This document discusses the importance of establishing proper metrics and analytics frameworks when developing games. It recommends determining goals first before identifying relevant signals, questions, and metrics to track. Examples of metrics frameworks like HEART and AARRR are provided. Care must be taken to select actionable metrics and avoid biases. Analytics should be integrated from the start to help validate assumptions and drive optimal growth, engagement, and revenue.
9. Analytics should not be an afterthought
● Poorly chosen metrics lead to blind spots.
● Pre-planning of analyses/results we expect to obtain in future, contributes a long
way.
11. Choosing the right metrics is very important
Actionable vs Vanity Metrics
Figure out the metrics which will help you understand player behavior better.
25. Area Goal Signals/Questions Metrics Evaluation
Engagement
Onboarding
in Tutorial
(FTUE)
completing tutorial
milestones
Tutorial Start, Tutorial
Completed
Tutorial Conversion Funnel
Tutorial Conversion Over Time -
day/week/month
% New Users who complete Tutorial
by Days since first launch
are the attempts to
complete as
expected?
"Attempts" property in 'Tutorial
Completed' event
Attempts Distribution for each
milestone and overall
good understanding
of control, effective
learning
Session Start, Session End,
Level Start, Level Complete
D0 Session Length
D0 Progression
D1 Retention%
... ... ... ... ...
Example
*not exhaustive
26. why?
● Because frameworks gives us a structure & a kickstart.
● Helps us clearly understand the goals of our game/feature. Sets up the expectation
beforehand.
● Lets us ensure value from analytics to game design, monetization, art, etc.
● If we can’t measure, we can’t fix
Listing down all metrics does not make sense if you are not gonna use them in future. It’s
a waste of resource, storage, processing, everything
28. ● What to track?
● How to analyze the data?
Making a new game or a new feature?
● Exploratory, Investigative, Predictive and so on
● Dashboards, Alerts, Reports
29. ● What to track?
● How to analyze the data?
Making a new game or a new feature?
Things to watch out for
31. Metrics move in directions you can’t
imagine
Going Deeper (5 Ws)
We introduced a new feature
(liked by all testers)
Source: Hacker News
Things to watch out for
32. Ratio, Percentages (%,) Percentiles
are better than Averages
Anscombe's quartet
Source: Wikipedia
Things to watch out for
35. Summary
Measure in a proactive way
● Analytics should be integrated from the onset of a production
● Frameworks helps you in covering all areas & ensure that you are tracking quality
metrics over quantity
● Beware of the biases
36. When it comes to Games,
Creativity and Intuition are what matters in the end.
But, Data can go a long way to amplify and sharpen it.