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POKEMON Culture
http://www.youtube.com/watch?v=GgINGJsAjA0
AGENCY
AGENCY
NOT A POKEMON CARD




“These Nintendo writers are
 regular psychologists of the
       prepubescent mind.”

             -April 09, 1999
       Laura Sessions Stepp
       The WashingtonPost
Corporation
Consumer > Corporation
Market > Consumer > Corporation
“There are thousands and
   “It is very difficult for any
                                     thousands of competitors for
     franchise to come into
                                    that honored slot. Even more
 prominence in the kid world,
                                    difficult is trying to keep within
to be forefront in their minds”
                                     a kid consciousness for more
                                     than the 18 months or three
                                      years these things normally
                                                    last.”



                                                    Gene Del Vecchio
                                                  The New York Times
                            “Pokemon is Catching, and Keeping, Them”
AGENCY
“I wish to argue that parents
                                 and teachers should worry less
                                  about the debilitating effects
  “I think that the appeal to
                                     on children – especially
children of gender stereotypes
                                 affluent children – of toys and
conveys an important message
                                   television and worry more
  for adults: things have not
                                 about ways to improve access
changed as much as we might
                                        to education and
    wish to believe.” p.230
                                   entertainment for children
                                   against whom the odds are
                                     already stacked.” p.234


                                                        Ellen Seiter
                                                   Sold Separately
                                     Rutgers University Press, 1993
??
This Guy
Card Game
Card Game


Video Game
TV Show
                       Card Game


Video Game
Social      Economical



Educational    Market
Social
“This is the age when children start looking for ways to be friends with other
children – and exchanging ideas about Pokemon seems to give them the
entrance to these early friendships.”

-Otto Weininger (Psychologist at Ontario Institute for Studies in Education)
“Pokemon: Is it good for kids?” The Toronto Star
November 9, 1999
“Psst, afraid to ask the kids? Read on”



     “But perhaps that is part of the attraction to children: The
    Pokemon Universe is so otherworldly that parents and other
   adults watching from the outside have a tough time getting in.”




                                                          Steve Dawson
                                                        The Straits Times
                                                        February 9, 2000
A six-step program for your Poke-aholic
 Step 1: Little Johnny has to recognize and admit he has a problem, says Jay.

 Step 2: Suggest a new activity to replace the Pokemon obsession.

 Step 3: Take a hard look at yourself and how you’re contributing to your child’s problem.

 Step 4: Resist the urge for an all-out pocket-monster purge.

 Step 5: Act now, and understand the likelihood of relapse, especially at the holidays.

 Step 6: If all else fails, evolve into an adult Pokemon expert.




                                                  The Gazette (Montreal, Quebec)
                                                              November 13, 1999
Educational
“In defense of Pokemon: A 10-year-old says that
far from disrupting his education, Pokemon has
                taught him skills”

               Adam Rogers-Green
               December 14, 1999
           The Globe and Mail (Canada)
OR
Games…..

 Useful?
“Cognitively, this is where kids are at – they like
ordering and computing and categorizing, so the
whole Pokemon fantasy is appealing.” – Christine
           Wekerle of York University




                                              Louise Brown
                                           The Toronto Star
                            “Pokemon: Is it Good for Kids?”
Economical
“Game Theory: Making a
 Fortune, One Monster at a time”

  “At some point hunting wild Pokemon
  stops making economic sense. You can
  get so much farther as a day trader,
  churning high-growth Pokemon on the
  open market.”

   “No doubt, a Pokemon futures market
   is imminent. And these are 10-year
   olds. In 20 years, these people are
   going to be running the stock market.

   Heaven help the Dow.”




J.C. Herz
The New York Times
Gary Cross
              The Cute and the Cool
       Oxford University Press, 2004



      “The commercialization of wonder was a
product of aggressive marketing, evolutionary
    media, and an increasingly child-centered,
child-indulgent family. Manufacturers did not
     merely manipulate nostalgic and insecure
 parents, or exploit naïve and impressionable
  children. Rather, children’s consumer goods
 and media met the changing needs of a new
         family as it evolved after 1900.” .p202
Market
“FAD”?
Results in ProQuest for Search Query
          Pokemon by Year


                    Hint: This is
                    2000.
Intent
“When you create something thinking first of how it
will benefit you, you are making the kind of product
that is soulless and unethical.

When you create something thinking first about the
value it will provide customers you are doing
something that builds lasting loyalty.”
                                         -Raph Koster
Creator



Distributor


Consumers
Thank you

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Pokemon culture

  • 5. NOT A POKEMON CARD “These Nintendo writers are regular psychologists of the prepubescent mind.” -April 09, 1999 Laura Sessions Stepp The WashingtonPost
  • 8. Market > Consumer > Corporation
  • 9. “There are thousands and “It is very difficult for any thousands of competitors for franchise to come into that honored slot. Even more prominence in the kid world, difficult is trying to keep within to be forefront in their minds” a kid consciousness for more than the 18 months or three years these things normally last.” Gene Del Vecchio The New York Times “Pokemon is Catching, and Keeping, Them”
  • 11.
  • 12. “I wish to argue that parents and teachers should worry less about the debilitating effects “I think that the appeal to on children – especially children of gender stereotypes affluent children – of toys and conveys an important message television and worry more for adults: things have not about ways to improve access changed as much as we might to education and wish to believe.” p.230 entertainment for children against whom the odds are already stacked.” p.234 Ellen Seiter Sold Separately Rutgers University Press, 1993
  • 13. ??
  • 15.
  • 18. TV Show Card Game Video Game
  • 19. Social Economical Educational Market
  • 21. “This is the age when children start looking for ways to be friends with other children – and exchanging ideas about Pokemon seems to give them the entrance to these early friendships.” -Otto Weininger (Psychologist at Ontario Institute for Studies in Education) “Pokemon: Is it good for kids?” The Toronto Star November 9, 1999
  • 22.
  • 23. “Psst, afraid to ask the kids? Read on” “But perhaps that is part of the attraction to children: The Pokemon Universe is so otherworldly that parents and other adults watching from the outside have a tough time getting in.” Steve Dawson The Straits Times February 9, 2000
  • 24.
  • 25. A six-step program for your Poke-aholic Step 1: Little Johnny has to recognize and admit he has a problem, says Jay. Step 2: Suggest a new activity to replace the Pokemon obsession. Step 3: Take a hard look at yourself and how you’re contributing to your child’s problem. Step 4: Resist the urge for an all-out pocket-monster purge. Step 5: Act now, and understand the likelihood of relapse, especially at the holidays. Step 6: If all else fails, evolve into an adult Pokemon expert. The Gazette (Montreal, Quebec) November 13, 1999
  • 26.
  • 28. “In defense of Pokemon: A 10-year-old says that far from disrupting his education, Pokemon has taught him skills” Adam Rogers-Green December 14, 1999 The Globe and Mail (Canada)
  • 29. OR
  • 31. “Cognitively, this is where kids are at – they like ordering and computing and categorizing, so the whole Pokemon fantasy is appealing.” – Christine Wekerle of York University Louise Brown The Toronto Star “Pokemon: Is it Good for Kids?”
  • 33. “Game Theory: Making a Fortune, One Monster at a time” “At some point hunting wild Pokemon stops making economic sense. You can get so much farther as a day trader, churning high-growth Pokemon on the open market.” “No doubt, a Pokemon futures market is imminent. And these are 10-year olds. In 20 years, these people are going to be running the stock market. Heaven help the Dow.” J.C. Herz The New York Times
  • 34. Gary Cross The Cute and the Cool Oxford University Press, 2004 “The commercialization of wonder was a product of aggressive marketing, evolutionary media, and an increasingly child-centered, child-indulgent family. Manufacturers did not merely manipulate nostalgic and insecure parents, or exploit naïve and impressionable children. Rather, children’s consumer goods and media met the changing needs of a new family as it evolved after 1900.” .p202
  • 36.
  • 38. Results in ProQuest for Search Query Pokemon by Year Hint: This is 2000.
  • 39.
  • 40.
  • 42. “When you create something thinking first of how it will benefit you, you are making the kind of product that is soulless and unethical. When you create something thinking first about the value it will provide customers you are doing something that builds lasting loyalty.” -Raph Koster