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E Learning Bootcamp Introduction

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E Learning Bootcamp Introduction

  1. 1. eLearning Rick McKinnon, Ph.D. Supported by the WIRED grant from the State of Washington 1
  2. 2. How do you feel about elearning? 1. All hat and no cowboy? 2. A necessary evil? 3. A valuable complement to f2f teaching? 4. Undecided?
  3. 3. eLearning advantages disadvantages • Students can access info • Students don’t know how On their own schedule to access classroom • Mobile access to content • No opportunity for f2f questions • Time to think and respond • Time consuming to • Accommodates a wide prepare range of learning styles • Too much information • Unverified information
  4. 4. Something is broken Slide from: Diplomas Count 2008: School to College, Education Week, 6/508. As presently configured, our schools produce a failure rate (30% not graduating high school) that would be intolerable if it were found in any other field. 4
  5. 5. A Paradigm Shift 5
  6. 6. Multiple Intelligences 6
  7. 7. Learning is Inherently Social Buy-in Amplifies Learning
  8. 8. Peers are important 8
  9. 9. Rule: If a card has a “D” on one side, then it must have a “3” on the other. Abstract: Hard! Rule: If an individual is over 21, then that person can drink a beverage with that contains alcohol. Social: Easy! Ref.: Cosmides, L., & Tooby, J. Neurocognitive Adaptations Designed for Social Exchange. In D. M. Buss (Ed.), Evolutionary Psychology Handbook. NY: Wiley. 9
  10. 10. The web, Weinberger writes, "is enabling us to rediscover what we've always known about being human: we are connected creatures in a connected world about which we care passionately." 10
  11. 11. Humans, as well as other primates tend to suppress certain behaviors under conditions of acute crowding. This is referred to as the “Elevator Effect” by social psychologists, and is an adaptive mechanism for reducing the likelihood of conflict. 11 Ref: de Waal, F., Aureli, F., & Judge, P. Coping with Crowding. Scientific American, 5/00
  12. 12. What’s the optical proximity for learning? 12
  13. 13. Free range learners Free-range learners choose how and what they learn. Self- service is less expensive and more timely than the alternative. Informal learning has no need for the busywork and bureaucracy that accompany typical educational practices. Less is more. 13
  14. 14. How Networks Evolve as communication costs drop Nodes Top-down Distributed 14
  15. 15. Human Governance Bands Kingdoms Democracies 15
  16. 16. Business Single Proprietors Franchises Business Webs 16
  17. 17. Learning One-on-one Classroom Informal 17
  18. 18. How do people learn their jobs?
  19. 19. Participatory web culture ACTIVE PASSIV E Web 2.0 culture: Pull School culture: Push Learner-driven Instructor-driven Process focus Event focus Content defined by learner’s Content mandated by others’ perception of need perception of need Relationships, conversation Courses, workshops
  20. 20. SOCIAL SOFTWARE TOOLS • Instant Messaging (Skype) • Virtual classrooms (Elluminate, DimDim) • Blogs (Blogger, WordPress, Drupal) • Photo Sharing ( • Wikis ( – collaborative workspace • Social Bookmarking ( • Personalised learning environments, or PLEs ( • Social Networking sites (MySpace, Facebook) Many of these sites encourage contributing content (text and media) to the read/write web.
  21. 21. Mapping the cultural emphases of emerging social software tools Adapted from Stuckey and Arkell; Development of an eLearning Knowledge Sharing Model; 2005
  22. 22. Employability Skills • Communication • Teamwork • Problem Solving • Initiative and Enterprise • Planning and Organizing • Self-management • Learning • Technology
  23. 23. eLearning: which skills? • Communication • Teamwork • Problem Solving • Initiative and Enterprise • Planning and Organising • Self-management • Learning • Technology Which skills? – all of them!
  24. 24. Executive Functions (Neuroscience) • planning • decision-making • inhibition • meta-cognition (thinking about learning) • creativity • problem solving
  25. 25. Employability Skills Executive Functions • Communication • Teamwork • Problem Solving • problem solving • Initiative and Enterprise • decision-making,creativity • Planning and Organizing • planning • Self-management • inhibition • Learning • meta-cognition (thinking • Technology about learning)