Publicidad

John Krajewski - Building Social Landscapes: Using and Redefining Social Structures With Games

28 de Jul de 2015
Publicidad

Más contenido relacionado

Más de SeriousGamesAssoc(20)

Publicidad

John Krajewski - Building Social Landscapes: Using and Redefining Social Structures With Games

  1. Building Social Landscapes Using and Redefining Social Structures With Games John Krajewski Strange Loop Games
  2. Strange Loop Games
  3. Building Social Landscapes
  4. Social Connections in Education
  5. What can be done with Social Landscapes in the field of games for education?
  6. 1. Changing what’s socially important.
  7. 2. Community fostering.
  8. 2. Community fostering.
  9. 3. The Power of Suggestion
  10. 4. Fixing Broken Windows
  11. 5. Removing features to add value
  12. 6. Giving users responsibility
  13. Social Landscapes 1. Changing what’s important 2. Community fostering 3. The power of Suggestion 4. Fixing broken windows 5. Removing features to add value 6. Giving users responsibility
  14. A powerful tool for what education must become.

Notas del editor

  1. Intro – first game John Krajewski founder of Strange Loop Games First game Vessel, console games
  2. Moved into education games Economically feasible Future titles Sim Cell – cell biology Codebreakers – algebra Eco – ecology game Our philosophy Games that break border to education
  3. Social landscapes in modern tech What is a social landscape? - Creating a space for people to interact Leveraging your users to give each other value Uber/AirBNB, social media Many many companies do this (hard to find one that doesn’t). People bring the value.
  4. In education it’s a different story Safety concerns are so great that social features are often blocked or hamstrung (no chat) Within the classroom students get into technology and shut off their surroundings, a solo activity. This is at odds with the way we understand traditional education, which has always been social. Schools are social. Exploring that incongruity: we know education is social but don’t let the tech do what it does best.
  5. The power of social is huge Facebook emotionally manipulated users Didn’t see anything wrong – released results Companies are doing it al the time, theres no way not to do it
  6. Brought attention to causing huge effects. There’s no way not to do it. Imagine an open forum, no rules You’ve created a horrible place. We have to think about the interactions we want to take place in these landscapes.
  7. How can we use this safely? So much potential Brings an ancient form of education to modern tools, where its lacking This talk will be looking at ways we can use social connections positively in education tech
  8. Code breakers Social algebra game, releasing this year, Amplify Build security systems out of traps, hack through with math to disable
  9. Codebreakers - Changing what’s important Change what’s important Create a social landscape where algebra skills make you king Turns math skills on its head Dont even teach math, its such a strong force we let players self-learn it
  10. FB refused to add a ‘dislike’ button Enforced positivity? Happy pills? Not exactly. You can still be negative, but it’s not the path of least resistance. Defining the path of least resistance to be positive yields outsized positive interactions
  11. Scribbly Wits, drawing game Giving economy Points are earned by receiving stars Creates positivity, don’t have to be good One of our sale items is ‘extra stars’ (buy to give) Players self-balance Not everyone gives stars to the best, there’s a self-balancing going on. Some players engage in ‘pacts’, where they give all their stars Even then, they drop out a few to other players
  12. People are very intelligent about taking cues in social settings. They want to know how to behave Subtle suggestions are incredibly powerful Giving permission Defines whats allowed in this network People can add others (a huge step, to become friends with someone) Allows people to do what they want to already
  13. Welcome message suggestion Creates incredibly positive response First intro to the game is another player telling you positive things Sets the tone immediately
  14. Broken Windows Idea that fixing small crimes like vandalism and graffiti sets a norm for behavior Doubly true of the digital space Because it can be modified much more dynamically and anonymously.
  15. Our steam greenlight First descended upon by tolls Deleted each negative comment Negative comments stopped 100%
  16. Removing technical features to add social features Snapchat is a picture sharing service without permanent storage Removing a technical feature added a social feature - impermanence What you don’t include is as important as what you do include Define what is the standard method of interacting, players accept and take to it ‘We accept the reality that we’re given’, like watching a movie, willing suspension of disbelief.
  17.  Dynamic worlds that the users shape The power of responsibility and consequences
  18. Education can benefit from this the most. What are kids concerned about in school more than school work? Social connections. We are social creatures, something coming socially feels so much more genuine. It takes the ancient community of learning and begins to advance it with technology. Vision for what education needs to aspire to. Knowledge is less key. Even skills are less key. We’re no longer teaching kids to fill a role in society as workers. We’re teaching kids to invent a new society Education needs to focus on self learning, collaboration, empathy, compassion, leadership.
Publicidad