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Unity Technologies


      Renaldas Zioma
    Handhelds Tech Lead
Unity




• Game Development Tools
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                                                            Unity Android




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                                     Unity iPhone 1.5 Released

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                                                                 Basic vs Advanced




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                                     Version every 2-3 months
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                            powered game
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                                              (TOP #1 game)
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                                              Zombieville USA


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                                                                                             Games powered by UNITY




       ,2
          01
             1
Standard Pricing model
  in GameDev tools
• UnrealEngine, CryTek, idTech
 • ~500K$ per game
   • ~300K$ license
   • ~100K$ per SKU
   • ~150K$ source
Unity Pricing
• Indie version - Free
• Unity Pro - $1500
• iOS - $400
• iOS Pro - $1500
  ... but such pricing is NOT unique
Competition

• Early
          Torque GarageGames
          ShiVa 3D
• Now
          UDK
Competition
• Early
          Improve the Product (continuously)
          Being first vs being persistent
          Working close with customers
• Now
          Release Quality (full QA/alpha/beta cycle)
Make your customers earn
          $$$


• AssetStore
• UNION
Unity technologies on BarCamp Vilnius

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Unity technologies on BarCamp Vilnius

  • 1. Unity Technologies Renaldas Zioma Handhelds Tech Lead
  • 3. Au g 1 O ,2 ct 00 1 5 De , 2 00 Jac 1 5 n ,2 1, 0 M 0 a 20 5 Apr 1 06 r 1, 2 Ju , 2006 n 0 Ju 1 06 l 1, 2 Se , 2006 0 p O 1 06 ct , 12 3 Years De , 2006 0 Jac 1 06 n ,2 1 M , 2006 ar 00 Ap 1 7 r 1, 2 Ju , 2007 n 0 Ju 1 07 l 1, 2 Se , 2007 0 O p 1 07 ct , 12 De , 2007 0 Jac 1 07 n ,2 1 M , 2007 ar 00 Ap 1 8 r 1, 2 Ju , 20 8 00 n Ju 1 08 l 1, 2 Se , 2008 0 p O 1 08 ct , 12 De , 2008 0 Jac 1 08 n ,2 1 M , 2008 a 0 Unity Indie goes FREE Apr 1 09 r 1, 2 Ju , 2009 n 0 Ju 1 09 l 1, 2 Se , 2009 0 O p 1 09 ct , 12 De , 2009 0 Jac 1 09 n ,2 1 M , 2009 ar 01 Obama Elected! ;) Ap 1 0 r 1, 2 Ju , 2010 n 0 Ju 1 10 l 1, 2 Se , 2010 0 O p 1 10 ct , 12 De , 2010 0 Jac 1 10 n ,2 1 M , 2010 a 0 Apr 1 11 r1 ,2 , 201 011 1 Page visits - unique IPs
  • 4. Au g 1 O ,2 ct 00 1 5 De , 2 c 00 1 5 Fe , 2 b 00 1 5 Ap , 2 r1 00 6 Ju , 2 n 0 Ju 1 06 l 1, 2 Se , 2006 p 006 1 N ,2 ov 0 1 06 Ja , 2 n 00 1 6 M ,2 ar 00 7 M 1, 2 ay 00 Ju 1 n 7 Ju 1, 20 l 1, 2 07 Se , 2007 p 007 1 N ,2 ov 0 1 07 Ja , 2 n 00 1 7 M ,2 ar 00 8 M 1, 2 ay 00 Ju 1 n 8 Ju 1, 20 l 1, 2 08 Se , 2008 p 008 1 N ,2 ov 0 1 08 Ja , 2 n 00 1 8 M ,2 ar 00 9 M 1, 2 ay 00 Ju 1 n 9 Ju 1, 20 Actually there are sales here! l 1, 2 09 Se , 2009 p 009 1 N ,2 ov 0 1 09 Ja , 2 n 00 1 9 M ,2 ar 01 0 M 1, 2 a Ju y 1 010 n Ju 1, 20 l 1, 2 10 Se , 2010 p 010 1 Sales 2005-2008 N ,2 ov 0 1 10 Ja , 2 n 01 1 0 M ,2 ar 01 1, 1 20 11
  • 5. Au g 1 O ,2 ct 00 1 5 De , 2 c 00 1 5 Fe , 2 b 00 1 5 Ap , 2 r1 00 6 Ju , 2 n 0 Ju 1 06 l 1, 2 Se , 2006 p 006 1 N ,2 ov 0 1 06 Ja , 2 n 00 1 6 M ,2 ar 00 7 M 1, 2 ay 00 Ju 1 n 7 Ju 1, 20 l 1, 2 07 Se , 2007 p 007 1 N ,2 ov 0 1 07 Ja , 2 n 00 1 7 M ,2 ar 00 8 M 1, 2 Unity iPhone 1.0 ay 00 Ju 1 n 8 Ju 1, 20 l 1, 2 08 Se , 2008 p 008 1 N ,2 ov 0 1 08 Ja , 2 n 00 1 8 M ,2 ar 00 9 M 1, 2 Unity Indie goes FREE ay 00 Ju 1 n 9 Ju 1, 20 l 1, 2 09 Se , 2009 p 009 1 N ,2 ov 0 1 09 Ja , 2 n 00 Unity Android 1 9 M ,2 ar 01 0 M 1, 2 a Ju y 1 010 n Ju 1, 20 l 1, 2 10 Se , 2010 p 010 1 N ,2 ov 0 1 10 Ja , 2 n 01 1 0 M ,2 ar 01 1, 1 20 UNITY iPhone Released 11
  • 6. Se p 1, O 2 ct 00 1 8 N , 20 ov 0 1, 8 De 20 c 0 1, 8 Ja 20 n 0 1, 8 Fe 20 b 0 1, 9 M 2 ar 009 1, Ap 20 r 1 09 M , 20 ay 0 1, 9 Ju 20 n 0 Unite 2008 1, 9 Ju 200 l1 9 , Au 20 g 0 1, 9 Se 20 p 0 1, 9 O 2 ct 00 1 9 N , 20 ov 0 1, 9 De 20 Unite 2009 c 0 1, 9 Ja 20 n 0 1, 9 Fe 20 b 1 1, 0 M 2 ar 010 1, Ap 20 r 1 10 M , 20 ay 1 1, 0 Ju 20 n 1 1, 0 Ju 201 l1 0 ,2 Au 01 g Unity 3.0 1, 0 Se 20 p 1 1, 0 O 2 ct 01 1 0 N , 20 ov 1 1, 0 De 20 c 1 1, 0 Ja 20 n 1 1, 0 Fe 20 b 1 1, 1 M 2 UNITY iPhone Sales ar 011 1, Ap 20 r 1 11 ,2 01 1
  • 7. Se p 1 O , 20 ct 0 1, 8 N 2 ov 00 1 8 De , 20 c 0 1, 8 Ja 20 n 0 1, 8 Fe 20 b 0 1, 9 M 2 ar 00 1, 9 Ap 20 r 1 09 M , 20 ay 0 1, 9 Ju 20 n 0 1, 9 Ju 20 l 1 09 , Au 20 g 0 1, 9 Se 20 p 0 1, 9 O 2 ct 00 1 9 N , 20 ov 0 1, 9 De 20 c 0 1, 9 Ja 20 n 0 1, 9 Fe 20 b 1 1, 0 M 2 ar 01 1, 0 Ap 20 Unity iPhone 1.5 Released r 1 10 M , 20 ay 1 1, 0 Ju 20 n 1 1, 0 Ju 20 l 1 10 , Au 20 g 1 1, 0 Se 20 p 1 1, 0 O 2 ct 01 1 0 N , 20 ov 1 1, 0 De 20 c 1 1, 0 Ja 20 n 1 Basic goes down 1, 0 Basic vs Advanced Fe 20 b 1 1, 1 M 2 ar 01 1, 1 Ap 20 r 1 11 ,2 01 1
  • 8. Se p 1 O , 20 ct 0 1, 8 N 2 ov 00 1 8 De , 20 c 0 1, 8 Ja 20 n 0 1, 8 Fe 20 b 0 1, 9 M 2 ar 00 1, 9 Ap 20 r 1 09 M , 20 ay 0 1, 9 Ju 20 n 0 1, 9 Ju 20 l 1 09 , Au 20 g 0 1, 9 Se 20 p 0 1, 9 O 2 ct 00 1 9 N , 20 ov 0 1, 9 De 20 c 0 1, 9 Ja 20 n 0 1, 9 Fe 20 b 1 Version every 2-3 months 1, 0 M 2 ar 01 1, 0 Ap 20 r 1 10 M , 20 ay 1 1, 0 Ju 20 n 1 1, 0 Ju 20 l 1 10 , Au 20 g 1 1, 0 Se 20 p 1 1, 0 O 2 ct 01 1 0 N , 20 Release Often ov 1 1, 0 De 20 c 1 1, 0 Ja 20 n 1 Basic goes down 1, 0 Fe 20 b 1 1, 1 M 2 ar 01 1, 1 Ap 20 r 1 11 ,2 01 1
  • 9. Se p 1, O 2 ct 008 1, N 2 ov 008 1, De 20 c 0 1, 8 Ja 20 n 0 1, 8 Fe 20 b 0 1, 9 M 2 released ar 009 1, Ap 20 powered game r 1 09 1st Unity iPhone ,2 M ay 009 1, Ju 20 n 0 1, 9 Ju 200 l1 9 ,2 Au 00 g 9 1, Se 20 p 0 1, 9 O 2 ct 009 1, N 2 ov 009 1, De 20 c 0 1, 9 Ja 20 n 0 (TOP #1 game) 1, 9 Zombieville USA Fe 20 b 1 1, 0 M 2 ar 010 1, Ap 20 r 1 10 ,2 M ay 010 1, Ju 20 n 1 (iTunes) 1, 0 Ju 201 l1 0 ,2 Au 01 g 0 1, Se 20 p 1 1, 0 O 2 ct 010 1, N 2 ov 010 1, De 20 c 1 1, 0 Ja 20 1 TOP Sellers 2009 announced n 1, 0 Fe 20 b 1 TOP games 1, 1 M 2 More than 30 ar 011 1, Ap 20 r 1 11 Games powered by UNITY ,2 01 1
  • 10. Standard Pricing model in GameDev tools • UnrealEngine, CryTek, idTech • ~500K$ per game • ~300K$ license • ~100K$ per SKU • ~150K$ source
  • 11. Unity Pricing • Indie version - Free • Unity Pro - $1500 • iOS - $400 • iOS Pro - $1500 ... but such pricing is NOT unique
  • 12. Competition • Early Torque GarageGames ShiVa 3D • Now UDK
  • 13. Competition • Early Improve the Product (continuously) Being first vs being persistent Working close with customers • Now Release Quality (full QA/alpha/beta cycle)
  • 14. Make your customers earn $$$ • AssetStore • UNION