2. Let’s Talk:
Design Growth
Now: Why & Where?
Early 2019: Teaser inside
Max Tkachuk
Co-founder, Managing Partner @ Apollo Design Center
3. Max Tkachuk @paz0r
15 years of product design & mgmt
Education:
ZNTU – Software Development (MS) 2001-2006
Nielsen Norman Group – Usability Week, 2008
Prof. Evolution:
From developer to front-end to visual designer
to web architect to mobile architect to product
designer to product (design) manager to
founder
4. Max Tkachuk @paz0r
15 years of product design & mgmt
Selected Professional Experiences:
2018 Apollo Design Center – co-founder, partner
2016 DreamTeam.gg – design architect
2015 Form.com – platform design chief
2014 Vox Player – “Loop” mvp design concept
2012 Macpaw – “DevMate” product design
2011 Frog Design – contract designer
2007 Korrespondent.net – senior web designer
2006 Ecommerce.com – web designer
5. 30+ Iterative Design Workshops
IT Arena / Codefest / UXRussia / ProfsoUX / WUD
Author of Product Design Training
• 25 graduates
• 20 embraced “product” design mindset
• 50% changed employer
• 25% of students are non-designers
Leading UA Design Speaker 2011-2015
Best design talk awards 3x: UXRuassia, Codefest, ProfsoUX.
Max Tkachuk @paz0r
15 years of product design & mgmt
28. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
29. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
30. Weak average designer context:
-------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
31. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
32. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
33. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
34. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
35.
36.
37.
38. Weak average designer context:
--------------------------------------------------------------------------------------------------------------------
Merge of IT jobs/disciplines
Design is expanding fast
Much much more Designers
Zero respect to usability
Out-staffing = Slavery
Ukraine stagnates
--------------------------------------------------------------------------------------------------------------------
Who are you, mr. avg. designer?
58. Design Thinking and
“friends” are for everyone
o Marketing and Sales
o Product Management
o Operations and Delivery
o Innovation Management
o IT Management
66. What is good design?
Product design is the total
configuration of a
product: its form, colour,
material and construction.
67. What is good design?
Product design is the total
configuration of a
product: its form, colour,
material and construction.
The product must serve its
intended purpose
efficiently.
68. A designer who wants to
achieve good design must
not regard himself as an
artist
69. A designer who wants to
achieve good design must
not regard himself as an
artist who, according to
taste and aesthetics, is
merely dressing-up
products with a last-
minute garment.
71. The designer must be the
gestaltingenieur or
creative engineer.
They synthesize the
completed product from
the various elements that
make up its design
72. Their work is largely
rational,
meaning that aesthetic
decisions are justified by
an understanding of the
product’s purpose.
89. Creative engineer in UA
2019 will be hot.
1st step:
Say Hello to
Service Design Network
Ukraine Chapter
90.
91. SDN connects like-minded,
passionate service designers from
companies, agencies and academia.
SDN equips you to create better
services and raise awareness about
service design.
29 international
chapters
Volunteer-led
organisation
Over 10 years
of expertise
92.
93.
94. Chapter in Ukraine:
Established in Summer 2018.
2 Meet-ups. 5 SDN registrations
3rd Meet-up this Winter.
“Nova Poshta” will share their service
design initiatives and experiences
95. TOUCHPOINT JOURNAL is perfect
source of service design materialsVol.1
2011
Vol.2
Vol.3Vol.6
97. volume 6 | no. 3 | 15,80 euro
December 2014
Blurring
Boundaries
Empowering BBVA with a
360° Work Experience
by Juliane Trummer, Sofia Loreto
How to Design Social Relationships
for Disabled Citizens
by Mette Reinhardt Jakobsen, Laila Grøn Truelsen
Building Brand Futures
by Jenny Comiskey, Chris Grantham
TOUCHPOINT JOURNAL in 2018 2014
98. volume 6 | no. 3 | 15,80 euro
December 2014
Blurring
Boundaries
Empowering BBVA with a
360° Work Experience
by Juliane Trummer, Sofia Loreto
How to Design Social Relationships
for Disabled Citizens
by Mette Reinhardt Jakobsen, Laila Grøn Truelsen
Building Brand Futures
by Jenny Comiskey, Chris Grantham
104. Goods and Services
Goods are tangible and consumable
— pens, sunglasses, or shoes.
Services are instantaneous
exchanges that are intangible and
do not result in ownership — medical
treatment, the postal service, or public
transportation.
107. Service Design is
“ ... activity of planning and
organizing a business’s resources
(people, props, and processes) in
order to (1) directly improve the
employee’s experience, and (2)
indirectly, the customer’s
experience ”
108.
109.
110.
111.
112.
113.
114. Service Design is
… activity of planning and
organizing people, infrastructure,
communication and material
components of a service in order to
improve its quality and the
interaction between the service
provider and its customers.
126. Creative engineer
Product-Service System
is a pre-designed system of products,
service, supporting infrastructures, and
necessary networks that is a so-called
dematerialized solution to consumer
preferences and needs
127. Creative engineer
PSS models are emerging
as a means to enable
collaborative consumption
of both products and
services, with the aim of pro-
environmental outcomes.[1]
132. Creative engineer
How did we get here?
0. Art before business
1. UX
2. Product and Service design
3. PSS: Product-service systems
133. Creative engineer in UA
o Product Managers
o Delivery Managers
o Development Leads
o Solution Architects
o Product Marketers
Prod./Serv. Designers ?
134.
135. Creative engineer in UA
o Product Managers
o Delivery Managers
o Development Leads
o Solution Architects
o Product Designers !
o Service Designers !
137. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
138. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
139. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
140. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
141. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
142. “Des.ops give design a chance”
Research Operations:
BA / Marketing “APIs”
Research Sprint
Qual.+Quant. Methods
Sponsored Users
(Shared) Health Dashboard
No excuses: no budget, no buy-in, customers are 5000 km from us, no time..
143. “Des.ops give design a chance”
Design Operations:
Design-as-a-Service
Design is integrated into SDLC
Cross-functional team growth resp.
Integrated Research Ops.
144. “Des.ops give design a chance”
Design Operations:
Design-as-a-Service
Design is integrated into SDLC
Cross-functional team growth resp.
Integrated Research Ops.
145. “Des.ops give design a chance”
Design Operations:
Design-as-a-Service
Design is integrated into SDLC
Cross-functional team growth resp.
Integrated Research Ops.
146. “Des.ops give design a chance”
Design Operations:
Design-as-a-Service
Design is integrated into SDLC
Cross-functional team growth resp.
Integrated Research Ops.
147. “Des.ops give design a chance”
Design Operations:
Design-as-a-Service
Design is integrated into SDLC
Cross-functional team growth resp.
Integrated Research Ops.
148.
149.
150.
151.
152.
153. Thank you!
Apollo Design Center
Address: Kyiv, Velyka Vasylkivska 114b
Mobile: +380992362316
Web-site: www.apollo-design.center
E-mail: hi@apollo-design.center