Dutchman has been an outstanding exercise for organizational development since 1993. Used worldwide, it helps implement better collaboration and alignment to shared goals, links to communications and leadership, and helps focus leadership teams on ideas for improving measurable results. This video outlines features and benefits of purchasing and using the game for corporate team building events.
Marketing ideas: Search for Lost Dutchman's Mine - a team building exercise
1.
2. • solid clean metaphors
• links to planning
• links to decision-making
• great debriefing anchors
• links to improving
results and performance
• a solid focus on
collaboration and
engagement
Need a high-energy business simulation
that works with very senior managers as
well as front-line employees?
A game with:
3.
4. Our goals are:
“To Mine as Much Gold as We Can”
“To Maximize our Return on Investment.”
5. Some thoughts around play:
You gather your people for a challenge to mine
Gold and to have fun! We need to find the lost
mine of Jacob Waltz, the Deutchman, in the
Superstition Mountains of Arizona.
6. Tables of 5 to 6 people
get ready for the
challenge of managing
resources to optimize
results. There can be
only a few tables, or
lots of them.
7. Their map shows
the key location
of the mine as
well as possible
routes they can
choose.
Tables have
possibilities to
discuss, risks to
assess, and
resources to
manage.
8.
9. After 15 minutes of planning, the final call that there
is only a minute left before starting of the journey
ALWAYS generates energy.
Then the chaos, confusion and the FUN begins!
10. Collaboration and teamwork generate more
successes. Poor planning will make some teams feel
pressured or experience discord when their plans
don’t work. Many teams will work their plan well
together and use their information
wisely. For those, it’s less stress
and more success.
11. Our expressed goal is to mine as much gold as WE
can and to have fun while doing it! We also want to
have a very positive experience to debrief so that we
can discuss alternatives for improvement. THAT is
the goal of playing this exercise.
The Goal is to mine as much Gold as We Can!
12. The play of the game is our anchor
point for serious discussions about
the choices we make and the issues
of communication and teamwork.
Collaboration offers much higher
payouts than competition, but
players often choose to try to win
rather than optimize overall results.
This allows for truly great debriefing!
13. The exercise is ALL
About Teamwork and
Mining Gold! It is about
strategic planning and
resource management. It
is a fun way to learn and
build teams.
14. And the exercise sets up some
really great discussions, such as:
It helps people focus serious intent about what to improve.
15. A variety of different
versions are available,
and all contain extensive
training and facilitation
notes, with extensive
debriefing examples and
possibilities.
16. You can choose from different versions of the exercise:
LD-3 is designed for up to 3 teams or 18 people $995
LD-4 is for use with up to 4 teams or 24 people $1,695
LD-6 is for up to 6 teams or 36 people). $2,895
Plus, you get unlimited access to the designer!
The one-time purchase price gives you everything you
need to deliver your exercise, including very complete
instructions and debriefing ideas, reusable laminated
forms, resource cards and game boards.
17. These are complete exercises, with extensive
supporting documentation and delivery and
support materials -- they are designed for trainers
and professional development consultants.
Our Professional Edition is more detailed and offers
a variety of delivery options with extensive training
and supporting materials. LD Pro offers the highest
possible delivery flexibility. It was designed for
large group events such as management retreats or
for consultants or companies doing large
organizational team building. It offers all of the
benefits of LD 3, 4 and 6 plus much more…
One-time cost for the Professional Edition is $6,995.
18. Unlike a lot of
competitive products,
our exercises have NO
per-participant costs or
annual fees, just your
one-time purchase price.
Unlike almost every other game we know of, this simulation is a business and organizational development exercise. Leadership gives teams information and resources and provides them challenges. Teams make choices about what to do based on their understanding of the goals, their tolerance for risk, and their desire for collaboration with other teams. Goals are clear, but often mis-understood. Teams can collaborate, but that is their choice based on their beliefs. The Expedition Leader is there to help them optimize results, but few teams ask for help or guidance and few teams collaborate with others. It is a powerful way to generate debriefing ideas on real issues.
.
Note the “WE” as part of the goal - plus the working together. This exercise is designed to be congruent with good general leadership practices and is easily run by line management. It requires no special expertise or training or certification and its design is quite tight. Rules are clear and facilitation is straightforward.
.
There are many ways to accessorize the tabletops, since the theme of American Southwest offers so many options. We generally add toys to the tabletops and bandanas and hats for the players, although those are just options.
We have a map that serves as the game board. There is the starting point, Apache Junction, at the bottom left with the mine toward the top right. There are three routes to and from the Mine, a limited but sufficient amount of resources and plenty of information on which to base decisions about route and risk. It is fast-paced and fun.
Note the “WE” as part of the goal - plus the working together. These are the general GAME goals and we sometimes modify them to align slightly better to the desired outcomes of the client. A word or two, maybe, about a shared vision or something along those lines. These are the game goals, for sure.
Those few moments at the end of the strategy and planning time and the beginning of Day 1 are generally pretty wild, because no one really knows what they are actually doing, but they know that they must do something.
.
.
It is about choices and about behavior, about the balancing of competition and collaboration. Information sharing, strategic planning and other aspects of The Collective are important to overall success. Often, you find pieces of what is needed, but seldom the whole pie.
Yes it is.
This is probably the main slide that I anchor to in the debriefings, commonly. But the session can tie to a wide variety of desired outcomes and issues of opportunity. We have HUNDREDS of slides included for potential use in all kinds of debriefing sessions and focused on a wide variety of organizational desired outcomes and opportunities for improvement.
.
Three versions of the small exercise are available, plus the Pro Version for large groups.
All games have a one-time cost.
.
Testimonial from Robin Speculand in Singapore, a long-term user of the exercise.
Testimonial from ThermoFisher workshop
All materials copyright 2014 by Performance Management Company. All rights reserved.