Workshop on sensory design and user experience from ConveyUX 2015
Content on ideas for design of usability in multimodal design for wearables and internent of things.
56. Sight Vision
Hearing Audition
Taste Gustation
Smell Olfaction
Touch Somatosensory
Balance & acceleration Equilibrioception
Temperature Thermoception
Kinaesthetic sense Proprioception
Pain Nociception
Time Chronoception
Other internal senses Interoception
57.
58. Playtime
• Communicating without seeing
• Teams create messages with
anything here
• Use Touch to communicate
• Allocate one person as listener
• The listener can monologue
• Prototype quickly, learn fast
149. Decision to change
Necessary but not sufficient
Mindfulness
practice
Sensory
practice
Neuroplastic change
Necessary but not sufficient
Successful Sensory
Substitution
Emotional desire to change Key gateway for success
A behavioral model
for Neuroplastic
Sensory Substitution
T
I
M
E
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.