   Measure   T:  Threats   Value  Sharing  (Happiness):   Downstream   VALUE   ENGINE:   Learn   O:  OpportuniBes   S:  Strengths   Value  Crea>on:   Upstream  
  • 63.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing