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Schools & Social Gameplay
Justin Leites
Amplify Games
Social is important (duh!)
Lots of ways to be social
• Competitive (leaderboards, multiplayer, first to
find or do)
• Collaborative (problem-solving, mentoring,
group/team play, synchronous/asynchronous)
• Sharing (user-generated content – in-game & out;
rate & review; anecdotal/documentary)
• Communal (hanging out, messing around &
geeking out; belonging)
With whom?
• Anonymous/non-anonymous
– U.S. as compared to Korea
• Walled gardens
– Safe
– Face-to-face as well as virtual
– Esprit de corps
– Part of an “actual” social life
• Travel the world!
– “real” learning/apprenticeships
Oversight/Control
• Walled gardens
• Moderation (pre and post)
• Flagging
• Community managers
• Codes of conduct
What are the real fears?
• Bad things will happen and they will end up in
the newspaper
• Social learning games are “new” and thus
especially prone to unintended consequences
• Schools are already hard to manage and more
social interactions in more (virtual) places
adds complexity
How we are responding
• Getting permission from the boss”
• “Boots on the ground”
• Students as grass-roots advocates
• Showcase/Success Stories

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Schools Social Gameplay Title

  • 1. Schools & Social Gameplay Justin Leites Amplify Games
  • 3. Lots of ways to be social • Competitive (leaderboards, multiplayer, first to find or do) • Collaborative (problem-solving, mentoring, group/team play, synchronous/asynchronous) • Sharing (user-generated content – in-game & out; rate & review; anecdotal/documentary) • Communal (hanging out, messing around & geeking out; belonging)
  • 4. With whom? • Anonymous/non-anonymous – U.S. as compared to Korea • Walled gardens – Safe – Face-to-face as well as virtual – Esprit de corps – Part of an “actual” social life • Travel the world! – “real” learning/apprenticeships
  • 5.
  • 6. Oversight/Control • Walled gardens • Moderation (pre and post) • Flagging • Community managers • Codes of conduct
  • 7. What are the real fears? • Bad things will happen and they will end up in the newspaper • Social learning games are “new” and thus especially prone to unintended consequences • Schools are already hard to manage and more social interactions in more (virtual) places adds complexity
  • 8. How we are responding • Getting permission from the boss” • “Boots on the ground” • Students as grass-roots advocates • Showcase/Success Stories

Notas del editor

  1. Healthier interactions when you offer all of these. Everyone wants to be social but are more likely to behave badly when they are channelled into a social mode with which they’re not comfortable.