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persuasiveSlides_sgzink
1. Changing Games Means Not
Changing Women:
How The Last Of Us Enhances Games Content
through Minimal Character Enhancements
Sydney Zink May 14, 2015
http://www.nowgamer.com/wp-content/uploads/2014/07/381969.jpg
2. Still, feminist narratives should not
merely be about presenting an
alternative view of the narratives that
we swallow up again and again, but
also about wiggling around to show
how problematic the narratives we
accept wholesale are.
…Much as it would be super-
duper fun if suddenly we were given a
bunch of games with women
triumphing above all odds and coming
out unscathed, or having no gendered
violence done to her, those narratives
tend to read a bit false.
- “The Last of Us is Crazy Feminist, Y’all”, Jezebel
http://www.tmag.it/wp-content/uploads/2014/06/RRjqWIv.jp
http://powderroom.jezebel.com/the-last-of-us-is-crazy-feminist-yall-1602179074
g
4. That Naughty Dog have managed to create such an
admirable, lovable and believable role model in a 14-year-old
female is a revolution for the video game industry and media
as a whole. - “Women: The Last of Us’ Ellie, Strength in Weakness and
Fighting for Love”, God and Gaming
http://godandgaming.com/2014/08/26/women-the-last-of-us-ellie-strength-in-weakness-and-fighting-for-
love/, http://th00.deviantart.net/fs71/PRE/i/2013/189/9/5/ellie___the_last_of_us_by_martyisi-d6cj3vg.jpg,
http://www.tileempire.com/1707-2912-thickbox/vintage-wood-plank-tiles.jpg
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