1. SIP Project and Innovation Kyle Offenback University of Advancing Technology September 2011
2. SIP Objective Create a game engine that offers a casual massive role playing game that utilizes the global positioning of the players to interact with the player versus environment and player versus player aspects of the game.
3. Character Creation Concept Summary: The character creation screen will give options to select race, sex, hair style, hair color, eye color and class. Image: Vitruvian Man created by Leonardo da Vinci circa 1487
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5. Elvish – The Elvish race will start with 10% higher intelligence though also has 10% lower strength. Racial ability increases trade skill learning rate by 5%.
6. Tladir – The Tladir race will start with 10% higher agility though also has 10% lower stamina. Racial ability increases the amount of gold received from enemies by 5%.
7. Orc – The Orc race will start with 10% higher Stamina though also has 5% lower strength and 5% lower intelligence. Racial ability increases the radius for PVP detection by 10%.
14. Players can choose what abilities their characters will use, however can not directly control the characters.
15. The engine will check if a player has moved in real life, if they have a fight could take place. Similar to random battles of first generation RPGs.
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18. Agility – Agility increases 1 hand melee and ranged physical damage. Agility will be the prime attribute for the Rogueand Hunterclasses.
19. Strength – Strength increases 2 hand melee and ranged physical damage. Strength also increases the effectiveness of shields. Strength will be the prime attribute for the Warriorclass.
20. Intelligence – Intelligence increases detrimental magic. Intelligence will be the primary attribute for the Mage class.