6. Publishing and Developing
Launched publishing
program in August
Campaign Story launched &
Several projects in the pipeline
7. More stars than the Miami Heat
Ex-Studio Head of EA’s Gardens of Time
North Carolina office Shutter Island
Member founding City of Wonder
management team at Mortimer Beckett
Motricity and Appia
Big City Adventure
Team lead at RIM’s NC
studio Madden 3DS
20 year veteran of Nascar Kart Racing Wii
IBM/Microsoft/Citrix Woodland Heroes
GM Europe and LATAM
at Disney/Playdom
8.
9. Analytics and gaming
Statistical Tools
Predictive Models
Data Mining
In-Game
Analytics Tools
9
10. Standard Dashboard
Where your game currently is
Kontagent, Mixpanel, Honeytracks, Flurry, Apsalar, Co
llectTM & MeasureTM (by GamesAnalytics)
SWRVE & other A/B testing solutions
11. Ad hoc reports
Addresses immediate concerns and issues
Kontagent, Mixpanel, Honeytracks
12. Query/drill down
Where exactly is the problem?
Kontagent, Mixpanel, Honeytracks, CollectTM &
MeasureTM (by GamesAnalytics)
15. STATISTICAL Analysis
Correlations & CHI SQ
Are there statistically significant associations among factors
T-tests & ANOVA
Are there statistically significant differences among groups in
usage or monetization
Regression Analysis
What are the factors (i.e.: gender, age) “significantly” impact
revenue and by how much?
Outlier Analysis
Are there users playing or monetizing far differently than the
most?
Excel, R, SAS, SPSS, STATA, SWRVE, PredictTM
15
16. Forecasting
• Time Series Analysis
• How much revenue will we bring in next quarter?
• How many users will we have in the future (near term)?
• What will the load on the servers be?
• Excel, R, SAS, SPSS, STATA
16
17. Predictive Modeling
Logistic Regressions, Decision Trees, etc.
• Who is more likely to monetize?
• Who is more likely to react to in game messaging?
Survival Analysis
• What will be the lifetime of a user?
• How long will it take for users to monetize? (time to first
purchase)
• What factors impact the retention of the users
R, SAS, SPSS, STATA, PredictTM
17
18. Data mining
• Clustering (Segmentation) Analysis
• Are there clear “segments” among our users that could be
approached differently?
• Association Analysis
• Are there items that sell “together”?
• SAS Enterprise Miner, SPSS
Modeler, Weka, Playnomics, HoneyLizer, PredictTM
18
19. Simulation
• Monte–Carlo Simulation
• How long does our game take on average?
• How many turns on average will the players need to finish?
• What happens if we tweak the rules of the game?
• Excel, R, Risk Solver, SAS, SPSS, STATA
20. Optimization
• Price Optimization
• What is the optimal price for the virtual goods?
• Linear Programing
• What is the optimal allocation of recourses for supporting the
game?
• R, Risk Solver, Oracle Cristal Ball, SAS
22. Case Study- Results
Our partner GamesAnalytics for BBC Worldwide
Retention rate improved by 95%
Revenues increased by 40%
Over 2m registrations
Ranked 2nd in App Store
23.
24. Summary
Analytics give you a great picture of
where your game is
They help make production and
marketing decision
They can help to shape up fact based
strategy