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Funny games
1.
2. 1. • Shot for shot remake of Michael Haneke German
original made 10 years previously - Appealing to a
new/wider audience?
2. • Questions horror genre and breaks conventions
- ‘You shouldn’t forget the importance of
entertainment’
- ‘Plausible plot development’
- Mock elaborate/twisted past as a reason to
commit the crimes
- Violent but no gore
- Very slow pace
3. 3. • Continually breaking the four wall
- Smile directly at the camera
- ‘I mean what do you think? You think they stand a
chance? But your on their side aren't you? Who are you
betting on, hmm?’
- ‘I mean you want a real ending right, with plausible plot
development, don’t you?’
- The Remote Control scene
4. • Referencing other media
- Tom and Jerry – cat and mouse chase, games
- Beavus and Butthead – cartoon, immature
- Screamo music
4. Theory
Baudrillard’s Hyperreality The breaking of the fourth wall
The lifestyle we see in Funny Games is This continual direct interaction
a representation of this. The family with the audience reminds us
represent the ‘perfect’ American that we are watching a film; that
middle class suburban family, but this what we are viewing isn’t real
lifestyle is a lie. We all know it can’t but has been creating to
exist and the media that presents this entertain. This ‘entertain’ is
illusion knows it too e.g. The Stepford continually questioned in Funny
Wives and Desperate Housewives. Games.
- this theory also brings the Binary
opposites to light: good vs. evil (Peter
and Paul represent this on their own),
peace vs. chaos