2. Welcome back to Arbor Watch! As you might
remember, last season Dagmar walked out of
Ethan’s house leaving him and her kids behind.
She settled up on Barker Block Street across from
the Cookes. And she took most of the dogs with
her.
3. Daggie dearest is doing Arbor Watch’s first mini challenge.
She doing a Daisy Chain challenge. Where basically you
have a chain of ten sims marry each other. I’ll post a link to
the rules on Boolprop for a less clunky explanation. But
basics Dagmar marries someone and then after she dies
that person marries someone else and so on and so forth.
4. A quick use of the weather
machine puts a nip in the air so
Dagmar’s on the same season as
everyone else.
5. The dogs check out the new toys in
yard. Good thing they’re aren’t like
real dogs, mine always have trouble
moving to a new place.
6. As soon as the paper arrived, Dagmar
checked it out for jobs. The Slacker
career was still unavailable. Darn it.
7. The welcome wagon arrived as Dagmar
bought Bertino’s Bolts. I was going to make
it a second clothes shop, but then Daggie
OTH is tinkering so robots it is.
8. She wasn’t able to afford much more that the robot
work station, but she can at least make a couple of toy
robots to get the rest of things. Electronics stores
usually pay out pretty well after you get the initial stock .
9. Dagmar uses the time between making toy
robots to prowl for dates. She has two bolts
for Goopy.
10. She also starts digging to sell the stuff she
digs up. And hopefully finds Pirate Steve’s
treasure. He scattered all over the place
you know.
11. Back home she calls Goopy over for a date,
two bolts is two bolts. I think they would be
kinda cute together too.
12. Then again Goopy isn’t the marrying kind…I’ll let Daggie
dearest do some shopping.
13. Dagmar got herself a energizer to make life a little
easier. Not that her life is hard since she didn’t move
out with her kids. Oh well, it was all part of the Plan.
14. Day Two and it was back to the Bolts. I should’ve
made her go to the Toy Chest more so she would
have some badges. But Ethan need to get away.
Despite her lack of skills, Bertino’s Bolts is doing
pretty well.
15. After coming home Dagmar decides to lose her
baby weight. She rolled the want to get fit, so
work out it is.
16. Goopy decides to come back over. And even though I’m
not going to make them a formal couple. There’s
nothing wrong with Daggie having a little fun.
17. Though I bet they would make nice looking babies….hm,
luckily for Dagmar I hadn’t installer ACR and Risky Woohoo
until way after her turn in the rotation. She does have to
have at least one kid as per Daisy Chain rules. But that
should too hard on her.
18. Day Three brings in a puppy, Bane’s legacy must
continue. So Dagmar adopted Leroy from the
pound.
19. He grew up almost immediately, not a bad
looking dog, if I had to say so.
20. So it’s been a while since I actually played Dagmar’s house
and apparently, she got a job in the Slacker career at some
point in time. And I neglected to write it down, but guess
what, she came home with a promotion!
21. After her shift, it was straight to the store. While her
customers were busy shopping, she was too actually.
Crap, I forgot his name, I want to say Joe
Gundersomething, but I’m probably wrong. Anyway
they hit it off, but he’s too old for what I’m looking for.
I could age him down, but I’ll see if she finds anyone
else first. Maybe Ethan Barrett, Joe Carr is behind ,
that might be throwing me off.
22. Needless to say, Dagmar and who ever he is, went
back to her place for some fun.
23. Strangely enough he had to go home
before they ever went all the way.
Dagmar spent the evening working out,
which she may need the skill points for
work. I don’t remember.
24. Day Four starts at the store. I still want to find
Dagmar a spouse before she’s too old to have
kids.
25. Gotcha, Brandon Lillard is perfect, they only
have two bolts, but what the hay, he looks like
he wants to settle down.
27. We’ll just pretend Daggie’s big fat plumbbob isn’t there.
But first comes love and then comes engagement and
finally marriage.
28. So finally Dagmar’s settled down. Well sort of, I think
she’s probably going to keep seeing Ethan and Goopy
on the side. Anyway, Brandon moved in and brought in
$10,000 and wants to be a Hall of Famer, which is
possible as soon as I get around to building a sports lot.
29. Day Five, Brandon loafed about the house while
Dagmar was at work. He had some job that I made
him quit, I forget what it was though. I really should
start writing this stuff down.
30. RENO DAY!!! Brandon’s ten grand went to good use. I realize
now that I built another excellent starter home, but there’s
not really good place to add anything to the house. So when
they have a kid, the Bertinos might be moving again.
31. Brandon and Dagmar spent the rest of the day
making liberal use of the newly renovated
bedroom. Sigh, some sims.
32. And that’s a rap for the chapter. So exciting isn’t
it? I played way too far ahead and now I’m trying
to crank out the backlog. I placed one more
family after this, so on to the Goodies
33. Rotation: Winter 2
Households: 3 of 4
Playable Sims: 19
# Of Total
Residents(PS +
Gravestones): 19
Community Lots: 6
Business Districts: 0
Universities: 0
Downtown: No
SM: 3
Population: 57
CAS Available: 4/5
University Funds:
$6357
# of Fires: 8
# of Burglaries: 0
# of Electrocutions: 0
# of Graves: 0
Businesses:
Amber's Tales - Amber
Vega - 10
More than Food - Julien
Cooke – 7
Komei's Klothes – Komei
Vega – 3
Smithe's Underground –
Ethan Smithe – 2
The Toy Chest- Ethan
Smithe- 2
Bertino’s Bolts- Dagmar
Bertino - 2
Careers:
Business – 1/1
Law Enforcement 2/2
Slacker 0/1
Entertainment 1/1
Culinary 1/1*Stat sheet inspired by THEOlive211