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Usability  Testing  &  QA
Here  early?  While  we'ʹre  waiting  for  the  others...
1.   Identify  some  websites  you'ʹd  like  to  test
Best  if  they  are  likely  to  be  new  for  your  classmates.  
If  you  have  a  site  (or  sites)  that  you  work  on,  even  better!
2.   For  each  website  you'ʹve  chosen,  identify  3-­‐‑5  key  tasks
What  are  the  5  most  important  things  a  user  should  be  able
to  accomplish  on  the  site?
Usability  Testing  
and  QA
A  practical  approach
towards  creating  better  user  interfaces
Who  am  I?
Shilpa  Thanawala
@skthana
And  you?
Name
Role  at  your  company  or  agency
Background  (eg.  designer?  developer?  etc.)
Experience  with  usability  testing
How  you  think  you’ll  use  what  you  learn  today
Why  this  class?
Housekeeping
Everyone  knows  where  things  are  at  BAVC?
Cell  phones  on  silent,  calls  outside
Initial  and  sign  the  roster
Evaluations  at  the  end  of  the  day
Load  the  shared  Google  Doc  
(for  questions,  backchannel  interactions,  sharing  links)  
http://bit.ly/ux-­‐‑july-­‐‑18
What  is  Usability  Testing?
Usability  testing  refers  to  evaluating  a  product  or  service  by  testing  it
with  representative  users.  Typically,  during  a  test,  participants  will
try  to  complete  typical  tasks  while  observers  watch,  listen  and  takes
notes.  The  goal  is  to  identify  any  usability  problems,  collect  qualitative
and  quantitative  data  and  determine  the  participant'ʹs  satisfaction
with  the  product.
usability.gov
Image  credit:  templatemonster.com
Usability  testing  is  a  technique  used  in  user-­‐‑centered  interaction
design  to  evaluate  a  product  by  testing  it  on  users.
wikipedia.org
Image  credit:  Mediamatic
Usability  is  a  quality  attribute  that  assesses  how  easy  user  interfaces
are  to  use.
nngroup.com
Image  credit:  Optimum7.com
First,  some  historical
highlights
Early  20th  Century
Improvements  in  industrial  efficiency
In  WW  I,  reduced  work  motions  for  soldiers  to  assemble  &
take  apart  weapons  in  the  dark.
http://www.measuringusability.com/blog/usability-­‐‑history.php
1947
John  Karlin  -­‐‑  how  short  phone  cords  should  be
“It  is  not  so  much  that  Mr.  Karlin  trained
midcentury  Americans  how  to  use  the  telephone.  
It  is,  rather,  that  by  studying  the  psychological
capabilities  and  limitations  of  ordinary  people,  he
trained  the  telephone...”
Excerpt  from  New  York  Times  article
 
1980’s
New  methodologies  developed  and  published
Usability  becomes  a  profession
Defined  as  a  function  of  efficiency,  effectiveness,  and
satisfaction
  first  publishedPsychology  of  Everyday  Things
1990’s
Usability  matures
Diminishing  returns  from  testing  more  than  3-­‐‑5  participants
Books  by  Jakob  Nielsen
 
2000  -­‐‑  today
Steve  Krug’s  Don’t  Make  Me  Think
Remote  testing
Statistical  analysis  of  usability  data
Mobile  devices,  touch  and  gestures
http://www.measuringusability.com/blog/usability-­‐‑history.php
Why?
Why  spend  valuable  time  and  money  doing
usability  tests?
It'ʹs  the  best  way  to  learn  how  users  actually  interact  with
your  website.  
Watching  >  interviewing
You  don'ʹt  really  know  your  users'ʹ  needs.  Users  are  not  all  the
same.  And  they'ʹre  not  your  Mom.
All  websites  have  problems,  and  the  serious  ones  are  easy  to
find.
Why  spend  valuable  time  and  money  doing
usability  tests?
You'ʹll  learn  things  you  didn'ʹt  know  that  you  didn'ʹt  know.
Watching  users  gets  everyone  on  the  same  page.
Watching  users  will  make  you  a  better  designer  /  developer  /
product  manager  /  content  writer  /  etc.
Usability  testing  doesn'ʹt  have  to  be  expensive  or  time-­‐‑
consuming.
What  Testing  Can'ʹt  Tell  You
Limitations  of  Usability  Testing
Won'ʹt  fix  your  site'ʹs  problems  (it'ʹs  not  a  user  training  session)
Results  are  dependent  on  the  questions  you  ask  (tasks)
Can'ʹt  model  social  interactions  very  well
Isn'ʹt  always  representative  of  real  situations
For  more  on  issues  testing  the  social  web  see  Dana  Chisnell'ʹs  talk
When?
 
When  should  usability  testing  be
done?
Before  you  design  or  build  anything
Before  you  implement  a  change
Throughout  the  project
After  implementing  a  fix
Throughout  the  life  of  the  website
As  soon  as  possible  &  repeat  often!
Demo:  A  short  usability  test
Qualitative  vs.  Quantitative
 
Qualitative  vs.  Quantitative
Quantitative  Usability  Studies
Designed  and  conducted  to  produce  data  for  statistical  analysis
Each  measurement  represents  a  count  or  an  amount
Distances,  weights,  quantities,  etc.
Qualitative  Usability  Studies
Focused  on  verbal  descriptions  of  users'ʹ  experiences
Each  measurement  is  a  description  or  category
Words,  sentences,  feelings,  yes/no
Categories  are  not  quantitative,  even  if  they  are  assigned
numbers
userfocus.co.uk
 
“...qualitative  methods  are  much  better  suited  for  answering
questions  about  why  or  how  to  fix  a  problem,  whereas  quantitative
methods  do  a  much  better  job  answering  ‘how  many’  and  ‘how  much’
types  of  questions.”
More  on  Quantitative  methods  at  
"ʺWhen  to  Use  Which  User  Experience  Research  Methods"ʺ,  nngroup.com
measuringusability.com
Usability  Metrics
Effectiveness,  Efficiency,  and
Satisfaction
Effectiveness
Accuracy,  correctness.  Are  users  able  to  achieve  their  goals?
Efficiency
Ease  of  use,  speed.  How  much  effort  (time)  does  it  take  to
complete  a  task?
Satisfaction
Users'ʹ  perception.  What  does  the  user  think  about  their
experience?
More  at   ,  usability.gov wikipedia.org/wiki/Usability
 
Some  Metrics  for  Common  User  Tasks
From  Measuring  the  User  Experience  –  Tullis  &  Albert
Performance-­‐‑based  Metrics
Task  Success
Commonly  used,  pass  /  fail,  or  degrees  of  success,  should
have  clear  end-­‐‑state.
Task  Time
Particularly  important  for  repetitive  tasks
Errors
Incorrect  actions  leading  to  significant  time  loss,  additional
costs,  or  task  failure
Efficiency
Effort  and  time  needed  to  complete  the  task
Learnability
Effort  and  time  needed  for  the  user  to  learn  how  to  use  the
interface
Issue  Metrics
Usability  findings  based  on  users'ʹ  behavior
Consistent  /  repeatable,  or  idiosyncratic?
Remain  open-­‐‑minded  to  the  unexpected
Other  Metrics
Self-­‐‑Reporting:  Users'ʹ  perceptions,  feelings
Behavioral  /  Psychological:  Eye-­‐‑tracking,  stress,
unprompted  verbal  expressions
Combinations  /  Comparisons:  Interpretations  based  on
more  than  one  metric
Card-­‐‑Sorting:  How  to  organize  information  in  a  way  that
makes  sense  to  users.
A/B  Testing:  Comparison  of  two  alternate  designs
Accessibility:  Usability  for  those  with  disabilities  ( )WCAG
Bias
Impossible  to  eliminate  entirely
Participant  background,  knowledge,  comfort  level
Task  definitions
Methodology  (testing  process,  session  length,  how  much
talking)
Artifacts  of  the  prototype  or  product
Environment  (lighting,  noise,  cameras,  distractions)
The  Facilitator  (experience,  skill,  style)
Expectations
Measuring  the  User  Experience  –  Tullis  &  Albert
Number  of  Test  Participants
What'ʹs  the  right  number  of  users  to  recruit  for
a  study?
3-­‐‑5?  4-­‐‑6?  10?  20?  100?
Those  who  favor  a  small  number  feel  80%  of  the  most
important  usability  problems  are  detected  by  the  first  few
users.
Cases  in  which  more  users  may  be  required:
You  need  to  be  sure  you'ʹve  captured  as  many  problems  as
possible
You  have  more  than  one  user  group  (persona)
You  have  a  large  number  of  screens,  complex  design,  wide
variety  of  tasks
You'ʹd  like  to  account  for  evaluator  bias
Why  we'ʹll  focus  on  qualitative  testing  today
Anyone  can  do  it
No  knowledge  of  statistics  or  data  analysis  needed;  based  on
verbal  feedback,  observation,  and  empathy
Cheap,  fast,  and  easy
Great  for  small  budgets,  busy  teams,  minimal  resources...  and
frequent  repeats
It  gets  the  job  done
More  than  sufficient  to  identify  a  website'ʹs  most  serious
usability  problems
Break
10  minutes
DIY  Usability  Tests
Based  largely  on  Rocket  Surgery  Made  Easy  –  Steve  Krug
Establish  your  Goals
What  do  you  want  to  learn  about  your  site?
Can  users  find  products  easily?
Is  it  clear  to  users  what  the  site  is  about?
Is  the  information  organized  intuitively?
Is  this  new  feature  distracting?
Keep  an  open  mind  to  allow  for  unexpected  results.
Define  your  Tasks
Create  scenarios  based  on  essential,  real-­‐‑world  user  goals
Tasks  should  be  realistic
Tasks  should  be  actionable
Phrase  tasks  so  as  not  to  give  away  the  answer
Print  each  scenario  on  its  own  piece  of  paper.  
(Avoid  labels  or  numbers.)
"ʺTurn  User  Goals  into  Task  Scenarios  for  Usability  Testing"ʺ  —  nngroup.com
Recruiting  Test  Participants
What  kinds  of  participants?
Where  to  find  them?
How  many?
How  to  compensate  them?
What  kinds  of  participants?
How  representative  of  actual  users?
Most  serious  UI  problems  will  be  discovered  by  non-­‐‑
representative  users.
Testing  with  non-­‐‑representative  users  is  better  than  obsessing
over  finding  representative  users.
Key  requirements:  not  part  of  the  team,  fluent  in  the  UI'ʹs
language
Where  to  find  participants?
Where  do  your  users  hang  out?
Advertise  on  the  site,  message  boards,  social  networks
Craigslist
How  many  users?
For  most  of  us  doing  DIY  testing,  3-­‐‑5  participants  is  fine.
No-­‐‑shows  or  last-­‐‑minute  cancellations  are  common.  Have  1-­‐‑2
backup  participants  lined  up.
Phone-­‐‑screen,  scheduling,  day-­‐‑before  reminders,  directions,
parking,  NDA'ʹs...  use  a  checklist
Compensation
Shows  appreciation  for  participant'ʹs  time  and  effort
Encourages  participants  to  be  engaged  and  enthusiastic.
Gift  cards,  free  product  or  service.
Equipment  &  Setup
Hint:  you  don'ʹt  need  a  lab
Bare  minimum  (if  you'ʹre  the  only  one):  a  computer  in  a  quiet
room,  a  pen  and  notepad,  and  2  chairs
For  a  team,  add  a  remote  observation  room,  a  good  mic,  and
screen-­‐‑sharing  (Skype  or  GHangout).  And  provide
irresistable  snacks.
Can  use  screen-­‐‑capture  software  (but  most  of  the  time  it
won'ʹt  be  watched)
Can  record  the  participant  (but  it'ʹs  not  really  needed)
Make  it  a  Team  Effort
Try  to  get  everyone  to  attend.
Assign  a  trustworthy  team  member  to  manage  the
observation  room
The  Session  Script
Start  with  a  template  &  edit  to  suit  your  needs
Welcome  /  introduction
Logistics,  release  forms
Necessary  background  information
Test:  general  questions
Test:  scenario  activities
Wrapup,  follow-­‐‑up  questions
Conclude  and  provide  honorarium
Some  Test  Session  Script  Templates
Free  templates  at:   ,   ,  infodesign.com Steve  Krug'ʹs  site Book  site
guide  by  Rubin,  Chisnell  &  Spool
Debrief
Only  for  those  who  attended  at  least  one  session
Schedule  it  on  the  same  day  (next  day  latest),  60-­‐‑90  min.
Provide  food!
Get  all  observers  to  state  (or  stick)  UX  problems  they
observed
Get  general  agreement  on  which  are  most  serious  &  will  be
tackled  first  (2-­‐‑3  maximum)
Remind  everyone  when  the  next  round  of  testing  will  take
place
Run  your  own  usability  test
1.   Select  a  website  to  test
2.   Determine  goals
3.   Identify  at  least  3  tasks
4.   Formulate  scenarios  for  testing  each  task
Lunch
1  hour
Run  your  own  usability  test
1.   Prepare  your  script
2.   Rehearse  and  refine
3.   Print  scenarios
Run  your  own  usability  test
1.   Test  two  participants  (~20  min  each)
2.   Take  notes
Run  your  own  usability  test
1.   Debrief  within  your  original  group
2.   Identify  2-­‐‑3  usability  issues
Tools
Testing  session  checklists  
,   ,  
Usability  testing  software  
,   ,  
Online  /  Remote  services  
,   ,   ,  
Usability.gov Krug'ʹs  checklist checklist  on  book  site  by
Rubin,  Chisnell  &  Spool
Silverback  (Mac) Morae  (Win) Camtasia
Usertesting.com Loop11 many  more usabilityhub.com
So  how  do  we  fix  it?
Fixing  usability  issues
The  bad  news:  most  issues  never  get  fixed
Make  the  smallest  change  possible  to  "ʺstop  the  bleeding"ʺ
Large  changes  might  introduce  new  issues
It'ʹs  not  fixed  until  you  verify  by  ...  testing  again!
Testing  Accessibility
Why  is  accessibility  important?
“The  Web  is  an  increasingly  important  resource  in  many  aspects  of
life:  education,  employment,  government,  commerce,  health  care,
recreation,  and  more.  It  is  essential  that  the  Web  be  accessible  in  order
to  provide  equal  access  and  equal  opportunity  to  people  with
disabilities.  ”
From  The  W3C'ʹs  Web  Accessibility  Initiative
Is  my  site  accessible?
Unplug  your  mouse  /  turn  off  your  trackpad
Why  -­‐‑  blind,  low-­‐‑vision,  compromised  motor-­‐‑control,  no
hands  
How  to  test  -­‐‑  start  at  url,  use  tab  /  shift-­‐‑tab  and  arrows  to  see
whether  you  can  access  all  controls,  links,  and  fields  on  the
page,  in  the  right  order.  Popups  and  dialogs  should  be
usable.
How  to  fix  -­‐‑  proper  HTML  heirarchy,  tabindex  attribute,
javascript  plugins
Is  my  site  accessible?
Check  color  contrast
Why  -­‐‑  low-­‐‑vision;  1  out  of  12  have  color  deficiency
How  to  test  -­‐‑  online  tools  ( ,   ),
browser  plugins  ( )
How  to  fix  -­‐‑  shift  color  palette  to  improve  contrast,  increase
font  sizes  for  low  contrast  areas,  avoid  colorful  background
images
Check  my  Colors Contrast  Ratio
Grayscale  Tool
Is  my  site  accessible?
Turn  off  images
Why  -­‐‑  images  useless  to  low-­‐‑vision  or  blind  users,  low
bandwidth
How  to  test  -­‐‑  block  images  in  browser,  WebAIM  tool
( )
How  to  fix  -­‐‑  proper  alt  attributes,  don'ʹt  use  images  when  text
can  be  used
WAVE
Accessibility  Resources  and  Tools
Quick  accessibility  tests  &  fixes
WebAIM
W3C'ʹs  Web  Accessibility  Initiative
SitePoint'ʹs  Easy  accessibility  checks
Mobile  /  Touch
Mobile  Usability
Context  /  environment  (noise,  lighting,  glare)
Many  more  contexts  beyond  desktop
Bandwidth
Mobile  devices  force  us  to  think  about  bandwidth  again
Touch  target  size
Average  fingertip  size  =  10mm  
Adjustments  in  spacing,  button  size  
Touch  is  also  being  used  on  large  screens
Driving  /  attention  
What  usability  issues  contribute  to  driver  distraction?
Mobile  Usability  Testing  Resources
NNGroup  recommendations
Article  on  UXMagazine
Break
10  minutes
(back  at  3:50)
A/B  Testing  Activity
 
A  Usability  Test  using  Paper
Prototypes
Paper  prototype  of  a  kids’  website
Credit:  BlueDuckLabs  /  YouTube.com
View  online
A/B  Testing  Activity
1.   Select  one  usability  issue  from  your  previous  activity
2.   Brainstorm  at  least  two  ways  to  fix  it
3.   Print  the  page  and  use  the  paper,  scissors,  tape,  and  pencils
to  mockup  both  cases
4.   Test  each  one  on  a  separate  participant
5.   Debrief  in  your  group.  Which  worked  better,  A  or  B?
Accessibility  Testing  Activity
1.   Click  the  URL  at  the  top  of  the  browser  window
2.   Without  using  the  mouse  again,  try  using  only  the  keyboard
to  navigate
3.   Can  you  access  all  the  links,  menus,  and  controls?
4.   Can  you  tell  where  you  are?
Wrap-­‐‑up
Usability  testing  is  an  essential  tool  for  improving  your
website  or  product
Anyone  can  do  a  simple  usability  study
Test  as  early  as  possible,  as  frequently  as  possible
Tailor  the  type  of  testing  you  conduct  (qualitative  /
quantitative,  metrics,  number  of  participants)  to  give  you  the
information  you'ʹre  after
Use  the  available  tools  and  resources  to  help  you  run  your
sessions
Wrap-­‐‑up
Get  your  whole  team  involved
Small  adjustments  are  preferable  (and  faster)  than  a  full
redesign
Remember  to  test  your  fixes,  too
Stay  aware  of  non-­‐‑standard  users  (accessibility)  and  the
changing  technological  landscape  (new  platforms,  new  uses)
Resources
Websites  /  Blogs:   ,   ,  
,  
Quantitative  Testing:   ,  
,  
nngroup.com usability.gov sensible.com
(Krug) UIE
measuringusability.com Measuring  the
User  Experience  –  Tullis  &  Albert usability.gov
Thank  you!
Shilpa  Thanawala  |  @skthana

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Usability Testing and QA 7-18-14

  • 1. Usability  Testing  &  QA Here  early?  While  we'ʹre  waiting  for  the  others... 1.   Identify  some  websites  you'ʹd  like  to  test Best  if  they  are  likely  to  be  new  for  your  classmates.   If  you  have  a  site  (or  sites)  that  you  work  on,  even  better! 2.   For  each  website  you'ʹve  chosen,  identify  3-­‐‑5  key  tasks What  are  the  5  most  important  things  a  user  should  be  able to  accomplish  on  the  site?
  • 2. Usability  Testing   and  QA A  practical  approach towards  creating  better  user  interfaces
  • 3. Who  am  I? Shilpa  Thanawala @skthana
  • 4. And  you? Name Role  at  your  company  or  agency Background  (eg.  designer?  developer?  etc.) Experience  with  usability  testing How  you  think  you’ll  use  what  you  learn  today Why  this  class?
  • 5. Housekeeping Everyone  knows  where  things  are  at  BAVC? Cell  phones  on  silent,  calls  outside Initial  and  sign  the  roster Evaluations  at  the  end  of  the  day Load  the  shared  Google  Doc   (for  questions,  backchannel  interactions,  sharing  links)   http://bit.ly/ux-­‐‑july-­‐‑18
  • 7. Usability  testing  refers  to  evaluating  a  product  or  service  by  testing  it with  representative  users.  Typically,  during  a  test,  participants  will try  to  complete  typical  tasks  while  observers  watch,  listen  and  takes notes.  The  goal  is  to  identify  any  usability  problems,  collect  qualitative and  quantitative  data  and  determine  the  participant'ʹs  satisfaction with  the  product. usability.gov Image  credit:  templatemonster.com
  • 8. Usability  testing  is  a  technique  used  in  user-­‐‑centered  interaction design  to  evaluate  a  product  by  testing  it  on  users. wikipedia.org Image  credit:  Mediamatic
  • 9. Usability  is  a  quality  attribute  that  assesses  how  easy  user  interfaces are  to  use. nngroup.com Image  credit:  Optimum7.com
  • 11. Early  20th  Century Improvements  in  industrial  efficiency In  WW  I,  reduced  work  motions  for  soldiers  to  assemble  & take  apart  weapons  in  the  dark. http://www.measuringusability.com/blog/usability-­‐‑history.php
  • 12. 1947 John  Karlin  -­‐‑  how  short  phone  cords  should  be
  • 13. “It  is  not  so  much  that  Mr.  Karlin  trained midcentury  Americans  how  to  use  the  telephone.   It  is,  rather,  that  by  studying  the  psychological capabilities  and  limitations  of  ordinary  people,  he trained  the  telephone...” Excerpt  from  New  York  Times  article
  • 14.   1980’s New  methodologies  developed  and  published Usability  becomes  a  profession Defined  as  a  function  of  efficiency,  effectiveness,  and satisfaction  first  publishedPsychology  of  Everyday  Things 1990’s Usability  matures Diminishing  returns  from  testing  more  than  3-­‐‑5  participants Books  by  Jakob  Nielsen
  • 15.   2000  -­‐‑  today Steve  Krug’s  Don’t  Make  Me  Think Remote  testing Statistical  analysis  of  usability  data Mobile  devices,  touch  and  gestures http://www.measuringusability.com/blog/usability-­‐‑history.php
  • 16. Why?
  • 17. Why  spend  valuable  time  and  money  doing usability  tests? It'ʹs  the  best  way  to  learn  how  users  actually  interact  with your  website.   Watching  >  interviewing You  don'ʹt  really  know  your  users'ʹ  needs.  Users  are  not  all  the same.  And  they'ʹre  not  your  Mom. All  websites  have  problems,  and  the  serious  ones  are  easy  to find.
  • 18. Why  spend  valuable  time  and  money  doing usability  tests? You'ʹll  learn  things  you  didn'ʹt  know  that  you  didn'ʹt  know. Watching  users  gets  everyone  on  the  same  page. Watching  users  will  make  you  a  better  designer  /  developer  / product  manager  /  content  writer  /  etc. Usability  testing  doesn'ʹt  have  to  be  expensive  or  time-­‐‑ consuming.
  • 19. What  Testing  Can'ʹt  Tell  You
  • 20. Limitations  of  Usability  Testing Won'ʹt  fix  your  site'ʹs  problems  (it'ʹs  not  a  user  training  session) Results  are  dependent  on  the  questions  you  ask  (tasks) Can'ʹt  model  social  interactions  very  well Isn'ʹt  always  representative  of  real  situations For  more  on  issues  testing  the  social  web  see  Dana  Chisnell'ʹs  talk
  • 21. When?
  • 22.   When  should  usability  testing  be done? Before  you  design  or  build  anything Before  you  implement  a  change Throughout  the  project After  implementing  a  fix Throughout  the  life  of  the  website As  soon  as  possible  &  repeat  often!
  • 23. Demo:  A  short  usability  test
  • 25.   Qualitative  vs.  Quantitative Quantitative  Usability  Studies Designed  and  conducted  to  produce  data  for  statistical  analysis Each  measurement  represents  a  count  or  an  amount Distances,  weights,  quantities,  etc. Qualitative  Usability  Studies Focused  on  verbal  descriptions  of  users'ʹ  experiences Each  measurement  is  a  description  or  category Words,  sentences,  feelings,  yes/no Categories  are  not  quantitative,  even  if  they  are  assigned numbers userfocus.co.uk
  • 26.   “...qualitative  methods  are  much  better  suited  for  answering questions  about  why  or  how  to  fix  a  problem,  whereas  quantitative methods  do  a  much  better  job  answering  ‘how  many’  and  ‘how  much’ types  of  questions.” More  on  Quantitative  methods  at   "ʺWhen  to  Use  Which  User  Experience  Research  Methods"ʺ,  nngroup.com measuringusability.com
  • 28. Effectiveness,  Efficiency,  and Satisfaction Effectiveness Accuracy,  correctness.  Are  users  able  to  achieve  their  goals? Efficiency Ease  of  use,  speed.  How  much  effort  (time)  does  it  take  to complete  a  task? Satisfaction Users'ʹ  perception.  What  does  the  user  think  about  their experience? More  at   ,  usability.gov wikipedia.org/wiki/Usability
  • 29.   Some  Metrics  for  Common  User  Tasks From  Measuring  the  User  Experience  –  Tullis  &  Albert
  • 30. Performance-­‐‑based  Metrics Task  Success Commonly  used,  pass  /  fail,  or  degrees  of  success,  should have  clear  end-­‐‑state. Task  Time Particularly  important  for  repetitive  tasks Errors Incorrect  actions  leading  to  significant  time  loss,  additional costs,  or  task  failure Efficiency Effort  and  time  needed  to  complete  the  task Learnability Effort  and  time  needed  for  the  user  to  learn  how  to  use  the interface
  • 31. Issue  Metrics Usability  findings  based  on  users'ʹ  behavior Consistent  /  repeatable,  or  idiosyncratic? Remain  open-­‐‑minded  to  the  unexpected
  • 32. Other  Metrics Self-­‐‑Reporting:  Users'ʹ  perceptions,  feelings Behavioral  /  Psychological:  Eye-­‐‑tracking,  stress, unprompted  verbal  expressions Combinations  /  Comparisons:  Interpretations  based  on more  than  one  metric Card-­‐‑Sorting:  How  to  organize  information  in  a  way  that makes  sense  to  users. A/B  Testing:  Comparison  of  two  alternate  designs Accessibility:  Usability  for  those  with  disabilities  ( )WCAG
  • 33. Bias Impossible  to  eliminate  entirely Participant  background,  knowledge,  comfort  level Task  definitions Methodology  (testing  process,  session  length,  how  much talking) Artifacts  of  the  prototype  or  product Environment  (lighting,  noise,  cameras,  distractions) The  Facilitator  (experience,  skill,  style) Expectations Measuring  the  User  Experience  –  Tullis  &  Albert
  • 34. Number  of  Test  Participants
  • 35. What'ʹs  the  right  number  of  users  to  recruit  for a  study? 3-­‐‑5?  4-­‐‑6?  10?  20?  100? Those  who  favor  a  small  number  feel  80%  of  the  most important  usability  problems  are  detected  by  the  first  few users. Cases  in  which  more  users  may  be  required: You  need  to  be  sure  you'ʹve  captured  as  many  problems  as possible You  have  more  than  one  user  group  (persona) You  have  a  large  number  of  screens,  complex  design,  wide variety  of  tasks You'ʹd  like  to  account  for  evaluator  bias
  • 36. Why  we'ʹll  focus  on  qualitative  testing  today Anyone  can  do  it No  knowledge  of  statistics  or  data  analysis  needed;  based  on verbal  feedback,  observation,  and  empathy Cheap,  fast,  and  easy Great  for  small  budgets,  busy  teams,  minimal  resources...  and frequent  repeats It  gets  the  job  done More  than  sufficient  to  identify  a  website'ʹs  most  serious usability  problems
  • 38. DIY  Usability  Tests Based  largely  on  Rocket  Surgery  Made  Easy  –  Steve  Krug
  • 39. Establish  your  Goals What  do  you  want  to  learn  about  your  site? Can  users  find  products  easily? Is  it  clear  to  users  what  the  site  is  about? Is  the  information  organized  intuitively? Is  this  new  feature  distracting? Keep  an  open  mind  to  allow  for  unexpected  results.
  • 40. Define  your  Tasks Create  scenarios  based  on  essential,  real-­‐‑world  user  goals Tasks  should  be  realistic Tasks  should  be  actionable Phrase  tasks  so  as  not  to  give  away  the  answer Print  each  scenario  on  its  own  piece  of  paper.   (Avoid  labels  or  numbers.) "ʺTurn  User  Goals  into  Task  Scenarios  for  Usability  Testing"ʺ  —  nngroup.com
  • 41. Recruiting  Test  Participants What  kinds  of  participants? Where  to  find  them? How  many? How  to  compensate  them?
  • 42. What  kinds  of  participants? How  representative  of  actual  users? Most  serious  UI  problems  will  be  discovered  by  non-­‐‑ representative  users. Testing  with  non-­‐‑representative  users  is  better  than  obsessing over  finding  representative  users. Key  requirements:  not  part  of  the  team,  fluent  in  the  UI'ʹs language
  • 43. Where  to  find  participants? Where  do  your  users  hang  out? Advertise  on  the  site,  message  boards,  social  networks Craigslist
  • 44. How  many  users? For  most  of  us  doing  DIY  testing,  3-­‐‑5  participants  is  fine. No-­‐‑shows  or  last-­‐‑minute  cancellations  are  common.  Have  1-­‐‑2 backup  participants  lined  up. Phone-­‐‑screen,  scheduling,  day-­‐‑before  reminders,  directions, parking,  NDA'ʹs...  use  a  checklist
  • 45. Compensation Shows  appreciation  for  participant'ʹs  time  and  effort Encourages  participants  to  be  engaged  and  enthusiastic. Gift  cards,  free  product  or  service.
  • 46. Equipment  &  Setup Hint:  you  don'ʹt  need  a  lab Bare  minimum  (if  you'ʹre  the  only  one):  a  computer  in  a  quiet room,  a  pen  and  notepad,  and  2  chairs For  a  team,  add  a  remote  observation  room,  a  good  mic,  and screen-­‐‑sharing  (Skype  or  GHangout).  And  provide irresistable  snacks. Can  use  screen-­‐‑capture  software  (but  most  of  the  time  it won'ʹt  be  watched) Can  record  the  participant  (but  it'ʹs  not  really  needed)
  • 47. Make  it  a  Team  Effort Try  to  get  everyone  to  attend. Assign  a  trustworthy  team  member  to  manage  the observation  room
  • 48. The  Session  Script Start  with  a  template  &  edit  to  suit  your  needs Welcome  /  introduction Logistics,  release  forms Necessary  background  information Test:  general  questions Test:  scenario  activities Wrapup,  follow-­‐‑up  questions Conclude  and  provide  honorarium
  • 49. Some  Test  Session  Script  Templates Free  templates  at:   ,   ,  infodesign.com Steve  Krug'ʹs  site Book  site guide  by  Rubin,  Chisnell  &  Spool
  • 50. Debrief Only  for  those  who  attended  at  least  one  session Schedule  it  on  the  same  day  (next  day  latest),  60-­‐‑90  min. Provide  food! Get  all  observers  to  state  (or  stick)  UX  problems  they observed Get  general  agreement  on  which  are  most  serious  &  will  be tackled  first  (2-­‐‑3  maximum) Remind  everyone  when  the  next  round  of  testing  will  take place
  • 51. Run  your  own  usability  test 1.   Select  a  website  to  test 2.   Determine  goals 3.   Identify  at  least  3  tasks 4.   Formulate  scenarios  for  testing  each  task
  • 53. Run  your  own  usability  test 1.   Prepare  your  script 2.   Rehearse  and  refine 3.   Print  scenarios
  • 54. Run  your  own  usability  test 1.   Test  two  participants  (~20  min  each) 2.   Take  notes
  • 55. Run  your  own  usability  test 1.   Debrief  within  your  original  group 2.   Identify  2-­‐‑3  usability  issues
  • 56. Tools Testing  session  checklists   ,   ,   Usability  testing  software   ,   ,   Online  /  Remote  services   ,   ,   ,   Usability.gov Krug'ʹs  checklist checklist  on  book  site  by Rubin,  Chisnell  &  Spool Silverback  (Mac) Morae  (Win) Camtasia Usertesting.com Loop11 many  more usabilityhub.com
  • 57. So  how  do  we  fix  it?
  • 58. Fixing  usability  issues The  bad  news:  most  issues  never  get  fixed Make  the  smallest  change  possible  to  "ʺstop  the  bleeding"ʺ Large  changes  might  introduce  new  issues It'ʹs  not  fixed  until  you  verify  by  ...  testing  again!
  • 60. Why  is  accessibility  important? “The  Web  is  an  increasingly  important  resource  in  many  aspects  of life:  education,  employment,  government,  commerce,  health  care, recreation,  and  more.  It  is  essential  that  the  Web  be  accessible  in  order to  provide  equal  access  and  equal  opportunity  to  people  with disabilities.  ” From  The  W3C'ʹs  Web  Accessibility  Initiative
  • 61. Is  my  site  accessible? Unplug  your  mouse  /  turn  off  your  trackpad Why  -­‐‑  blind,  low-­‐‑vision,  compromised  motor-­‐‑control,  no hands   How  to  test  -­‐‑  start  at  url,  use  tab  /  shift-­‐‑tab  and  arrows  to  see whether  you  can  access  all  controls,  links,  and  fields  on  the page,  in  the  right  order.  Popups  and  dialogs  should  be usable. How  to  fix  -­‐‑  proper  HTML  heirarchy,  tabindex  attribute, javascript  plugins
  • 62. Is  my  site  accessible? Check  color  contrast Why  -­‐‑  low-­‐‑vision;  1  out  of  12  have  color  deficiency How  to  test  -­‐‑  online  tools  ( ,   ), browser  plugins  ( ) How  to  fix  -­‐‑  shift  color  palette  to  improve  contrast,  increase font  sizes  for  low  contrast  areas,  avoid  colorful  background images Check  my  Colors Contrast  Ratio Grayscale  Tool
  • 63. Is  my  site  accessible? Turn  off  images Why  -­‐‑  images  useless  to  low-­‐‑vision  or  blind  users,  low bandwidth How  to  test  -­‐‑  block  images  in  browser,  WebAIM  tool ( ) How  to  fix  -­‐‑  proper  alt  attributes,  don'ʹt  use  images  when  text can  be  used WAVE
  • 64. Accessibility  Resources  and  Tools Quick  accessibility  tests  &  fixes WebAIM W3C'ʹs  Web  Accessibility  Initiative SitePoint'ʹs  Easy  accessibility  checks
  • 66. Mobile  Usability Context  /  environment  (noise,  lighting,  glare) Many  more  contexts  beyond  desktop Bandwidth Mobile  devices  force  us  to  think  about  bandwidth  again Touch  target  size Average  fingertip  size  =  10mm   Adjustments  in  spacing,  button  size   Touch  is  also  being  used  on  large  screens Driving  /  attention   What  usability  issues  contribute  to  driver  distraction?
  • 67. Mobile  Usability  Testing  Resources NNGroup  recommendations Article  on  UXMagazine
  • 70.   A  Usability  Test  using  Paper Prototypes Paper  prototype  of  a  kids’  website Credit:  BlueDuckLabs  /  YouTube.com View  online
  • 71. A/B  Testing  Activity 1.   Select  one  usability  issue  from  your  previous  activity 2.   Brainstorm  at  least  two  ways  to  fix  it 3.   Print  the  page  and  use  the  paper,  scissors,  tape,  and  pencils to  mockup  both  cases 4.   Test  each  one  on  a  separate  participant 5.   Debrief  in  your  group.  Which  worked  better,  A  or  B?
  • 72. Accessibility  Testing  Activity 1.   Click  the  URL  at  the  top  of  the  browser  window 2.   Without  using  the  mouse  again,  try  using  only  the  keyboard to  navigate 3.   Can  you  access  all  the  links,  menus,  and  controls? 4.   Can  you  tell  where  you  are?
  • 73. Wrap-­‐‑up Usability  testing  is  an  essential  tool  for  improving  your website  or  product Anyone  can  do  a  simple  usability  study Test  as  early  as  possible,  as  frequently  as  possible Tailor  the  type  of  testing  you  conduct  (qualitative  / quantitative,  metrics,  number  of  participants)  to  give  you  the information  you'ʹre  after Use  the  available  tools  and  resources  to  help  you  run  your sessions
  • 74. Wrap-­‐‑up Get  your  whole  team  involved Small  adjustments  are  preferable  (and  faster)  than  a  full redesign Remember  to  test  your  fixes,  too Stay  aware  of  non-­‐‑standard  users  (accessibility)  and  the changing  technological  landscape  (new  platforms,  new  uses)
  • 75. Resources Websites  /  Blogs:   ,   ,   ,   Quantitative  Testing:   ,   ,   nngroup.com usability.gov sensible.com (Krug) UIE measuringusability.com Measuring  the User  Experience  –  Tullis  &  Albert usability.gov Thank  you! Shilpa  Thanawala  |  @skthana