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Mobile Augmented Reality



Kari Pulli
Research Fellow
Nokia Research Center Palo Alto




    26 August, 2009   Kari Pulli | NRC © 2008   1
Imagine a world where anything
can be considered interactive
                  interactive…



                                         Weather



                                                            Hotel
                                                        Information
                     Shopping
                                         Restaurant
                                      reviews & menus    Call a taxi




   26 August, 2009        Kari Pulli | NRC © 2008                      2
MARA

Sensors
    · GPS
    · compass
    · accelerometers
Camera
    · used to give context over
      which icons are overlaid
Robust, building-level accuracy




                                               0:45 – 1:40

   26 August, 2009   Kari Pulli | NRC © 2008                 3
Mobile Augmented Reality




    26 August, 2009   Kari Pulli | NRC © 2008   4
Image Space

A user-created mirror world
    • reflecting th physical world
        fl ti the h i l         ld
    • intuitive spatial browsing
      experience
         p
Representation
    • Sparse representation of the world          Nokia Image Space and Augmented
                                                  Reality at Mobile World Congress 2009
      based on geo-registered images,
      audio and video
    • 3D reconstruction or models of           Introduced in Nokia
      buildings, etc., based on freely-        Beta Labs in P6/09
      taken images



   26 August, 2009   Kari Pulli | NRC © 2008                                              5
Intuitive Navigation

Meaningful navigation through the physical
world by following image story-paths –
        y         g      g      yp
user generated interactions


You wonder which part of the city to
explore next. Turn your device to see
spatially interlinked images taken by
others to experience alternative routes
through the city.




    © 2008 Nokia        6
    V1-Filename.ppt /
MAR: Using images to find out what you’re pointing at

From an image…                                …to information




  26 August, 2009   Kari Pulli | NRC © 2008                     7
System Overview


                    GPS




  Server


                                                                                                                     0:30-1:40




                      G. Takacs, V. Chandrasekhar, N. Gelfand, Y. Xiong, W-C Chen, T. Bismpigiannis, R. Grzeszczuk, K. Pulli, B. Girod
                      Outdoor Augmented Reality on Mobile Phone using Loxel-Based Visual Feature Organization
  26 August, 2009        Kari Pulli | NRC © 2008                                                                              8
                      ACM International Conference on Multimedia Information Retrieval (MIR'08)
Landmark-based navigation




                            9
Good landmarks

Image count is an indicator of landmark popularity
Require good visibility f
R   i      d i ibilit from current l
                                 t location
                                       ti
Prefer landmarks that are straight ahead




                                                     10
Augment images

Use known locations to estimate camera direction
Draw an arrow i th i
D             in the image
Generate relative text directions




                                                  Keep walking straight, toward West Gate
                        H. Hile, R. Grzeszczuk A. Liu, R. Vedantham, J. Kosecka, G. Borriello
                        Landmark-based Pedestrian navigation with Enhanced Spatial Reasoning
                                                                                                11
                        Pervasive 2009.
Goal: Bring AR to outdoor environment

Location-based context
  information
      Need: Large-scale scene recognition
      Must use scale-invariant features
       with strong descriptors for matching

Target mobile devices
      Need: Efficient real-time tracking on
       the mobile platform
      Cannot detect and match scale-invariant
       features for every frame!


                     Duy-Nguyen Ta, Natasha Gelfand, Wei-Chao Chen, Kari Pulli
12
                     SURFTrac: Efficient Tracking and Continuous Object Recognition using Local Feature Descriptors
                     IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'09)
Matching and Tracking with an Image Database




13
Nokia Point & Find: Point, Browse, Get What You Want Now!




 26 August, 2009   Kari Pulli | NRC © 2008                  14
Product Vision: Nokia Point & Find
      Bridges The Physical World With The Digital World
Physical World                             Digital World




  15
                          Future release
 15    © 2008 Nokia
Point of sale example: point at products in store and
g
get details, p
             promos, videos, more

 Shopping in a                         Instant Results:
 store...
                                        Detailed product
                                       info
 Point phone
                                        Video demo
 at a product
 (camera)                               Virtual tour

                                        Special offers
                                       (coupon or rebate)

                                        Accessories

                                        Send message to
                                       friend about product
                                                    p

 16
16    © 2008 Nokia
Interaction metaphors

Previous projects use the “Hand-held Magic Lens” metaphor
   · camera on th “f side” of the d i grabs i
               the “far id ” f th device b image
   · device adds annotations
   · display on the “near side of the device
                     near side”
What about data goggles?
   · that’s what Augmented / Mixed Reality used to be all about
   · is that feasible?




   26 August, 2009   Kari Pulli | NRC © 2008                      17
Prototype – Near-Eye-Display

                                                              Display
Make it thin with                                            and optics
diffractive optics

                       Output Gratings                                      Stacked EPE (2x) Output Gratings

                                                            Input Grating




     26 August, 2009              Kari Pulli | NRC © 2008                                                      18
Prototype – Near-Eye Gaze Tracking

                                                           Display
                                                          and optics

                                                                                            Camera
                                                                                                     Output
                    Output Gratings                                      Stacked EPE (3x)            Gratings

                                                         Input Grating




  26 August, 2009              Kari Pulli | NRC © 2008                                                          19
Prototype




  26 August, 2009   Kari Pulli | NRC © 2008   20
Interaction via gaze – Possible applications

                                                0:00 – 0:25
•   Pointing
•   Eye typing
    E t i
•   Image / video
    p
    panning / zooming
          g         g
•   User monitoring
•   …




    26 August, 2009   Kari Pulli | NRC © 2008         21
Summary

Blended realities – Why?
   · access i f
            information visually, on l
                   ti    i   ll      location
                                         ti


Main metaphor
   · magic lens: annotate view of real world


Devices
   · hand-held camera phone                    NOW
   · data glasses                              FUTURE




   26 August, 2009   Kari Pulli | NRC © 2008            22

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Mobile Augmented Reality: Nokia

  • 1. Mobile Augmented Reality Kari Pulli Research Fellow Nokia Research Center Palo Alto 26 August, 2009 Kari Pulli | NRC © 2008 1
  • 2. Imagine a world where anything can be considered interactive interactive… Weather Hotel Information Shopping Restaurant reviews & menus Call a taxi 26 August, 2009 Kari Pulli | NRC © 2008 2
  • 3. MARA Sensors · GPS · compass · accelerometers Camera · used to give context over which icons are overlaid Robust, building-level accuracy 0:45 – 1:40 26 August, 2009 Kari Pulli | NRC © 2008 3
  • 4. Mobile Augmented Reality 26 August, 2009 Kari Pulli | NRC © 2008 4
  • 5. Image Space A user-created mirror world • reflecting th physical world fl ti the h i l ld • intuitive spatial browsing experience p Representation • Sparse representation of the world Nokia Image Space and Augmented Reality at Mobile World Congress 2009 based on geo-registered images, audio and video • 3D reconstruction or models of Introduced in Nokia buildings, etc., based on freely- Beta Labs in P6/09 taken images 26 August, 2009 Kari Pulli | NRC © 2008 5
  • 6. Intuitive Navigation Meaningful navigation through the physical world by following image story-paths – y g g yp user generated interactions You wonder which part of the city to explore next. Turn your device to see spatially interlinked images taken by others to experience alternative routes through the city. © 2008 Nokia 6 V1-Filename.ppt /
  • 7. MAR: Using images to find out what you’re pointing at From an image… …to information 26 August, 2009 Kari Pulli | NRC © 2008 7
  • 8. System Overview GPS Server 0:30-1:40 G. Takacs, V. Chandrasekhar, N. Gelfand, Y. Xiong, W-C Chen, T. Bismpigiannis, R. Grzeszczuk, K. Pulli, B. Girod Outdoor Augmented Reality on Mobile Phone using Loxel-Based Visual Feature Organization 26 August, 2009 Kari Pulli | NRC © 2008 8 ACM International Conference on Multimedia Information Retrieval (MIR'08)
  • 10. Good landmarks Image count is an indicator of landmark popularity Require good visibility f R i d i ibilit from current l t location ti Prefer landmarks that are straight ahead 10
  • 11. Augment images Use known locations to estimate camera direction Draw an arrow i th i D in the image Generate relative text directions Keep walking straight, toward West Gate H. Hile, R. Grzeszczuk A. Liu, R. Vedantham, J. Kosecka, G. Borriello Landmark-based Pedestrian navigation with Enhanced Spatial Reasoning 11 Pervasive 2009.
  • 12. Goal: Bring AR to outdoor environment Location-based context information  Need: Large-scale scene recognition  Must use scale-invariant features with strong descriptors for matching Target mobile devices  Need: Efficient real-time tracking on the mobile platform  Cannot detect and match scale-invariant features for every frame! Duy-Nguyen Ta, Natasha Gelfand, Wei-Chao Chen, Kari Pulli 12 SURFTrac: Efficient Tracking and Continuous Object Recognition using Local Feature Descriptors IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'09)
  • 13. Matching and Tracking with an Image Database 13
  • 14. Nokia Point & Find: Point, Browse, Get What You Want Now! 26 August, 2009 Kari Pulli | NRC © 2008 14
  • 15. Product Vision: Nokia Point & Find Bridges The Physical World With The Digital World Physical World Digital World 15 Future release 15 © 2008 Nokia
  • 16. Point of sale example: point at products in store and g get details, p promos, videos, more Shopping in a Instant Results: store...  Detailed product info Point phone  Video demo at a product (camera)  Virtual tour  Special offers (coupon or rebate)  Accessories  Send message to friend about product p 16 16 © 2008 Nokia
  • 17. Interaction metaphors Previous projects use the “Hand-held Magic Lens” metaphor · camera on th “f side” of the d i grabs i the “far id ” f th device b image · device adds annotations · display on the “near side of the device near side” What about data goggles? · that’s what Augmented / Mixed Reality used to be all about · is that feasible? 26 August, 2009 Kari Pulli | NRC © 2008 17
  • 18. Prototype – Near-Eye-Display Display Make it thin with and optics diffractive optics Output Gratings Stacked EPE (2x) Output Gratings Input Grating 26 August, 2009 Kari Pulli | NRC © 2008 18
  • 19. Prototype – Near-Eye Gaze Tracking Display and optics Camera Output Output Gratings Stacked EPE (3x) Gratings Input Grating 26 August, 2009 Kari Pulli | NRC © 2008 19
  • 20. Prototype 26 August, 2009 Kari Pulli | NRC © 2008 20
  • 21. Interaction via gaze – Possible applications 0:00 – 0:25 • Pointing • Eye typing E t i • Image / video p panning / zooming g g • User monitoring • … 26 August, 2009 Kari Pulli | NRC © 2008 21
  • 22. Summary Blended realities – Why? · access i f information visually, on l ti i ll location ti Main metaphor · magic lens: annotate view of real world Devices · hand-held camera phone NOW · data glasses FUTURE 26 August, 2009 Kari Pulli | NRC © 2008 22