Slidedeck for 3 hour workshop at UX Lisbon 2015.
A workshop on designing for wearable experiences by understanding more about our senses, our users, meaning and new technology
Not so much a workshop of answers as using the experience to understand better questions.
22. Understanding more about:
•Our 9 senses and sensory cognition
•Information theory and gesture design
issues
•Individual emotional and sensational
mapping and testing
•Sensory substitution and
multimodal/post-screen user interfaces
•Sensory augmentation and
neuroplasticity
•Core questions for wearable user
experiences
75. Sight Vision
Hearing Audition
Taste Gustation
Smell Olfaction
Touch Somatosensory
Balance & acceleration Equilibrioception
Temperature Thermoception
Kinaesthetic sense Proprioception
Pain Nociception
Time Chronoception
Other internal senses Interoception
76.
77. Playtime
• Communicating without seeing
• Teams create messages with
anything here
• Use Touch to communicate
• Allocate one person as listener
• The listener can monologue
• Prototype quickly, learn fast
166. Decision to change
Necessary but not sufficient
Mindfulness
practice
Sensory
practice
Neuroplastic change
Necessary but not sufficient
Successful Sensory
Substitution
Emotional desire to change Key gateway for success
A model for
neuroplastic change &
sensory substitution
T
I
M
E
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.