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ITECH-3214
Team presentation
Team Details
 Chandanbir Singh (Student ID-30130432)
 Siman Thakur (Student ID- 30308439)
Technologies used in
gaming industries
• Augmented reality
• Cloud gaming
An innovation development
 Augmented reality (AR) is a live direct or indirect view of a physical, real-
world environment whose elements are "augmented" by computer-generated
sensory input such as sound, video, graphics or GPS data
 Technology that superimposes virtual objects into "reality" through the use of
a smartphone, optical device, or tablet screen
How it works
 Handheld devices such as smartphones and the iPad are other ways to use
augmented reality
 They contain software, sensors, a compass and small digital projectors which
display images onto real world objects
 Another option is a head mounted display (HMD) which is often used in
virtual reality applications.
Impact
 Augmented reality is the future that will allow consumers to experience a
reality that is based on personal needs and desires.
 AR will present a completely new way to engage and will expand the abilities
of retailers as well.
 The possibilities of augmented reality are literally endless and when
combined with et technology of mobile devices, which is already quite
powerful.
 AR will allow for geo-tracking that will allow amazing experiences for
consumers.
Organizational Advantages
 Augmented reality will help in increase the customer convenience AR is the
eventual fate of portable, enabling purchasers to encounter their own
particular reality in view of individual slants.
 Augmented reality permits physical retailers to take these showroom
encounters to the following level, making one of a kind encounters that mix
computerized and physical shopping.
Future prospects for the technologies
 This latest form of technology has a great future in all venues and will soon
be used on a daily basis, impacting the lives of millions around the world.
 Many people think this technology is only beneficial to gamers, but there are
many applications in which it will be useful.
 There is a great future for this technology and it can be a useful tool in
education, science and even medicine.
 The future of augmented reality is vast and as more steps are taken, this
technology is becoming used by more and more people in various professions
and walks of life.
Challenges of implementing and operating
the technology
 The present Web application structure does not enable sellers to redo AR
programs and incorporate their capacities into web-based social networking
stages and other multi-media administrations.
 For wearable augmented reality system, there are still enough computing
power to create 3d graphics.
 The size of Ar is yet another problem
Pros of augmented reality
 The center preferred standpoint for business in expanded reality
improvement for cell phones and tablets is that the equipment is accessible,
and the use is natural and understanding
 Clients will have the capacity to attempt on garments without really wearing
it or to check if the furniture fits the inside.
Cons OF Augmented reality
 Hampers Interaction With Real-World
AR and VR may provide new ways for people to communicate, but they could also
possibly take away an important aspect of our social life that involves around
human interaction.
 Invades Privacy
Many people also fear the way in which personal data might be used by
authorities in order to track or control individuals.
What is Cloud gaming?
 Cloud gaming refers to a game that lives on an company server instead of on
the gamer's computer or consoles.
 The gamer enters the game by installing a company’s software that can get to
the server where the games are running.
 Basically, Cloud gaming is also called gaming on request, is a kind of internet
gaming.
 The client program that the gamer installs is usually very light in that it
doesn’t require a lot of processing power to work.
Cloud gaming
 The processing power for running the game is provided by the server, but the
speed of the connection can become an issue for the gamer.
 The gamer can then select from the available games from games library and
play them on the server.
 Cloud gaming companies usually charge a fee or subscription, operating much
like online video rental services. For example, PlayStation Now.
Cloud gaming advantages
 Saving disk space.
 Portability - Play games anytime and anywhere.
 Protecting your game.
 No need to buy expensive hardware's like, consoles.
Cloud gaming disadvantages
 Video Quality.
 High Cost.
 Latency.
 High speed internet.
Impact
 Cloud gaming is step by step changing the gaming business.
 Customers won't access to games from traditional game distributors but
instead straightforwardly from cloud gaming services.
 Because of the utilization of cloud gaming technology, the measure of benefit
produced in gaming industry is expanded by in between of 9% to 15% by the
spam of most recent five years.
Organization
 Sony's PlayStation Now benefit utilizes cloud-based technology to stream PS3
titles to PS4 consoles, PS Vita, PS TV and chose Smart TVs, conveying many
adored PS3 experiences to their new flagship console with the power of cloud
gaming.
 Gaikai is an organization which gives innovation to the spilling for the
streaming of high-end video games. Established in 2008, it was obtained by
Sony Interactive Entertainment in 2012.
Organizational Advantages
 Return on investment (ROI): Return on investment (ROI) measures the gain or
loss produced on an investment relative to the amount of money financed.
 Competitive Advantage: An advantage gained by an association when it can
give an indistinguishable values from its rivals however at a lower cost, or can
charge higher costs by giving more noteworthy value through differentiation.
 Customer Convenience: Customer comfort is any component of customer
experience that spares the customer time and effort
Organizational Advantages
 Demand from Suppliers or Customers: A good relationship between the
customer and the supplier contributes to dependable information flows, and
consistent demand information flows in turn contribute to high efficiency.
 Streamline Operations: To enhance the productivity of a procedure, business
or association by rearranging or dispensing with pointless advances, utilizing
updating systems, or adopting different strategies.
Future of Cloud gaming
 Available on all gaming platforms.
 Remove the latency as much as possible.
 It should be cheaper in the future.
 Improve the Video quality.
references
 "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013.
Retrieved April 21, 2013.
 Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming
platform“. Metro. Retrieved October 7, 2010.
 Augmented reality-Everything about AR Archived 5 April 2012 at the Wayback
Machine, Augmented Reality On.
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Emerging technology presentation

  • 1. ITECH-3214 Team presentation Team Details  Chandanbir Singh (Student ID-30130432)  Siman Thakur (Student ID- 30308439)
  • 2. Technologies used in gaming industries • Augmented reality • Cloud gaming
  • 3.
  • 4. An innovation development  Augmented reality (AR) is a live direct or indirect view of a physical, real- world environment whose elements are "augmented" by computer-generated sensory input such as sound, video, graphics or GPS data  Technology that superimposes virtual objects into "reality" through the use of a smartphone, optical device, or tablet screen
  • 5. How it works  Handheld devices such as smartphones and the iPad are other ways to use augmented reality  They contain software, sensors, a compass and small digital projectors which display images onto real world objects  Another option is a head mounted display (HMD) which is often used in virtual reality applications.
  • 6. Impact  Augmented reality is the future that will allow consumers to experience a reality that is based on personal needs and desires.  AR will present a completely new way to engage and will expand the abilities of retailers as well.  The possibilities of augmented reality are literally endless and when combined with et technology of mobile devices, which is already quite powerful.  AR will allow for geo-tracking that will allow amazing experiences for consumers.
  • 7. Organizational Advantages  Augmented reality will help in increase the customer convenience AR is the eventual fate of portable, enabling purchasers to encounter their own particular reality in view of individual slants.  Augmented reality permits physical retailers to take these showroom encounters to the following level, making one of a kind encounters that mix computerized and physical shopping.
  • 8. Future prospects for the technologies  This latest form of technology has a great future in all venues and will soon be used on a daily basis, impacting the lives of millions around the world.  Many people think this technology is only beneficial to gamers, but there are many applications in which it will be useful.  There is a great future for this technology and it can be a useful tool in education, science and even medicine.  The future of augmented reality is vast and as more steps are taken, this technology is becoming used by more and more people in various professions and walks of life.
  • 9. Challenges of implementing and operating the technology  The present Web application structure does not enable sellers to redo AR programs and incorporate their capacities into web-based social networking stages and other multi-media administrations.  For wearable augmented reality system, there are still enough computing power to create 3d graphics.  The size of Ar is yet another problem
  • 10. Pros of augmented reality  The center preferred standpoint for business in expanded reality improvement for cell phones and tablets is that the equipment is accessible, and the use is natural and understanding  Clients will have the capacity to attempt on garments without really wearing it or to check if the furniture fits the inside.
  • 11. Cons OF Augmented reality  Hampers Interaction With Real-World AR and VR may provide new ways for people to communicate, but they could also possibly take away an important aspect of our social life that involves around human interaction.  Invades Privacy Many people also fear the way in which personal data might be used by authorities in order to track or control individuals.
  • 12.
  • 13. What is Cloud gaming?  Cloud gaming refers to a game that lives on an company server instead of on the gamer's computer or consoles.  The gamer enters the game by installing a company’s software that can get to the server where the games are running.  Basically, Cloud gaming is also called gaming on request, is a kind of internet gaming.  The client program that the gamer installs is usually very light in that it doesn’t require a lot of processing power to work.
  • 14. Cloud gaming  The processing power for running the game is provided by the server, but the speed of the connection can become an issue for the gamer.  The gamer can then select from the available games from games library and play them on the server.  Cloud gaming companies usually charge a fee or subscription, operating much like online video rental services. For example, PlayStation Now.
  • 15. Cloud gaming advantages  Saving disk space.  Portability - Play games anytime and anywhere.  Protecting your game.  No need to buy expensive hardware's like, consoles.
  • 16. Cloud gaming disadvantages  Video Quality.  High Cost.  Latency.  High speed internet.
  • 17. Impact  Cloud gaming is step by step changing the gaming business.  Customers won't access to games from traditional game distributors but instead straightforwardly from cloud gaming services.  Because of the utilization of cloud gaming technology, the measure of benefit produced in gaming industry is expanded by in between of 9% to 15% by the spam of most recent five years.
  • 18. Organization  Sony's PlayStation Now benefit utilizes cloud-based technology to stream PS3 titles to PS4 consoles, PS Vita, PS TV and chose Smart TVs, conveying many adored PS3 experiences to their new flagship console with the power of cloud gaming.  Gaikai is an organization which gives innovation to the spilling for the streaming of high-end video games. Established in 2008, it was obtained by Sony Interactive Entertainment in 2012.
  • 19. Organizational Advantages  Return on investment (ROI): Return on investment (ROI) measures the gain or loss produced on an investment relative to the amount of money financed.  Competitive Advantage: An advantage gained by an association when it can give an indistinguishable values from its rivals however at a lower cost, or can charge higher costs by giving more noteworthy value through differentiation.  Customer Convenience: Customer comfort is any component of customer experience that spares the customer time and effort
  • 20. Organizational Advantages  Demand from Suppliers or Customers: A good relationship between the customer and the supplier contributes to dependable information flows, and consistent demand information flows in turn contribute to high efficiency.  Streamline Operations: To enhance the productivity of a procedure, business or association by rearranging or dispensing with pointless advances, utilizing updating systems, or adopting different strategies.
  • 21. Future of Cloud gaming  Available on all gaming platforms.  Remove the latency as much as possible.  It should be cheaper in the future.  Improve the Video quality.
  • 22. references  "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013.  Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform“. Metro. Retrieved October 7, 2010.  Augmented reality-Everything about AR Archived 5 April 2012 at the Wayback Machine, Augmented Reality On.