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AngelHack Manila 2014 - Pre-Event Slides
1. AngelHack
Manila
2014:
An
Overview
The
AngelHack
Manila
Pre-‐Event
/
Meralco
Mul8-‐Purpose
Hall
/
July
19,
2014
Jim
Ayson
–
AngelHack
Ambassador
2. Our
hashtag
for
today
and
for
AngelHack
Manila
in
general:
#AngelHackMNL
3. Today’s
Schedule
Time
Ac;vity
1:00
Registra8on
and
Snacks
1:30
AngelHack
Rules
2:00
CHIKKA
–
The
Chikka
SMS
API
and
the
Chikka
SMS
Challenge
2:30
VOYAGER
–
The
Pinoyhoops
API
and
the
Growth
Hack
Challenge
3:00
BLACKBERRY–
The
Blackberry-‐Android
Challenge
3:30
10-‐Minute
break
3:40
YOUPHORIC
–
The
Youphoric
SMS
API
4:00
OPEN
DATA
PH
4:20
NOAH
API
4:40
NOKIA
HERE
5:10
FOOD
PANDA
(Rocket
Internet)
–
How
to
Sus8an
an
Online
Startup
5:30
OPEN
FORUM
–
Q
&
A’s
4. • AngelHack
is
“the
biggest
hackathon
in
the
world”
• Headquartered
in
San
Francisco,
the
company
also
does
white-‐
labeled
hackathons
for
enterprises
• At
AngelHacks,
teams
compete
for
prizes
and
chance
to
pitch
in
Silicon
Valley.
• For
2013:
AngelHack
Spring
2013
spanned
35
ci;es
from
Moscow
to
Manila
(Americas,
Europe,
La8n
America,
Middle
East,
Asia)
5.
6.
7.
8. AngelHack
Manila
2013
• June
8-‐19,
2013
at
Voyager/Chikka
in
Or8gas
Center.
• Biggest
Philippine
Hackathon:
250
Developers,
52
projects
• Winners:
“Pagesnapp”
and
“Call
Me”
28. AngelHack
Prizes
• To
be
announced!
Monitor
our
Facebook
pages
for
announcements!
• Definitely:
– Entrance
into
the
12-‐week
Angelhack
HACKcelerator
program
(mentorship)
– Invita8on
to
AngelHack
DEMO
Day
in
Silicon
Valley
30. 1.
Fresh
Code
• We
all
start
coding
at
the
same
1me.
• This
is
done
to
keep
things
fair.
Please
don’t
come
in
and
build
on
top
of
previous
projects
if
you
want
to
win.
It’s
cool
to
work
on
designs
beforehand,
digital
mockups,
open
source
frameworks,
and
anything
else
available
to
everyone,
but
try
to
keep
things
within
just
limits.
• OK:
predefined
wireframes,
mockups
• NOT
OK:
Taking
old
code
and
finishing
it
at
the
hack
31. 2.
Code
Review
• Winning
teams
will
be
subject
to
a
code-‐
review
at
some
point
following
the
event
or
during
the
judging
process.
32. 3.
Ownership
and
IP
• Teams
have
full
ownership
of
everything
they
build
at
our
events
and
are
free
to
do
with
it
as
they
wish.
• …
but
if
you
take
in
investors
aner
the
hack
that
is
your
business.
33. 4.
Team
Size
• Teams
of
up
to
5
humans
are
allowed.
You
can
also
add
1
cyborg,
Furby,
drone,
or
Sphero.
• No
one-‐man
teams!
34. 5.
Submissions
• Each
hackathon
has
it’s
individual
hackathon.io
page,
which
projects
should
be
submiFed
on.
Submission
Gme
is
normally
1pm
Sunday
unless
stated
otherwise.
• We
standardize
on
Hackathon.IO
for
submissions
–
check
it
out
ahead
of
8me
35. 6.
DEMO
Your
Hack
• You
must
demo
your
hack
in
order
to
present.
No
slide-‐decks
or
power-‐points
will
be
allowed.
Don’t
be
scared
if
you
didn’t
finish…
it’s
okay
long
as
you
tried
your
best.
• Our
interpreta8on:
a
Slide
showing
the
Team
name
and
logo
is
OK
–
but
don’t
do
a
demo
based
on
a
Powerpoint,
DEMO
the
actual
project!
36. 7.
Have
Fun
• It’s
a
hackathon!
Use
whatever
languages
or
hacks
you
have
in
your
arsenal.
Show
us
hardware.
Show
us
new
concepts.
Show
us
anything
you’d
like.